Trending Games | ArcheAge | Elder Scrolls Online | WildStar | EverQuest Next

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,794,362 Users Online:0
Games:723  Posts:6,194,927
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

All Posts by markoraos

All Posts by markoraos

41 Pages 1 2 3 4 5 6 7 » Last
812 posts found

Who is this guy Snailtrail anyway?

basically two things will keep me from buying:

level-tiered zones - you know, the WoW, WAR crap where you progress from zone "for" levels 1-5, then 5-10 then 10-20 etc.. for me this completly breaks the "world" feeling of the game. You are in a tunnel and you "consume the content" according to the "story" some dev has written for you. /yawn.... that's cool for a single player game but it kills an immense part of what I feel the "essence of MMO genre" is. No matter how big or "seamless" the world is it still becomes just a series of interconected little playgrounds. A huge waste of resources - WAR has one of the biggest  online worlds ever created (in sheer area and detail) and yet it feeels stiflingly small and confined precisely because of the extreme tiering of PvE zones. (WAR has this more-or-less solved in PVP with boosts, but now they realized that stratifying players into as little as 4 tiers is contraproductive and they introduced the sidekicking systems... which makes you wonder WTF did they even have the damn levels in the first place? Just say no to levels.)

excessive emphasis on tournament PvP. - For me this is more important than the above since I'm a PvP afficionado. I really loved the way you can play casual PvP in WAR (the reason I still play it). You do not feel like you are a part of some sports league but an ongoing conflict from which you can jump out and in at any time. The over-emphasis on tiers, ladders and etc makes the game too compettive and stressful for me. This is like the difference between a friendly soccer match in somebody's back yard and being a premiere league player...  Personally I prefer backyard soccer.... Imo this over-emphasis on "competetivenss" is what is making PvP less popular than PvE in MMOs in general. I know a bunch of former WoW PvP-haters who still play WAR precisely because of this casualness and light-heartedness. You don't play to be the "best" or climb some imaginary ladder but just because of the sheer fun of the match... and yes with this casualness even your enemies become your friends and it is really cool to read WAR forum discussions where Destros and Orders congratulate each other on the last night's game. In fact WAR's PvP has more of a "feelgood" effect than group PvE in most other games - I'd like to see this in the next game I play with my friends.

That is not to say that I'm completly against competetive tournaments, ladders etc. Ofc there should be those - there are people who enjoy that kind of thing and more power to them! However I hope there will be a healthy mix of different PvP modes so us grunts can have our fun.

I must say I'm worried about this talk of raising the level cap. One of the reasons I loved GW 1 is precisely because the linear part of the advancement was over very quickly and after that it was all lateral goodness. The increased level cap stinks of both of the two things I fear the most for GW 2. I hope Arenanet are not making the mistake of their careers with this and ditching one of the things that made their first game so great. It happened before - with Mythic's abandoning the 3-faction model for world PvP (aka RvR) which must rank as one of the poorest game design decisions ever made. Hope Arenanet has more sense.

Originally posted by mrw0lf

Without an advancement of the character there is no feeling of progression, unless you subsititue it for some else. Personally I'm all for the idea but you absolutely need superb gameplay to acheive it because it fundamentally means there is no real end game and a first day player is experiencing the same content as those who have played from release.

As an example, Planetside doesn't really have any great advancment of the characters, although over time you earn xp and that xp leads to certs, in truth after about a day of playing any new player is capable of taking down a 6 year vet as 1 on 1 on the ground they will/can have identical kit. But the vet will have 6 years of know how and should wipe the floor with them. None of the vtes I know still play to advance chars as we already have, they play because that gameplay doesn't exist elsewhere.

 

what are you talking about lol?

this is a prime example of tunnel thinking that is killing this genre in a sea of mediocrity..

you are equating "levels" with the only way character progression can be achieved, unable to percieve any other option except the holy "level". sheesh...

here are other ways you can achieve MULTI-DIMENSIONAL character progression rather than ONE-DIMENSION which is "character levels"

- unlocking content

- unlocking game modes

- unlocking character/player abilities (gamepay itself becomes more complex)

- social advancement (ever heard of a phenomenon called facebook?)

