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All Posts by Shroom_Mage

All Posts by Shroom_Mage

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741 posts found

Originally posted by gainesvilleg
I will rid the game of that horrid affront to the spirit of PVP (at least from the perspective of a heterosexual male over the age of 12).

So that makes you... what? Thirteen? Twelve-and-a-half?

Originally posted by grunt187
a little bit of asura speaking not laughing but you get the deal.

Just FYI, the main one talking, Vekk, is voiced by Maurice LaMarche, the voice of Brain from Pinky and the Brain.

Once you're defeated, the respawn time is not always 6 seconds. Teams respawn in waves, with 20 seconds between each wave. So after the downed state, it can take anywhere up to 20 seconds for you to respawn.

Originally posted by HeadBytor
one thing i don't like is the animation for the finishing move. idk, when i heard about it i was thinking of some cool mortal combat finishing move, so just seeing someone float up then stomp down was boring to me...

They said that the current animation is temporary.

Originally posted by Meowhead
I want to pick 'the circus', but I feel like everybody will do that.  I feel like I should pick something else just so people can stop and stare and be like 'Meowhead!  Your personal story is so different!  Where's your stint as a circus clown?'

I imagine it as something more like, "Meowhead! You didn't pick the circus?? What the hell!"

I don't care if everyone else picks the circus. I'm taking it because it's clearly, objectively, necessarily the best option.

For me, it's easier to name the things I'm glad are gone. Actually, I take that back. It's much easier to list the things I would want to see return:

I really don't know why anyone wouldn't choose the circus option. I mean, I guess maybe if you were trying to make some kind of dark and brooding type (<-- "original character"), you might pick the other two, but really. CIRCUS.

Originally posted by Zeroxin
We really are getting bored now aren't we?

You should see the junk that pops up on GW2Guru 24/7.

So anyway...

Male Charr Guardian: Visionary's Scarf, Dignity, Iron Legion, Euryale maybe Reeva (not sure yet), Honorless Gladium.
Male Sylvari Warrior: No Helm, Ferocity, Noon.
Male Norn Necromancer: Skull, Dignity, Instinct, Lost an Heirloom, Raven.
Female Human Engineer: Universal Multi-Tool, Charm, Commoner, CIRCUS, Lyssa.

Yeah, I'm bored alright.

Originally posted by zonzai

Originally posted by Unlight
Your intent to play one or not isn't relevant, just your impressions.

Sylvari look like homosexual plant elves.  (No offense to homosexuals but elves and plant people are really lame)  That is my honest impression of them.  If I were a homosexual hippy LOTR groupie I would probably be extatic. 
Agian, this isn't an insult to homosexuals or even hippies.  LOTR groupies can kiss my *** though.

You know, it's funny you should say that...

Do sylvari have romantic relationships?

Sylvari fall in and out of love, just like other races do. They have a romanticized view of devotion, and they’re curious about passion in all its forms. There are male and female sylvari, but none has ever produced a child as other races do. Because of this, traditional human-style gender roles have no meaning to sylvari, either in their society or in their romantic relationships. Often, a sylvari’s ardor is expressed with courtly zeal—emotional, empathic, personal—and is not necessarily defined by gender.

I'll be making one or two myself.

I didn't say Lion's Arch would be any more important than any of the other cities, but as in any game, there will always be one city that people tend to congregate. I feel like they intend this location to be Lion's Arch since it's where each of the race's stories converge.

Who knows? Maybe one of the cities will have some really awesome minigame that everyone always wants to play. In that case, it would become the de facto main city. Regardless, of how important or interesting any of the cities are, there will always be one that is significantly more populated than the others. Right now, signs point to Lion's Arch as that city, and I feel like this is likely intentional.

Cleric is pretty much out because aside from it requiring religion as a magic source (only the humans worship gods), its function is taken by guardian. Heavy armor, low health, mix of melee and magic, support focus.

