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Fascinating concept trapped in ancient technology?
General Discussion « Xsyon 2/24/11 6:29:15 PM
Who is this guy Snailtrail anyway? |
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What will keep me from buying this game, what about you?
General Discussion « Guild Wars 2 4/28/10 11:14:17 AM
basically two things will keep me from buying: level-tiered zones - you know, the WoW, WAR crap where you progress from zone "for" levels 1-5, then 5-10 then 10-20 etc.. for me this completly breaks the "world" feeling of the game. You are in a tunnel and you "consume the content" according to the "story" some dev has written for you. /yawn.... that's cool for a single player game but it kills an immense part of what I feel the "essence of MMO genre" is. No matter how big or "seamless" the world is it still becomes just a series of interconected little playgrounds. A huge waste of resources - WAR has one of the biggest online worlds ever created (in sheer area and detail) and yet it feeels stiflingly small and confined precisely because of the extreme tiering of PvE zones. (WAR has this more-or-less solved in PVP with boosts, but now they realized that stratifying players into as little as 4 tiers is contraproductive and they introduced the sidekicking systems... which makes you wonder WTF did they even have the damn levels in the first place? Just say no to levels.) excessive emphasis on tournament PvP. - For me this is more important than the above since I'm a PvP afficionado. I really loved the way you can play casual PvP in WAR (the reason I still play it). You do not feel like you are a part of some sports league but an ongoing conflict from which you can jump out and in at any time. The over-emphasis on tiers, ladders and etc makes the game too compettive and stressful for me. This is like the difference between a friendly soccer match in somebody's back yard and being a premiere league player... Personally I prefer backyard soccer.... Imo this over-emphasis on "competetivenss" is what is making PvP less popular than PvE in MMOs in general. I know a bunch of former WoW PvP-haters who still play WAR precisely because of this casualness and light-heartedness. You don't play to be the "best" or climb some imaginary ladder but just because of the sheer fun of the match... and yes with this casualness even your enemies become your friends and it is really cool to read WAR forum discussions where Destros and Orders congratulate each other on the last night's game. In fact WAR's PvP has more of a "feelgood" effect than group PvE in most other games - I'd like to see this in the next game I play with my friends. That is not to say that I'm completly against competetive tournaments, ladders etc. Ofc there should be those - there are people who enjoy that kind of thing and more power to them! However I hope there will be a healthy mix of different PvP modes so us grunts can have our fun. I must say I'm worried about this talk of raising the level cap. One of the reasons I loved GW 1 is precisely because the linear part of the advancement was over very quickly and after that it was all lateral goodness. The increased level cap stinks of both of the two things I fear the most for GW 2. I hope Arenanet are not making the mistake of their careers with this and ditching one of the things that made their first game so great. It happened before - with Mythic's abandoning the 3-faction model for world PvP (aka RvR) which must rank as one of the poorest game design decisions ever made. Hope Arenanet has more sense. |
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Originally posted by mrw0lf
what are you talking about lol? this is a prime example of tunnel thinking that is killing this genre in a sea of mediocrity.. you are equating "levels" with the only way character progression can be achieved, unable to percieve any other option except the holy "level". sheesh... here are other ways you can achieve MULTI-DIMENSIONAL character progression rather than ONE-DIMENSION which is "character levels" - unlocking content - unlocking game modes - unlocking character/player abilities (gamepay itself becomes more complex) - social advancement (ever heard of a phenomenon called facebook?) - territorial advancement (yes, it doesn't have to be competetive - just look at farmville which happens to be the most popular mmo right now and it doesn't contain ANYTHING EXCEPT HOUSING - all you wow copycat developers take notice) - economic metagame (which can be multi-dimensional as well if we dispense with the allmighty single-currency economy) that's just the basics... the character levels are crap because they create a boring one-dimensional progression that grows old fast - everything is dumbed down to one number to rule them all - character level. booooooooring. why cant i be level 20 in social advancement, 10 in content unlocks, 30 in say housing/territoriality - according to my own playstyle and character? "Levels" are just bad lazy design in persistent social environment that is mmos. and besides "endgame" in a mmo is almost a tautology.. if i were a smart mmo developer the last thing i'd want my players to see is "endgame".. the goal here is to have my customers play indefinitely and not to reach the "end of the game" and buy another box... sheesh.. PERSISTENT online environment ... remember? endgames and mmos are not a part of the same equation, inherently. when you design a mmo you don't want "endgames" you want an interesting environment your customers wouuld like to hang out in indefinitely.. it's like building a hotel basically... |
