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All Posts by xaldraxius

All Posts by xaldraxius

59 Pages 1 2 3 4 5 6 7 » Last
1165 posts found

I gave it a 4. I would have given it a 6 back in beta before they screwed up the upgrade crafting and added 'yellow' items. That ruined the game as far as I am concerned.

I would much rather see an Outlaw Star MMO.

That dudes eyes are set too close together... it's kinda creepy. It looks like he's constantly struggling to understand something, or he's constipated.


Sandboxes are like the old west; lawless and hard to control. You get a lot of people who complain about every little thing, and suddenly want things 'ballanced' because they feel their playstyle is being punished or abused. Then if the devs stick to their guns and tell them that they have the same opportunities as everyone else and they are just going to have to deal with it they throw fits all over the forum and drive potential players off in droves. Worse yet the devs decide to make drastic changes to 'save' the game... *cough* NGE *cough*... and completely alienate the fan base they had.

I agree. The game seems like it should be fun and it's well made to be sure, but I just can't get into it. I enjoyed the voice overs for a day or two, after that they became tedious. Just tell me what to do and shut up with your bad accents and one sided characters. It's like a shiny new coat of paint on the same car you've been driving for years. Sure, it's pretty and you're happy for a while because it looks new, but then the shine fades and it's just the same old piece of crap you've been driving back and forth to the grocery store for 9 years.

Originally posted by stealthbr
Originally posted by grimm6th
Originally posted by stealthbr

What I am truly worried about is the depth of dynamic events. Since it has to accomodate multiple players at once, the objectives will always be related to killing X amount of monsters or interacting X amount of times with an object in the world, etc. This gets old VERY FAST. Sure, the culmination of the players' actions can lead to more than one different stage of an event, unlike Public Quests. However, the actual process of doing this will always be limited to accomodate the fact that these events are done by many players at once.

ok...so how about if the DE recorded partial participation and SCALED to accomodate additional people.

Also...event presentation is a factor here.  You may be "killing X monsters" or whatever, but you know what?  that farmer who grows grain for the livestock is having sickly green poison spewing from his water pipes.  What do you do?  Do you attack the monsters being fed by the poison?  Do you go to the source of the water to purify it?  Do you find the people who did the deed and smash some heads?  Do you ignore it, deciding that villager over there is making fine pies?  It is up to you, but eventually, you are going to use that fine axe and shield to do something.  Otherwise, why play a game at all?

my point is, even one event can have a LOT of things going on for you to do.

You misread my post. I know Dynamic Events scale to the number of players currently doing it. However, my point was that the objectives will always consist of killing X amount of monsters or interacting with X amount of objects because these events are designed to be able to accomodate multiple people. Therefore, the way you do the event will always be limited, where as in a quest system, the quest can be tailored specifically to each individual allowing for greater depth in the objectives.

Also, I aknowledged the fact that these events present multiple "conclusions", however, the way you get to these "conclusions" will always consist of killing x or interacting with x.

I agree. In the end it is the same as a public quest. Which isn't necessarily a bad thing, but it's not the grand inovation that many want to make it out to be.

Originally posted by skulljoe

 

BS!

How could some of you dare to say loot addiction isnt the only option of what keeps a MMO longevity!

What would it be the other options then? Players actually having fun over the content? hahaha

You guys are totally out of your minds

Content is great, but loot grinds make it feel like you are still doing something to progress your character after your can't gain any more levels. Content that doesn't result in some form of reward that makes my character better for having done it just seems pointless and tacked on. Stagnation kills enjoyment, there has to always be a way of getting better.

What you have described, for the most part, is a 'traditional' MMO-RPG. A traditional MMO-RPG progressess through increase in character abilities and stats, and the acquirement of better equipment,  just as its pen and paper predecessors. WoW is certainly not the first to do any of the things you've listed.

There is always a certain amount of skill involved with any game; manual dexterity and reaction time still play a part of combat interaction, but a 'traditional' MMO-RPG is by no means twitch based, nor should it be. It's actually meant to represent a turn based system with a round timer of 0, meaning that you can both take action at the same time because it's the cool downs and animations that determine how many 'rounds' a particular ability takes to use.

So comparing any traditional MMO-RPG game to WoW as your standard is like asking if Sara Lee layered white cake with coconut frosting is as good as Pepperidge Farm layered white cake with coconut frosting. It's a question of quality, not innovation. 

Why do we constantly feel the need to walk on eggshells with homosexuals? What if there were only same race relationships? Would that make Bioware racists? Does the fact that there are relationships between different species make them zoophiles? It's like all people know how to do anymore is whine and complain. It doesn't matter what you do somebody is gonna throw a fit about it.


To me that video looked great. First off he's a first level character, so he's not going to have a lot of exciting moves, so combat is going to seem more repetitive. The animations are incredible, the dodging, the blocks, attacks, death animations... all very fluid and smooth. The graphics actually look better than I had expected. Once you are higher level and can chain some moves together it will look a lot less like you are taking a swing then waiting.

