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Turned based MMO, is that even possible?
The Pub at MMORPG.COM « General Discussion 9/20/10 2:38:38 PM
Well, technically Atlantica Online is a Turn Based MMO. A little different than what you seem to have in mind though.
But something like Civ 6: The MMO. Meh I dunno devellopers would have to get real creative to pull off a large scale turn based MMO. |
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the only barrier between a fantasy game and eve style gameplay is a developer with enough balls to get the job done right. eve gameplay can be adopted for any genre, its only a matter of doing. the rest are details.
but i think many may argue there's still a shitload of grind in eve. |
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also, how long does it take to get competitive in PvP? |
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I just realized this game has PvP, this is great! But how is it? Are there PvP goals like capturing territory or locations? What is the nature of Guild vs Guild warfare? Are the full PvP root realms a gank fest or challenging and fun PvP? Is it full-loot? What are the consequences of a PvP kill?
Also anything else you would like to tell me would be great! Thanks. |
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Everything you are complaining about is fixed on wilds/freedom. I'm not quite sure what you mean by "formal trade" because there is a trade window even in GV Wurm. I trade things all the time, it all depends on what you wish the trade agreement to be. For instance, I could trade a bunch of iron ore I mined to someone else for a new fishing rod to get food. If you want coins, hop over to the premium servers and you can get that. Wurm is what you make it, so make it good! |
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Champions Online: Five Most Needed Additions to Champions
News Discussion « General Discussion 11/18/09 5:29:08 AM
I have an idea for an improvement idea for champions online: make it better. |
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Poll - How important is game play?
The Pub at MMORPG.COM « General Discussion 11/14/09 5:55:03 PM
I don't see how a gamer could call him self a gamer if gameplay is not the most important thing. If a gamer prefers graphics over gameplay he should look into being a visual artist not a gamer... |
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Originally posted by tifalockhart
sadly, i don't have access to this "real money" |
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Making a game for role-players only
The Pub at MMORPG.COM « General Discussion 7/23/09 5:13:06 PM
I love all those ideas. I would love a game where npc enemies have their own agenda, like bandits who travel around the globe robbing villages. If a player kills those bandits, they are gone forever and the villages will no longer see those bandits. It'd be nice if NPCs progressed just as the characters do. Like if a bandit kept killing and robbing, his skill would increase and be better at it. Eventually if he killed enough he'd try to take over as the bandit leader. Basically, in-game evolution and politics that respond to themselves and the players around them.
But how are you going to get this done? People might help you out, but we'd have to know you're serious. Because, let's face it, all of us have an mmo we want to make. |
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It's old as hell, the graphics aren't the best and it's kinda buggy, but I recommend Necron 2. Fits basically all your criteria and is still pretty awesome. |
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If you want something that is like Eve, try Wurm online. It isn't Eve but it certainly has elements. This is a good review of it: www.rockpapershotgun.com/2009/06/08/frontier-psychiatry-wurm-online-interview/ |
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A game similar to Wurm Online where the beginning of the server is an island filled with trees and it's up to the players to forge ahead and create civilization. A game like this except... sci fi. Imagine a team of explorers or colonizers just arrived on a planet thousands of light years away and now they must create their civilization. Build villages, mines, crops, cities, space ports. Build spaceships, weapons, armor... absolutely everything. |
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General: Massey: The Myth of Role-Playing Servers
News Discussion « General Discussion 7/09/09 11:29:40 PM
I just sent a message under the "Contact Us" button down below. I dunno who it gets sent to, but if you feel like this article should be taken down from the site due to its biased and alienating nature (amongst other things), then you should shoot them a message. |
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I won the contest, I confirmed that I won, but I don't have a beta key.
I got a message that said that said I won but no information about where the key is. They said they were gonna email it to me but there hasnt been one.
wtf?
plz help!
EDIT* I got a beta key through fileplanet. Crisis averted. |
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General: Massey: The Myth of Role-Playing Servers
News Discussion « General Discussion 7/09/09 5:15:53 PM
Way to alienate your audience dude. Who exactly were you aiming towards? I disagree with everything you wrote and would go so far as to say this article should be taken down. I don't believe this is the kind of behavior and mentality an MMORPG site should foster. You've insulted a good deal of honest people who honestly enjoy RP servers for none of the reasons you've listed. An featured article writer should have more intelligence and grace when writing and most definitely when dealing with matters he finds far from his personal preference (this fact is very obvious). Your other articles were good. This article is venomous and would be more appropriate on a darkfall forum. Sadly, you’ve managed to mar your integrity as a writer. Good luck recovering. |
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Originally posted by WSIMike
I would highly recommend joining a village in game, they will help you get food and have services avalible to you such as a forge to make weapons or boats to sail out into the ocean to catch fish. I assume you started on Golden Valley? Are you Jean-Kellon? If so there's a nice village just outside First Light called Scorpion Stone that you could join. Message me in-game, my name is Haust, and I'll try to hook you up with a place in the village. |
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Here's a great review of Wurm Online by Rock, Paper, Shotgun. It really captures the flavor of Wurm Online and how fun it is. "When the current Wurm servers started they contained nothing but virgin islands, and it was the players who designed and built the villages, forts, farms, shops, mines, roads and inns that are there now in various states of use, misuse and abandonment. This is important! This is /really cool!/ Not only does it give the layout of the world an intriguing, immersive plausibility, it adds an extra dimension to everything from the lowest level crafting to the highest level inter-kingdom warfare. The craftsman needs to think about where his material is coming from, the general needs to think not only about conquering castles but building, repairing and breaking them."
Read more Here. |
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Originally posted by themilton
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Native Americans could easily be included. When creating a character one could choose the culture ancestory they wish to be from including European and Native American. There are no stat benefits to either culture or benefits particular to each per se. Every player can do whatever every other player could do regardless of cultural ancestory. The only difference between the cultures is what skills you start out with and probably your starting area. So a Native American might have archery while a European might have revolvers. Conflict wouldn't spawn based on a "Cowboy vs Indian" mentality but rather be more organic and less boxed in than that. Since guilds always form in mmos it'd make more sense to have conflic based on guild lines rather than blood lines. Generally, any player could join any guild that invited them. Perhaps guilds could have different benefits depending on the fame or infamy of their guild. Someone mentioned earlier about Outlaw Guilds who wander around the west doing outlaw things and Calvalry Guilds who help uphold law. An outlaw guild would have more specialization towards things such as robbery and survival in the elements. A guild with better fame could ally themselves with the government and recieve benefits such as easier access to weapons and the like. Guilds allied to the government wouldn't be able to attack other guilds allied to the government unless they retract their benefits from the government and tarnish their reputation. There could be different factions one could ally themselves with, American Federal Government, Mexican Government, Native Tribes, Outlaw (which wouldn't be a faction per se, I think outlaws should be able to attack other outlaws as well), and Neutral. Again, conflict wouldn't happen based on an 'us vs them' or Mexico vs America but instead on how guilds manage their connections to other guilds and vie for resources and land holdings throughout the west. The allignment would only allow certain benefits particular to those organizations. I would love to see a guild that rises up similar to the Pinkertons. |
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I don't think many people would hop on board unless you give them reason to believe you a) aren't a scam b) won't flop. I think the majority of people would need more information before putting down 10 bucks on an idea for a market that is notorious for flops. If you have a website, ideas in the process, a forum, then perhaps you'll be in more of a position to ask for player investment. If you're trying to develop an idea around an intial player base then you still need to develop the community more so. I think it'd work best if you describe what the game is, what you're planning to do, what it's all about etc. etc. |
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