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All Posts by InsaneMembrane

All Posts by InsaneMembrane

7 Pages « 1 2 3 4 5 6 7 »
130 posts found
Originally posted by Karteli
Originally posted by InsaneMembrane
Originally posted by Karteli
Originally posted by InsaneMembrane
Originally posted by Karteli
Originally posted by InsaneMembrane
Originally posted by Karteli
Originally posted by InsaneMembrane
Originally posted by Karteli
Originally posted by InsaneMembrane

I have never seen a bigger bunch of cry babies in my life.

QQ.

For $135 you get five, FIVE, Richard Garriott games and beta access to the fourth and fifth games. Not to mention the game's story itself has been written and developed by both Richard Garriott and Tracy Hickman, so it is naturally going to be pretty damn good, much much better than those other big budget junk games like Skyrim.

So stop complaining that some little crafter may not want to PvP, stop complaining that static non-instanced housing is going to cost a little bit more on top of the pile, those things are a grain of sand on the beach.

There is a lot more that could be said, but I'm not talking to this brick wall any more. You are all definitely stuck at your little QQ party, and you are most certainly crying if you want to.

*hands you a tissue for your QQ*

NOT

Oh go on, why don't you.

 

It's just not worth it for one game.  Richard Garriott is great and did awesome things.  He also did a huge abomination to gamers for personal gain by selling Origin Systems, Inc to EA.

 

What is being proposed is very expensive to individuals.  It simply is.  It's not appetizing.  so $135 or $495, or $75 .. what someone gets is digital bits.  I liked Richard Garriott before he met EA.  He was a gamer, and had gamers in mind .. to bamboozle them with ideas, not monetary bullshit.

 

No idea what you are saying cos I'm not talkin bout one game.

But if youz wanna talk about one game, then sure, $45 bucks got you the game and access to Alpha and Beta. The problem there is what exactly?

Well in time, others might be willing to try the game, if it's good.  There is too much pay to own stuff currently, which gets intertwined with P2W.  Yup even PVE.

 

$135 .. how about a full movie sized poster, signed by RG?

 

$1000 .. a tapestry of .. erm  would box covers be a violation of the sale to EA? ... if so well, scrap that idea, since EA has the rights :(

Now if the $45 came with something ... you see all the older Ultima games came with "something" .. necklace pieces (Ankh's), cloth maps, symbols of the Triad, Tarot cards as they relate to Virtues, Moonstones  ...

 

$45 for digital bits is meaningless to the fans who know the Ultima franchise.  Did Garriott forget the era he grew up in?

 

 

 

You are still talking aboutz the extras. Not the core game. Those are optional. You are mad that the optionals are too expensive, and you wont play the core game for a very very reasonable price.

You lose. The rest of us win, we don't serve your kind.

And this, "we" is?

 

Well I have to say you are ambitious, for whatever reason.  And yes I was talking about the extras, because the extras are the core of the game. LOL?  Housing isn't a core feature?

 

I gave some alternatives and you shut them down, which makes your motives a wee bit suspicious, to me.  I'll be watching you.  Enjoy what you defended.

 

I'm insane, there are many we in my head!

The extras are by definition extra and cannot be part of the core game... No, housing is NOT a core feature. You do not require a house, to play or complete the game. It is pretty simple.

I .. don't even ...

 

This game advertises housing ... I don't even ..

 

Of course it does. But at no point have they ever said it will be free or it will also be required to play/complete the game. They are going to ad the things that bring the people in like carebear housing. It is 2013. 

ah OK, glad we're clear on that.  Anyone who didn't donate money might oneday get carebear housing.  This really attracts new players, let me be the first to tell you, it's what gaming is about!

 

I'm not really sure if you are try to help this game or hurt it, at this point ..

 

I am about facts. Not hurt nor help. And a lot scared at the fact you have stated that carebear housing is what gaming is all about... I don't get you housing foos. You dont want to play throught he story line, dont want to PvP, you just want stuff to put your stuff in so you can collect more stuff and put that stuff in other stuff. 

Go to garage sales or something. Don't waste dev talent and time on rigging your silly nub houses.

Originally posted by Karteli
Originally posted by InsaneMembrane
Originally posted by Karteli
Originally posted by InsaneMembrane
Originally posted by Karteli
Originally posted by InsaneMembrane
Originally posted by Karteli
Originally posted by InsaneMembrane

I have never seen a bigger bunch of cry babies in my life.

QQ.

For $135 you get five, FIVE, Richard Garriott games and beta access to the fourth and fifth games. Not to mention the game's story itself has been written and developed by both Richard Garriott and Tracy Hickman, so it is naturally going to be pretty damn good, much much better than those other big budget junk games like Skyrim.

So stop complaining that some little crafter may not want to PvP, stop complaining that static non-instanced housing is going to cost a little bit more on top of the pile, those things are a grain of sand on the beach.

There is a lot more that could be said, but I'm not talking to this brick wall any more. You are all definitely stuck at your little QQ party, and you are most certainly crying if you want to.

*hands you a tissue for your QQ*

NOT

Oh go on, why don't you.

 

It's just not worth it for one game.  Richard Garriott is great and did awesome things.  He also did a huge abomination to gamers for personal gain by selling Origin Systems, Inc to EA.

 

What is being proposed is very expensive to individuals.  It simply is.  It's not appetizing.  so $135 or $495, or $75 .. what someone gets is digital bits.  I liked Richard Garriott before he met EA.  He was a gamer, and had gamers in mind .. to bamboozle them with ideas, not monetary bullshit.

 

No idea what you are saying cos I'm not talkin bout one game.

