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Locking a player out from playing is a bad idea. Why would ArenaNet want to ban you from a part of the game for using one of their services? Just increase the time it takes before you can get the bonuses. How is this even a thread? How would anyone think adding a lockout timer is a good idea? It'll probably cost gems to switch anyway. A single player might fork it over every few weeks, but a whole guild? Unlikely. |
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Don't know if this is indicative of anything, but... If I'm understanding Google's (poor) translation correctly, they appear to be selling non-cosmetic items for T-cats. |
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All of the systems, classes, races, and skills are in and functional. All that's left is the busywork of filling everything out (maps, sounds, graphics, etc.), fixing bugs, and testing balance. It's a time-consuming process, but the hardest parts are done. I voted for July, but I think it will be out in late June or early July. I would be surprised if it went later than August. |
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What combos will you be using for Tournaments?
General Discussion « Guild Wars 2 3/30/12 12:18:30 AM
I didn't know they had a brother class. Is that like a monk? Nice that you got your parent/guardian to play. |
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Buying physical items with ingame gems ...
General Discussion « Guild Wars 2 3/30/12 12:06:55 AM
This concern is lessened significantly because gems cannot be sold for real money. It's a one way transaction, and so gems have no cash value. They can only be used to buy virtual goods in GW2. "Cashing out" requires the use of (shady) third-party services and can get you permanently banned. This is why I think the purchase of physical items with gems should never be allowed. |
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In the recent Yogscast WvW video, Lewis mentions a "Fast Cast Ground Target" option. This option allows the player to press a ground-targeted skill only one time to cast it at the location of the mouse cursor instead of pressing it once to enter targeting mode and a second time to actually cast. This made me realize how easily two other options could be implemented that I think fans of certain other action MMOs might appreciate. Before I start, none of these options change the functionality of targeting or spell aiming. This is merely a camera preference. The most significant change (the fast casting mode) is already implemented.
When in mouselook mode (holding right-click by default), the cursor is centered and changes to look like a semi-transparent crosshair of sorts. When in this mode, left-mouse allows you to click on things instead of moving your forward. That is, it functions as it does when not in mouselook mode. Mouselook Toggle Changes mouselook mode from "hold" to "toggle". By default, holding right-click changes to mouselook mode. With this option enabled, right-clicking once enters mouselook mode, and right-clicking a second time exits mouselook mode. That's all this option does.
Which combination of these three options would you use? Is there a way they could be improved? I'd like to see what sort of interest there is in these features as I'll probably make a thread about them as soon as I can once the official forums are open. |
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Buying physical items with ingame gems ...
General Discussion « Guild Wars 2 3/29/12 10:25:34 PM
This would be a bad idea. A video card can be sold by the consumer at or just under the MSRP. This would indirectly give monetary value to gold, as permitted by ArenaNet. In other words, it's a loophole that allows you to sell gold for real money without getting banned. While I won't deny that goldsellers will exist, the average player will have little incentive to farm gold for gems unless he wants something in the gem store or just wants to store his gold as gems in case of inflation. It's a bad idea to give a player a way to "cash out" his gems. It creates a different environment and puts pressure on the player to play the game in a way opposed to "fun" in order to maximize real world profits. |
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You show me a feature ArenaNet has announced, and I'll show you a feature that's had a lot of "back and forth" at Guru. |
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GvG is redundant with tournament mode. There was no reason to require players to be in a guild in order to participate in certain game types. They're launching with only Conquest mode for separate reasons. Other mode types may appear later on, but none of them will require you to be in a guild. |
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There is definitely autobalance. It functions similarly to TF2 autobalance, except that during the warning it gives players the option to switch manually. There might be a way to turn it off, but I hope not. Most players don't understand why such features are absolutely necessary for a fun game and most would likely turn it off. Repeated facerolls due to unbalanced teams isn't fun for anyone participating. Turning off autobalance so that you an your friends can win repeatedly with no effort equates to griefing. EDIT: It should be obvious, but autobalance does not happen in tournaments. |
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I think people should have to earn respect. |
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The two things that really stand out as being different from WAR are supply and safe zones. WAR didn't have anything vaguely resembling supply. If the keep wasn't attacked for around five minutes the door would instantly reset. In GW2, starving a keep of supply by eliminating supply routes (the tower in the video had no supply routes) is extremely effective. They can't repair the door or walls, and they can't build siege weapons. You can't just turtle in a keep all day and expect to hang onto it. Safe zones are another big deal. In WAR, a lot of keeps were a short walk from a friendly outpost. This made it too easy to zerg keeps, and there was nothing you could do about those safe zones, to which players often fled. Keeps in GW2 have towns inside of them. The ability to respawn in one of those towns is an upgrade that has to be purchased, and if the keep is taken, you completely lose that spawn point. It makes territory control much more dynamic than in WAR. ArenaNet has a good chance of beating Mythic at their own game. |
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Maybe one day everyone will understand and accept that sandbox and theme park are two completely separate subgenres and stop complaining, "There's nothing to do in this sandbox game!" or "There's no player-created content in this theme park game!" It's like complaining that that there's no FFA Deathmatch in TF2. It's just a poorly thought out suggestion. |
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As far as I know this only happens on a per server basis. That is, each server has an "overflow" version of it. I haven't heard anything about it happening for each zone, but I'm not sure.
The gameplay in SWTOR tends to break down when there are too many people in an area because the game is designed in a way that creates competition for quest objectives which causes players to resent one another. Dynamic events and phased harvesting nodes do not have this effect. Content can become trivial if there are way too many people around, but you're never robbed of your ability to play or rewards as is the case in of most MMOs. Because of this, the player limits can be based on what the server can handle instead of trying to "optimize your personal gameplay experience". |
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Similarities between the Charr and the Geth.
General Discussion « Guild Wars 2 3/28/12 2:11:03 AM
Welcome to fiction. We can say the same thing about Warcraft orcs.
We can do this all day. It's a ridiculously common trope. |
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0/10 On the off chance that you aren't trolling, GW2 (unlike GW1) has a persistent world just like nearly every other MMO. Events are not in instances. |
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Question to those who've played Tera and GW2...
General Discussion « Guild Wars 2 3/27/12 7:26:44 PM
Why did you even make this thread? You had obviously already made up your mind. You can't be bothered to research GW2's combat on your own, you already prefer Tera's combat, and you completely disregard what people say about GW2's combat in favor of your own preconceptions that it's a "cooldown race game". Don't ask people what the combat's like if you're going to ignore them and end the thread with the same misconceptions you started with. |
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Question to those who've played Tera and GW2...
General Discussion « Guild Wars 2 3/27/12 9:14:49 AM
I was talking to Sector, actually.
Never implied you did.
I'm noticing. |
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Question to those who've played Tera and GW2...
General Discussion « Guild Wars 2 3/27/12 9:10:56 AM
You're mixing in "some people's" opinion with your own which is making your posts really vague. You're making fairly objective statements, but it really does look like you're suggesting that you agree with "people" that think these games qualify as P2W. Your personal opinion doesn't make much difference to me, but that type of posting is going to bait out fanboys like crazy, as we've seen. "Some people think X, and if I was one of them..." Yeah. |
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Question to those who've played Tera and GW2...
General Discussion « Guild Wars 2 3/27/12 9:00:18 AM
Here we go again. You're on your own this time. |
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