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Originally posted by kobie173 1) well said and I agree. On top of that I would think the number 1 reason is that lucas arts has simply put their foot down to any further major changes to the game. Soe has simply shown that they cannot manage this title and caused little more than loss of profits and negative press with each of their major initiatives. 2) Soe is more than just mmos and I suspect mmos are the smaller portion of their actual business. I think the sum of their business decisions can be summed up with soe going from over 1 million total subscribers a few years ago to maybe a few hundred thousand today. If soe were a major division of sony it would get real attention, but honestly who would replace smedly if he was fired? It isn't like soe is filled with promising young stars or has the ability to hire major talent. They have been hemmoraging talent for years now. 3) I agree that the topic gets old, but I don't think it is limited to just a few returning players or vet trials. I think most of the current players would enjoy the change, but no longer discuss it out of apathy or have given up on it ever happening (something I agree with). However I think it represents what the overwhelming majority would like would like to see happen so it makes for valid disucssion as odd as that sounds. I do understand your argument and didnt question what it was, I was simply saying it isn't a very strong arguement. Aside from the trolling which I don't think is the majority of what goes on. Perhaps a case of thin skin or something along those lines.
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How can we make SoE sell Vanguard?
General Discussion « Vanguard: Saga of Heroes 11/28/09 3:34:28 PM
Originally posted by M1sf1t
You have described why Brad wanted to sell the game and I think that is accurate, but not why SOE wanted to BUY the game. I am sure every business owner would like to sell their failures, but why would a company invest in a failed project and not take measures to make sure they same failure did not repeat itself? What purpose did their investment serve and further buying the game? It isn't like soe made a real effort to make the game comnpetitive as a producer or a developer.
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This game has microtransactions correct?
The Tavern (General) « Everquest II 11/28/09 3:27:44 PM
Well said Dionysus. Nice summary of how things are going and I generally agree with you. Soe (and others) are going to do what they think is going to make them the most money. The problem is that that hasn't always been what is best for the customers and the health of the game. Without speculating I think it can be seen that this management style has harmed soes games on numerous occasions and the trend of their micro transaction desires has been getting bigger and bigger with ventures into items and now locations that do affect the game.
The one word that I think sums it up nicely is 'guess', because nothing that is happening suggests that soe has any clue to what they are doing. They simply want to achieve something, but once again have no idea what the impact of trying to reach those goals will be. I do not see much love for this type of thing from their players and as you pointed out, the implosion of free realms might have been the eye opener they need.
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This game has microtransactions correct?
The Tavern (General) « Everquest II 11/28/09 10:50:13 AM
Originally posted by Dionysus187
You have to acknowledge that the threshold for items has been crossed with the latest addition. It can no longer be said that potions are the only thing that affects the game. It doesn't matter if it is possible to get better items in the game than those sold in the cash shop, because items are now being directly sold. Not only that, but they have diverted developer time to creating cash shop only game world area. Strange that the expansion is delayed, but they have time to create a special dungeon for the cash shop. Downplaying the impact or quality doesn't really matter, because it sets a clear example of things to come. There will be more items, more dungeons and who knows what else that will be accessable only by spending cash in the virtual store. There is more impact of a cash shop than just the items for sale. It takes developer time to create all this stuff and that is time that is no longer being spent fixing bugs, creating new content and the like for regular updates.
I personally suspect the items will be of good value to entice more people to buy virtual cards in the hopes of getting a winner. |
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Just like soe would never introduce RMT into everquest in any way shape or form. Just like soe promised to do so many things in swg, like profession updates, galactic civil war updates, blah blah. You are playing with a two edged sword here my friend. For everything you think is delusional easily applies to many of soes business aspects. This isn't to say I think such a change will ever occur, because I just don't think soe has the ability to make smart business decisions and even if they did make the mistake of chosing to do something many players would enjoy, they lack the ability to execute such a plan.
I still find it funny that we both agree how much this topic appears on the forums, but you don't seem to the correlation between it being such a frequent topic and what many players do indeed want, even the current players. Saying that a significant portion of players are opposed to it does not really have much weight considering how few are left. So a portion of the small minority of players who did not flee the game might oppose or not partake in an additional rule set server. Hardly the cornerstone of a solid argument.
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1) I said majority, just to emphasize how small your sample size of "significant portion" is in perspective. My choice of word, not yours. No matter how you slice it you are still talking about what the vast minority wants.