But if youz wanna talk about one game, then sure, $45 bucks got you the game and access to Alpha and Beta. The problem there is what exactly?

Well in time, others might be willing to try the game, if it's good.  There is too much pay to own stuff currently, which gets intertwined with P2W.  Yup even PVE.

 

$135 .. how about a full movie sized poster, signed by RG?

 

$1000 .. a tapestry of .. erm  would box covers be a violation of the sale to EA? ... if so well, scrap that idea, since EA has the rights :(

Now if the $45 came with something ... you see all the older Ultima games came with "something" .. necklace pieces (Ankh's), cloth maps, symbols of the Triad, Tarot cards as they relate to Virtues, Moonstones  ...

 

$45 for digital bits is meaningless to the fans who know the Ultima franchise.  Did Garriott forget the era he grew up in?

 

 

 

You are still talking aboutz the extras. Not the core game. Those are optional. You are mad that the optionals are too expensive, and you wont play the core game for a very very reasonable price.

You lose. The rest of us win, we don't serve your kind.

And this, "we" is?

 

Well I have to say you are ambitious, for whatever reason.  And yes I was talking about the extras, because the extras are the core of the game. LOL?  Housing isn't a core feature?

 

I gave some alternatives and you shut them down, which makes your motives a wee bit suspicious, to me.  I'll be watching you.  Enjoy what you defended.

 

I'm insane, there are many we in my head!

The extras are by definition extra and cannot be part of the core game... No, housing is NOT a core feature. You do not require a house, to play or complete the game. It is pretty simple.

I .. don't even ...

 

This game advertises housing ... I don't even ..

 

Of course it does. But at no point have they ever said it will be free or it will also be required to play/complete the game. They are going to ad the things that bring the people in like carebear housing. It is 2013. 

Originally posted by Karteli
Originally posted by InsaneMembrane
Originally posted by Karteli
Originally posted by InsaneMembrane
Originally posted by Karteli
Originally posted by InsaneMembrane

I have never seen a bigger bunch of cry babies in my life.

QQ.

For $135 you get five, FIVE, Richard Garriott games and beta access to the fourth and fifth games. Not to mention the game's story itself has been written and developed by both Richard Garriott and Tracy Hickman, so it is naturally going to be pretty damn good, much much better than those other big budget junk games like Skyrim.

So stop complaining that some little crafter may not want to PvP, stop complaining that static non-instanced housing is going to cost a little bit more on top of the pile, those things are a grain of sand on the beach.

There is a lot more that could be said, but I'm not talking to this brick wall any more. You are all definitely stuck at your little QQ party, and you are most certainly crying if you want to.

*hands you a tissue for your QQ*

NOT

Oh go on, why don't you.

 

It's just not worth it for one game.  Richard Garriott is great and did awesome things.  He also did a huge abomination to gamers for personal gain by selling Origin Systems, Inc to EA.

 

What is being proposed is very expensive to individuals.  It simply is.  It's not appetizing.  so $135 or $495, or $75 .. what someone gets is digital bits.  I liked Richard Garriott before he met EA.  He was a gamer, and had gamers in mind .. to bamboozle them with ideas, not monetary bullshit.

 

No idea what you are saying cos I'm not talkin bout one game.

But if youz wanna talk about one game, then sure, $45 bucks got you the game and access to Alpha and Beta. The problem there is what exactly?

Well in time, others might be willing to try the game, if it's good.  There is too much pay to own stuff currently, which gets intertwined with P2W.  Yup even PVE.

 

$135 .. how about a full movie sized poster, signed by RG?

 

$1000 .. a tapestry of .. erm  would box covers be a violation of the sale to EA? ... if so well, scrap that idea, since EA has the rights :(

Now if the $45 came with something ... you see all the older Ultima games came with "something" .. necklace pieces (Ankh's), cloth maps, symbols of the Triad, Tarot cards as they relate to Virtues, Moonstones  ...

 

$45 for digital bits is meaningless to the fans who know the Ultima franchise.  Did Garriott forget the era he grew up in?

 

 

 

You are still talking aboutz the extras. Not the core game. Those are optional. You are mad that the optionals are too expensive, and you wont play the core game for a very very reasonable price.

You lose. The rest of us win, we don't serve your kind.

And this, "we" is?

 

Well I have to say you are ambitious, for whatever reason.  And yes I was talking about the extras, because the extras are the core of the game. LOL?  Housing isn't a core feature?

 

I gave some alternatives and you shut them down, which makes your motives a wee bit suspicious, to me.  I'll be watching you.  Enjoy what you defended.

 

I'm insane, there are many we in my head!

The extras are by definition extra and cannot be part of the core game... No, housing is NOT a core feature. You do not require a house, to play or complete the game. It is pretty simple.

Originally posted by Karteli
Originally posted by InsaneMembrane
Originally posted by Karteli
Originally posted by InsaneMembrane

I have never seen a bigger bunch of cry babies in my life.

QQ.

For $135 you get five, FIVE, Richard Garriott games and beta access to the fourth and fifth games. Not to mention the game's story itself has been written and developed by both Richard Garriott and Tracy Hickman, so it is naturally going to be pretty damn good, much much better than those other big budget junk games like Skyrim.

So stop complaining that some little crafter may not want to PvP, stop complaining that static non-instanced housing is going to cost a little bit more on top of the pile, those things are a grain of sand on the beach.

There is a lot more that could be said, but I'm not talking to this brick wall any more. You are all definitely stuck at your little QQ party, and you are most certainly crying if you want to.

*hands you a tissue for your QQ*

NOT

Oh go on, why don't you.

 

It's just not worth it for one game.  Richard Garriott is great and did awesome things.  He also did a huge abomination to gamers for personal gain by selling Origin Systems, Inc to EA.

