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All Posts by xerri

All Posts by xerri

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27 posts found
its been done if i say it be no better then the ones that have and are
its the 30% exp gain from ring of Mara  3 people can be linked not just 2 player 1 uses his for player 2  player 2  then links to a 3rd

Agree with the OP as I also played many of the same games and yes  RvRvR seems spot on in this  I only wish the map was even larger in scale tbh   in all there is so much 1 can do in the zone join the zerg  fight in small bands  cut of  supplies  cut of reinforcements  solo ganking/hunting etc.   and for the length of campaigns I feel its right on as well  90 days actually balances it out over the long haul   gw2s   short campaigns  ruined  that to bad they didn't go for a longer stints

But yes for the glitches from this last beta it hasn't tainted me on the pvp play in this game

TBH  I have pre paid for the game and it wouldn't bother me if they delayed launch till the 11th or 18th of April  just to fix a few bugs . But they should have it as a open beta running for the time frame of launch though.
Yes so much so when the enemy pulled or closed on me I just gave them bow to the face  range is op spells /bow etc.
Its well worth it to have them  as it aides you and your team/side   there easy to gain thru quests and instances
Originally posted by Iselin
The patcher is not updating but there is time yet :)

Dunno  if you change your patcher to EU there's a whole download its same size as US one. so maybe the EU Mega server?

Hmm Not sure there  if its true to Elder Scroll games  wont the Vampires have a 50% more damage from Fire base attacks/magic? sounds painfull
Originally posted by Lord.Bachus
Been following this game for two years or longer..... And somehow i forgot to sign up to beta.... Now that sounds plain stupid..


TBH your not missing anything really your not no joking

Originally posted by Soki123
Originally posted by hikaru77
Originally posted by Jakdstripper
Originally posted by Silverune
Originally posted by Furion-Hunter

The problem in my opinion is i think it will get boring real fast. It feels like its missing something. Its soooo easy to take over a keep and then everyone runs off and abandons the keep and then you lose that said claimed keep, then 30 mins later ppl wake up and re take the lost keep. rinse and repeat for the whole day with that keep changing guilds every turn. It would of been nice to have a sense of home feeling to keeps and other cappable places.

 Atm it justs a zerg running to 1 keep then to another. Guilds will cap a keep then go to sleep( or other things ) and lose the keep, what did they gain? what was the purpose? theres no meaning to it, whats the point.  You can hire mercs to put in your keep but they dissapear after 5 mins. you can put balistas and other siege equipment.. but they die if no 1 is on them around 3-5 mins.. theres no sense of progression.


Am i the only one who may be thinking this?


p.s im half cut not sure if this makes any sense lol

My thoughts excactly. felt like GW2 all over again, zerg here serg there if you not part of the zerg dead in five minutes. Eveyone abadons keeps runs onto the next, it's too easy to take them.

They need to have a reason for keep holding. They need upgrade paths in the keeps you take over like GW2.

i also agree.

i played pvp for only about 2 hours but i instantly got that exact same feeling. Not only is there absolutely no strategy needed, but there is no point. This is the same problem GW2 and even Planetside 2 had. there is no "end" to the competition and no real incentive to compete. keeps just change hands whenever either faction has the biggest zerg and nobody actually gains anything. sure it's fun for the first day or so, but after a while it becomes pointless.

it's like playing sports without keeping score.....completely kills the competitive spirit. sure it's fun for half an hour, but then nobody really cares and everyone starts doing something else.

PvP is competition against other players. there needs to be hard rules, room for strategy, and defined winner and loser. It's how every male centered activity has flourished since the beginning of testosterone. 


Is nothing like GW2, nothing at all.  In TESO you have a war campaing, like Warhammer online were your faction goal was the enemy main city, to siege the enemy capital was needed a lot of communication, strategic and coordination from both sides, it was a  war campaign.  In TESO your faction goal is the imperial City, people gonna need really a lot of work, tactics and communication to reach that goal, is also a War campaing. In GW2 there was no goal, campaing or meaning, easy like that. TESO war campaing have an end, a clear objetive, siege the imperial city and be the new Emperor.   