- territorial advancement (yes, it doesn't have to be competetive - just look at farmville which happens to be the most popular mmo right now and it doesn't contain ANYTHING EXCEPT HOUSING - all you wow copycat developers take notice)

- economic metagame (which can be multi-dimensional as well if we dispense with the allmighty single-currency economy)

that's just the basics... the character levels are crap because they create a boring one-dimensional progression that grows old fast - everything is dumbed down to one number to rule them all - character level. booooooooring. why cant i be level 20 in social advancement, 10 in content unlocks, 30 in say housing/territoriality - according to my own playstyle and character? "Levels" are just bad lazy design in persistent social environment that is mmos.

and besides "endgame" in a mmo is almost a tautology.. if i were a smart mmo developer the last thing i'd want my players to see is "endgame".. the goal here is to have my customers play indefinitely and not to reach the "end of the game" and buy another box... sheesh.. PERSISTENT online environment ... remember? endgames and mmos are not a part of the same equation, inherently. when you design a mmo you don't want "endgames" you want an interesting environment your customers wouuld like to hang out in indefinitely.. it's like building a hotel basically...

this is what my and my clan's typical day in Darkfall looks like:

http://www.youtube.com/watch?v=ofDC7YLY1F8

two thumbs up!

Darkfall definitely.. it's gone a loong way since release and I'm enjoying its sandbox goodness right now. :)

As for PvE.. so far it is most impressive - mob ai is second to none although if you're into story based quests or raids (which I'm not) you'll find it lacking. It is more of a "realsitic" thing where players give themselves a reason to go kill some mobs rather than follow some contrived story (no I really can't emphatize with NPC problems). In addition i find the world a bit.. emptyish although it does give it a sense of realism (not every square inch of the world should be covered with "monsters" waiting to be slaughtered like in most other games) so when you go hunting kobolds your first task is to find them... which can be fun in itself. The next patch/expansion is supposed to give a boost to PvE, especially to the dungeons so you might want to wait until then... or you might not.

It is in a slump, I'd agree to that but I wouldn't say it's dying..

It's a normal kind of thing in all popular media - you have golden ages followed by slumps. Usually the "golden ages" are triggered by some kind of revolutionary breakthrough which is more often than not based on a proper use of some new technology rather than raw creative "content".

Painting was in a slump until renaissance when they "suddenly discovered" perspective. Well actually the new research proves quite conclusively that it was the development of camera obscura and its proper use (clandestine of course, we don't want to pu divine inspiration in doubt, don't we) by the masters that created such outpuring of pent up genius and gave us Michelangelos, DaVincis etc.

For a more recent example just study the history of Hollywood and its golden ages.

My guess is that there is something brewing out there right now but we don't know what it is. If we knew it we'd be millionaires. We'll see. Imo the conceptual overhaul of MMO genre is long overdue because new and exciting technologies did appear since the last golden age but there is still no developer with vision and guts to capitalize on them... yet.

My best bet would be social networking, web 2.0 etc coming to a collusion with MMO worlds. There are mmos on facebook right now. They're crap ofc and badly designed but their popularity speaks for itself. That Xbox net platform is also moving in that direction. Spore tried to make the connection but failed due to closed and way too fiddly design philosophy. CCP is integrating MMO with online shooters into a single world... These are all baby steps but the trend is very very obvious to me.

PQs in open RvR lakes.

This one's been talked about from day 1 and imo is the most effective (and probably cheapest) possible addition to open RvR experience.

The last event showed that they can be fun... if done well.

If Mythic finally got off their asses and introduced RvR PQs in contested zones that would actually provide VPs it would go a LOOONG way towards making T4 RvR experience on pair with scenarios. Not to mention how it would finally make different zones FEEL different rather than "bash the door" level of complexity and variety we have now. Say that there is a different PQ in each RvR lake that is unlocked when the zone goes contested... they could even be modelled on existing scenario rulesets. Like, in one you have to carry the thing to your base, in the other one you hold 3 nearby points for a certain time and in third it's a race who is going to kill the other faction's npc boss leader first - ofc, the bosses are very close to each other, maybe even fighting each other... Fun stuff, you know.

.. and besides that.. duelling - that one is definitely missing.

The rest is fine by me.

.. at least for me, so if anyone is in open beta or has some more info please resopond!

Does Allods have any of the following:

1) Open PvP

2) Viable leveling through PvP only (or mostly). In short, do you get decent xp for player kills? And can you PvP from low rank or do you have to "learn your class" and "earn your spurs" by killing 1000's of dumb mobs?

3) Open world or some kind of follow the A-B-C road?

4) Territorial warfare in open world? (taking keeps, resources, towns etc for your guild/faction)

5) Some kind of sidekick/boost system so I don't get separated from my friends just because I can't spend exactly the same amount of time on the game as they do?