 

What is being proposed is very expensive to individuals.  It simply is.  It's not appetizing.  so $135 or $495, or $75 .. what someone gets is digital bits.  I liked Richard Garriott before he met EA.  He was a gamer, and had gamers in mind .. to bamboozle them with ideas, not monetary bullshit.

 

No idea what you are saying cos I'm not talkin bout one game.

But if youz wanna talk about one game, then sure, $45 bucks got you the game and access to Alpha and Beta. The problem there is what exactly?

Well in time, others might be willing to try the game, if it's good.  There is too much pay to own stuff currently, which gets intertwined with P2W.  Yup even PVE.

 

$135 .. how about a full movie sized poster, signed by RG?

 

$1000 .. a tapestry of .. erm  would box covers be a violation of the sale to EA? ... if so well, scrap that idea, since EA has the rights :(

Now if the $45 came with something ... you see all the older Ultima games came with "something" .. necklace pieces (Ankh's), cloth maps, symbols of the Triad, Tarot cards as they relate to Virtues, Moonstones  ...

 

$45 for digital bits is meaningless to the fans who know the Ultima franchise.  Did Garriott forget the era he grew up in?

 

 

 

You are still talking aboutz the extras. Not the core game. Those are optional. You are mad that the optionals are too expensive, and you wont play the core game for a very very reasonable price.

You lose. The rest of us win, we don't serve your kind.

Originally posted by Karteli
Originally posted by InsaneMembrane

I have never seen a bigger bunch of cry babies in my life.

QQ.

For $135 you get five, FIVE, Richard Garriott games and beta access to the fourth and fifth games. Not to mention the game's story itself has been written and developed by both Richard Garriott and Tracy Hickman, so it is naturally going to be pretty damn good, much much better than those other big budget junk games like Skyrim.

So stop complaining that some little crafter may not want to PvP, stop complaining that static non-instanced housing is going to cost a little bit more on top of the pile, those things are a grain of sand on the beach.

There is a lot more that could be said, but I'm not talking to this brick wall any more. You are all definitely stuck at your little QQ party, and you are most certainly crying if you want to.

*hands you a tissue for your QQ*

NOT

Oh go on, why don't you.

 

It's just not worth it for one game.  Richard Garriott is great and did awesome things.  He also did a huge abomination to gamers for personal gain by selling Origin Systems, Inc to EA.

 

What is being proposed is very expensive to individuals.  It simply is.  It's not appetizing.  so $135 or $495, or $75 .. what someone gets is digital bits.  I liked Richard Garriott before he met EA.  He was a gamer, and had gamers in mind .. to bamboozle them with ideas, not monetary bullshit.

 

No idea what you are saying cos I'm not talkin bout one game.

But if youz wanna talk about one game, then sure, $45 bucks got you the game and access to Alpha and Beta. The problem there is what exactly?

I have never seen a bigger bunch of cry babies in my life.

QQ.

For $135 you get five, FIVE, Richard Garriott games and beta access to the fourth and fifth games. Not to mention the game's story itself has been written and developed by both Richard Garriott and Tracy Hickman, so it is naturally going to be pretty damn good, much much better than those other big budget junk games like Skyrim.

So stop complaining that some little crafter may not want to PvP, stop complaining that static non-instanced housing is going to cost a little bit more on top of the pile, those things are a grain of sand on the beach.

There is a lot more that could be said, but I'm not talking to this brick wall any more. You are all definitely stuck at your little QQ party, and you are most certainly crying if you want to.

*hands you a tissue for your QQ*

NOT

Originally posted by Aragon100
Originally posted by InsaneMembrane
Originally posted by Aragon100
Originally posted by lizardbones

 


Originally posted by Aragon100

Originally posted by lizardbones  

Originally posted by Aragon100

Originally posted by aRtFuLThinG

Originally posted by Aragon100

Originally posted by aRtFuLThinG

Originally posted by DavisFlight

Originally posted by darker70

Originally posted by Skooma2

Originally posted by flizzer You can have this as long as I get a completely PvE server.   If the only way I can experience this game is with the PvP gank crowd, then I would pass.   +1
+1 to Infinity   
How about we all stop acting like children and realize that there is a way to have open PvP without their being open gank squads "ruining" the game? Thats just as bad as people who say MMOs with no PvP are useless. At least PvP MMO gamers usually know what they're talking about, but the PvE crowd always seems to speak from total ignorance.
Why force your view on someone else? Some people just don't like the idea at all regardless of justification.   There will always be people who don't like a game with any element of pvp regardless of reason, just like there will always be people who don't like games with pve servers.   Let them be. Freedom of choice.
What wrong with your reasoning is that the PvE crowd want SotA PvP to fit them and not the PvP crowd. So PvP players will leave andseek a game that isnt infected by PvE players demands. They have their open PvE and still they want to destroy what the PvP crowd was hoping for.
  I think that's more to do with whether the developer is willing to stick to their guns or not, not so much the playerbase. If the develop chooses money or inclusionism over their original/intented vision I don't think there is anything any of us can do - and if they choose money first over fun it won't ended up being a good game anyways, regardless of how good the source material is (swtor or Neverwinter anyone?)
It is both. I believe they adapt the SotA PvP game to please the PvE crowd.
SotA is a game, not a PvP game. PvP and PvE players will never see each other. PvE players can't be all up in arms about the PvP game because they'll never participate in it. PvP players can't be all mad that PvE players are participating in PvP because they will never see them. Everyone will get to do what they want. I'm not sure why anyone who's into PvP would have a reason to complain about this. Here's a description of the Online Play modes available. http://www.eurogamer.net/articles/2013-03-18-garriotts-shroud-of-the-avatar-multiplayer-explained-dragonlance-author-tracy-hickman-added Here's the relevant text from the article. Shroud of the Avatar can be played online and offline. Offline you connect once to the game for authorisation and that's it. But your character can only be used offline and you won't see any dynamic changes to the world, nor will you see other player's houses nor their items at auction.   Online there are three modes: Single Player Online (SPO), Friends Play Online (FPO) and Open Play Online (OPO). Single Player Online connects you to the world so you can see the effect other people are having on the world, as well as look at their houses and their items at auction. You won't be visible to other people, though, or be eligible for grouping. Friends Play Online shows the people you have flagged as friends in the world. It's handy for guilds or role-players who don't want strangers breaking immersion. Open Play Online is as close as Shroud of the Avatar gets to being an MMO. But you won't see everyone: the server regulates who you see. This is based on a Selevance (social relevance) system that shows people based on "who we believe you will care about", explained tech director Chris Spears in a video update. It takes into account (probably in order) these things: Friends, guildmates, people you've grouped with, people you've interacted with, people you've sent tells to, people who've set their PVP tag and, finally, character power.
 
