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All Posts by Shroom_Mage

All Posts by Shroom_Mage

37 Pages « 1 2 3 4 5 6 7 » Last
732 posts found


Originally posted by Catbert
Well any one who doesent like the game feel free to chuck your account here... haha cant beleive I missed the beta key giveaway gutted! If any one has a spare please PM me it would be greatly appreciated!

Thanks,

Rob.


PCG has a free key for you if you can answer their question:
http://promo.pcgamer.com/Neverwinter/


Originally posted by Alber_gamer
Or you could, you know... find the question mark in your minimap and move towards it. ;)

Tip: The direction in which you are moving when you press "W" is the one where the arrow that represents your character is pointing.


That's still part of the point. How different is it, really, to follow the marker on your minimap from following a sparkling trail?

If you don't have the trail, you'll just follow the marker.
If you don't have the marker, you'll keep opening your map.
If it's not marked on your map, you'll either spend an annoying amount of time looking for it, look it up on a guide, or stop playing.

Searching for where to go next isn't part of the gameplay as it is in something like Metroid. In Metroid the entire game is based around navigating a giant maze. The focus of Neverwinter is fighting monsters in dungeons, not maneuvering a cityscape.

The people who complain about the trail and use it anyway would most likely complain about how boring it is to search for quest NPCs if it didn't exist at all. Their complaint isn't truly about what the trail takes away. It's about what the trail makes clear was never there.

You can dodge- and shield-cancel your attacks. As a fighter, I do this constantly. I find it far more strategic than GW2's style of moving anywhere anytime.

Think about it. If you're swinging a sword, you're swinging it with your entire body, not just one arm. On ranged classes, I can understand the complaint, but their explanation was that if they allowed you to move, they would have had to make ranged enemies attack faster to compensate. It would have ended up like GW2 where ranged attacks are generally unavoidable.


Originally posted by TwoThreeFour

Originally posted by Zzad

Originally posted by elitero
Asian B2P =)

ArenaNet is American. /facepalm

It is owned by a Korean company and we do not to what extent that Korean company lets Arenanet have freedom.


Apparently quite a bit since you don't even need an NCSoft account to play, unlike NCSoft's other games.

I thought it was weak that they require a group for the final mission, but I grabbed a group and got it done with no trouble.


Originally posted by Deathstrike2
Your response is typical of the personalities I see in PUGs, and is why I would rather solo my "personal story" than dick around with asshats who ruin my fun and immersion.

And your response is typical of the rude, anti-social players who turn off chat and run right past downed players who need help because the existence of another human "ruins your fun and immersion".

What would you even know about PUGs? You're here complaining about rude players, but you avoid all players at all costs. It sounds to me like you're the rude one.


Originally posted by Deathstrike2
Ah well... Either they'll fix this, and I'll finish it, or I'll move on to another MMO.

You would have quit as soon as you finished the mission anyway. You picked the wrong genre if you expected to be able to play without ever interacting with another player.

To this day I've never seen a developer succeed when they make such black and white distinctions between "theme park" and "sandbox" games. The ones that do, without fail, tout their game as a "sandbox" and claim that this makes them inherently superior to "theme park" games.

He's doing exactly that when he boldly (and unfoundedly) proclaims the death of the theme park genre and when he says that sandbox games are built for the long term while theme park games are not.

He states quite plainly that because of the self-evident superiority of sandbox games, it isn't necessary for Pathfinder Online to even launch with all of it's features.

Pathfinder Online may or may not be a good game, but he's off to a very bad start with all his big talk.
I'd be very surprised if even HALF of the people who voted for Pirate 101 ever even so much as read a single thing about it.

The wording on the polls might as well be inverted. Knowing this site, Pirate 101 doesn't have the most fans. It has the least haters. It's blatantly obvious that people voted for it IN SPITE of GW2 because there really wasn't any real competition.

Not saying P101 isn't good. I wouldn't know as I haven't played it, but you know the hate train jumped on it as soon as they saw it standing a chance. Either that or someone cheated. That's right. I said it.

I don't think people saying things like WoW, GW2, EVE, and even SWTOR read the question properly.

It asks what the worst game you've ever played is. It has nothing to do with your least favorite. "Worst" and "least favorite" are not interchangeable.

For example, someone could have played something like Ragnarok Online, agreed that it was a horrible game, but still enjoyed it. Someone might feel pretty strongly that Rift was not fun for them, but acknowledge that it attempted a lot of new things and was very polished.


The worst MMO I've ever played?

I might be able to say Mortal Online, but I never actually made it out of character creation because it ran so badly and none of the settings even worked, so I don't want to include it as something I actually played.

FF14 was also remarkably bad in practically every aspect, but at least it looked nice.

The worst game is going to have to be something even worse than Maple Story. Worse than Runescape. Worse than Conquer Online.

There was a little game someone cobbled together out of stolen sprites and music and managed to list on this site years ago. I don't remember the name, but it might have been the worst. At the same time, it was essentially someone's pet project, so it's sort of unfair to count it here.

