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All Posts by Shroom_Mage

All Posts by Shroom_Mage

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740 posts found


Originally posted by cali59
This is the most frustrating thing about this site.  There's no standard definition for anything.
Shroom Mage:  GW2 is a not a sandbox because you can't create content.
Zylaxx:  GW2 is a sandbox because it's non linear.
Random people:  <Continue for 50 pages...>

I think that just about sums up the thread.

But honestly, what does linearity have to do with being a sandbox? In MegaMan you can fight the bosses in whichever order you want. Does that make it a sandbox?


Originally posted by Loke666


Originally posted by Shroom_Mage

Actually, we have seen all the ranger axe skills.
List of ranger skills


I wonder if they will add weapon skills later or add entire weapon sets instead?
It might be easier to add a long axe then to have the player select his weapon skills from a list, but it is also less flexible and make second guessing people in PvP easier. You can get some really weird and nasty surprises in GW1.

They might add in new weapon types (like that pesky greataxe which is noticeably absent), but they would have to change their entire system to add in new weapon skills to existing types.


Originally posted by Asheram
If you could hit like a warrior and have a pet why would anyone want to play a warrior and how would this not be unbalanced unless you are just talking animations and not damage dealt per blow.

Since when does a Warrior deal more damage than a Ranger? Furthermore, there are still many more differences between a Ranger and a Warrior than how hard they hit with a melee weapon.


Originally posted by Loke666
That is because they only shows the stuff that is already implemented and in the game. PvP tends to be the last thing you complete.

And that is why I said "so far" all over my post.


Originally posted by Loke666
Feel free to mention a online game with better balance, it is still far from perfect but it is the best there. Mostly because gear is balanced as well as the classes.
And yes, it is a CORPG but that doesn't really affect balance so I left that long discussion out.

An online game with better balance? Team Fortress 2. Super Street Fighter 4. I'm sure I could name many, many more if I needed to.

Balance in GW is hard to describe. Balanced in what regard? Are the skills balanced? The classes? The builds?

I'm not saying it's one way or the other, but it's very easy to argue in either direction.

There are hundreds of combinations that are useless. Many skills aren't used. Many class combinations are pointless. In this regard, it isn't balanced. There are too many options.

On the other hand, in high-level play, there a far less options. Once you know all the builds, you only choose from those builds, but those builds are balanced.

One could argue that MvC2 is balanced because the only teams that are used are balanced. It's more common to argue that because so many characters and teams are unused, the game isn't balanced.

Regardless, GW PvP is extremely hard to get into, much the opposite of what ANet is attempting with GW2. I'm not sure if even ANet considers GW1 to be balanced. It certainly isn't balanced to their satisfaction, which is why they are changing so much in GW2. Their new objective is to prevent "bad builds". In TF2, you can take any random loadout and still do well, although some combinations will suit certain players better than others. They're aiming to accomplish something like this in GW2.

EDIT: To add, for the OP, a lot of players consider GW1 to be balanced. A lot of other players and possibly ANet themselves don't. GW2 is supposed to be balanced enough for everyone. It is a very big priority.


Originally posted by Hekket
I personally plan on playing a heavily armored bow specialized warrior and keep a dual mace weapon set in case I need to go melee. That's the beauty of the physical damage dealers in this game...they can go for melee or ranged and still be effective.
But there might be a weapon set that includes an axe with melee attacks. We still haven't seen all of the skill bar possibilities yet. So I'd say wait a little longer and see what the ranger has access to first.


Actually, we have seen all the ranger axe skills.

List of ranger skills


Originally posted by Loke666
GW1 is BTW more or less the only balanced MMO PvP wise so it might be worth to try the PvP as well again, it will be very different to RoM.

Calling GW PvP balanced is going to depend on your definition of "balanced" as much as calling GW an MMO is going to depend on your definition of "an MMO".


Originally posted by assault3hro
I never got interested in PvP due to the unbalancing in games like Runes of Magic, but what about PvE players? No place for them? Or do we get the best of both worlds.

The bulk of the game seems to be PvE, or at least PvE is the only thing they've shown us so far. The PvE things they've shown us so far are the story mode ("Personal story"), dynamic events, and dungeons. They've briefly discussed some of the PvP, which is structured PvP (arena-like) and World vs World vs World. WvWvW is somewhat of a hybrid of PvP and PvE. From the little they've told us, it seems similar to WAR's open world PvP.

It looks like giving players the best of both worlds is definitely one of their goals.

Oh yeah, and read this thread: Everything We Know about GW2.

How can anyone say that GW2 is anything but pure themepark? It's about as themepark as a game can get, but in the best way possible.

It's themepark the way themepark is supposed to be done.

How many real themeparks have a guy standing right at the entrance telling you which ride to go on first, restricting your access to any other rides? There aren't quest-givers in GW2. When you enter each park (each zone), you can run off in any direction you like and visit any of the attractions (dynamic events) in whichever order you like. Watch the videos of starter human gameplay, running around the farmlands. "Oh hey, that ride looks like fun," is like, "Oh hey, bandits are attacking. This'll be fun."