You just dont get it.

 

PvP will be infected by the PvE players demand.

If you followed PvP threads you can read all about it.

No risk vs reward and no consequences. That is not what the PvP crowd want but im positive developers will listen to the carebears and give them their version of PvP.

The real PvP:ers have to adapt once again to please the carebears.




If there are so few PvP players that their opinion doesn't matter, then yes, they need to adapt, or quit playing. Developers don't just want to make money, they must make money to survive and if that means listening to their largest audience, then so be it.

However, if you'll read closely what their plan is, there's no reason to not have risk and reward in PvP, because the PvE crowd won't be playing the game with the same people as the PvP crowd. The PvE crowd won't have to worry about full loot and they don't have to worry about getting "ganked". It's just not an issue for them because they will never see a PvP player.

The only scenario where the PvP turns "carebear" is if the PvP is going to die from lack of participation and Portalarium needs more players to participate. That would only happen if there are so few PvP players that PvP can't be supported.

 

Many of the PvP players that wanted a new UO have realized SotA will be a game with a carebear version of PvP. No risk vs reward and no consequences. Full loot that is essential for consequences is most likely out of the game cause the carebears feel it is to harsh penalty for dying.

There is very few active players on SotA forum and very few of them are PvP oldschool UO players. They isnt arround anymore.

Magic system seem to be really retarded, a cardgame where cards (spells) randomly pop up on your screen and you have to select one spell from those cards, you dont decide yourself what spell to throw. Pathetic.

Hardcore PvP players have left the game since it is going carebear. I will wait until we get information on the PvP first and then decide if i want to take part. As it looks today i will not play this game.

 

"many" "most likely" "feel" 

Yeah, you need to stop thinking and just wait. you are woefully uninformed about SotA and you require more study of it and its community. I have seen one, maybe just two people on that forum claim they would quit if the game offers anything else other than full loot carebear killing for the PKs, and they were just trolls, and one of them was myself.

 

Most writing on forums nowadays want restrictions in different ways when it come to PvP.

Not easy for you to know though since you're banned from forums.

As I have stated earlier, the account "InsaneMembrane" is banned from the forums. I am still there.

The magicpvpsliderbarthingy(TM) will solve all issues for all PvP problems by connecting like players to each other. You don't like full loot? No problem, slide that slider bar to non-full-loot and you are all set. 

It isn't going overboard though, it isn't like you can say " i dont like seeing people wearing red capes " and have it remove them from your game... 

Anyway, most PvPers want full loot head ripping smash fests, most PvEers just want to craft. In the middle is where it will end up meeting, and it will be a much richer PvP than all the padded rooms out there currently. That much has already been made clear from the videos and 2M stretch goal.

Originally posted by DeathmachinePT
Originally posted by InsaneMembrane
Originally posted by DeathmachinePT

Building a present MMO with 2mil is impossible especially when accepting means having costs by delivering some physical goods to those pledgers.

Only Star Citizen has some minimal funding required to deliver the game they are pitching they probably would needed  around than 100mil to make it but with some good management they might get there.

I guess Shroud of the Avatar has Richard Garriot reputation on the line as a game designer if he can't deliver than he is not a real good developer.

 

How many games have you produced, and what have their budget's been?

Inform yourself about MMO budgets to understand what I'm talking about, hiring programmers and servers programmers are quite expensive this days and there is a lack of them if you make an engine yourself it will take months of development if you buy an engine you have to pay for it or license it then adjust it to your game which can also be time consuming. 

I have talked to some developers about the costs and they say the absolute minimum is 6mil depending on your ambition, game features and time of development. (not considering post game development, server maintenance, rents or marketing)

You can see that they chose to work with unity engine which is one of the cheapest and also the game will work in instances this are meant to reduce costs.

Wait what!? Employing programmers iz gonna costs money? Oh I see, you don't really have any idea either, you're just talking about stuff. Lawl.

In a way you are right, but you just dont actually know it yet. It is true, the cost of having a big server farm and communications infrastructure to host dedicated full time non-instanced servers is high. So yes, in a way they are reducing costs by offloading the non-persistent work to instanced hosts. I dont really have a problem with that. I'll have The magichandshakesliderbarthingy(TM) doing all the hard work, connecting me to the people I wish to play with and I wont have to pay a subscription fee to do so.

I see no problem with that what so ever. I believe what you need to do is simply close the mouth, stop the flapping lips and check the game out when it is ready for the massive number of nubs, not unlike yourself, out there to play. Only then can you make more unqualified judgements on how this entire thing should have been done.

