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All Posts by Sheista

All Posts by Sheista

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1024 posts found
Originally posted by Hekket

Too bad the gameplay isn't as dramatic and action packed as they portray in the cinematics.

Part of the reason -many- people love EVE is that the actual risk involved in the combat can give you one hell of a rush.  Potentially losing a lot of ISK in one blow.  That's what I loved about PvP in old games, and EVE can give me that feeling all over again.  Knowing your ship may blow up, and whatever possibly expensive fittings you've got are going to be gone, as well as the risk of being pod killed.  It can be intense at times depending on the situation.  

First people complain that Walking In Stations is even coming.. and now they complain about having to pay for optional content within content that they didn't want to exist.

Would certainly say EVE has a community that thrives on freedom.  Players are allowed to discuss en masse anything they dislike about the game on the forums, and there are often MASSIVE threadnaughts about changes coming to the game that players disagree with.  Not censored by mods at all.  Even with its issues recently, CCP is a company that doesn't censor its players when they have an opinion.

The moment I 'got' EVE Online.

Originally posted by Auxiliary

EVE is a glorified spreadsheet with pretty lights, you are right that merely watching it is boring. You first need a five books long guide to get some enjoyment out of this baby. I played it for a bit and a few of my friends played this game for a very long time, but I never managed to see the fun in it. If anyone manages to combine the deep gameplay and some real characters, worlds, story then I would be hooked for life.

EVE is made of player stories.  That's what you're missing.  The scale of EVE is purposely this large and epic.  When a titan dies, it's usually from the coordination of hundreds of EVE players, working toward a goal.  Titans take months to manufacture, and billions of ISK.  When groups like Band of Brothers threaten to take over the entire game universe, systematically destroying corp after corp, THAT is the content, because those players actually CONTROL the space.  It's theirs, until someone else comes along to try and take it.  Band of Brothers is the reason 'scum' like Goonswarm exists.  Goonswarm formed of a bunch of 5mil skillpoint noobs or thereabouts who were tired of BoB.  Now, they're a ten-ton giant who still won't go away.

The drama that players create is the content.  Ever read about the Guiding Hand Social Club?  Well google them and read a little bit.  Hear about how Goonswarm eventually disbanded Band of Brothers from within after a war that lasted a couple years and cost trillions of ISK?  Scams have happened that affected HUGE portions of the playerbase.

The point of EVE is that it is a dark cruel universe.  The gameplay has depth, and while it is not twitch-based, it makes sense in the world of EVE, and it takes research and practice to be good at.  There is a role for everyone, whether support/healing based, or tackling in small fast ships, or just trying to pump out as much DPS as you can.  Others are more specialized 'player-created' roles, such as scouting, or a number of other 'professions'.  If you can think of something that will make you money, you'll probably be able to find a way to do it in EVE.  That's what EVE is.  Freedom.  If you want to be the guy in a corp who just deals with politics, you CAN.  Want to manufacture and play the market?  You CAN.  EVE's gameplay is what you make of it.

How were you reading it, when the link doesn't work and gives a 403 forbidden message?

Also, it was an old april fool's joke from back in 2004 that Sony was buying CCP.

Originally posted by Dolmong

Sorry, maybe I didn't pick up fast enough, but why all the hate recently after the awesome expansion all people were looking for?

What did I missed?

It's not related to the expansion really.  Incarna will be released in segments, just like most other stuff they put out.  The first stage was captains quarters.

The rage is because of a leaked document, which you can find in other threads around here.  Plenty of places to read about it before posting a thread on it.

Originally posted by Ryukan

It's a shame to see that CCP's greed is going to kill their game. A sub fee required to play, a cash shop on top of that and then microtransactions coming to boot?! Gawddamn CCP, the sub fee should be enough!

What do you mean 'a cash shop on top of that, and then microtransactions coming to boot'?  They are the same thing.  So basically its a sub fee, and microtransactions.

Jita Protest!
Jita (General) « EVE Online
6/24/11 11:12:33 PM
Originally posted by Brenelael

New development!!! CCP has reprogrammed the Faction Navies to fire on players in the trade hub systems. Oh my... this has epic fail written all over it. If you can't please your playerbase... Piss them off even more. Way to go CCP!

 

Bren

read the whole thread

Wondering if some new people didn't take over at CCP or something in the past year.  Just hard to believe the devs of old would pull such a huge swerve suddenly.

