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So many old school DAOC players in one place. Lets sound off our name/server. Maybe reconnect with old pals
General Discussion « Camelot Unchained
3/21/13 10:07:35 PM
<Exertion> Oooouch Misses. Camlann all day.
The positivity in this thread is what I love to see. All my fondest memories of mmos were staying up just an “hour” later every night just because the XP group I was in was too good to give up. I made countless friends and enemies but thats what made it so exciting. At any moment your arch nemesis might get ahold of the information that your at X spot grinding away and would set up his own party just to mess with you. Each day you would win and you would lose but boy did the wins feel good especially if they caught you mid pull and you still managed to pull out the big win!
Competition over grinding spots should make a return and so should being able to “power level” your friends or maybe even an alt because everyone had 2 accounts back then. I just nostalgia'd all over myself.
Originally posted by Kabaal
I agree there has to be a balance thats why I liked DAOC so much because past 40 you had half dings which just broke up the leveling nicely. The other good thing about AoEing just how powerful it makes you feel, each pull you try to make bigger then the last one until it gets out of hand and you die. Its amplified more if you’re next to another party of players and you’re doubling their xp/min just feels good, like your skill and group preparation pays off.
This isn’t to say all quests are bad because they definitely have their place but they should be more that epic journey that provides full sets of gear or a shiny weapon.
Couple this kind of exping with open world PvP and ROG drops and you got me drooling. Oh and throw in some DAOC style spellcrafting system to balance the stats from your awesome ROG drops too.
What happened to AoE mob grinding?
MMORPG Game Concepts « Developers Corner
12/05/12 10:57:10 PM
Mob grinding has taken the backseat when it comes to EXP gain in the current mmo market. The mistress on the side that slowly ticks up your shiny EXP bar. While you(the hero) have the privilege of running from quest hub to quest hub becoming the spangly new rentboy of each appropriately spaced apart village. Not so far that you get bored of running and not so close that obtaining a mount would seem pointless.
So when you do reach each new oasis, a paradise of EXP, you get the pleasure of fetching each brightly lit NPC an assortment of ass meat and butt fur from a variety of monsters. I call them monsters but each mmo seems to give us the same boar/wolf/goblin routine that it has become a stagnant predictable shopping list. Then they think oh I know how we could spice up this seeminglessly bland experience throw in some big mobs that need shrinking down with some gizmo, feed a cow or wake up some drunk blokes. But the pinnacle of the quest hub experience is when you look over your journal and see the [PARTY] precursor and you think “oh yea time to solo this bad boy...” and then you do.
Now I want to talk about how it should be done. The very simple, AoE mob grinding extravaganza! On the surface its a simple concept, use a tanky class or possibly a pet to round up 20 mobs ball them into a death pit and “light their asses up”.
Now we get to talk about the juicy stuff what this actually accomplishes from a gameplay point of view. The first 2 things that should pop up instantly is exploration and partying.
Exploration - because you want to find that juicy EXP gold mine.The hidden quid stuffed down the side of a sofa. Take a left then a right, follow the zone wall down about 100 meters swim across the water and you’ll arrive. The mecha of mobs. Camps stuffed to the brim with mouth wateringly tasty EXP morsels.
Partying - because you want that super efficient killing machine that runs on the blood of goblins and the tears of pixies. Trying different combinations of classes balancing your support and healing(2 different things, take notes) against nuking power. Cutting the fat from your party till you’re left with a death squad. Oh look through your meticulously good party organisational skills you have a spot in your party still. Hello Mr community I see you hiding there.
Community - because you have a spot left in your party you could invite a low level guild mate, a friend who missed launch by a few days who you could help catch up. Maybe even a person in general chat who would pay for the privilege of being in the mmo equivalent of Inglourious basterds.
Well this has gotten out of hand, maybe I’ll leave it at that for now. Obviously AoE grinding needs a solid massive open world behind it with a good class structure but thats a different topic. As is how it could potentially isolate the solo player. But maybe thats a good thing.
As a level 59 tempest of set I find a few things annoying...
Load screens on death this can be very annoying with a self rezz meaning you die before you even see you character stand if you die close to mobs.
Crafting is not working yet.
stuck in lachesis plains.
Mount was very disapointing I thought i was gonan be flying around on my horsey turns out to be the same speed as sprint :/ took along time to farm the gold for it aswell.
UI could do with improvements.
Needs a fair bit of balancing from what ive seen.
I cant imagine a 48vs48 keep siege it just seems like a lag fest even on good PCs. Running 6man groups can get laggy at times especially with totem and cyclone spam.
Apart from these problems I'm loving the game and I cannot wait to hit level 80 and start crafting my armor, exploring level 80 dungeons for phat lewt and pvping everyone i see :].