Trending Games | WildStar | ArcheAge | Landmark | Middle-earth: Shadow of Mordor

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,851,050 Users Online:0
Games:732  Posts:6,224,512
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

All Posts by Shroom_Mage

All Posts by Shroom_Mage

37 Pages First « 27 28 29 30 31 32 33 » Last
740 posts found


Originally posted by TGSOL

Originally posted by Shroom_Mage

Originally posted by TGSOL
IRL you can't run non-stop (or at all, depending on how bulky the armor is), or jump higher than about an inch, or do fancy dodge rolls, or a host of other things that not only GW2 but countless other fantasy games allow you to do with with heavy armor and multiple heavy steel weapons equipped. I don't see how underwater combat is unique in this regard.

Is that so?
http://www.youtube.com/watch?v=WMuNXWFPewg
http://www.youtube.com/watch?v=OyCq9GLVZ2Q
http://www.youtube.com/watch?v=xm11yAXeegg

I don't see someone literally running forever without the need to take any kind of break ala MMO's such as GW2, I don't see people diving around left and right with the sort of force, distance and gracefullness of a GW2 dodge roll, or people jumping 4-5 feet (or higher if it's a special skill) in the air over and over and over without tiring as is completely possible in MMO's, GW2 included now that you can jump. Etc, etc.


I don't see people doing any of that without armor on, either. There are games out there that require you to eat, sleep, crap, and do countless other mundane tasks. None of it translates well into a fantasy action MMORPG.

If you're hyped for GW2, I can't recommend trying the original. The two are so different that I honestly think they should have given them different names.

Just call the game "Tyria" or something. People who like GW will know it's the same franchise. People who hate GW won't recognize the name and won't know it's a sequel. People who don't know GW won't care either way.

The most common reason I ever see people give for their disinterest in GW2 is, "I didn't like the first one."


Originally posted by Fir3line
GW2 has sylvari: "OH ANOTHER GAME WITH ELVES IM SO FREAKING TIRED OF THE SAME ELVES EVERYWHERE I LOOK IN A FANTASY MMO"
 
GW2 has sylvari: "OH GOD I HAVE NO ELVES TO PLAY I FREAKING LOVE ELVES, WHY IS THIS THE ONLY GAME WITH NO ELVES"

Fixed.


Originally posted by Distopia

Originally posted by VoxTrooper
 I had a friend that refused to give GW2 a chance; said it was just like WoW and SWToR would be the greatest MMO to kill WoW, innovate the industry, and have no cash shop or monthly fee. You can see he was an ignorant son of a bitch before i stood behind him with a menacing glare and ordered him to educate himself.  You can't go light on ignorance of that magnitude. Stopped hanging out with him after that because he’s one of the people you just cannot educate.

Wait, you stopped hanging out with a friend because you couldn't make him like GW2?


I think it had more to do with the fact that his friend was making outrageous claims and refused to even look up if he was correct. I wouldn't want to be friends with someone like that either.


Originally posted by gainesvilleg
To be honest I'm still trying to figure out why GW2 has such hype around it, and why people are giving ArenaNet such a vote of confidence.  My understanding is ArenaNet has just developed one game so far correct?  GW1 and expansions?

They have no real MMO experience and in my opinion GW1 had one of the clunkiest interfaces I've played since maybe Daggerfall in the mid-90's.  There is no way that I would spend my time messing around doing PVP with an interface that clunky.  Rule #1 for good PVP is a solid and responsive interface.  They can have the most balanced approach to team-based PVP in the world but if they can't succeed with the interface it is a fail PVP game (in my opinion).

Sure, there is no monthly fee, and maybe the younger gamers here give that a huge boost to its rating, but as an older game with a job my time is way more important than a measly $15 monthly fee.  This time around they better at least deliver a smooth and responsive interface with a camera that doesn't fight you the whole time you are playing.  Invisible walls everywhere and you can't even jump?  Seriously? The more I play GW1 the more I realize how bad that interface is.  You get used to it of course but there is no excuse for that.  Sure it is an older game now but even for the time it was a significant step back from other MMO and FPS interfaces.

I for one don't really have any confidence they can match the hype, other than the hype of no monthly fee.

i think my chips are betting that Bioware pulls off the better game, but I'll try to keep an open mind.  Man I wish I didn't pick up the GW1 trilogy a few weeks ago.  Totally ruined my confidence in these guys.  I'd much prefer to be still believing the hype...


I'm very hyped for GW2, but I hate GW1 with a passion. It's one of the least accessible games I've played, requiring you to use the wiki and look up optimal builds just to play through the story, which I'm still trying to finish to better understand the lore, along with restricting you from a lot of content if you don't play with an optimal group. I actually reached a boss in Eye of the North that was literally unkillable with my current build and setup. I had to look it up online, and the only help I could find recommended builds that used skills I hadn't even unlocked. I fear I'm going to have to have someone actually walk me through it.