Rubies of Eventide might be the worst. It was one of the earliest free-to-play games. I didn't get very far at all, but I remember the movement being so wonky that you would slide all over the place and none of your animations synced up properly. I think it might have been either classless or let you mix skills to make a class or something. Actually, I think you chose a class, but the classes were nothing more than skill packages. In any case I remember that it was very confusing. I don't think I saw another player the entire time I was online.


Originally posted by DancingQueen
To be innovative you have to be the first with a new thing and not years late with something old.

But that's wrong.

SOE is localizing this? I actually want to follow it now just to see what the P2W threshold is.
For the OP, conspiracy threads aren't allowed. Plain and simple.

For most infractions, however, it's the result of outsourcing their moderation to non-English-speaking countries. You can see a lot of awkward wording if you look for it, in particular the repeated "We proceed now to lock the thread."

They have a lot of trouble understanding the context of posts. Generally, if you quote someone, they assume you're being aggressive. If your post contains even a simple "I disagree," you could get an infraction. The thing is, their moderation is also inconsistent, so you pretty much take your chances every time you address another user in any way.
"LFM FotM Infusion 76 or higher ONLY"

You can expect to see things like in Lion's Arch from now on. If any one piece of content gives superior rewards, however slightly better, it's the only content anyone will do, so yes, this will affect the entire playerbase. It is not "purely optional".


Originally posted by grimgryphon
I really wanted to like this game, but the grind is the worst I've seen in an MMO. Salem is a good example of why you should never try and make a game mechanic too much like its real-world counterpart.

In this case they actually made it more complicated than it is in real life. If only it was as simple as in the real world.


Originally posted by kb056
I was interested in this game till I read the words Permadeath. "Crafting centric" mmo and Permadeath are total opposites of each other. This game makes no sense.

How do you figure that? Minecraft is one of the most crafting-centric games there is and features what is essentially permadeath, FFA PvP, and even full loot.

The problem isn't that the game has permadeath and crafting. The problem is the game is nothing but a gargantuan convoluted grind... with permadeath.

People complaining about not being able to reach keys 7-0, you must have a lot of complaints in day-to-day life about things you couldn't be bothered to configure.

Is the seat in your car too close or too far from the wheel? Are you annoyed that you can only microwave things in intervals of 30 seconds? Is it a pain that the color or orientation of your monitor is off? Do you have trouble reaching those keys on your keyboard that are too far from WASD?
Other than stat-less weapon skins and town clothes, one of the best items you could get was Mad Memories: Complete Edition. The only way to get it is by completing both parts of the scavenger hunt. Nothing in the gem store can even help you get it. I worked a couple days to get it, and it was very worth it, with very good stats for a back items and flames that act as a light source for when I don't have a torch with me.

People who complain about being nickel and dimed probably didn't even play a single one of the events. Most of them probably didn't even log on.


Originally posted by Sidad
Boring. :( Give me server with open world pvp or let ppl turn on/off pvp option in open world or at least give me duels than we can talk about game getting interesting again for me.

That's like asking for a PvE server in Planetside 2 or complaining that there's no friendly fire in Team Fortress 2. It won't work. It can't work. It will never happen. If it's a deal breaker for you, stop complaining and go elsewhere.

Duels will probably be included at some point, but if the game is boring to you without them, you should probably go elsewhere anyway.


Andy Velasquez: Foundry authors can certainly chain quests together into epic campaigns. However, we will not restrict access to later quests in any given campaign based on requirements to complete earlier quests. That’s because we want to allow users to explore Foundry content on their own terms, as freely as possible.

Think of it like an approach to buying a season of a TV show on DVD. While most people will start from episode one and watch the following episodes consecutively, there may be others who want to skip to episode 10, for example, because that was the “good one.”

That being said, within a given quest, the Foundry author can be more restrictive and have NPCs only offer players certain dialogue options or only open doors based on whether or not a monster has been killed, an item has been collected, etc. So that element of control and direction from the author’s perspective will be available.


If I'm making a campaign, wouldn't gating my content be the desired result? I don't want people skipping to "the good part". If people don't want to play through the first few missions, then they don't play my missions, I don't get hits, and I look bad as a creator. It should be my job to make sure the entire campaign is fun. You know, just like real developers.

If you can't restrict access to missions or even store variables between them, then that part about "chaining" quests together isn't entirely true. There is nothing that links them at all other than the author putting "Part I" and Part II" in the title or possibly specifying a recommended order. You can't actually chain quests together. You can only imagine that they're chained.

EDIT: I just watched the video. I like what I see. You could almost make an entire campaign in a single mission, although I doubt you'd be able to put save points or really make it long enough.

Any website that runs ads for products it reviews already can't be trusted. It's a conflict of interest. You're reviewing the products of the people paying your bills. There's an incentive (whether acted upon or not) to bias the reviews. Moreover, you have to consider that companies are less likely to provide exclusive content to websites that review them unfavorably.

It can't be said if this site intentionally skews its reviews, but the incentive is there. At least it's not GameStop where they don't even try to hide it.

This "partnership" is irrelevant.

I recall the trailer. It's blatantly pay to win. If you die, you can pay real money to improve your chance to rez. That's how their "permadeath" system actually works. The higher your level, the more inclined you'll be to cough up some dough, knowing what you will lose if you don't.

I will absolutely not be following this one.
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