You played for 2 hs, and clrearly you dont know yet how Cyrodil works. The biggest zerg mean nothing, since a organized group can defend a keep against huge numbers. You even can hide and play a guerilla game with a group to cut off enemy reinforcements. But we still under the NDA so we can really talk about this yet. But they did really an awesome job with the PvP in TESO, where GW2 fails TESO stand. 

Well as long as it s like WARHAMMERs city sieges, it surely will be a success. Lol, one of the worst ideas WARHAMMER had was city sieges. There really wasn t much strategy involved in that either, leading up to the city siege fight itself, the BIGGER ZERG won.


Your stretching it there the city siege was about Farming  Kills  and running those instances  as for bigger zergs? depends how you thinking  If a 25 yr old is attacked by a group of 10 yr olds  who wins?  if the better group goes up against a group of zergling  who wins?

Originally posted by boxsnd
Originally posted by Lord.Bachus
Originally posted by boxsnd
Originally posted by Lord.Bachus
Originally posted by boxsnd
Originally posted by Lord.Bachus

Its daoc R vR but they forgot one important imgredient.....


trough PvP in DAoC there was a system to continously keep gaining realmpoints and in the first 3 years noboddy got to max.... Continous progression of a character, no matter how small is important for individual players..


it wasnt there at release, but after a few months when players started leaving because the lack of progression yhey added the system and it worked.... It kept people playing...

Which makes it more like GW2, not DAoC. 

No, not even close...  In Gw2 i stuck with battlegrounds PvP... Because the rvr pvp never felt right to me in the first place... Must have been how the areas where build and the spelleffects cluttering my whole screen....  For some reason this game comes very close to what i loved from the mechanics of RvR in DAoC...


and i am sure the team will realise soon enough that they need to add a system of endgame character progression...  The PvP trees are not really enough to keep people entertained...  I am pretty sure they will add something sattisfying when the time is right post release


in the long run, i also hope they add some small group PvP instanced content....  In general those work great as a quick diversion from PvE... Just a quick game or two...  Maybe in an adventure setting ...

So why exactly did it feel right? The combat system is nothing like DAoC, CC is nothing like DAoC, leveling is nothing like DAoC, it has no meaningful PvP progresssion. To me it sounds nothing like DAoC. Please explain.

Its indeed hard to explain, my question is simple, did you play it?


well, i did, and it totally surprised me, the combat system fell in its place and  it felt like it was build with one single thing in mind... Group based PvP...  But  i think the things that felt most akin DAoC where the zone design and the fact that spelleffects didnt clutter the whole screen..   And there where offcourse the elder scrolls that have the same function as the relics,...  There are also realmranks..  I think  the imperial city will be kind of Darkness falls alike... 


You reLly need to experience it for yourself, but it just felt more like Daoc then Gw2 has ever felt..


not surprisingly, since some of the core developers come from Daoc, however i agree with you that i cant u derstand why they still have leftsome lessons learned from daoc out of the game....

But I did play it. All players did was mindless zerging, which reminded me much of GW2. The alliance points you get seem more like honor/arena points from WoW than RPS. I don't see how this can come even close to DAoC. It is completely different and not in a good way.

Don't forget it was the 1st 72hrs most people even got to try the PvP  waite a few more betas to see how it pans out  its way better then GW2  WvWvW   ill give it that much

Originally posted by DMKano
Originally posted by deakon
Originally posted by MyBoot
Originally posted by kamosabe


in short: when you crouch, you're invisible to enemy players, until they're close enough to detect you.

Imho, this is genius. 

This is how Most MMO's do stealth, it's no different from say WoW, Rift or SWTOR version of stealth.  Only difference is the graphic that they use to show stealth on your screen but the systems behind it are still the same, there all line of sight based 




The difference is that everyone can do it, not just certain classes

So same as in AoC. Everyone can stealth in that game too.