2) I agree with you that it is near impossible for it to happen, but you never know. However I don't think you need to call people delusional, because they do not agree with you, which strangely enough is something you were just complaining about people who post here. Odd huh? The always exists the possibility that soe could open a classic server without altering the current game one bit. Well except I think we all know there is a good possibility that classic servers would prove to be more popular than the current game that is dying now, but I digress. |
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Originally posted by kobie173
You know, if the "significant portion" of the players didn't want the pre-cu back then it would not be such a constant topic of discussion on the forums. Perhaps people have accepted it will not happen, but don't confuse that for not wanting it to happen. Also, if the majority did not want the pre-cu game, then the majority of the players would not have left.
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Help me decide between WoW and Vanguard.
The Pub at MMORPG.COM « General Discussion 11/27/09 2:46:51 AM
Originally posted by Goatgod76
LOL!!! It's Sigil, not Silius.
Silius, the SOE employee, producer and lead designer for vanguard, who is currently working on another game and and isn't leading the vanguard team. I am pretty sure Vlad did not mean Sigil since they have been busy doing nothing for almost 2.5 years since they are out of business.
@original poster.
Vanguard could have been a great game and if you are just looking for something to waste a few months playing then I do not think there is a better game on the market. Just to run around, explore and see the sights. The classes are really good and the world is excellent to travel around in and explore. Beyond that, the game might as well be closing down in a few months, which would not be a surprising if that did happen. I don't mean to be a doom sayer, but I think everyone sees this game has been living on borrowed time for a while.
As for wow, I would wait until after patch 3.3 when you will have access to cross server groups for dungeons. That will allow you to explore some grouping in the game as you level. It will be pugs, so the quality of the teams you get will be all over the map.
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one of the things i liked about wow was getting to know people in other countrys
General Discussion « World of Warcraft 11/27/09 1:30:21 AM
You are in a similar time zone as all of those countries, so it is natural that you meet players from those areas during your playtime.
I have always played with people from different countries since UO times. A good portion of my guild right now lives in Europe. |
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Concept: SoE run Origin/Classic Servers
SWG Veteran Refuge « Star Wars Galaxies 11/26/09 12:15:41 AM
Vanguard wasn't the only game that soe had to give a press release that they were hands off on development. The day pirates of the burning sea announced it was partnering with soe, they had to put up a giant FAQ and seperate discussion forum in an attempt to calm down player fears that soe was going to have anything to do with the games development. The same thing happened when gods and heroes partnered with soe.
Every time soe partners with someone, both companies have to immediately go into damage control, which speaks volumes about the reputation soe has.
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One of the MOST Pathetic Things I've Ever Seen...
Off-Topic Discussion « General Discussion 11/25/09 2:25:47 PM
Originally posted by wartywarlock I am pretty sure he is a forum member here.
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This game is owned by Electronic Arts, and EA has a real fancy for shutting down MMOs. The game has been on a rapid decline since release. That is the reality of the situation even though Mythic is trying to right the course.
I think people could "flock" back to this game, but it would require some major work and serious marketing. Throwing out a free trial to support whatever the latest patch was isn't going to revive the game. I really don't think many people care what the latest patch has fixed and have simply given up on the game. Adding a 3rd faction would be a giant step to regaining people... again. Removing the tiered zone system, because it just makes 1/2 of the games content disposable. Cut out half of the levels and make the game 1-20 by combining the removed 20 levels worth of skills, since leveling was not a strength of this game in any way. Make T1 the 1-10 zone and T2/3/4 the world people war in. That makes 1/2 the game world relevant again and gets people into the real action sooner. T2 and T3 are just wasted resources.
Those are just thoughts, but something bigger than fixing a few bugs is needed. Gaining new people isn't going to change much if the problems that caused people to leave remain unchanged. It just populates the game with new people that will quit.
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It really does smell like a bait and switch. |
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POLL: In your opinion has WoW's effect on the MMOG genre been overridingly positive or negative?
The Pub at MMORPG.COM « General Discussion 11/24/09 3:22:19 PM
If one game had such an effect on the entire market that just shows how weak that market already, and still is.
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POLL: In your opinion has WoW's effect on the MMOG genre been overridingly positive or negative?
The Pub at MMORPG.COM « General Discussion 11/24/09 11:30:53 AM
Originally posted by Shohadaku There was plenty of PC gaming before WoW. I been PC gaming since my Commodore 64 in the 1980's! WoW didn't invent, or innovate anything. They just wrapped it up in a happy meal, adding big business advertising and a nice fluffy wrapper to a polished simplistic product. WoW neither created or ruined the PC market. It is simply just a well backed successfull product. Unfortunatly it caught the eye of the big business vultures realizing how much cash they can milk people for with bad WoW clones.