They have stated that a necromancers are intended to be a very durable class. Axe and warhorn are all very close-range spell, and they have very high health.

Elementalists, however, can also fight in near-melee range. An elementalist with dual daggers is definitely going to be in the front lines. List of elementalist skills

Every class has a variety of options for fighting at nearly any range.

Necromancers can use the same weapons as elementalists along with axes and warhorns. I suspect that mesmers will also be able to use the same weapons as the elementalist, but with the addition of swords and torches. Swords seem fitting to mesmers (original GW1 artwork shows a mesmer with a sword), and a torch is perfect for an illusionist (smoke and mirrors). Also, every off-hand item can be used by exactly three classes except for torch, which currently is usable by two. Sword and torch will probably be their close-range option, and they may likely have medium health, giving them an enchanting fencer feel.

It looks like Lion's Arch is intended to be the "main city" that everyone gathers around in. This is nice because otherwise everyone would just kind of end up in one of the other cities, making the game feel kind of biased toward that race.

I don't know if you have to unlock the asura gate in Lion's Arch, though. Even if you don't, you still wouldn't be able to handle most of the content there without sidekicking, and even then you'd have to go back to your starting city to continue the story mode.

Originally posted by Unlight

Originally posted by Dream_Chaser
How does that work if one doesn't fall clearly into either gender?
(I'm serious, not just trolling/screwing with you. I'm just not sure where I fit in, here.)
But my reaction to it was generally positive.
(EDIT: Eh, sod it, I'll just go with the gender I identify wiith most.)

Good point.  That's something that should have occurred to me, but didn't.  I think the way you most identify though should be more than sufficient for something like this.  It's imperfect, but everything is really.

I guess you could just add a note in the OP that you mean gender identity. Very few people identify themselves as both, and even then, there's usually a dominant one.

Originally posted by Drums
But there were no lightsabers.

Originally posted by KingJiggly
Anyone know another place I can listen to hte voices? It isn't letting me... Anyway, the Sylvari look awesome! :D

If you disable scripts on the page, it will display a download link instead of the embedded player.

While it's pretty obvious that the way Blizzard approached humans fighting GREEN orcs (prior to Warhammer, orcs were usually gray or brown) is ripped off of Warhammer, anything post-Warcraft II isn't really copied from Warhammer. By that time, Warcraft was a well-enough established brand that they could start making things up instead of just taking them from elsewhere.

Honestly, there aren't any similarities between the elves of Warcraft and the elves of Warhammer other than the fact that they're all elves. The concept of an undead invasion or a fallen hero FAR predates Warhammer.

While we're on the subject of copying, though, let's look at a summary of Warcraft III's story.

Arthas, a paladin-in-training, is young and eager, and apprenticed to Uther the Lightbringer, an experienced elder. Arthas, overcome with the desire to save the ones he swore to protect, betrays his mentor and goes looking for great, dark power. He faces off against the Lich King's right-hand man Mal'Ganis, defeats him, and is told by the Lich King himself to slay a now confused Mal'Ganis. No longer knowing where to turn, he becomes the Lich King's new right-hand, and serves him in conquering all of Lorderon. In the fight to defend the world, Uther faces off against his former apprentice, but is slain.

Becoming the dark lord himself, he is eventually finally defeated and, with his helmet removed, repents his evil in his dying breath.

Does this sound familiar to anyone else?

Originally posted by galphar
It's not like Blizzard hasn't stolen ideas from ANet before. They only added Arenas in TBC because GW did it so well and turned it into an E-Sport. And now all the WoW kiddies try to say Blizz did it first even tho Anet did a $1mil tournament in GW's first year.

The arena was something that was on Blizzard's (still not fulfilled) list of things to add for a very long time before the game was even in beta, along with hero classes and siege weapons. In fact, one of the very first trailers shows what was supposed to be an arena battle. Most (if not all) of the new features in BC were most likely planned before WoW was even announced.

