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MMORPG.com Discussion Forums

All Posts by InsaneMembrane

All Posts by InsaneMembrane

7 Pages « 1 2 3 4 5 6 7 »
130 posts found
Originally posted by Aragon100
Originally posted by GungaDin

Right, but exactly how will it work?  Do you pick 10 spells to have ready / learned?  There was also talk of a weapon or staff being enchanted with magic to give you another spell to use.  There are quite a few things we don't fully understand. 

Remember in the old D&D days and old RPGs, you had to learn a spell first before using it.  Do some preparation first before casting it. 

In casting spell books , most talk about preparing spells, enchanting a symbol etc.  You don't just get a book of 64 spells and bam !! you spam cast whatever the hell you feel like. 

To me, this card system of preparing spells etc, may not only be a different approach but may make for more strategy.  Don't a lot of people enjoy that magic game ? 

I need to know more or see it in action first before i make any true opinions.  If you need your twitch combat, click , click , macro fast paced action, then yea, maybe this won't be at that speed.  However, it could be more complex and require more strategy.  Far from being dumbed down. 

 

 

You had to learn the spell in UO also, you didnt get a spellbook with 64 spells, you found them on mobs and the best spells were found on the hard ones.

UO had loads of strategy and demanded a intelligent, chilly, quick thinking mind. It was not just pressing buttons faster then the other guy, and it wasnt as twitch based as some players seems to think. It needed timing not speed. You had to cast your spell at the right time not the fastest.

This system with cards is as i see it only created to please the hardcore roleplayers and the less skilled ones. Preparing a spell just to please the roleplayers immersion seems to be the choice SotA choose. If you already know a spell then cast it, preparing  is just making the game slower and less skillbased.

Thought it could be good to inform the ones that want a skillbased PvPgame  that this might not be the game for them. Roleplayers yes but the ones that enjoy to play skillbased PvP? Doubt it.

Devs said if it isnt well received in alpha beta they already have a backup plan.

Try not to dump on it before you've even tried it.

Originally posted by syriinx
I like the use of the word carebear.  Because once i see it I know that the post is worthless and to not even bother reading it anymore.

LOL, ziiiiinng :)

 

 

To be fair, the devs have not excluded anyone. A few of them log into chat quite often to become question and answer targets and they do quite well. 

SotA devs post and interact with anyone on their forum, in chat, and especially during the google hangouts. 

It is true, that they have less interaction as a whole with the entire community than they do with the "Dev+" community which you had to KickStart pledge 400 dollars or more to get into. But that was the deal, this is how the crowd source game was always going to work.

You have to expect that though, unless you want them to take money out of the game and start throwing it into staff who do nothing but talk to you on the forum. That would be a waste of money.

I am all for calling shenanigans when I see them also, but I don't see them with the Dev's interaction level with the community as a whole just yet. Where I do see the shenanigans is with your personal fetish of attacking Shroud of the Avatar.

I tried to report your post, but it was already done for me. I've been banned several times for saying far less loaded and trollworthy things than your post, it is time that the mods here take control over the situation and get you under control OP.

I could have swore that I was in a Shroud of the Avatar forum here.

 

Originally posted by stvnkrs10
I believe initially housing spots will be limited and hard to find due to backers getting first dibs, but eventually there will be expansion that will open up other areas and more room for housing for people who didn't back, just like in UO when Malas opened.

 

You are correct.

Originally posted by Slampig
Originally posted by Komandor

The only thing that could really attract the hardcore crowd in this game is some good old, realistic PVP.

 

If they go the carebare way and limit player looting and stealing from other players, this game will flop.

 

They basically need to make a better Darkfall.

Right, because all those hardcore full loot PvP games are kicking ass and taking names...

 

Yeah, I find those kinds of statements very very funny. The "hardcore crowd" is probably about 1% of the gamers out there, and the fact that it is always said that if a game doesn't cater for 1% of its audience, it will flop. 

lol much.

Originally posted by Aragon100
Originally posted by InsaneMembrane
Originally posted by GungaDin
OK Capt Jack :)

 

My last post was deleted. My bad... In any case I was just saying I am serious about the offer to purchase his account that is all. 

Not for sale. I will see if alpha/beta prove me wrong but i doubt it.

Yeah I doubt it too, if you don't take the initiative to actually learn about the game then you won't get the information you need to make an informed decision, which means you will be looking to prove yourself right.

I still urge you to be active on the SotA forum, chat, G+ account so that you can get your point of view heard. I am confident that PvP will not be as carebear as you think, however if we can get more voices in there to make it even an ounce better from our point of view, then that would be the thing to do!

Originally posted by Mandible
Originally posted by taus01
Originally posted by evemaster00

We want full open world, not instanced!

Why does richard garriot think ex UO players want anything less than an actual WORLD where all players are able to interact with each other? Be it for good, or for bad. It's the ups and downs that makes for the best experience.

The whole Kickstarter looks to me like an attempt to jump on the bandwagon and get some easy cash. I am puzzled by the design decisions and the lack of vision. It is not even an mmo, its more of the facebook generation pseudo online games we have seen in recent years. Lobby or world map with instanced multiplayer but mostly made for solo play.

I am disappointed Lord British!

Agreed, I feel the say way......  LB is all about gaming with your facebook friends these days. I'm an older mature gamer and dont have any friends who will be playing this game.... Richard keeps talking about how we are going to play with our friends.... I'm thinking who the hell is he talking about. I want to meet my friends IN THE GAME, not bring my friends from Facebook. He's completely lost and turn this game into a rediculious lobby based game like D&D online. 

LB isn't about gaming with your facebook friends... Gamers are. Casual gamers, ones that aren't hard core, ones that can't really play games properly any longer due to the attention span issues of today's youth.