... and I saw instanced PvP mentioned. How many arenas/bgs are there? Are they available from early level? Can you get XP from them?

Oh and yes... crafting? Anything interesting there?

Their webpage is very prettily done but its severely lacking in basic information. Yes we all know their game is "revolutionary" and has "thousands of quests" and all the drivel about gfx and animation and "original "epic" story"... just like absolutely every MMO ever published.  I couldn't care less about those tbh. Please gimme hard info on stuff that will really impact my gameplay.

Thnx in advance!

WAR has 4 tiers of content (game areas basically) which follow char level progression at roughly 10 levels each tier.

Tier 1 is starting areas, levels 1-11. There's both open world and instanced PvE and PvP in three separate racial pairings (6 largish zones). It is pretty representative of the whole game, although a lot of things are introduced later on. For example a lot of open RvR revolves around keep sieges which are missing in T1 where you fight over battlefield objectives which are not protected by walls. In addition you get your 3 scenarios (instanced PvP arenas) and PvE stuff to explore.

A lot of players consider T1 to be the most enjoyable and polished part of the game, especially if you like to play casual, hence there is always lively action in T1 due to all the alts players create to take a break from later tiers and play the game more like an online FPS with discardable characters. Later on things get abit more complex and some solutions, particulary in open RvR, are not very well thought out and implemented. This is being adressed by the devs although quite slowly.

From what I gather they are putting an emphasis on something called "story" so I don't expect they will allow some uncouth creeps unknowledgeable in the ways of "story-telling" to mess with their "vision."ž

In short expect a single player RPG with a highly optional multiplayer component and PvP that is divorced from the rest of the game and especially the world state... we can't allow those pimply geeks to mess with our carefully crafted "story" now can't we? This could seriously diminish little Timmy's chances of completing his heroe's jurney by saving the world and finally feeling like he accomplished something with his life... he and 10+ milion others like him.

So, a little Timmy game... Sadly the devs (or at least western big-name ones) still believe their target audience is 12 year old boys. Until this is changed we will continue being fed "Little Timmy Saves the World" mmos.

On the other hand I might be wrong. Who knows? I'm skeptical tho. Bioware is a single-player developer and I seriously doubt this won't influence their design. Their press releases largely confirm my fears.

Not enough early pvp
General Discussion « Aion
10/03/09 11:45:30 AM
Originally posted by Tyvolus5
Originally posted by Phioku

Having to level to 25 just to experience pvp is lame while in WAR I can start messing players up from level 1. Whats the point of leveling to 25 to experience mass pvp?


 

Having played WAR -- the only messing people up you can do at level 1 is maybe a scenario.  The races are so spread out and split up in that game, at level 1 you will be lucky enough just to see someone from your own alliance, let alone someone you can actually pvp -- other then of course a "scenario."  So, nice try -- but like I said, I played WAR, so I know how full of &%$@ you are.

 

You obviously played WAR a long time ago and are basing all your comments on that experience. You are full of bs and are, probably unintentionally, misleading. Nowadays open RvR has huge rewards compared to scenarios and there is always a lot of it going on, especially in T1 - just don't expect it to come to you. Open your map, check which pairing is "hot" at the moment (it's got huge crossed swords on it FYI) and simply fly there - it'll take you less time than an average wait for a scenario. Please base your comments on the current state of the game and not your hazy memories of how it used to be at launch.

As for OP.. yup, that's why I cancelled my subscription. I'll be back when they introduce some kind of viable PvP leveling scheme from level 1. However strange it might seem, WAR did spoil me in that regard and I don't really care about how awesome a game's PvE is or how fantastic PvP might get later on. The basic requirement for any future mmo that I might play is "PvP leveling from the start" - if this is not present then I won't even consider playing.

Originally posted by teco221
Originally posted by markoraos
Originally posted by ninja33284
Originally posted by markoraos

Personally I find it pretty but dull.

With age I've grown into more of an exclusively PvP player and I simply cannot (or won't) enjoy the PvE thing this game relies so much on. I simply don't have the time to spend it on any game experience that isn't really intense and only PvP gives me that buzz. If I want a scripted story I'll read a book or maybe watch a movie. If I want a sense of accomplishment I'll go grind my garden or the dishes. They might have some kind of PvP "endgame" which is supposed to be fantastic but I wouldn't know - I won't play a game that forces me to "earn my right" to actually have fun. I believe I earned that "right" by purchasing the game.