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this is what my and my clan's typical day in Darkfall looks like: http://www.youtube.com/watch?v=ofDC7YLY1F8 two thumbs up! |
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Darkfall definitely.. it's gone a loong way since release and I'm enjoying its sandbox goodness right now. :) As for PvE.. so far it is most impressive - mob ai is second to none although if you're into story based quests or raids (which I'm not) you'll find it lacking. It is more of a "realsitic" thing where players give themselves a reason to go kill some mobs rather than follow some contrived story (no I really can't emphatize with NPC problems). In addition i find the world a bit.. emptyish although it does give it a sense of realism (not every square inch of the world should be covered with "monsters" waiting to be slaughtered like in most other games) so when you go hunting kobolds your first task is to find them... which can be fun in itself. The next patch/expansion is supposed to give a boost to PvE, especially to the dungeons so you might want to wait until then... or you might not. |
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It is in a slump, I'd agree to that but I wouldn't say it's dying.. It's a normal kind of thing in all popular media - you have golden ages followed by slumps. Usually the "golden ages" are triggered by some kind of revolutionary breakthrough which is more often than not based on a proper use of some new technology rather than raw creative "content". Painting was in a slump until renaissance when they "suddenly discovered" perspective. Well actually the new research proves quite conclusively that it was the development of camera obscura and its proper use (clandestine of course, we don't want to pu divine inspiration in doubt, don't we) by the masters that created such outpuring of pent up genius and gave us Michelangelos, DaVincis etc. For a more recent example just study the history of Hollywood and its golden ages. My guess is that there is something brewing out there right now but we don't know what it is. If we knew it we'd be millionaires. We'll see. Imo the conceptual overhaul of MMO genre is long overdue because new and exciting technologies did appear since the last golden age but there is still no developer with vision and guts to capitalize on them... yet. My best bet would be social networking, web 2.0 etc coming to a collusion with MMO worlds. There are mmos on facebook right now. They're crap ofc and badly designed but their popularity speaks for itself. That Xbox net platform is also moving in that direction. Spore tried to make the connection but failed due to closed and way too fiddly design philosophy. CCP is integrating MMO with online shooters into a single world... These are all baby steps but the trend is very very obvious to me. |
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What small thing should they add?
General Discussion « WAR (Warhammer Online) 11/16/09 6:54:55 AM
PQs in open RvR lakes. This one's been talked about from day 1 and imo is the most effective (and probably cheapest) possible addition to open RvR experience. The last event showed that they can be fun... if done well. If Mythic finally got off their asses and introduced RvR PQs in contested zones that would actually provide VPs it would go a LOOONG way towards making T4 RvR experience on pair with scenarios. Not to mention how it would finally make different zones FEEL different rather than "bash the door" level of complexity and variety we have now. Say that there is a different PQ in each RvR lake that is unlocked when the zone goes contested... they could even be modelled on existing scenario rulesets. Like, in one you have to carry the thing to your base, in the other one you hold 3 nearby points for a certain time and in third it's a race who is going to kill the other faction's npc boss leader first - ofc, the bosses are very close to each other, maybe even fighting each other... Fun stuff, you know. .. and besides that.. duelling - that one is definitely missing. The rest is fine by me. |
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.. at least for me, so if anyone is in open beta or has some more info please resopond! Does Allods have any of the following: 1) Open PvP 2) Viable leveling through PvP only (or mostly). In short, do you get decent xp for player kills? And can you PvP from low rank or do you have to "learn your class" and "earn your spurs" by killing 1000's of dumb mobs? 3) Open world or some kind of follow the A-B-C road? 4) Territorial warfare in open world? (taking keeps, resources, towns etc for your guild/faction) 5) Some kind of sidekick/boost system so I don't get separated from my friends just because I can't spend exactly the same amount of time on the game as they do? ... and I saw instanced PvP mentioned. How many arenas/bgs are there? Are they available from early level? Can you get XP from them? Oh and yes... crafting? Anything interesting there? Their webpage is very prettily done but its severely lacking in basic information. Yes we all know their game is "revolutionary" and has "thousands of quests" and all the drivel about gfx and animation and "original "epic" story"... just like absolutely every MMO ever published. I couldn't care less about those tbh. Please gimme hard info on stuff that will really impact my gameplay. Thnx in advance! |