There are countless things that ArenaNet did wrong in GW1, many of which you listed, but when I hear them talk about GW2, it almost seems like they agree with me. Any time they bring it up, they usually mention some problem their first game had, some mistake that they don't want to make again.

That's why I'm hyped. It's a lot less about what they think they're doing right and a lot more about what they know they won't do wrong.


Originally posted by TGSOL
IRL you can't run non-stop (or at all, depending on how bulky the armor is), or jump higher than about an inch, or do fancy dodge rolls, or a host of other things that not only GW2 but countless other fantasy games allow you to do with with heavy armor and multiple heavy steel weapons equipped. I don't see how underwater combat is unique in this regard.

Is that so?

http://www.youtube.com/watch?v=WMuNXWFPewg
http://www.youtube.com/watch?v=OyCq9GLVZ2Q
http://www.youtube.com/watch?v=xm11yAXeegg


Originally posted by agnostic4eve
 
3) They’re stupid.
 
I guess I'm stupid. I seriously have absolutely no interest in playing another swords/horse/dirt road/castle/rogue/orc/dwarf game. If it isn't Sci-Fi, I have no desire to even look twice at it.  Well maybe EQNext but that will be for pure nostalgia sake.
I beta tested Guild Wars and it just didn't have what it took to captivate me. I tried Guild Wars a few months after release and guess what? It wasn't for me.
I'll go hang out in my space ship and dual wield pistols while you go swing a sword, we can both be happy. I'll be in the stupid people line and you can be in the "Everyone needs to agree with me or they are stupid line" otherwise known as the asshole line.
I seriously doubt GW2 will be the cure for MMO cancer that everyone thinks it will be.
Thanks for the article, made me really see the light, no really. I now realize that unless I agree with your point, I'm stupid.

"I don't know anything about GW2 because its genre doesn't interest me, so I'm going to go ahead and bash it anyway."

If you aren't interested, fine. Whatever, man. You could have done without the post. It just shows that you don't know anything about the game.

Also, he didn't say those things apply to anyone not interested in GW2. He said those are possible reasons why someone will disregard a game immediately upon discovering it's an MMO. Reading comprehension? Hey, maybe you are #3 after all.


Originally posted by lizardbones
What would people trade for in Portal 2? You don't have an inventory...

There are a few items you can equip for co-op mode, but since there's no reason to play through it more than once and all the items are costume options, I don't know why anyone would buy them.


Originally posted by DarkResin
Actually when weapons are sheathed all races run at 1.5x the speed to make up for the lack of mounts.  Also good for getting away from enemies in PvP as they will have to sheathe their weapons if they want to keep up... and then they can't attack ^^.  But to the OP:  they probably just had their weapon out.


I don't think you get the speed boost in combat.


Originally posted by Corehaven
Is it still this way with Warriors?  The Adrenaline mechanic?  Because I honestly wish it wasnt.  I really dislike the way warriors play in mmorpgs.  The whole adrenaline thing sounds pretty much like WoWs rage or whatever.

It doesn't really work like WoW rage at all. Previously, every class used energy (mana) to activate skills. Recently, they removed the energy cost of skills completely. Adrenaline was never related to the cost of skills in any way.

Warriors have an adrenaline meter that builds up as they fight, and each weapon has one "burst" skill they can spend adrenaline on. It functions a lot more like EX moves and super combos in Street Fighter than rage in WoW.

Let's... not discuss the uniqueness of classes in GW2 compared to other games. Make another thread if you want, but this one already has a topic. Please.


Originally posted by Distopia
Two things: First, is there any form of collison detection in this game? Two, as kyle said yes it sounds different, but does it change the dynamics of other professions all that much, as I don't play tanks or healers?

Players cannot block the path of enemies or other players. This was possible in GW1, and "bodyblocking" was a very common tactic used to protect weaker characters. It's no longer possible, so players will have to find other ways to hinder the movement of foes, probably through knockdowns, roots, stuns, etc.

If you normally play DPS, you won't have a drastic change in gameplay, but you will have to look out for yourself a bit more, as there aren't tanks to keep enemies off you or healers to keep your health up.


Originally posted by Kyleran
So you're implying that (seemingly) utterly random behavior ensures a better playing experience?  A big assumption.
But in actual practice I expect we'll pretty much figure out what a npc's behavior is in advance (using our trusty wiki's) and the encounters will become no more unpredictable than a typical tank and spank one.
I plan on playing, but reserve judgment whether this new system will be better or just different.

You're making a lot of assumptions about why I'm implying. I said nothing of the predictability of combat.