 

Originally posted by Aragon100
Originally posted by lizardbones

 


Originally posted by Aragon100

Originally posted by lizardbones  

Originally posted by Aragon100

Originally posted by aRtFuLThinG

Originally posted by Aragon100

Originally posted by aRtFuLThinG

Originally posted by DavisFlight

Originally posted by darker70

Originally posted by Skooma2

Originally posted by flizzer You can have this as long as I get a completely PvE server.   If the only way I can experience this game is with the PvP gank crowd, then I would pass.   +1
+1 to Infinity   
How about we all stop acting like children and realize that there is a way to have open PvP without their being open gank squads "ruining" the game? Thats just as bad as people who say MMOs with no PvP are useless. At least PvP MMO gamers usually know what they're talking about, but the PvE crowd always seems to speak from total ignorance.
Why force your view on someone else? Some people just don't like the idea at all regardless of justification.   There will always be people who don't like a game with any element of pvp regardless of reason, just like there will always be people who don't like games with pve servers.   Let them be. Freedom of choice.
What wrong with your reasoning is that the PvE crowd want SotA PvP to fit them and not the PvP crowd. So PvP players will leave andseek a game that isnt infected by PvE players demands. They have their open PvE and still they want to destroy what the PvP crowd was hoping for.
  I think that's more to do with whether the developer is willing to stick to their guns or not, not so much the playerbase. If the develop chooses money or inclusionism over their original/intented vision I don't think there is anything any of us can do - and if they choose money first over fun it won't ended up being a good game anyways, regardless of how good the source material is (swtor or Neverwinter anyone?)
It is both. I believe they adapt the SotA PvP game to please the PvE crowd.
SotA is a game, not a PvP game. PvP and PvE players will never see each other. PvE players can't be all up in arms about the PvP game because they'll never participate in it. PvP players can't be all mad that PvE players are participating in PvP because they will never see them. Everyone will get to do what they want. I'm not sure why anyone who's into PvP would have a reason to complain about this. Here's a description of the Online Play modes available. http://www.eurogamer.net/articles/2013-03-18-garriotts-shroud-of-the-avatar-multiplayer-explained-dragonlance-author-tracy-hickman-added Here's the relevant text from the article. Shroud of the Avatar can be played online and offline. Offline you connect once to the game for authorisation and that's it. But your character can only be used offline and you won't see any dynamic changes to the world, nor will you see other player's houses nor their items at auction.   Online there are three modes: Single Player Online (SPO), Friends Play Online (FPO) and Open Play Online (OPO). Single Player Online connects you to the world so you can see the effect other people are having on the world, as well as look at their houses and their items at auction. You won't be visible to other people, though, or be eligible for grouping. Friends Play Online shows the people you have flagged as friends in the world. It's handy for guilds or role-players who don't want strangers breaking immersion. Open Play Online is as close as Shroud of the Avatar gets to being an MMO. But you won't see everyone: the server regulates who you see. This is based on a Selevance (social relevance) system that shows people based on "who we believe you will care about", explained tech director Chris Spears in a video update. It takes into account (probably in order) these things: Friends, guildmates, people you've grouped with, people you've interacted with, people you've sent tells to, people who've set their PVP tag and, finally, character power.
 
You just dont get it.

 

PvP will be infected by the PvE players demand.

If you followed PvP threads you can read all about it.

No risk vs reward and no consequences. That is not what the PvP crowd want but im positive developers will listen to the carebears and give them their version of PvP.

The real PvP:ers have to adapt once again to please the carebears.




If there are so few PvP players that their opinion doesn't matter, then yes, they need to adapt, or quit playing. Developers don't just want to make money, they must make money to survive and if that means listening to their largest audience, then so be it.

However, if you'll read closely what their plan is, there's no reason to not have risk and reward in PvP, because the PvE crowd won't be playing the game with the same people as the PvP crowd. The PvE crowd won't have to worry about full loot and they don't have to worry about getting "ganked". It's just not an issue for them because they will never see a PvP player.

The only scenario where the PvP turns "carebear" is if the PvP is going to die from lack of participation and Portalarium needs more players to participate. That would only happen if there are so few PvP players that PvP can't be supported.

 

Many of the PvP players that wanted a new UO have realized SotA will be a game with a carebear version of PvP. No risk vs reward and no consequences. Full loot that is essential for consequences is most likely out of the game cause the carebears feel it is to harsh penalty for dying.

There is very few active players on SotA forum and very few of them are PvP oldschool UO players. They isnt arround anymore.

Magic system seem to be really retarded, a cardgame where cards (spells) randomly pop up on your screen and you have to select one spell from those cards, you dont decide yourself what spell to throw. Pathetic.

Hardcore PvP players have left the game since it is going carebear. I will wait until we get information on the PvP first and then decide if i want to take part. As it looks today i will not play this game.

 

"many" "most likely" "feel" 

Yeah, you need to stop thinking and just wait. you are woefully uninformed about SotA and you require more study of it and its community. I have seen one, maybe just two people on that forum claim they would quit if the game offers anything else other than full loot carebear killing for the PKs, and they were just trolls, and one of them was myself.