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WAR has 4 tiers of content (game areas basically) which follow char level progression at roughly 10 levels each tier. Tier 1 is starting areas, levels 1-11. There's both open world and instanced PvE and PvP in three separate racial pairings (6 largish zones). It is pretty representative of the whole game, although a lot of things are introduced later on. For example a lot of open RvR revolves around keep sieges which are missing in T1 where you fight over battlefield objectives which are not protected by walls. In addition you get your 3 scenarios (instanced PvP arenas) and PvE stuff to explore. A lot of players consider T1 to be the most enjoyable and polished part of the game, especially if you like to play casual, hence there is always lively action in T1 due to all the alts players create to take a break from later tiers and play the game more like an online FPS with discardable characters. Later on things get abit more complex and some solutions, particulary in open RvR, are not very well thought out and implemented. This is being adressed by the devs although quite slowly. |
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From what I gather they are putting an emphasis on something called "story" so I don't expect they will allow some uncouth creeps unknowledgeable in the ways of "story-telling" to mess with their "vision."ž In short expect a single player RPG with a highly optional multiplayer component and PvP that is divorced from the rest of the game and especially the world state... we can't allow those pimply geeks to mess with our carefully crafted "story" now can't we? This could seriously diminish little Timmy's chances of completing his heroe's jurney by saving the world and finally feeling like he accomplished something with his life... he and 10+ milion others like him. So, a little Timmy game... Sadly the devs (or at least western big-name ones) still believe their target audience is 12 year old boys. Until this is changed we will continue being fed "Little Timmy Saves the World" mmos. On the other hand I might be wrong. Who knows? I'm skeptical tho. Bioware is a single-player developer and I seriously doubt this won't influence their design. Their press releases largely confirm my fears. |
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Originally posted by Tyvolus5
Having played WAR -- the only messing people up you can do at level 1 is maybe a scenario. The races are so spread out and split up in that game, at level 1 you will be lucky enough just to see someone from your own alliance, let alone someone you can actually pvp -- other then of course a "scenario." So, nice try -- but like I said, I played WAR, so I know how full of &%$@ you are.
You obviously played WAR a long time ago and are basing all your comments on that experience. You are full of bs and are, probably unintentionally, misleading. Nowadays open RvR has huge rewards compared to scenarios and there is always a lot of it going on, especially in T1 - just don't expect it to come to you. Open your map, check which pairing is "hot" at the moment (it's got huge crossed swords on it FYI) and simply fly there - it'll take you less time than an average wait for a scenario. Please base your comments on the current state of the game and not your hazy memories of how it used to be at launch. As for OP.. yup, that's why I cancelled my subscription. I'll be back when they introduce some kind of viable PvP leveling scheme from level 1. However strange it might seem, WAR did spoil me in that regard and I don't really care about how awesome a game's PvE is or how fantastic PvP might get later on. The basic requirement for any future mmo that I might play is "PvP leveling from the start" - if this is not present then I won't even consider playing. |
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Originally posted by teco221
As you wish. And it is a bit more than 5 hours. Additionally you can't really progress through PvP even later on so you are stuck grinding mobs or quests or whatever to get your xp. I find this completely unacceptable. I don't want to be forced into anything by an entertainment product that I bought. PvE so you can PvP is the dogs of MMO design for me. I would find this whole situation a bit more palatable if the world and it's PvE weren't so damn linear. In short it isn't fun for me and you can personalize this with whatever projected character flaw you assume I possess. WIll you level up my char to 25 so I can finally try this fabulous PvP? In addition will you level up my char later on while I'm not playing so I can enjoy my PvP without feeling I'm retarding my character's growth? No? Well then I guess that's it then. Enjoy your game and hope to meet you there if/when they resolve these issues which seriously detract from my enjoyment from what otherwise seems to be an excellent game.