That being said I can see this game to be really appealing to the PvE, "story" crowd. It's simply that I'm not one of those.

If they had some kind of PvP leveling enabled (like in WAR and now WoW) I would play it because it really is quite pretty and amazingly polished. However... this is the way things are now. I'll keep my eyes peeled for future changes tho. We might do business yet.

 

LMFAO this guy cant take the like 5 hours it takes to get to lvl 20.. GG sir you must be SOOOO BUSY if u cant play for 5 hours just to get some nice PvP... Things in the world arnt just handed to you, Spending a little money will never get u happiness u have to work for it, if your the pvp player u say u are ud be willing to spend 5 hours to TRY aions pvp out...all in all sir.... GG u lose

 

As you wish. And it is a bit more than 5 hours.

Additionally you can't really progress through PvP even later on so you are stuck grinding mobs or quests or whatever to get your xp. I find this completely unacceptable. I don't want to be forced into anything by an entertainment product that I bought. PvE so you can PvP is the dogs of MMO design for me. I would find this whole situation a bit more palatable if the world and it's PvE weren't so damn linear. In short it isn't fun for me and you can personalize this with whatever projected character flaw you assume I possess.

WIll you level up my char to 25 so I  can finally try this fabulous PvP? In addition will you level up my char later on while I'm not playing so I can enjoy my PvP without feeling I'm retarding my character's growth? No? Well then I guess that's it then. Enjoy your game and hope to meet you there if/when they resolve these issues which seriously detract from my enjoyment from what otherwise seems to be an excellent game.

 

You can go to play War or WOW or whatever you want.. no one is forcing anyone to play Aion.. Gees... this is a free country... People are like "I don't want to be force to pvp or pve or grind".. guess what "DO NOT BUY THE GAME"

 

 

Exactly, I'm back to WAR and ETQW for now.

The thread is titled "So what's your opinion so far?" so I felt obliged to share mine. Since I did buy the preorder and played both the closed and open betas and I do have an active account (soon to be deactivated) I thought I'm entitled to an opinion here. It's a pity tho, I wanted Aion to take the place of my daily mmo fix but I don't see this happening with the game as it is now. We'll see, as always.

Originally posted by ninja33284
Originally posted by markoraos

Personally I find it pretty but dull.

With age I've grown into more of an exclusively PvP player and I simply cannot (or won't) enjoy the PvE thing this game relies so much on. I simply don't have the time to spend it on any game experience that isn't really intense and only PvP gives me that buzz. If I want a scripted story I'll read a book or maybe watch a movie. If I want a sense of accomplishment I'll go grind my garden or the dishes. They might have some kind of PvP "endgame" which is supposed to be fantastic but I wouldn't know - I won't play a game that forces me to "earn my right" to actually have fun. I believe I earned that "right" by purchasing the game.

That being said I can see this game to be really appealing to the PvE, "story" crowd. It's simply that I'm not one of those.

If they had some kind of PvP leveling enabled (like in WAR and now WoW) I would play it because it really is quite pretty and amazingly polished. However... this is the way things are now. I'll keep my eyes peeled for future changes tho. We might do business yet.

 

LMFAO this guy cant take the like 5 hours it takes to get to lvl 20.. GG sir you must be SOOOO BUSY if u cant play for 5 hours just to get some nice PvP... Things in the world arnt just handed to you, Spending a little money will never get u happiness u have to work for it, if your the pvp player u say u are ud be willing to spend 5 hours to TRY aions pvp out...all in all sir.... GG u lose

 

As you wish. And it is a bit more than 5 hours.

Additionally you can't really progress through PvP even later on so you are stuck grinding mobs or quests or whatever to get your xp. I find this completely unacceptable. I don't want to be forced into anything by an entertainment product that I bought. PvE so you can PvP is the dogs of MMO design for me. I would find this whole situation a bit more palatable if the world and it's PvE weren't so damn linear. In short it isn't fun for me and you can personalize this with whatever projected character flaw you assume I possess.

WIll you level up my char to 25 so I  can finally try this fabulous PvP? In addition will you level up my char later on while I'm not playing so I can enjoy my PvP without feeling I'm retarding my character's growth? No? Well then I guess that's it then. Enjoy your game and hope to meet you there if/when they resolve these issues which seriously detract from my enjoyment of what otherwise seems to be an excellent game.

Personally I find it pretty but dull.