Originally posted by Haegemon
Originally posted by Bainwalker

What I love about EVE is the fact it's the only MMO you can play and be advancing in even while not playing.  I will be trying TOR, I will be playing Battlefield 3.  While I play those games my character in EVE will be gaining skills.  

 

 

And pleasant to some is poison to others. I know personally, this is why I could never get into EVE. The game offers no direct advancement correlation for successful player activity.

Plus, real-time elapsed systems help create an unberakable barrier of entry for some people. A lot of people enjoy playing games with their friends. Friend A plays WoW, Friend B plays EVE, Friend C is interested in MMOs.

Friend A shows friend C WoW, tells them about recruit a friend, shows them the general flow of combat, etc etc, and shows friend C that it'll take probably 2-3mo to catch up to Friend A's max-level character.

Friend B shows friend C EVE, starts navigating the UI, trys to show them how training and crafting work, etc etc, but explains to friend C that nothing they do will ever get them a character with as many skills available as the X-yr old account of friend B.

 

I know at least a dozen people who don't play EVE for this reason. Many wouldn't mind a more challenging experience, but more people would rather have active, involved progression than queing up a 1mo skill and logging off.

Something where the scale of power is tied directly to the active performance of the character, where personal capability is given triple the weighting of advancement than a petty "time account has existed" system.

It's a pity, because if those people just played the game without worrying about 'catching up', they'd find how SP aren't as big a deal as they think.  If people actually just PLAYED and learned the game, advancing at their own pace, they'd find they can still take part in all the content, and they can do it with people at any stage of progression.  Someone playing for a couple months can join a several year veteran running missions or doing PvP and can help and reap the rewards all the same.  A real life friend playing the game should exist to provide guidance and stuff to do.  Catching up shouldn't be a priority, because it doesn't matter.  Odds are, Player A and Player C will not even train the same skills, which shows how pointless the idea of 'catching up' really is.  They'll excel in different roles, without needing to compete.  A friend of mine has probably 2-3x the amount of SP than I do.  Just means he is better with Battleships and Stealth Bombers, where-as I have trained for a role in Interceptors, and soon to be Interdictors.  I have almost maxed navigation skills, which are a very different group than the ones he will use for his larger ships.

People just don't seem to get that more SP just means doing different/more things.  When it comes to flying fast ships, my friend would never be able to compete with me.  The same that I wouldn't be able to compete with him in his class of ships.  It's all just finding what role you want to fit, and expanding to other roles from there.

Also, ship paint jobs were proposed years ago by CSM and have been mentioned several times since then, so this shouldn't come as a shock to anyone.

Originally posted by MMOman101
Originally posted by Sheista
Originally posted by MMOman101

You guys do realize that you are not talking about one pysical server, right.  These are server clusters that work together.  It is not like CCP has one freaking server to WoWs 100 or how ever many realms they have. 

The fact is that EVE players are very protective of their game.  To compare EVE to about any other MMO is just silly.  It takes a lot less to process.  EvE has chunks and Zones just like everyone else.  It is easier to make it seem seemless because the backdrop does not change nearly as much as other games. 

This idea that EVE is some sort of techincal marvel is a joke.  They have a very nice game that many people enjoy.  They have not done anything special outside of that. 

Yes.  I referred to this the entire time.  The fact that you don't think their technology is a marvel, is baffling.  That and the rest of your post is bordering on nonsensical and trolling.  I can understand if you've never actually read up on their servers and what makes them tick, but once you have, it's easy to see there is a reason CCP quickly jumped into the forefront of game makers, and is able to be classed with the giants of the genre.  

OK.  Ok.  LOL. 
 

You win, you read what CCP states about how great they are it is obviously true.  Have a great day.

The facts are, many of the AAA companies products are not regarded with having much quality by a lot of people.  It's my opinion, but it's also the opinion of a lot of people.  You can read it every single day on this and other forums.  Regardless of if you like EVE's gameplay or not, CCP provides its customers with a very informative and personal experience.  Player response is a huge part of their development, yet they still have a vision of their game that they want to stay true to.  Many players enjoy the game, and as I said before, it is the ONLY MMO to have consistently gained subscribers since its release.  EVE's design choices are not greedy.  They cater to a certain audience, and they provide the players with a lot of content that most companies would charge for.  That's not embelishment.  That's fact.