People are really quick to scream about who copies who, but WoW was announced in 2001, only two years after EQ launched. Judging from the demos they showed during that announcement, the game had likely been in development for around two years already.

I'm not saying this means nothing was copied (a lot was), but creating games and implementing features take such incredible amounts of time that copying things often just isn't feasible, and I can say with confidence that Blizzard did not get the idea of a battle arena from GW. (As though ArenaNet invented arenas.)

Originally posted by Meowhead

Originally posted by Distopia

Originally posted by Verterdegete
World of Guild Wars :P

What about Charr Wars?

... and the cover has an open shirted Rytlock holding Sohothin aloft in the sky while Caithe poses sexily with a pistol in front of his leg?  There could be Zhaitan's giant head right behind them, and the moon.  Off to the side a bit, in the distance, Logan in golden armor and Zojja.
... maybe a flight of birds lifting into the air.  Yeah.  That sounds classy.
I think we have a winner.

Just... somebody draw this.

Originally posted by Diovidius
I thought there were no race-restricted armor sets at all so that's news to me, thanks for quoting that.

My best guess is that the restricted sets are starter and story gear.

Originally posted by s4nder
I got the impression that all armor will look plant-like on the sylvari. Or was that just about casual clothing? I'd like some clarification on that. Growing full plate armor out of plants is gonna be tricky.

Originally posted by luizresende
Any armor of the game will magically change when a sylvari wears?
If yes..sounds Awsome!

Originally posted by Loke666
That is not really something unique, EQ2 have different armor skins for all races even if some of them are very similar.
You don't expect a armor an asura wears and one a char wear will look the same even if it belongs to a certain dungeon set?

I'm pretty sure this only applies to starting armor or otherwise sylvari-exclusive (storyline, maybe?) armor, thus the reason it appears to grow out of the sylvari. It's the armor they're born with, but it can be easily (and painlessly :O) removed and replaced. Making it starter armor would also ensure that no other race is able to wear it.

While armor sets will certainly look different on different races, they should all still look like the same set. For example, I wouldn't expect this armor to look the same way on a human female and a charr female. I suspect it would probably use something closer to the male version for charr.

Obviously, this is all just my speculation, but changing steel to leaves doesn't seem to make a lot of sense.


Originally posted by captainnl
Originally Posted by Eric Flannum

Nope. Every race has several sets of armor that are restricted to that race. The armor in the pictures is some of the sylvari racial armor. If you want you can wear "normal" armor that looks good on every race.

To everyone who was wondering, no not every armor will turn planty on sylvari.

What he said.

Originally posted by Phelcher
This isn't a MMO...

Uhhhh, yeah, it is.

Originally posted by just1opinion

Originally posted by cali59

Originally posted by just1opinion
I too am into the light RP thing and would like to make a fatter female character.  It would just be more fun to play than the bone creatures we're usually given.  I mean....they make me feel do you roleplay an anorexic or bulemic character?  It's just in poor taste (no pun intended).  I'd rather roleplay a chubby girl.  "Regular size" is boring and too thin is just....too thin.
Let's here it for pleasantly plump! lol  w00t

 Your prayers have been answered

AH HAH....I must roll a NORN!  Looking good, looking good!

That screenshot is taken from here: It's just an NPC, but I believe it's a good indicator of what will be possible.

Originally posted by ArcheAge

Originally posted by marzatplay
The main reason why I stopped playing Aion. So many differences in shapes, sizes that it turned me off from the game. People no longer looked like poeple, rather deformed monsters.

So you wont be playing GW2 then,it only has two human race and the rest are non human. You are playing a fantasy game so why would people looking non human bother you so much that you quit the game,lol how dumb is that.
If you stopped playing the game because of this then you never really like the game in the first place.

Are you aware that Aion only had humans? All those characters in the screenshots are supposed to be of the same species.

And FYI, the norn aren't humans. They're more like giants.

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