 

Originally posted by Aragon100
Originally posted by lizardbones

 


Originally posted by Aragon100

Originally posted by aRtFuLThinG

Originally posted by Aragon100

Originally posted by aRtFuLThinG

Originally posted by DavisFlight

Originally posted by darker70

Originally posted by Skooma2

Originally posted by flizzer You can have this as long as I get a completely PvE server.   If the only way I can experience this game is with the PvP gank crowd, then I would pass.  
+1
+1 to Infinity   
How about we all stop acting like children and realize that there is a way to have open PvP without their being open gank squads "ruining" the game? Thats just as bad as people who say MMOs with no PvP are useless. At least PvP MMO gamers usually know what they're talking about, but the PvE crowd always seems to speak from total ignorance.
Why force your view on someone else? Some people just don't like the idea at all regardless of justification.   There will always be people who don't like a game with any element of pvp regardless of reason, just like there will always be people who don't like games with pve servers.   Let them be. Freedom of choice.
What wrong with your reasoning is that the PvE crowd want SotA PvP to fit them and not the PvP crowd. So PvP players will leave andseek a game that isnt infected by PvE players demands. They have their open PvE and still they want to destroy what the PvP crowd was hoping for.
  I think that's more to do with whether the developer is willing to stick to their guns or not, not so much the playerbase. If the develop chooses money or inclusionism over their original/intented vision I don't think there is anything any of us can do - and if they choose money first over fun it won't ended up being a good game anyways, regardless of how good the source material is (swtor or Neverwinter anyone?)
It is both. I believe they adapt the SotA PvP game to please the PvE crowd.


SotA is a game, not a PvP game. PvP and PvE players will never see each other. PvE players can't be all up in arms about the PvP game because they'll never participate in it. PvP players can't be all mad that PvE players are participating in PvP because they will never see them. Everyone will get to do what they want. I'm not sure why anyone who's into PvP would have a reason to complain about this.

Here's a description of the Online Play modes available.

http://www.eurogamer.net/articles/2013-03-18-garriotts-shroud-of-the-avatar-multiplayer-explained-dragonlance-author-tracy-hickman-added

Here's the relevant text from the article.



Shroud of the Avatar can be played online and offline. Offline you connect once to the game for authorisation and that's it. But your character can only be used offline and you won't see any dynamic changes to the world, nor will you see other player's houses nor their items at auction.

 

Online there are three modes: Single Player Online (SPO), Friends Play Online (FPO) and Open Play Online (OPO).

Single Player Online connects you to the world so you can see the effect other people are having on the world, as well as look at their houses and their items at auction. You won't be visible to other people, though, or be eligible for grouping.

Friends Play Online shows the people you have flagged as friends in the world. It's handy for guilds or role-players who don't want strangers breaking immersion.

Open Play Online is as close as Shroud of the Avatar gets to being an MMO. But you won't see everyone: the server regulates who you see. This is based on a Selevance (social relevance) system that shows people based on "who we believe you will care about", explained tech director Chris Spears in a video update.

It takes into account (probably in order) these things: Friends, guildmates, people you've grouped with, people you've interacted with, people you've sent tells to, people who've set their PVP tag and, finally, character power.



 

You just dont get it.

PvP will be infected by the PvE players demand.

If you followed PvP threads you can read all about it.

No risk vs reward and no consequences. That is not what the PvP crowd want but im positive developers will listen to the carebears and give them their version of PvP.

The real PvP:ers have to adapt once again to please the carebears.

 

What are you missing bro? 

The only thing PvE players demand is the ability to avoid being PKd and PvP. That is accomplished by The magicpvpsliderbarthingy(TM) and problem solved.

PvP will be left for the PvP players to hopefully provide feedback on and structure to their wish.

 

Originally posted by DeathmachinePT

Building a present MMO with 2mil is impossible especially when accepting means having costs by delivering some physical goods to those pledgers.

Only Star Citizen has some minimal funding required to deliver the game they are pitching they probably would needed  around than 100mil to make it but with some good management they might get there.

I guess Shroud of the Avatar has Richard Garriot reputation on the line as a game designer if he can't deliver than he is not a real good developer.

 

How many games have you produced, and what have their budget's been?

Originally posted by Aragon100
Originally posted by InsaneMembrane
Originally posted by Aragon100
Originally posted by DavisFlight
Originally posted by darker70
Originally posted by Skooma2
Originally posted by flizzer
You can have this as long as I get a completely PvE server.   If the only way I can experience this game is with the PvP gank crowd, then I would pass.  

+1

+1 to Infinity 
 

How about we all stop acting like children and realize that there is a way to have open PvP without their being open gank squads "ruining" the game? Thats just as bad as people who say MMOs with no PvP are useless. At least PvP MMO gamers usually know what they're talking about, but the PvE crowd always seems to speak from total ignorance.

It's already to late for SotA. Read up on the game and you can see how the PvE players are doing their best to get a lame version of PvP to suit their carebear playstyle.

No risk vs reward and no consequences is the PvE crowds melody. Slow unskilled PvP so the not so expereinced ones have a chance is also popular. Luck should be a big factor.

SotA is like all potentially good PvP games, the PvE crowd destroy it with their demands. They want PvP to fit their playstyle.

 

 

I'm not sure how you could be more incorrect, maybe you are writing a piece of fiction for this forum?

 

PvE players and PvP players will never see each other. The magicpvpsliderbarthingy(TM) sees to that. There is also risk vs reward already established, there will be things you simply can't get without taking chances both PvE and PvP and it will also encourage PvE players to try PvP.

If it is going to be done well or not, remains to be seen but the FACT is it will be done.

Are you banned from the SotA forum?

In every PvP thread there is PvE players dictating how SotA PvP should turn out and it is a PvP game without risk vs reward and no consequences.

Example of PvE players standpoint on SotA PvP -  

Balance PvP from a gear/level/skill/class point of view to the extent that people feel that they have a chance - mean lower the requirement of player skills in SotA so the newbies have a chance.

Lower the penalties for failure. You won’t win any casuals talking about “full loot" - which means remove risk vs reward from the game and there should be no consequences of sucking at PvP and no reward for being the better player.