Yep Id liken it to AOC style

Originally posted by Latronus
Originally posted by kamosabe

"Stealth is available to everyone, but it isn’t as deep as Skyrim. Press control to crouch and you enter sneak mode, which allows you to bypass camps of enemies and complete quests without violence if you’re good at it. It’s based on line of sight rather than dynamic light levels, so sneaking about requires a bit of planning."

in short: when you crouch, you're invisible to enemy players, until they're close enough to detect you.

Imho, this is genius. and will be great for small scale PvP. It's not only Zerg or Die. With Stealth a whole group can effectively sneak behind enemy borders, and the map is huge. Stealth is not only for the "thief" class. every class can utilize it and it even requires finesse to use it effectively.

I doubt it will be that easy.  Note line of sight, but you are probably very accurate when you said it requires finesse to use it.  I haven't done any PVP yet but it is a lot more realistic than other games I've played when it comes to PVE anyway.

Dunno but I used it to get past a crap ton of Aldameri as I got back into defend Aesllin Keep  as  a Templar I was glad "everyone" has a stealth they can try  sure helped there

Originally posted by skyline385
I had a couple of invites a few days back but i would never share them on this shithole. There are only 1 or 2 people i know by their username on these forums that i would consider ever.


Lulz pawned by the Dark Knight    that made me LOL hard

No great Lose Really, let someone else take the "risk? to add it to there gaming  It will be on console  way before  PC though
Originally posted by imagina

Ha ha ha ha wow, that's so amusing when people start assuming things out of their own ass, no, no no no, most free to play games are built a certain way, and have little to no content to them, they are not AAA titles by far, and ESO has little to no AAA quality for a mmo, be it in animations, graphics, AND the little, very little content it provide.


I actually pay for two subscription games, and paid for more than i should have for other mmo's, and no, it's not because "it's not open for me", if there was an office of regulation allowing mmorpgs to have a subscription based on the content and quality of assets it provides, ESO wouldn't even qualify to pass the test, that's how i see it from more than 20 hours into the beta, not your biased assessment / assumption that i just want it to be free to play without having played it and knowing exactly what a "sub" game should be offering, because ESO does not offer the slightest quality a sub game offers to say the least, by FAR.


Your assumption for sure  but each player that wont play after Beta means I can log in faster then >>>>

Originally posted by jaffrojones
Can't understand why they are doing these friggin' stress weekends.  Everquest Landmark not only has an alpha, but they dropped the nda immediately because they believe in it so much  and have seen a huge increase in their sales with it. Granted, you do have to buy your way in, but get with the program ESO. I've been in two of the stress tests weekends, and while I did like  it, I can't say that I'll be playing it.

Well Everquest you paid to test there product ESO there choosing who they wish to test there product   Everquest Next Landmark  is a Builder game and pretty boring from what I've seen on Twitch  and there seems to be many of the same style of games coming out if you throw Trove  and Tug in to that same blend hell even Windstar's  housing can be tossed in

Eso is more the traditional mmo game thus sticking to traditional beta protacall just think you didn't have to pay to test it ala Neverwinter and now Everquest Next

Originally posted by keithian
Originally posted by rodarin

well if theyre dropping the NDA for everyone (I think it will just be for the press and websites whoa re always pro game no matter how bad it is) then there arent going to be any more betas. Closed anyway.


Either way there will be a lot of stuff on the net thats for sure good and bad and stuff will really hit the fan.

Don't worry. There will always be some news site that wants hits because they get lonely and rip the game apart. When that happens I'll forward you the link so you can post here. It will then get 100 pages of forum comments while the threads with positive articles will drift out of site. 

That's why those pre employment personality tests are so borked "Most people have good intentions" 

Strongly Agree




Strongly Disagree

Reading these forums always makes me hesitate there

Originally posted by superconducting

Can't wait for Friday. I doubt open beta then but we will see.


Open ? near end of month or beginning of March you'd think

Originally posted by Thane

because daoc plays like having more than 6 moves.


next question?


Dodge, and does space bar count?

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