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What game in 2012 (or ever) would allow a single install?
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Don't know when people will realize that different players have different tastes. You wanna list out those failed MMOs without faction-based PvP? I'm pretty sure I could name a failed MMO with faction PvP for every single one. Might even be able to name two for each. Every failure of an MMO in recent years has had factions. Hell, it's hard enough to name a recent MMO without factions at all, failure or otherwise.
"If it's not a sandbox it's like CoD and sucks." Please go. |
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No, TOR was Google+. It tried to copy the most popular thing almost exactly, and was counting exclusively on its branding to keep it afloat. |
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Something to keep in mind is that allowing you to customize the interface at all is very bad for being a spectator sport. To be an e-sport your game needs to be one thing: fun to watch. Everything else is contributing to that one thing, and nothing will matter if nobody wants to watch your game being played. So much as letting you move interface elements around the screen is detrimental to this. If someone has their skill bars all over the place or their health bar in a weird corner, it becomes distracting and hard to follow. Everyone's interface needs to look exactly the same if they want spectators to follow matches. |
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With people crying about how different the game is from GW1 and other people assuming the game has no persistent world or jumping, I really wish they had named it something different. Name recognition isn't something they'd need to care about because every GW1 fan knows who ArenaNet is and would be interested based on that alone, unlike other franchises like Call of Duty where most of the players could barely tell you the publisher, let alone the actual developer. If you've heard of GW1 and don't know who ANet is, it's far more likely that you didn't like the game if you even played it at all.
The word "carebear" has absolutely no meaning in this context.
What the hell do you mean "left out"? Nothing was "left out" of this game because it's its own game. Stop comparing it to GW1. "Waaah, they took out this mechanic!" No, they didn't take out anything. They made a new game. To take something out implies that it was there in the first place, which it wasn't.
"I wasn't happy with the balance in GW1 so I will assume that ANet will ruin everything forever and preemptively complain about it." The entire point of the single-class system and weapon skills is to make the game easier to balance. It's like you think the "2" in GW2 means "2.0". |
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There actually is an alignment system of sorts already in place, but it's completely unrelated to events. http://wiki.guildwars2.com/wiki/Personality It also seems completely pointless as you can spam certain NPC's to change your alignment to whatever you want right at the beginning of the game. Hopefully they give it some actual purpose at some point. |
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NO I am begging you and the community to STOP showcasing glorified " Best Of " videos. These videos are NOT an accurate depiction of what the Engineer is capable of, nor the players ability with that profession. Are they wonderful videos ... yes but only when you take them for what they are. People see these sort of videos and set themselves up for failure by equating that profession to whats demonstrated , which is simply not how the majority of the professions experience is. Oh, I guess we should show videos of mediocre players then so that everyone will think every class is terrible. That way they'll have the realistic expectation that they'll suck when they play because with the exception of these outliers everyone will be shitty. "What do you guys think of kit engineers?" |
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"I wish there was a game where I could do anything I wanted." |
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No, go away. |
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The tags aren't actually unique to the guild, which makes it pretty easy to imitate large guilds, unfortunately. They said it was impractical to make everyone have a unique tag because it would get to a point where no one can create a guild and have any sort of meaningful tag, which makes sense. |
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Just get as much of it as you can. I tried logging in a few years ago and didn't remember the name of the one character on my account, so I sent them an email with as much as I could. I couldn't even find the CD-key. You only need enough information that it's obvious you are who you say you are. Also, if you get back into your account, don't delete the characters! If farmers were on your account, there's a good chance they have lodsamoni saved up. You can use the money and everything else (birthday presents!) to get to 30/50 pretty fast. |
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Yes. Clearly by my post that is what I think. >_> What I think is some people are once again building unrealistic expectations. You know...the same ones that when they aren't met then proceed to make topics ranting about that as well. After a certain point in your personal story, the next objective is replaced with the message: "Demo story complete. Personal story will continue in release." That seems to pretty clearly indicate that a lot of content will never be playable during beta. |
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Slightly off-topic, but I gotta say, I really hate it when people do that. You realize that if someone is actually trying to communicate with you, you'll come off as astoundingly rude, right? I once grouped with some people in CoH who were doing that. Only one guy even had his chat window visible. I was trying to talk to them and tell them which enemy I was using as an anchor for my debuffs, but nobody ever said anything. Eventually we just stood around for a long time before moving to the next instance while I talked to myself until the leader finally let me in on what was going on. The group found themselves healerless that very instant. |
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If you ask me, MMO players are spoiled (entitled). This is literally the only genre in which players demand to be able to change the default UI and cry that the game is broken and unplayable otherwise.