The fact that they have a major IP MMO on the way (World of Darkness), and four studios around the world, shows ambition to compete with the next generation.  EVE alone will most likely thrive for the next 5 years or more still.

It's not our fault your opinions were claimed as fact.  And uninformed at that.

If it's so simple to pull off, why have more games not attempted it?  Darkfall did, and struggled with lag to no end.  CCP puts a LOT of effort into developing their servers and making their game run faster and more efficiently.  That's what the monthly fee is for.  Because it's not as simple as some of you seem to think.  

Originally posted by MMOman101

You guys do realize that you are not talking about one pysical server, right.  These are server clusters that work together.  It is not like CCP has one freaking server to WoWs 100 or how ever many realms they have. 

The fact is that EVE players are very protective of their game.  To compare EVE to about any other MMO is just silly.  It takes a lot less to process.  EvE has chunks and Zones just like everyone else.  It is easier to make it seem seemless because the backdrop does not change nearly as much as other games. 

This idea that EVE is some sort of techincal marvel is a joke.  They have a very nice game that many people enjoy.  They have not done anything special outside of that. 

Yes.  I referred to this the entire time.  The fact that you don't think their technology is a marvel, is baffling.  That and the rest of your post is bordering on nonsensical and trolling.  I can understand if you've never actually read up on their servers and what makes them tick, but once you have, it's easy to see there is a reason CCP quickly jumped into the forefront of game makers, and is able to be classed with the giants of the genre.  

Anyways, I've made my points.  Just a guy either trolling (he did make his account just to post this thread), or being clueless and uninformed.

Stated my reasons why CCP is not greedy.

Originally posted by Romik

Can anyone informed please make a statement here? No one here has any clue about bandwidth. For example, someone in this thread compared an armada of FLOATING ships in EVE to a mob of MILLING characters in WoW and called this a comparison. Yet another person thinks that comparing one aspect of a game like runescape to another aspect of a game like EVE is the same as comparing both games altogether.

 

Except you seem to think WoW's servers, which contain maybe 3k-5k people TOPS on a heavily populated server, are somehow comparable to 60k+ people being connected to a single world.  On a single node in EVE, there could easily be more players than an entire WoW server can even contain.  And MANY more players in one place, than in WoW.

How is what EVE players do any different than what WoW players do when it comes down to it?  They're all sending requests to a server, and the server is sending a response.  People are still connected, and the server is still doing thousands of calculations a minute.  Floating in space, and walking around on land, have nothing to do with bandwidth or networks.  It's still sending information back and forth all the same.  An entire fleet sending commands, activating modules, interacting with another couple hundred ships, and calculating the different numbers for everything going on.. And that's just in that particular system, which is a part of a much larger node that contains many systems, of which there could be a couple thousand other people in, also doing things.  That is an incredible load on the server.  You simply can not discredit CCP's technology, or the work they put into making their server the most competetive in the MMO industry.  Stop acting like you're the only one who knows what they're talking about, when it is crystal clear that you don't have a single clue about anything EVE related.  And I guarantee I'm not the only one who would agree with that sentiment.

I'm almost wondering if this wont have a positive effect on the economy by removing ISK from the economy.  If players can purchase PLEX with ISK, and convert to Aurum, and then purchase an item from CCP instead of a player, it takes that money out of the economy instead of just shifting it to another player, and can act as a balancing tool against inflation.  After the game being out for so many years, and having things added and added and added ISK, even out of nowhere, there really hasn't been much to actually take money OUT of the economy to balance that ISK that comes from nowhere (missions, bounties, etc)

Keep in mind CCP have a PhD economist working on their team, and to look at it from his perspective.  The ship itself isn't any different except a unique paintjob, and players have already been able to sell PLEX for ISK and buy in-game items for years, so it's not any different except the money goes to CCP when it's converted to Aurum and spent.

Originally posted by ElderRat

Let me sum this thread up: A person who likes to play Runescape and apparently WoW doesn't like EVE.  Ok, so what? Go play Runescape and/or WoW.

EVE is an acquired taste, those who love it play, those who do not whine that it isn't like the games they like.  If you do not like EVE do not play it, don't whine about how it isn't what you like, the time spent whining could be used finding a game that suits your likes.

He's not even whining about the gameplay really.. just the skills.  He's whining about stupid company-related things he's not informed about.

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