I keep seeing people make claims that developers are making money with "wow clones", but I am not sure that is happening. I would guess that the opposite of that is true and developers are losing money by trying to make clones or revamp their current games to be more like wow.
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POLL: In your opinion has WoW's effect on the MMOG genre been overridingly positive or negative?
The Pub at MMORPG.COM « General Discussion 11/24/09 10:14:08 AM
I have to shake my head and wonder what people are thinking sometimes.
Lets imagine wow never existed and see what the mmo world would have had to build off of.
Everquest II releases and is king of the mmo hill, because honestly there isn't much else at the time.
So where do developers look for their ques to what makes the biggest mmo on the market? EQ2 Lets look at a few features of the EQ2 train wreck.
I could go on, but the point is that EQ2 represented the pinnacle of mmo design and evolution of "the good old days". Honestly I look at where the market was heading and it was not very inspiring. The birth of wow didn't somehow remove talent and ability from other game designers. With or without wow, those companies would still be releasing games that suck and have no business being on a shelf at a software retailer. Why is it that other genres have mega hits that also inspire innovation and evolution in their competition, even in the games that are clones. Yet in the mmo world people seem to think one game forces people to play it and has removed the ability of every other company to think for themselves and do their job of making good games. In other words, why do we work so hard to blame the failures of so many on the success of just one?
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POLL: In your opinion has WoW's effect on the MMOG genre been overridingly positive or negative?
The Pub at MMORPG.COM « General Discussion 11/23/09 5:27:31 PM
The positive: Wows effect introduced the term 'polish' into the mmo genre. That was something that was unheard of before and it opened a lot of eyes as to the level of quality an mmo can achieve. Fun first game design. If something wasn't fun, it was either changed to be fun or it was removed. Wow captured the large mass of people waiting to join the mmo genre, which previous games failed to do (see above 2 points for big reasons).
The negatives: It is going to be very difficult for any new mmo to compete with wow and have similar gameplay without filling some unanswered need in the genre. Either innovation or targeting a specific audience. This is assuming developers realize people do not want a wow clone. Other developers getting gold fever and trying to replicate the wow and not replicate blizzard how blizzard made wow. That statement may not make sense at first glance, but it I think it is the single biggest problem in the genre right now. Developers wanting the riches of blizzard, but continue to follow the business practices of 1999 and not understanding how things turned sour so fast.
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POLL: In your opinion has WoW's effect on the MMOG genre been overridingly positive or negative?
The Pub at MMORPG.COM « General Discussion 11/23/09 12:29:15 PM
Originally posted by Bagguns
This sums up the entire thread even before it has been discussed.
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Do you think SOE ever sees our post ?
General Discussion « Vanguard: Saga of Heroes 11/23/09 10:35:15 AM
Originally posted by page
SOE is notorious for not listening to their customer base. You can almost go back every single year and find someone in a leadership role making promised of how they will change, have learned and will start listening to their customers better in the future. However I don't think SOE have any real intentions putting real effort into vanguard when they got involved in the project.
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Originally posted by Goronian Gamers need to get a backbone. I gon't see the price, as justified, so I refuse to pay it, simple as that. It's not even a question about WoW being "good" or "bad". WoW, simply say, does not have much more content, than other MMOs. In fact, if we go by server density, WoW has about the same server pop as other games, it's just that there's much more people on each one of them. And since I don't have RL friends who play it, nor do I think it's the best game in the genre, I have no reason to play it. Simple, isn't it? Again, it is fine that you don't like wow enough to pay the price (or even if it was cheaper). There is nothing wrong with that. I completely didn't understand your point about server population in regard to volume of content, but I will just assume you are correct about whatever it is you are trying to convey. Again, I am not saying you have to like the game or think it is worth the price. That is your opinion. However I don't see it as something to stand up in arms about and everyone else needing to grow a backbone just to reinforce your opinion. The consumers of the market are determining the price and people are voting with their wallets. Not to mention there is very little in terms of competition to warcraft from other mmo companies. That is the real problem.
So what if the game isn't brand new. Monopoly and scrabble are not brand new games, but they command the same price as other brand new board games. I don't think people are spineless for paying comparable prices for those games, because they enjoy them.
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