A lot of people are under the impression that there will always be a way to trick the AI into attacking only the heavily armored players who deal negligible damage on their own. That's what tank and spank is. This interview indicates that this will most certainly not always be possible. Sure, each encounter will have some "best" way of solving it, but it isn't going to be the same solution for every encounter in the game.

For one encounter, the "tanks" might only need to stay close to the enemies to keep their attention. For another, they'll have to continuously chase down the enemies, slow them down, knock them over, or do whatever else it takes to keep them off the lighter characters, who may have to spend most of the fight running for their lives.

Different fights. Different strats. Not one strat for every fight. Thus, "tank and spank" as we know it is gone.


Originally posted by Kyleran
However one assumes that every class gets abilities to help manage the situation, so if a npc seems to have a penchant for chewing on squishy's, it's likely those folks will have roots, stuns and teleports to help keep them out of harms way while the DPS go to work and eventually pull the attention to themselves (or kill the creature outright)

This would be bad, how? If each encounter requires a unique strategy, then I think we're good. Roots have durations and cooldowns, too, you know. Having a surefire strategy doesn't mean you'll surely be able to pull it off every time.


Originally posted by tank017
The aggro levels in terms of armor are pretty cool..
 
Do the heavy armored classes get a taunt? if so,then it'd be easy to remedy.

No, there aren't any taunts or taunt-like abilities in the game at all.

Italian site MMORPG Italia interviewed Colin Johanson, which normally wouldn't be a big deal, but he said some interesting things about their plans for enemy AI.

Video: http://www.youtube.com/watch?v=CSIXp2NQk5s

Rough transcript: http://gw2ita.wordpress.com/review/interview-with-colin-johanson-by-mmorpgitalia-and-gw2-italian-blog/


Q: How the AI of enemies will work? Specifically, how enemies will chose their target? Will they be capable of complex behaviour and combat strategies?

A: That’s a great question, because it’s something we don’t necessarely get asked details a lot. There are very few creatures in the game right now that have kind of their final skills and abilities that we intended them to have. For example, in the demo that we’re getting here at Gamescom… the undead army in the high level map is probably the closest thing to what I would consider to be in an army that has a lot work done on it at this point. Our creatures are going to be getting a lot of work between now and release. We have really been focused mostly on the players side of things at this point and on getting all the contet put together on. So creature balance will be kind one of the next things that we tackle, and we’ll be moving army by army in trying to give them themes and skills and AI details to each army specifically. In regards to AI and aggro… simple creatures will use an AI system to determine who attack, and one of the most impostant criteria will be who is the closest target to them, but there are also criteria like who’s doing damage, how much damage they’ve done… and other things like that. These are basic things that most creatures would use. Then there will be unique AI for a number of different creatures that will use specific skills or the entire creatures will do different things than that. There may be creatures, for example, who attack the furthest away player in the party. There may be creatures who try to focus on people wearing medium armor or light armor, and try to chase them around. There may be creatures that run away, there may be creatures who get out of the way of attacks, there may be creatures who specifically only use skills on people at specifc times. So, all of these are aspect on which we’re going to work as we get closer to the release of the game.


Thought you might be able to find a way to tank and spank in spite of the lack of healers? Think again. Some enemies will completely ignore heavy classes and beeline strait for the squishies.

I haven't seen a source for this, and I don't know if it's actually the case, but I think that one of the questions in the story actually determines your first racial elite.

They stated that you would be able to get them all, but they never specified how. I suspect that if this is the case, the remaining ones are probably difficult side-quests or something akin to respecs.

One of the charr racials (unless they changed it) summons a warband member to fight alongside you. In a few recent videos they said that your choice of best friend at creation determines who among the options available lives and dies. It wouldn't make a lot sense to have the ability to summon any of them if most of them are dead, so most likely you only get the one, probably until the end of the game when the story is over and it doesn't matter as much.

Again, maybe there's some kind of side-quest for it. Revive your lost friends. Attune to each of the totems. Gain the blessings of every god.

The only trouble is that while it's very obvious what the racial elites are for human, charr, and norn, the asura and sylvari questions aren't as clear.


Originally posted by holifeet
I like the idea of bringing discovery back to MMOs, but it seems to me as if all recipes are going to be given to you anyway, so why mess about to find something when you only have to click one tab? Or why would anyone is probably more to the point? I might because I like to discover, but most will likely ignore it.

It would be nice if there were bonus recipes, that you are not given, which can only be discovered. In my above post I stated that I wondered where the economy was going to go with everyone knowing every tradeskill. Perhaps bonus recipes for those willing to discover them is part of the answer.

I certainly don't think it's going to make for a dramatic economy all on its own though. Personally I think the days of intruiging economies in MMOs has gone. It's all about self-sufficiency now.