It's like a great MMO with all of the elements of a great single player RPG.

No. No more than a gun or a sword should kill with one hit. It may work that way in the movies or real life, but in a game, especially an MMO, one shot killing things and people would be boring. We can assume if the lightsaber doesn't kill a guy with one hit or slice of his arm, that it was merely a glancing blow, or was deflected partially by armor. In the movies we've seen blasters perform one shot kills too, so your chances of getting close enough to kill somebody with a lightsaber would be pretty slim, unless they made everyone terrible marksmen like in the films, which again would just be boring and frustrating.

At least a million to start, but then it's got to rise from there rather than fall like we've seen alll the rest do.

 

Originally posted by thebigchin11
Originally posted by xaldraxius

You know why every MMO to come out since WoW has been failing? Because it is impossible to please a generation of kids who criticize and tear things down for fun. Kids who look for every possible way to cheat/exploit/hack a game so that they can get to the top levels first and then complain that the game lacks content, because they feel it makes them look 'too cool' for the game. They want the games to fail so that they can brag about how they 'predicted' that the game would fail from the start. The sad thing is, they might actually enjoy the game if they took the time to play it right and enjoy it, got in a guild, made some friends and looked at the good side of things rather than constantly complaining about every little thing. Luckily the next generation is bound to be a little more positive, but by that time they will probably be so put off by the negativity on the internet that they go back to playing games... outside. 

 Hate to get all 'old man' (I am not) but everyone wants an easy answer these days.  I can't be bothered reading that book so I will look up a synopsis online, I don't want to earn fame so i will go onto reality TV etc.  People crave easy fixes these days.  i hope it is a blip, but it is generic.  My rant over.

 It's more than that though. Everyone has looked for the 'easy' way to do things since the beginning of time. The wheel was invented because man at his heart is lazy... lol  But this new generation is just so filled with hatred that as an 'old man' it kind of frightens me to think of what they'll be like when they get older, because I am seeing no signs of them maturing. And no, that doesn't go for all of them, there are good ones, but there as so many bad ones I feel that I can make blanket statements about the whole generation and be right at least 70% of the time. And what's worse it I think it is my generation's poor parenting and immaturity that has caused it.

You know why every MMO to come out since WoW has been failing? Because it is impossible to please a generation of kids who criticize and tear things down for fun. Kids who look for every possible way to cheat/exploit/hack a game so that they can get to the top levels first and then complain that the game lacks content, because they feel it makes them look 'too cool' for the game. They want the games to fail so that they can brag about how they 'predicted' that the game would fail from the start. The sad thing is, they might actually enjoy the game if they took the time to play it right and enjoy it, got in a guild, made some friends and looked at the good side of things rather than constantly complaining about every little thing. Luckily the next generation is bound to be a little more positive, but by that time they will probably be so put off by the negativity on the internet that they go back to playing games... outside. 

Originally posted by TweFoju

let's see that is 14 years from now, in 14 years i will be 37, wow, i dont know if i will stil play game at that age... lol

 Heh... I'll be 38 in 3 months and I've pre-ordered my copy already. Games aren't something you outgrow. Video games, card games, board games... your personal taste in them may change, but everyone needs entertainment.

I liked the story in ME 1 & 2. Yeah there is a lot of cliche in Bioware's stories, especially Dragon Age: Origins, but it's having choices and making you feel like you are a part of the story that I think they do the best. Sure there are a lot of options you don't have, some people will always want to do or say something outlandish or just unexpected, but you really can't expect them to make the program 'that' responsive. There's always going to be a limit until AI catches up with human intelligence and can make changes on the fly. But hey, I come from a generation where run to the left or right and jump were often the only options you had, so I may be easier to please than most... lol

I wasn't a fan of FPS games until L4D. L4D and L4D2 are my favorites.

I'm thinking something along the lines of Marvel's Superhero Squad. Targeted at a younger audience with players choosing from a selection of existing characters rather than creating their own. Should do fairly well as a f2p game but will certainly disappoint older fans who would have hoped for something more elaborate.

The thing is that any feature is going to sound really cool when it's hyped, but the reality of it is that the coolness of it is going to wear out. Public quests in WAR were pretty fun, until people stopped doing them because they were bored. Dynamic is just a word, a fancy word with lots of flash, but it still describes a pretty mundane system that, like everything before it, will get repetetive in time. The only question I suppose is, how long will it take to get boring? Meh, no matter how dynamic or random events are people will have them timed out and posted on a web page in days. From hacks to bots, to plug ins, class guides and walkthroughs it's the community that inevitably takes the shine off of a game and makes it into an animated data base.

Underlight was my first MMO. I played it off and on for a year or so, but never really got all that 'into' it due to the fact that it was SO RP orriented, and I just never got on that well with the other players.

My first MMO love would have to be Asheron's Call.

59 Pages 1 2 3 4 5 6 7 » Last