Being non-linear doesn't make GW2 any less themepark.


Originally posted by kjempff
As for required connection to Steam, I can accept that it is a copy protection solution, so my issue there is more of a idealogical opinion whether I want Steam to gather information about my habits and spam me with advertising.

Regardless of what other nonsense you believe, Steam doesn't spam anyone with ads.

But you know what forget it just keep hating anyway.


Originally posted by gainesvilleg
Well, anything that adds more and more processes running in the background I don't like.  Call me a hater, whatever, but I have no "hate" in the sense that I like dislike one product over the other.  I just don't like anything that slows down my PC by consuming either CPU or memory even though I'm not using it.  I have no problem if it just sits on my disk until I need it, but both Origins and Steam will by default keep processes running AT ALL TIMES whether you need them or not.

I personally go through every pocess that runs on my PC (and there are a bunch, just open task manager and I bet you count at least 50 or so) and ensure all of them are essential.  I remove those that I don't need and my PC performance has improved a ton by doing this.  Note that Apple is also notorious for running many unnecessary processes at all times if you have any apple products installed on your PC for instance.  Lots of individual products you install do this as well.  It adds up fast and can really impact your computer performance if you don't remove this "bloat."



Yeah, there's a reason I don't install Apple products. Steam becomes a great convenience, however, if you actually make use of it and don't have <2GB of RAM. I have friends who play PC games, and the overlay is more useful for chatting than alt-tabbing to some IM client or texting or something. Plus there's the constant sales.


Originally posted by kjempff
It means you buy a game, that you can only play if you register it to a Steam account. The game is forever locked to that account, and you can't actually sell the game to someone if you wished to. On top of that you are required to have a connection to Steam to play the game at all.
So as I said, I am handing MY game to Steam, and from then on I don't actually own the game, just the right to log in and play it.
In other businesses such business tactic would be called a scam.
 
Other than that, I think Steam is great giving us communities, easy updates and more... I will just never be able to accept the above mentioned - Well I have to, since I want to play Civilization 5 and Duke Nukem for example.

When you buy any game, you're only buying a license to play it. Technically, PC games aren't to be resold in the first place. The reason companies are implementing way of preventing resale isn't just to screw people. It's to enforce rules that have been in place but unenforceable for a long time. Next time you're at GameStop, look for the used PC game section. There's a reason there's no market for it.

On top of that, you are not required to have a connection to Steam to play a game on Steam. You only need the connection to authenticate the game. Once it's been authenticated, Steam can be run in offline mode, and once the game is launched, Steam can be closed.


Originally posted by gainesvilleg

Originally posted by Shroom_Mage
Why do I feel like the people who are in support of Origin never use Steam and will never use Origin, either?

Seriously, is there anyone who actually likes Origin? Or is it purely Steam-hate? (You might say they're blowing off Steam.)
 


Originally posted by kjempff
Well to be fair, if it was possible to UN-register a game at Steam, I would have nothing against them .. I just hate buying products and handing them to Steam who then let me play them.

I don't understand what this means.

For me it has nothing to do with hate/love/like/apathy/whatever.  I just think it is a matter of EA deciding they want to cut out the middleman, which is their right.  The owners of the content call the shots in that regard, and the consumers of the content can decide whether that is acceptable or not by voting with their buying dollar.

I personally don't like any bloatware apps like Steam or Origins and prefer games to be purchased/installed standalone.  Required bloatware is a negative overall and may impact my decision to buy a game if I am marginal on it already.  But for a game I really want, it isn't a game breaker.  I just set all options to be the least intrusive and I ensure it doesn't run in the background unless I am actually playing the game.  Luckily I am computer savy enough to ensure that no auto loading of the bloatware processes in the background occurs.



Calling it bloatware over and over makes you sound like another hater. Just saying.


Originally posted by gaou
BioWare and EA know the value many gamers place on a cool boxed product... and we’re producing a cool boxed product. (Or maybe I should say 'boxed products'. )


I like how he drops the world "cool" when he rephrases it.

Why do I feel like the people who are in support of Origin never use Steam and will never use Origin, either?

Seriously, is there anyone who actually likes Origin? Or is it purely Steam-hate? (You might say they're blowing off Steam.)


Originally posted by kjempff
Well to be fair, if it was possible to UN-register a game at Steam, I would have nothing against them .. I just hate buying products and handing them to Steam who then let me play them.


I don't understand what this means.


Originally posted by Gemma
Steam has become a greedy cash cow. There is nothing unethical about wanting to own rights to your own games.


Never stop hating.

I think the main difference between what EA is doing with Origin and what Valve is doing with Steam is that Valve never sold their games on another platform, then pulled them and made them Steam exclusives.

Also, Valve has only developed a small (though popular) handful of games. Valve is their own developer and publisher. They aren't in the same league with the likes of EA and Activision. EA owns many, many developers and has a huge library of games. Know how many games Valve has published? Twenty-eight. And not all of those are even full games. (As a side note, other than Portal 2, still a brand new release, not one of their games is over $20.)

