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All Posts by Shroom_Mage

All Posts by Shroom_Mage

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740 posts found

Gems are the same price as MS Points. Not sure why they chose to do that, but they did.

Elementalist has a force lightning attack and some push and pull attacks, but that's about it.

Guardian for Jedi Knight and mesmer for Jedi mind tricks.


Originally posted by Kokitch
All the information is posted on GW2 forums. I don't know why you're getting upset when you don't bother logging in and reading the GW2 Forums. The beta test dates are listed there. Actually, everything you want to know about GW2 is listed there.  

The GW2 forums are closed between beta tests. There's nothing to see there. I'm looking at it now. I seriously hope you aren't implying that people should actually check Guru.

Terrible game mechanics like this are usually oversights, not by design. Whoever designed this just thinks they're copying what's popular and clearly has absolutely no idea what they're doing.
Wasn't Sigil going to do this one at some point?

Puzzle Pirates.

That doesn't make it an MMO. I'll accept that non-MMOs are in the site, but being multiplayer-only doesn't make a game an MMO. "Massively Multiplayer" refers to having a large number of players playing in the same session. In a typical MMO, one persistent world (one server) is considered a session. You could easily argue that a game like MAG is massively multiplayer, an argument I would agree with, as it has up to 256 players in a match.

Is TF2 an MMO? If Street Fighter had no single-player modes, would it be an MMO? No, because you don't have hundreds in a session at one time. By your definition every game that has online multiplayer is an MMO. The first M apparently has no meaning.

My problem with the review is that they rated it as an MMO and complained about the lack of social features. That's like complaining that there's no crafting in Street Fighter or no towns to explore and mobs to kill in TF2. Even if you used a bogus definition of MMO, why would you complain about a feature that the game doesn't even have? The community is dead because the game isn't remarkably engaging. In this case, you'd take points off of "Gameplay", which was done. Taking points off for social features is redundant and pointless.

If the review shouldn't have a social section, then you probably shouldn't be reviewing it on this site, regardless of whether or not it's listed.
They actually do have a large group of closed beta testers. They've been under very strict NDA with their emails watermarked across their entire screen at all times to prevent leaks. It hasn't been completely breachless, though. From what I've seen and heard, the asura and sylvari were complete, but their zones still needed optimization. This was a few months ago, so they should be in good shape by now.

I'm indifferent on the question. If they add them, people could burn out on all the early content and be bored (of the first zones) at launch. If they don't add them, their zones could be overpopulated at launch.
My understanding is that the "physical" copy doesn't actually come with a disc. It's just a box with a code in it.

Even if it does come with a disc, the disc will contain an old version of the game by the time you get it, so you would have to expect the possibility of days (weeks?) of patching anyway at launch and again with every patch.

Asking why you can't play on dial-up is a little like asking why you can't run the game on a toaster.
"And with an absolutely dead community, Brawl Busters isn’t the MMO experience most people here will be looking for."

That probably has something to do with the fact that it's not even vaguely an MMO. Why is it even on this site?

I think the real question is why don't you already have it installed.

If they're using the HeroEngine, I wouldn't be surprised if it really is only 200 per zone.

Ugh, I hope it's not just reskin of Champions like STO was.

EDIT: At least it's not the Hero engine.


Originally posted by MadDemon64
Sadly, the conversion of a game from one medium to another is never going to be exact.  There will always be something missing, changed, or added.

So far, we have several 4E races (odds are others will be released eventually, probably in the cash shop), and given my experience with D&D, that's about all I know about 4E D&D.

Maybe its the fact that I am not an avid player of 4E D&D, but as long as they have the races and abilities, it will be enough for me.


The thing about 4e is that it looks like it was designed to be a video game. The way they formatted the rules, the way they balanced the classes, the precise wording of the powers; it's all ready and waiting to be coded.

Any edition of D&D could be programmed. Look at old translations like Pool of Radiance. The rules are almost verbatim. The things that don't translate well, such as spells or abilities that have unusual effects requiring the judgement of a DM, are almost completely absent from 4e. Even alignment no longer has any effect on gameplay.

When I looked at 4e, my very first thought was how well it would translate into video game form. It's very disappointing that there has never been a single game to actually use its rules.

It's not possible. Even in single player, your actions are handled server-side. It would be like asking for an offline mode in GW1. They would have to rewrite a significant portion of the game engine.

If they had put a different spin on the entire thing, people would be praising the game for not having a monthly fee instead of complaining that it's always online.

What game in 2012 (or ever) would allow a single install?


Originally posted by Mackeh
Looks very carebear to me.

 

Don't know when devs will realise that unless you create a world that is dangerous i.e. you can be attacked by other players (Faction v faction) while you are questing or the game becomes boring and will no doubt fail.


Don't know when people will realize that different players have different tastes.

You wanna list out those failed MMOs without faction-based PvP? I'm pretty sure I could name a failed MMO with faction PvP for every single one. Might even be able to name two for each. Every failure of an MMO in recent years has had factions. Hell, it's hard enough to name a recent MMO without factions at all, failure or otherwise.


Originally posted by GTwander
It's a diversion, at best, and is about as boring as playing the same maps on CoD over and over is. True "endgame" is "metagame". Ask EVE or Mortal Online.

"If it's not a sandbox it's like CoD and sucks."

Please go.

No, TOR was Google+. It tried to copy the most popular thing almost exactly, and was counting exclusively on its branding to keep it afloat.

Something to keep in mind is that allowing you to customize the interface at all is very bad for being a spectator sport.

To be an e-sport your game needs to be one thing: fun to watch. Everything else is contributing to that one thing, and nothing will matter if nobody wants to watch your game being played.

So much as letting you move interface elements around the screen is detrimental to this. If someone has their skill bars all over the place or their health bar in a weird corner, it becomes distracting and hard to follow. Everyone's interface needs to look exactly the same if they want spectators to follow matches.

With people crying about how different the game is from GW1 and other people assuming the game has no persistent world or jumping, I really wish they had named it something different. Name recognition isn't something they'd need to care about because every GW1 fan knows who ArenaNet is and would be interested based on that alone, unlike other franchises like Call of Duty where most of the players could barely tell you the publisher, let alone the actual developer. If you've heard of GW1 and don't know who ANet is, it's far more likely that you didn't like the game if you even played it at all.


Originally posted by Alchem1st
Having browsed basically every conquest video on youtube this one truly stuck out to me because he is not a carebear...

The word "carebear" has absolutely no meaning in this context.


Originally posted by Alchem1st
...like all the rest, he states the obvious, gives great tips, and rightfully complains about great mechanics left out of the game.

What the hell do you mean "left out"? Nothing was "left out" of this game because it's its own game. Stop comparing it to GW1. "Waaah, they took out this mechanic!" No, they didn't take out anything. They made a new game. To take something out implies that it was there in the first place, which it wasn't.


Originally posted by Alchem1st
You are assuming Arenanet is perfect, or that they have made an amazing game out of the sequel when the beta is incomplete. I'm assuming those who find fault in his quote on quote QQing have not played the original guild wars and are unaware of what a horrible job they did at balancing it. He is within his rights to be critical and skeptical.

"I wasn't happy with the balance in GW1 so I will assume that ANet will ruin everything forever and preemptively complain about it."

The entire point of the single-class system and weapon skills is to make the game easier to balance. It's like you think the "2" in GW2 means "2.0".

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