What windows are in the viewing area? Did you accidentally leave your inventory open? Nothing is in the way.
I didn't realize you couldn't turn them off already. I think this was an option in GW1, but I'm not sure. Maybe not since there also was no combat log in GW1 that I know of.
"I know addons ruined WoW, but they should let us have them in GW2 anyway." |
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This is the main argument that could sway me from my decision but I just don't know if it's really valid because of the fact that the camera is 3rd person. So the real question is, is the camera actually lowered for a shorter race? If it is then I definitly think it would offset any "shortness" advantage. I'm gonna have to test it out tomorrow. Heck, if I can look at a more downward angle over obsticals due to hight, maybe I'll change my tune tomorrow and say all serious PvPers will choose Norn ;) I think the camera is actually lowered. In beta it felt at the "right" position regardless of race, and some people commented that when traveling to the human area as a norn, everything felt really small. Playing as a norn, humans seem tiny. Playing as a human, norn seem huge. I think that's because of the camera position. It's also important to remember that you don't always want to avoid being targeted. |
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This system was already in Champions Online. And Guild Wars 1. And pretty much any game that doesn't have traditional "servers". It seems similar to overflow servers, but each of them is really an evolution of the same idea. It can't be said who decided to implement them first, but both would have to have been in development for quite some time before their announcements. It's also important to realize that WoW has had cross-realm dungeons for quite some time. Very frequently, two developers will come up with the same idea at around the same time. Innovations are usually solutions to a problem, and sometimes that solution is so obvious that the next two developers to create something are bound to find that solution at the same time. EQ2 and WoW had many similarities, to the point that EQ2 seems somewhat like a WoW-clone, in spite of the facts that they were developed concurrently and EQ2 launched a few weeks before WoW. We cannot say if GW2 has had any impact on WoW. |
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You've focused almost exclusively on health. You need to have better survivability in the way of utility and traits. You don't currently have any way to break stun or avoid any kind of CC, and your only interrupt is on a 40 second recharge. You also have absolutely no condition removal at all. I could make a bleed warrior that applies bleed 20 or more times with Flurry using traits, runes, and sigils, then use Shield Stance to block until the bleeds kill you off, and you'd have no way to counter it. Taking Consume Conditions would foil such a build pretty easily. For weapons I would recommend Dagger/Warhorn and Scepter/Dagger. Off-hand dagger and warhorn increase your survivability a lot more than staff or focus. The cripple on scepter will also help you kite, which you will need to do at all times. Locust Swarm will help you stay close for dagger skills. Remember, heals in this game will not sustain you. Under no situation will you be able to outheal someone's damage, so focusing on stealing health isn't going to keep you alive for long. You have to make sure you have ways to escape people's traps. |
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That should tell you about how credible the article you linked is. GW2 won't be an "exception to the rule" because there is no rule. Anyone who thinks a game will fail because of its hype or because of some recent trend is just an angry hipster. GW2 sets itself apart in blatantly obvious ways. |
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Mouselook toggle, key modifiers, /say, and chat bubbles are the most frequently requested things on the beta forums. They are most certainly aware of the request, but they have yet to comment on it.
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