With age I've grown into more of an exclusively PvP player and I simply cannot (or won't) enjoy the PvE thing this game relies so much on. I simply don't have the time to spend it on any game experience that isn't really intense and only PvP gives me that buzz. If I want a scripted story I'll read a book or maybe watch a movie. If I want a sense of accomplishment I'll go grind my garden or the dishes. They might have some kind of PvP "endgame" which is supposed to be fantastic but I wouldn't know - I won't play a game that forces me to "earn my right" to actually have fun. I believe I earned that "right" by purchasing the game.

That being said I can see this game to be really appealing to the PvE, "story" crowd. It's simply that I'm not one of those.

If they had some kind of PvP leveling enabled (like in WAR and now WoW) I would play it because it really is quite pretty and amazingly polished. However... this is the way things are now. I'll keep my eyes peeled for future changes tho. We might do business yet.

Originally posted by Khrymson

The worst for me was not only the battlegrounds, but the massive amounts of XP you got from doing them also. {Never should have gotten XP from PvP...or at least that much.}  I was never a huge PvP person but I enjoyed it in DAoC and it was amusing in WAR.  It shouldn't have had Battlegrounds at all and was instead entirely focused on open-world PvP, and just make many more quests be interacted with the PvP areas instead so players could not only do PvP but also knock out quests for their XP as well!

 

Hmm, both of your concerns have been adressed a long time ago. Open RvR gives you much more rewards than scenarios now, and there are repeatable quests in RvR areas (tho not as many or as fun as I'd like). On an active server there's plenty of open RvR in all tiers with ocassional scenario pops for a change of pace (if you need it). Maybe you should try a free 10 day return offer?

My reasons for WARs "failure":

(I use quotations because I still play it and I feel I get my money's worth)

1) Just 2 factions which create an inherently unbalanced environment. Why didn't they go for 3 which proved it's worth in DAOC? They were clueless obviously as to what exactly made DAOC work. It seems they stumbled into DAOC's winning design features by pure luck, rather than skill.

2) Too much PvE. Huge tracts of land are reserved for PvE content which is not what WAR should have banked on if it wanted to be competetive. PvP should have been the main "thing" in WAR and this should have been reflected in every aspect of the game, including zone design. In adddition PvE and PvP is forcibly separated through dull and restricting zone design - which diminishes the replayability and unpredictability of both. The game would brighten up enormously if they put some wandering PQs into RvR lakes and give a few PvP infiltration quests into the other faction's PvE zone.

3) The world cut up in all those isolated square maps. Breaks immersion, spreads players too thin and makes it almost impossible to make changes to the game (like adding 3rd faction which could have concievably be done post release if the world map were open).

4) Levels, tiers and crap. This is utterly unacceptable for a PvP game that relies on other people being there in order to work. One of the major reasons for Guild Wars success was its basically level-less advancement scheme that keeps all the players accessible to each other. Mythic is trying to address this issue with upcoming sidekicking system which would enable players from all levels to play together (it both increases or decreases the practical level, depending on where you want to go). However with this system you have to ask yourself "then what is the point of levels at all?"  And you would be right - the game would work much much better if there was a single player "level" and you would advance through collecting skills, unlocking stuff through tome and yes, of course, gear.

5) And oh yeah the client performance.. Tho I never did experience anything that would seriously override my enjoyment of the game. Guess I'm just lucky with my PC configuration and adaptable with regards to what I expect from the game... tho I understand that this is a huge issue for many.

Me 2 cents.

Dunno, I never perceived it as grind.

I play the game to have fun and Renown happens. I don't play the game to get renown.

I never could understand people who play mmos to "achieve" something. I play games to have fun, and if that entails occasional achievements then so be it, but I always keep my priorities straight. RL is for achievements, games are for fun.

And besides I don't think anyone is "supposed" to reach RR80. In fact before the release devs stated on numerous occasions that  RR80 is basically unachievable in any practical sense and that when several players somehow do manage to reach it the RR cap will be increased. Renown should be like money - you can always get more and you're never supposed to reach the "cap". The cheat described above throws a cog into this system and that's not cool at all.

For the first 2 days it was pretty unstable (got one CTD per hour on average) but then it rapidly improved. Now it's completely stable, at least for me. They hotpatch daily so I suppose all or most problematic hardware configurations are going to get fixed. As for general improvement... I don't see much of a difference but then again I never did have any major problems there, guess I was just lucky with my rig.