PvE players demanding this and that to accept open PvP have destroyed so many potentially good PvP games and SotA seem to be the next in line. PvE players is a cancer for PvP.

 

 

The account InsaneMembrane is banned from the SotA forums, yes. They didn't like my comments on their BS housing "interview" over at Paradox and didn't like me calling out some of the tossers over there.

 

If you think you'll get a civil discussion when it comes to PvP in any forum, keep thinking. There are as many Full Loot idiots there are there are carebears and they just press each other's buttons, then you've got the real losers in the middle: Anti-PKs.

 

From what I can tell in the dev chats, there will be a pretty close playstyle which allows PK, PvP, Full Loot, the problem that the PKs have is that they want to knock off nubs without challenge. I do so enjoy that myself, but I'll adapt. And on the other side of the coin you have the carebears who seem to think that if there is any PvP at all, it will destroy their game even though they won't be required to take part in it.

 

It really is just all posturing atm in any case, there is no god damn combat engine or magicpvpsliderbarthingy, or magichandshakesliderbarthingy, or game. One needs to wait, I only have a problem with all the nubs here just tossing out their useless opinions on a game which is yet to take shape. 

 

Chill the actual frack out.

Originally posted by Aragon100
Originally posted by DavisFlight
Originally posted by darker70
Originally posted by Skooma2
Originally posted by flizzer
You can have this as long as I get a completely PvE server.   If the only way I can experience this game is with the PvP gank crowd, then I would pass.  

+1

+1 to Infinity 
 

How about we all stop acting like children and realize that there is a way to have open PvP without their being open gank squads "ruining" the game? Thats just as bad as people who say MMOs with no PvP are useless. At least PvP MMO gamers usually know what they're talking about, but the PvE crowd always seems to speak from total ignorance.

It's already to late for SotA. Read up on the game and you can see how the PvE players are doing their best to get a lame version of PvP to suit their carebear playstyle.

No risk vs reward and no consequences is the PvE crowds melody. Slow unskilled PvP so the not so expereinced ones have a chance is also popular. Luck should be a big factor.

SotA is like all potentially good PvP games, the PvE crowd destroy it with their demands. They want PvP to fit their playstyle.

 

 

I'm not sure how you could be more incorrect, maybe you are writing a piece of fiction for this forum?

 

PvE players and PvP players will never see each other. The magicpvpsliderbarthingy(TM) sees to that. There is also risk vs reward already established, there will be things you simply can't get without taking chances both PvE and PvP and it will also encourage PvE players to try PvP.

If it is going to be done well or not, remains to be seen but the FACT is it will be done.

Originally posted by nerovipus32
I guess he wants to go on another trip into space. I wouldn't give richard garriott a cent of my money. The guy is a charlatan.

Way to jump in and sound like a completely uninformed nub. MISSION ACCOMPLISHED. Next time try adding something to the discussion.

Originally posted by Venger

Housing is not a necessity but if I can't eventually get one I don't see myself staying long or spending a dime on anything.  This was an issue UO had, shame they seam to be repeating the same mistake IMHO.  I don't want to be just handed a house but I'm not going to compete with the nut bags that take these GAMES way to serious.

 

First game of the series of five games. You'll have your chance for a house. There are other types of housing being pushed quite hard from the community as well, something they have started calling "wilderness housing" and I believe you'll see it get into the game in one of the series' additional games. Maybe not first, but I can't see it not being added in one of the series expansions. It is too popular.

[mod edit]

Originally posted by lizardbones

 


Originally posted by Aragon100

Originally posted by mCalvert

Originally posted by lizardbones  

Originally posted by mCalvert

Originally posted by Mavek

Originally posted by Komandor The only thing that could really attract the hardcore crowd in this game is some good old, realistic PVP.   If they go the carebare way and limit player looting and stealing from other players, this game will flop.   They basically need to make a better Darkfall.
I think the hardcore crowd is <5% of those who play mmo's so why again would this be done?
Because 99.9% of games aren't hardcore. That means theres a bunch of customers who aren't being sold to. We have money, we have nothing to spend it on. If a game could get 5% of the market, it would be huge.
I think the issue with that kind of thinking is that there are games for that market right now, but they don't seem to be taking off. The developers who make those games are struggling, and not looking like a good investment. If that market was stable, even if it was small, then there would be some small, but very successful developers.  
There aren't games for that market. EVE and Darkfall are the only ones that work. Mortal was a buggy failure from day one. What else is there with full looting, open pvp focus, and bug free design?
Agree, how many AAA companies have created such a game?

 

Answer - UO was the only one. And it started 1997.

I'm pretty sure it would work out very well and the game would survive just as long if not longer then most PvE games.




UO had to switch over to a mostly PvE game in order to survive. It's the best example of what you're talking about, and it's not a very good example of what you're talking about.

Developers do not create markets. The markets either exist or they don't and developers are capable of taking advantage of that market. There are games for that market, they just aren't taking off. Not the way early MMORPGs took off. If the market was there, if it could support a AAA game, then the games made for that market would have taken off much more than they did. The market is too small and game development is too expensive for it to work.

Richard Garriott, more than anyone is aware of this. He was there when Trammell was released and he knows, better than anyone else, how the players responded to that change. This is why players can choose how they play in SotA.

 

Y'all know that Portalarium is not a AAA company right? Facts are something we all need to git learnt'. 

I think the fact that SotA is going to let you choose a bit more about how your play is freaking awesome. I have played STO, I have played LOTRO, I have played NWO, I have played BSGO, I've played every MMO basically since Ultima Online. They either nerf PvP all together or you don't get a choice. People without a choice freak out and can't deal, at least here with SotA you may get some of those nubs choosing to go hardcore PvP and actually enjoy it because it is their choice. Don't forget how powerful the illusion of choice is. It is used on us every day.

