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The Elder Scrolls Online: Targeting the MMO Market
News Discussion « General Discussion 5/28/12 10:09:53 PM
Originally posted by Brenelael I just don't understand why would any sane person take a successful gaming IP like TES and throw out everything that made the IP what it is? Skyrim has sold over 10 million copies. All they had to do was take Skyrim and make it an MMO, with a few changes, and *boom* GOTY. But for some unexplained reason they decided to go with the mediocre MMO approach. It obviously worked for SWTOR, so I guess it should work for TESO, right? /sarcasm I still hope that TESO is a late April fools joke. |
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The Elder Scrolls Online: Targeting the MMO Market
News Discussion « General Discussion 5/28/12 2:28:26 PM
Originally posted by Larsa TESO gets flamed because it's deviating too far from what people come to expect from a TES game. it may have some interesting ideas but it's not a true TES game. That's why I have an issue with it. Even the art style is not TES. |
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The Secret World: Release Delayed By Two Weeks
News Discussion « General Discussion 5/28/12 1:32:48 PM
Originally posted by Maelwydd I don't understand what you're complaining about. You just said that Funcom will continue working on the game during the 2 week marketing delay. For some people the 2 extra weeks of development are more important than the 2 extra weeks of implementing a better release strategy. So they are concentrating on that, rather than parroting the press release. My hope is that during one of their release startegy meetings they'll realize that releasing on July 3rd is probably the worst possible thing you can do in the USA. Yes, I know that they aren't an american company but a large chunk of their customer base is in the US. |
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The Secret World: Release Delayed By Two Weeks
News Discussion « General Discussion 5/26/12 10:45:16 PM
Originally posted by Sorrow And not stress tested. |
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Originally posted by Blupp Thank you for your valuable input. Good luck in your future endeavors. |
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Originally posted by terrant You're absolutely right. I should know better by now. |
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The question should be not "whether or not GW2 is a casual or a hardcore game?" It should be "whether or not GW2 is a fun game?" For some reason people put these artificial limiters on games which make little sense to me. Just because you're a hardcore gamer, doesn't mean that you can't have fun with casual game or vice versa. Hell, I'm a pretty big FPS fan but it doesn't mean that I can't enjoy a bit of Plants vs Zombies every once in a while. People should concentrate more on having fun rather than some arbitrary labels that don't really mean much anyway. Just my opinion. |
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The Secret World: Release Delayed By Two Weeks
News Discussion « General Discussion 5/25/12 1:06:12 PM
Well, at least Funcom are being realistic about it and are delaying the game, even if it's only 2 weeks. I don't believe that whole marketing nonsense, everyone who has played the game, and can look at it without rose colored glasses, understands that TSW needs more time in development. Hopefully 2 weeks will be enough. |
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General: Big Huge & 38 Studios Each Lay Off Staff
News Discussion « General Discussion 5/24/12 7:31:54 PM
Originally posted by Talonsin Sad, indeed. First EA/BioWare now this. Over 500 people total. |
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Originally posted by Chopsticks They need to add a smaller, keybindable action bar (4-6 slots) specifically for consumables, imo. Or at least allow us to assign keybinds to that extra bag, if they insist on keeping it. |
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edited: trading economy auction size (threads morped into debate about server size)
General Discussion « Guild Wars 2 5/24/12 7:13:51 PM
Originally posted by Meowhead Darkhaven was over capacity and Anet turned off new accounts from creating characters on it. I joined Darkhaven as soon as the BWE started and my friend tried to create a character on it later that night and he couldn't. It was telling him something about the server being full. I don't remember the exact message. |
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General: Big Huge & 38 Studios Each Lay Off Staff
News Discussion « General Discussion 5/24/12 7:10:16 PM
Originally posted by Galthon Oh I'm not saying that he's right, just stating what he said. I have very little trust in what your average, run of the mill politician says these days. Especially when it comes to money issues. |
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Originally posted by Mardukk The consumable thing was an example. This is not a feedback thread and I didn't want to list all of the issues with the game. But the simple fact that you cannot place consumables on an action bar or even assign keybinds to them speaks very loudly of the state of the game. I mean, that basic functionality that should have been in place since the alpha version. |
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Originally posted by Chopsticks There is a lot more to a game than running smooth, which it doesn't btw. The game is not finished and you either don't see it or are simply being dishonest by claiming otherwise. If I had to guess, I'd say F2P in 6 months to a year. But whatever, I'm not going to be playing it anyway, so good luck with it. |
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edited: trading economy auction size (threads morped into debate about server size)
General Discussion « Guild Wars 2 5/24/12 6:53:52 PM
I'm not sure where the OP got that 650 figure but it doesn't sound right. According to ANet, "hundreds of thousands" of player pre-purchased GW2. They had 48 servers during the BWE. If I had to guess, I'd say server capacity was at about 2000. Moreover, during an interview after that BWE, Mike O'Brien stated that they are planning to increase server capacity. |
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edited: trading economy auction size (threads morped into debate about server size)
General Discussion « Guild Wars 2 5/24/12 6:37:19 PM
Originally posted by Twisted77 From what I understand, the auction house is cross sever. Link. |
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General: Big Huge & 38 Studios Each Lay Off Staff
News Discussion « General Discussion 5/24/12 6:28:02 PM
Originally posted by Xerith According to this article KoA needed to sell 3 million copies in order for the company to break even. Not sure how accurate that is but apparently the governor said so at the press conference. |
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I have to be honest here. While the stories, the investigation quests and the evironmental graphics are intriguing, the combat is absolute rubbish. There is just something not right about standing toe to toe with your opponent, spraying him with an assault rifle, while he's hitting you with a melee weapon. The game has numerious issues and being that release is about 3 weeks away, this is going to be another AoC all over again. Here's an example of what I'm talking about. You can't place consumables on the action bar nor can you assign a keybind to them. You have to create a special bag for them and lock that bag into place. Moreover, most consumable icons look very similar so in a heat of battle, where every second counts, you're not really sure if you're about to click the health potion or a +hit potion. It's painfully obvious that QA did not spend enough time on the UI which, while looking nice, is very unintuitive and confusing. Neither have the spent enough time QAing crafting. Does TSW have redeeming qualities? Absolutely, but most of the game is simply not finished and needs at least 3 more months in the oven. At the very least 3, preferably 6. That's just my opinion after playing 2 beta weekends. Apparently closed beta has a newer client and the CB testers obviously have access to more content. BWE's were limited to London and Kingsmouth. However, I highly doubt that the CB client is in a much better state that the one used in the BWE. |
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PlanetSide 2: Air Combat on a Massive Scale
News Discussion « General Discussion 5/24/12 5:39:22 PM
I used to be a mosquito and a reaver pilot in the first game, mosquito being my favorite. Can't wait to give it a spin in PS2. |
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PlanetSide 2: Vanu Sovereignty Interview
News Discussion « General Discussion 5/23/12 5:07:35 PM
I used to play as Vanu in Planetside. Looks like I'm going to play as Vanu in Planetside 2 as well. The purple is just too much sexy. |
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