Originally posted by popinjay

 


Originally posted by markoraos

 

 
Thas true, my Archmage rank 19 alt gets facestomped regularly by any Squigherder in his lower teens... It's insane how much burst dps they can dish out and at long range to boot. But you won't hear me complaining - Because you are a fanboi extraordinaire. Everyone knows that, lol.

that's the way the game is and that's what makes it interesting for me.Simple things please simple minds all the time. Why should WAR be any different?

Choose your battles and all that. Imo the OP is just whiney because he got used to playing his SH one way and now he's forced to change his tacs a bit...Yep, it's the "player's fault", not Mythic's. Gee, such a broken record from you again with the "player's fault" excuse. I suggest you reread you response to his post, so you understand what "whiney" looks like for perspective, lol.

well if that's what he considers a valid reason to quit the game then I really can't help him I don't recall reading him asking you for "help".

and I sincerely doubt anyone or any game or any particular area of life for that matter will be able to conform to his standards.So because he found WAR with serious problems, he won't ever like anything else in life? What's it like on WARfanboi World? Maybe he should just quit.Like most everyone else who's tried this game? Just give him time, lol.

I like all my characters and never have a problem finding a fight somewhere.Staging fights with your friends for free RP isn't really a "fight". He's talking about actual battles.

I just need to get off my assAgreed and QFT

and actually do something while I wait for a scen - like run around with an ORvR group or something.Or sit around watching other people in the BO, also waiting for action while making pots. Or log onto MMORPG to berate people.

If he's doing the WoW thing Oh, you mean like Mythic did when they put this game together? That WoW thing?

and is waiting for a scen by standing in a WC, Or coming out of a game crash.

tapping his foot impatiently and completely ignoring the open RvR..the tons and tons and tons and tons and tons and tons of oRvR action. WAGGHHHH! is EVERYWHERE! You're losing it, haha.

just on the other side of that hill Oh.. so THAT's where all those enemies that people who quit in droves because they got tired of looking for fights were. They were always just "on the other side of THAT hill. Doh. They were always looking on the OTHER side of the OTHER hill. I think you just saved WAR, now subs will return in droves! Yay for you!

(because he wants his scenario NOW) Well, based on how many people are left in this trainwreck, that's pretty true. He probably COULD get his own scenario now.
then.. of course he's not having any fun and never will. Sheesh.Duh.. that's what everyone's been saying. Finally, you "get" it.
/shrug QFT
 



 

 

Yeah, and I love you too Pop, but you already know that. ;)

Originally posted by xaldraxius

 


Originally posted by Sioned
hehe, nice thinking. If Bioware will release the game with their ideas i really hope for a total failure. But my fear is the kids will like it.. Currently i would say the target market for this game is like 8-18 years old. So i am not even close to be a target market.
 
So yes Bioware i understood the jedi wave "This is not the game that you are looking for"

 

If this game is merely KOTOR 3 with limited group-ability I'll be happy. If it's Mass Effect with different stories for each character class I'll be happy. If it's a sandbox MMO with open PvP and a player driven economy I won't even bother to try it. I'm 35 and I stopped playing in sandboxes long ago. I want to play a game that draws me in with a good story and believable characters, not some glorified chat room with a box of legos and a bunch of smart ass little punks who think ruining someone else's gameplay experience makes them cool.

 

Like EVE right? Because we all know that it is impossible to make a popular sandbox game that is actually structured and enjoyable for mature audience... /sarcasm off

Originally posted by Rohn 

EDIT: To the OP, as opposed to launch-time, the Squig Herder is now one of the most effective classes on Destro side.

 

Thas true, my Archmage rank 19 alt gets facestomped regularly by any Squigherder in his lower teens... It's insane how much burst dps they can dish out and at long range to boot. But you won't hear me complaining - that's the way the game is and that's what makes it interesting for me. Choose your battles and all that. Imo the OP is just whiney because he got used to playing his SH one way and now he's forced to change his tacs a bit... well if that's what he considers a valid reason to quit the game then I really can't help him and I sincerely doubt anyone or any game or any particular area of life for that matter will be able to conform to his standards. Maybe he should just quit.

I like all my characters and never have a problem finding a fight somewhere. I just need to get off my ass and actually do something while I wait for a scen - like run around with an ORvR group or something. If he's doing the WoW thing and is waiting for a scen by standing in a WC, tapping his foot impatiently and completely ignoring the open RvR just on the other side of that hill (because he wants his scenario NOW) then.. of course he's not having any fun and never will. Sheesh.

/shrug

 

41 Pages 1 2 3 4 5 6 7 » Last