If anything, leveling up every crafting discipline on one character is better for the economy because you have to pay a hefty fee every time you want to switch.

If you simply use alts, as you can in any other game, you pay nothing extra, so unless something you craft is bind on acquire (in which case, its irrelevant to the economy), this won't be any different.


Originally posted by drazzah
They shouldnt add color capes or any type of auto dye at all.
 
Look at DAoC. (Personal Opinion) The Best PVP Game ever created. You can dye your armor any color you wish, and its very difficult for a newbie to tell the difference between all the classes. This makes the game fun, and those who put the time in to play will become better.

DAoC has race-specific factions. Telling classes apart is irrelevant. You have to be able to tell which team is which.

Also, making a game very difficult for newbies is never good design. My prime example of well-designed objective-based gameplay is TF2. Anyone can join a game, pick a class, and it is immediately apparent exactly what the player is supposed to do: head to the objective and kill anyone of the opposing color along the way. More experienced players are simply better at doing so. Learning how to play should never be hard.

If a player ever asks, "What do I do?" then the game is incomplete and the developers still have work to do. This applies even if the player skips the tutorial.

Here's the proof, or as close as we can get to it:

http://au.pc.gamespy.com/pc/guild-wars-2/1165160p1.html


GameSpy: You've unveiled all but two of the game's eight classes. So far, we have the Elementalist, Necromancer, Ranger, Warrior, Guardian, and Thief. Do you have any hints about the last two? Will we see the return of the Mesmer!?

Eric Flannum: We've given hints out, so I think it's safe for me to say that there is one brand new profession and one returning profession yet to be revealed.


At this time, engineer had yet to be revealed. This means that the brand new profession Eric mentions is definitely the engineer, which means that the final profession is necessarily a returning profession.

These are all of the professions from GW:

  • Warrior
  • Ranger
  • Monk
  • Necromancer
  • Mesmer
  • Elementalist
  • Assassin
  • Ritualist
  • Paragon
  • Dervish

Of these, warrior, ranger, necromancer, and elementalist are already returning.

Almost all of the rest have very little unique about them in comparison to GW2 classes in terms of either game mechanics or flavor. Assassin is nearly identical to thief. Paragon is very similar mechanically to guardian. Monk is very similar aesthetically to guardian. Ritualist is similar mechanically to engineer and somewhat similar aesthetically to necromancer. Some of these have been stated outright to be not returning.

Only the dervish and the mesmer have both unique mechanics and aesthetics. The dervish, however, is culture-specific, and it unique to Elona, a region that will not be featured in GW2.

This leaves the mesmer as the returning profession.

Why is the last profession controversial? Two of the mesmer's biggest specialties (energy denial and hexes) have been removed from the game. This means they will have to find other ways of making the mesmer still feel like a mesmer, something that a lot of fans will surely be upset about.

If I had to guess, I'd say the mesmer will probably be using staff, scepter, focus, dagger, dagger, sword, and torch, perhaps have medium health, and have a focus on mantras, making it feel a little bit like a bard.


Originally posted by Ezhae

Originally posted by Palebane
Same color armor is one of the less-obtrusive ways to tell friend from foe in large 3-way PvP battles; Much less obtrusive than nameplates or big flags sticking out of players' backs. For PvE, I prefer highly customizable armor.
 
I agree that individuality is not that important for PvP, but there a ton of players playing TF2 that would disagree with me. Just because players' armor is the same color, doesn't mean you can't be individual based on your weapons or head-gear or something.

Problem is in games like TF2 pretty much all the gear is "equal", which is not always the case in MMOs. The hat in TF2 means nothing really in the outcome of the match, while a helmet in MMO usually adds to your stats.  Colour coding is fine, it's for competetive PvP, it's needed ine one way or another to distinguish players from opposing team. Plenty of time to look at your own character while outside of the PvP scenarios, to the point i assure you, you will be sick of it soon enough xP


PvP in GW2 actually works more like TF2 than like most MMOs. In structured PvP (not WvWvW), your gear doesn't matter, and it's also different from what you wear outside of PvP. There is no point in time when you can look at your character's armor outside of PvP because at that time you won't be wearing the PvP armor. You have a special "loadout" just for PvP matches.

They also confirmed that, like TF2, there will be unlockable hats (among other things) and they won't have any stats on them. The TF2 analogy is perfect, except that the hats in TF2 actually can be dyed.

Personally, I'd rather them make it so either only the main portion of your armor is team-colored and the other two sections are some default color (or changeable), or make it so that it uses three different shades of your team color. As it is, the armor looks very plain, like someone dipped the whole thing in a big can of paint.

37 Pages First « 27 28 29 30 31 32 33 » Last