It makes sense for EA to pull their games now, but before Origin, Valve was not their competitor. They chose to compete with Valve by opening up Origin. What they are doing is the equivalent of opening up a retail store and removing all their games from GameStops, Wal-Marts, BestBuys, and the rest of them. "But I buy all my games from GameStop!" Well, some of us buy all our games from Steam.

And I can all but guarantee you will need to launch all of their games from Origin from here on, regardless of where or how you purchased them. There's no confirmation yet, but if you ask me, it seems like that's nearly the entire point of Origin.


Originally posted by Comnitus
Do you know how many choices we'll be able to make? Forming an opinion on a single instance is foolish, but I can see what you're saying and I'll respond with this: If you're going to blantantly divide your morality system into good vs. evil, then you must clearly define what is good and what is evil in the context you're working with. In this case, sparing life = good, ending it = evil. Did the Sith have to experience a personal revelation and decide to be a good guy? No, but should every Sith Master be a copy-and-paste, irredeemable maniac who is obsessed with power, revenge, etc.? I'm sure some other situations will require you to make more difficult choices, but know that the Light/Dark definitions will still be there.
Overall, don't expect "grown-up" story. Star Wars has never been intended for grown-ups; it's always been aimed at kids. Some of the material in the Extended Universe has worked to remove this stigma, but it's not enough.

What if after you spare him, he kills again (like Sabrel's example), and you track him down again. You're given the option again: spare him (still light) or kill him (still dark). Since you saw what happened last time you spared him, it makes the choice a lot harder. After sparing him a second time, then maybe he could turn good, but seriously, if everything always works out best for everyone every time you choose the "good" option, the choices get uninteresting really fast.

Mass Effect was like this, too. I can't remember a single instance where choosing the paragon option ever had a negative consequence in either game. Many of the characters you spare in ME1 show up in ME2 just to tell you that they turned good, with the exception of one guy, who does nothing other than say, "Hey, you suck." I wanted to make Shepard into a ruthless killer who gets the job done, but I still wound up paragon (even though I chose not to spare people) because it felt out of character to randomly punch people and call them names.

It's hard to have much hope for TOR, when this is our big example.


Originally posted by Eerazer

Originally posted by DJJazzy

Originally posted by elistrange
I have seen numerous comments concerning the "childish look" of the STWOR. What did you expect? A dark goth looking STWOR? A seedy underground Film Noir setting?

Probably more like something akin to Mass Effect, that's what I was hoping for anyway.
I'm not really that concerned about the art direction though (except for the character models, just don't like them in general).


this game has been in development since before mass effect 1, dude


That's relevant how?

Funny that the classes are ranked in almost the exact order they were released, excluding Mesmer.

How have we gone this far without mention of TF2. Turrets? Rocket jumping? A flamethrower with an airblast? This is the TF2 class of GW2!


Originally posted by Remains
Every engineer seems to be able to have 5 turrets down at the same time, and put down several mines, and they're ranged fighters..
This profession could be a horror to face when trying to take a keep in WvWvW... just imagine: every keep, EVERYWHERE, will be packed with rifle-wielding engineers, and a crapload of mines and turrets.

There are only 3 utility slots, so they don't have nearly the slots for all of that.

I had some pretty bad experiences with guilds long ago whenever I first started playing MMOs.

The first one was in EQ, and I ended up leaving because some of the officers were kind of jerks.

Later, in UO, I experienced the hardcore RP guild. I bought UO because a friend in high school told me about how awesome the game was. He exaggerated ridiculously, but I still enjoyed the game nonetheless. He was genuinely a nice guy in real life. It turns out he was the leader of a hardcore RP guild.

In game, this guy role-played a total jerk. He actually had somewhat of a reputation with some people on the server for being such a jerk. He was probably the worst combination of player: hardcore, player-killing, power-gaming role-player. He once charged us in-game money for "lessons" where he trained us for PvP and explained "in character" which weapon had the highest DPS. Anyway, we role-played the citizens of Nujel'm, a small city on an island essentially devoid of NPCs. We got to be the NPCs. He required some players to role-play guards. They had to wear uniforms and make patrols, logging in a book everything that happened during each patrol. He had a fit when one of them didn't KOS a snake, which led to the banning of creatures other than horses, dogs, and cats or something like that. We also weren't allowed to have gear that was very good because, hey, we were just citizens. I guess we weren't allowed to actually play the game.

I eventually left the guild because of drama surrounding one of the enemies he'd made and had a lot more fun just playing the game normally. He later told me about a story arc he made up that surrounded his own character. He role-played that his guy got possessed, and so he killed a bunch of people in another guild. He planned for the whole thing to end with everyone in his and several other guilds working together to save him, but if they messed up his character would permanently die and get deleted. He didn't inform the other guilds of his plan. He was just hoping they'd catch on. I think the only thing they'd catch onto is that he was a jerk.

One time he told me that best friends could role-play worst enemies. The only response I could ever think of to that was, "Yeah, if they both knew ahead of time."

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