You can go to play War or WOW or whatever you want.. no one is forcing anyone to play Aion.. Gees... this is a free country... People are like "I don't want to be force to pvp or pve or grind".. guess what "DO NOT BUY THE GAME"
Exactly, I'm back to WAR and ETQW for now. The thread is titled "So what's your opinion so far?" so I felt obliged to share mine. Since I did buy the preorder and played both the closed and open betas and I do have an active account (soon to be deactivated) I thought I'm entitled to an opinion here. It's a pity tho, I wanted Aion to take the place of my daily mmo fix but I don't see this happening with the game as it is now. We'll see, as always. |
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Originally posted by ninja33284
LMFAO this guy cant take the like 5 hours it takes to get to lvl 20.. GG sir you must be SOOOO BUSY if u cant play for 5 hours just to get some nice PvP... Things in the world arnt just handed to you, Spending a little money will never get u happiness u have to work for it, if your the pvp player u say u are ud be willing to spend 5 hours to TRY aions pvp out...all in all sir.... GG u lose
As you wish. And it is a bit more than 5 hours. Additionally you can't really progress through PvP even later on so you are stuck grinding mobs or quests or whatever to get your xp. I find this completely unacceptable. I don't want to be forced into anything by an entertainment product that I bought. PvE so you can PvP is the dogs of MMO design for me. I would find this whole situation a bit more palatable if the world and it's PvE weren't so damn linear. In short it isn't fun for me and you can personalize this with whatever projected character flaw you assume I possess. WIll you level up my char to 25 so I can finally try this fabulous PvP? In addition will you level up my char later on while I'm not playing so I can enjoy my PvP without feeling I'm retarding my character's growth? No? Well then I guess that's it then. Enjoy your game and hope to meet you there if/when they resolve these issues which seriously detract from my enjoyment of what otherwise seems to be an excellent game. |
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Personally I find it pretty but dull. With age I've grown into more of an exclusively PvP player and I simply cannot (or won't) enjoy the PvE thing this game relies so much on. I simply don't have the time to spend it on any game experience that isn't really intense and only PvP gives me that buzz. If I want a scripted story I'll read a book or maybe watch a movie. If I want a sense of accomplishment I'll go grind my garden or the dishes. They might have some kind of PvP "endgame" which is supposed to be fantastic but I wouldn't know - I won't play a game that forces me to "earn my right" to actually have fun. I believe I earned that "right" by purchasing the game. That being said I can see this game to be really appealing to the PvE, "story" crowd. It's simply that I'm not one of those. If they had some kind of PvP leveling enabled (like in WAR and now WoW) I would play it because it really is quite pretty and amazingly polished. However... this is the way things are now. I'll keep my eyes peeled for future changes tho. We might do business yet. |
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Mythic shares biggest mistakes with WAR
General Discussion « WAR (Warhammer Online) 9/18/09 2:51:25 AM
Originally posted by Khrymson
Hmm, both of your concerns have been adressed a long time ago. Open RvR gives you much more rewards than scenarios now, and there are repeatable quests in RvR areas (tho not as many or as fun as I'd like). On an active server there's plenty of open RvR in all tiers with ocassional scenario pops for a change of pace (if you need it). Maybe you should try a free 10 day return offer? My reasons for WARs "failure": (I use quotations because I still play it and I feel I get my money's worth) 1) Just 2 factions which create an inherently unbalanced environment. Why didn't they go for 3 which proved it's worth in DAOC? They were clueless obviously as to what exactly made DAOC work. It seems they stumbled into DAOC's winning design features by pure luck, rather than skill. 2) Too much PvE. Huge tracts of land are reserved for PvE content which is not what WAR should have banked on if it wanted to be competetive. PvP should have been the main "thing" in WAR and this should have been reflected in every aspect of the game, including zone design. In adddition PvE and PvP is forcibly separated through dull and restricting zone design - which diminishes the replayability and unpredictability of both. The game would brighten up enormously if they put some wandering PQs into RvR lakes and give a few PvP infiltration quests into the other faction's PvE zone. 3) The world cut up in all those isolated square maps. Breaks immersion, spreads players too thin and makes it almost impossible to make changes to the game (like adding 3rd faction which could have concievably be done post release if the world map were open). 