If all the people dumping their money on in game property equates to me getting a better PvP engine, HELL YEAH, keep buying those houses you little wallet warriors.

 

Originally posted by Hanthos
Originally posted by InsaneMembrane
Originally posted by Naral
Originally posted by InsaneMembrane
Originally posted by Neo_Viper

This makes me even more worried about the "pay to win" housing system.

Housing will definitely be a major part of this game, notably for crafting.

 

Pay to win? How do you win from buying a house and then decorating it or storing useless shit you'll never use there?

I suppose it does depend on what you both consider to be pay, and what you consider to be win. For me, I win by finding little home owners out in the woods crafting chairs for their house and ganking their sorry asses.

 

I think the pay to win aspect comes from the crafting/merchant perspective. If you own a house, from my understanding, you have a tremendous advantage in the marketplace from someone who does not. 

To me, this is just another butchered MMORPG. Announce features, take away the really cool things and make you buy  them back. If you want to get everything this game has to offer, prepare to pay big.

A lot of games offer detailed player housing as PART of the normal purchase price.

 

The game has just started making progress, they haven't taken anything at all let alone "really cool things" and then force you to buy anything. God. Housing is a choice, you do not need a house to play this game. It is also not a MMORPG.

Your opinion is obviously not shared by many other people. I do not consider housing to be a 'choice', it is a feature that a developer needs to include as a part of the core game mechanics. No bashing, just showing my displeasure with the way they are running the system.

 

It is part of the core game mechanics, its not like they have sold this stuff and aren't going to have it until patch 100 or something. I think what you mean is they should be handing this out for free, and I don't know why you feel entitled to stuff for free for any reason, game or not.

It is how it is. The housing is contained within the persistent gaming world, due to that and at this moment in the game's pre-pre-pre-beta stage that is how it will stay. All you get to do with it is display the fact that you have one[mod edit]. The fact that people do not require a house to finish the game, and don't yet get anything other than convenience by owning one, it is not a "win button" "core gaming feature" or any other lame "help help I'm being repressed" term you can come up with for it.

 

 

 

Originally posted by Naral
Originally posted by dontadow
Housing is a luxury. You are not entitled to every luxury.  People play extra for luxaries. Too many folk feel entitled to everything.  Everything feels like a big ole game of T-ball. "everyone's a winner yay!!!" 

Except in all the games that offer it, included as a part of the basic price of the game. Then it is just a part of the game that everyone gets to have fun with.

So have limited lots, first come first serve. Charging a premium for sub components of a game is everything that is going wrong with this genre right now.

 

First of five games bro. Plenty of housing to come. Those BS games also use instanced housing, it is horrible. You can proudly display your wanghouse in an actual city in the actual game for every single person to ever play it to see. CAN YOU IMAGINE HOW BIG YOUR WANG IS IF YOU HAVE A HOUSE IN SOTA!!!

Originally posted by GungaDin
Originally posted by InsaneMembrane
Originally posted by Neo_Viper
Originally posted by lizardbones

 

Nobody deserves a plot of land or a house in any game. Unless the verbiage for donating money said, "If you give this amount, you most certainly will get a plot of land and a house." In that case, people who donated enough money should get a house, if the game actually releases. But other than that, no, nobody deserves a house or land. They might certainly want those things, but they don't deserve them.
 

And if those who work hard to get a house (aka DESERVE it) can't get one because there's no more plots available, they will most certainly just quit the game.

Those saying housing is not a major part of the game make me laugh. Look the gameplay videos released so far... yeah, ALL are centered around the house.

Owning a house, even a small village one, gives major advantages to crafters. And that's not only house decoration crafters - also weaponsmiths, armorsmiths, etc...

Having your storage just beside your own forge is just a tremendous advantage... and having your own vendor too.

 

What is this magical "major advantages" you speak of? Omg the house has a crafting station which are public anyway?

As stated prior, having a carebear crafting station, scrooge mcduck's storage vault, and whatever else you may conjure up as a magical win button advantage it just isn't so. All of these things are provided via public anyway. 

Seriously, having a house in game is to show off one of two things. How big your wang is because you bought/earned one, or two how big your mom's wang is because you stole her wallet.

Lastly, you know this is the very first game of the series of five SotA games which are being released. There will be plenty of chances for a house if you really must put on a skirt and have a go at it.

This is true, i have a big wang....

 

Think FireLotus will unban me for defending her honor here? LAWL. What's a Paladin?

Originally posted by Naral
Originally posted by InsaneMembrane
Originally posted by Neo_Viper

This makes me even more worried about the "pay to win" housing system.

Housing will definitely be a major part of this game, notably for crafting.

 

Pay to win? How do you win from buying a house and then decorating it or storing useless shit you'll never use there?

I suppose it does depend on what you both consider to be pay, and what you consider to be win. For me, I win by finding little home owners out in the woods crafting chairs for their house and ganking their sorry asses.

 

I think the pay to win aspect comes from the crafting/merchant perspective. If you own a house, from my understanding, you have a tremendous advantage in the marketplace from someone who does not. 

To me, this is just another butchered MMORPG. Announce features, take away the really cool things and make you buy  them back. If you want to get everything this game has to offer, prepare to pay big.

A lot of games offer detailed player housing as PART of the normal purchase price.

 

The game has just started making progress, they haven't taken anything at all let alone "really cool things" and then force you to buy anything. God. Housing is a choice, you do not need a house to play this game. It is also not a MMORPG.

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