4) Levels, tiers and crap. This is utterly unacceptable for a PvP game that relies on other people being there in order to work. One of the major reasons for Guild Wars success was its basically level-less advancement scheme that keeps all the players accessible to each other. Mythic is trying to address this issue with upcoming sidekicking system which would enable players from all levels to play together (it both increases or decreases the practical level, depending on where you want to go). However with this system you have to ask yourself "then what is the point of levels at all?" And you would be right - the game would work much much better if there was a single player "level" and you would advance through collecting skills, unlocking stuff through tome and yes, of course, gear. 5) And oh yeah the client performance.. Tho I never did experience anything that would seriously override my enjoyment of the game. Guess I'm just lucky with my PC configuration and adaptable with regards to what I expect from the game... tho I understand that this is a huge issue for many. Me 2 cents. |
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Is Renown the biggest grindfest in any MMO ?
General Discussion « WAR (Warhammer Online) 9/18/09 2:23:11 AM
Dunno, I never perceived it as grind. I play the game to have fun and Renown happens. I don't play the game to get renown. I never could understand people who play mmos to "achieve" something. I play games to have fun, and if that entails occasional achievements then so be it, but I always keep my priorities straight. RL is for achievements, games are for fun. And besides I don't think anyone is "supposed" to reach RR80. In fact before the release devs stated on numerous occasions that RR80 is basically unachievable in any practical sense and that when several players somehow do manage to reach it the RR cap will be increased. Renown should be like money - you can always get more and you're never supposed to reach the "cap". The cheat described above throws a cog into this system and that's not cool at all. |
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Hows the performance sence 1.3.1?
General Discussion « WAR (Warhammer Online) 8/26/09 2:08:39 AM
For the first 2 days it was pretty unstable (got one CTD per hour on average) but then it rapidly improved. Now it's completely stable, at least for me. They hotpatch daily so I suppose all or most problematic hardware configurations are going to get fixed. As for general improvement... I don't see much of a difference but then again I never did have any major problems there, guess I was just lucky with my rig. |
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I was about to come back until i saw 1.3.1........
General Discussion « WAR (Warhammer Online) 8/22/09 3:03:47 PM
Originally posted by popinjay
Yeah, and I love you too Pop, but you already know that. ;) |
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I predict that SWTOR will usher the greatest PVP/PVE Sandbox with open worlds and a player economy the world has ever seen
General Discussion « Star Wars: The Old Republic 8/22/09 10:50:36 AM
Originally posted by xaldraxius
Like EVE right? Because we all know that it is impossible to make a popular sandbox game that is actually structured and enjoyable for mature audience... /sarcasm off |
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I was about to come back until i saw 1.3.1........
General Discussion « WAR (Warhammer Online) 8/22/09 9:42:29 AM
Originally posted by Rohn
Thas true, my Archmage rank 19 alt gets facestomped regularly by any Squigherder in his lower teens... It's insane how much burst dps they can dish out and at long range to boot. But you won't hear me complaining - that's the way the game is and that's what makes it interesting for me. Choose your battles and all that. Imo the OP is just whiney because he got used to playing his SH one way and now he's forced to change his tacs a bit... well if that's what he considers a valid reason to quit the game then I really can't help him and I sincerely doubt anyone or any game or any particular area of life for that matter will be able to conform to his standards. Maybe he should just quit. I like all my characters and never have a problem finding a fight somewhere. I just need to get off my ass and actually do something while I wait for a scen - like run around with an ORvR group or something. If he's doing the WoW thing and is waiting for a scen by standing in a WC, tapping his foot impatiently and completely ignoring the open RvR just on the other side of that hill (because he wants his scenario NOW) then.. of course he's not having any fun and never will. Sheesh. /shrug
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