I also want to meet new players in the game, nobody I know on FB plays the crap I do because they are all nubs. 

The good thing is, there is an Open Player Online mode, it isn't induced by any sort of social media friend junk, and you can meet new players in the game. Bad part about this is due to the way the game will be working, there could be a maximum amount of players around 100 which will be connected to your game at any given time.

We need more info, and need to see this in action, but I don't think it is the end of the world.

Originally posted by Aragon100
Originally posted by InsaneMembrane
Originally posted by lizardbones

 


Originally posted by InsaneMembrane
Perfect.  Carebears can try out OPO with slider set to PK and I'll gank them and they'll run back to OPO mode with the slider set to kitten and they'll be safe macro crafting in their pretty little houses and never come out.

 

Where exactly is the problem? I mean it is nice to grief nubs and carebears, but there are going to be plenty of targets and since Portalarium KNOWS ppl will opt into PvP and those ppl will get good pvp.

I dont want to have to say this again, so open up your frackin ears. There is no need to water down PvP for any reason what so ever as those who don't wish to play it, WONT PLAY IT OR BE AFFECTED BY IT. That leaves PKs and PvPs a good system.

Church.

 




Switching modes can only be done back in the towns, which are safe areas. So if they make it back to town, yes, they can switch modes. If they don't make it back to town, you get to kill them.

**

Church?

 

I dont much care how or when anyone switches modes, my point though is that little girls who don't want to PvP will not weaken my gameplay because they will not Opt into PvP. They will not PvP because they have a choice not to PvP, so there is no reason for them to cry for changes to PvP or weak PvP, so there is no need for the SotA devs to even read threads or cries asking for weak PvP. 

Simple as that boys and girls.

 

 

[mod edit]

 

It isn't ignorance when the people constructing the game have said that since PvE players who don't want to PvP will be able to opt out and that they are more than willing to turn the PvP up a notch from the standard norm cookiecutter junk you get today in 99% of all other online games.

Originally posted by GungaDin
OK Capt Jack :)

 

My last post was deleted. My bad... In any case I was just saying I am serious about the offer to purchase his account that is all. 

Originally posted by lizardbones

 


Originally posted by InsaneMembrane
Perfect.  Carebears can try out OPO with slider set to PK and I'll gank them and they'll run back to OPO mode with the slider set to kitten and they'll be safe macro crafting in their pretty little houses and never come out.

 

Where exactly is the problem? I mean it is nice to grief nubs and carebears, but there are going to be plenty of targets and since Portalarium KNOWS ppl will opt into PvP and those ppl will get good pvp.

I dont want to have to say this again, so open up your frackin ears. There is no need to water down PvP for any reason what so ever as those who don't wish to play it, WONT PLAY IT OR BE AFFECTED BY IT. That leaves PKs and PvPs a good system.

Church.

 




Switching modes can only be done back in the towns, which are safe areas. So if they make it back to town, yes, they can switch modes. If they don't make it back to town, you get to kill them.

**

Church?

 

I dont much care how or when anyone switches modes, my point though is that little girls who don't want to PvP will not weaken my gameplay because they will not Opt into PvP. They will not PvP because they have a choice not to PvP, so there is no reason for them to cry for changes to PvP or weak PvP, so there is no need for the SotA devs to even read threads or cries asking for weak PvP. 

Simple as that boys and girls.

 

 

Originally posted by Aragon100
Originally posted by InsaneMembrane
Originally posted by Aragon100
Originally posted by InsaneMembrane
Originally posted by Aragon100
Originally posted by InsaneMembrane
Originally posted by Aragon100
Originally posted by lizardbones

 


Originally posted by InsaneMembrane
Uhm, yeah, the slider is specifically meant to separate the carebears from the real players(PvPers). That's why carebears and PvP players alike do not have to worry about it! Full loot WILL BE IN THE FRACKIN GAME GUYS. It has been said, it will be done.

 

How hard is that to understand. 

 

 




Exactly what kind of open world PvP will exist in the game hasn't been clearly stated yet. Aragon100 isn't anymore correct than anyone else. We only know that there will be PvP, and that the people who want PvP will be separate from the people who don't.

Though, on the whole "game will fail" statement, that's just false. There are a lot more people who were happy without PvP than with PvP in the old UO, but even there, UO peaked at 278K people. There's probably going to be more than 278K people who try the game out, and most "modern" gamers are more inclined to engage in consensual PvP without full loot.

The game is not in danger of failing because of any policies on PvP.

 

Yeah i agree that SotA PvP will be a carebear version of PvP.

Oldschool UO felucca PvP players like me have to look elsewhere.

And SotA will be way less successful without players like me sponsoring the game. Only thing that make me happy with that is that the carebears that slowly destroyed SotA PvP with their carebear PvP ideas now will have to play in a less funded game, hardcore PvP players will not play SotA.

My whole guild will instead try Star Citizen that seem alot more promising to be the new felucca.

You truly have no idea what you are talking about. I encourage you to watch the Dev chats again on what they have discussed for PvP, which yes actually does include full loot for those who select PvP as primary gameplay. That my friends, is no frackin trammel kiddy playground.

Stop being uninformed haters. Get educated.

And as i already knew, you could not provide a link to where full loot is decided by developers to be in the game, cause it just isnt decided.

You're the clueless one here and it is amuzing how you continue to defend this coming carebear game as something else. SotA will not be the new oldschool UO, it will be just another WoW game.

lul

me clueless

lawl

nobody asked for video.. you want video? i am a PK, i haz this shizzle bookmarked

lul lul

 

Dev Chat on 5.16.13

http://www.youtube.com/watch?v=uUbZkDEW_Wg

32:45 - 36:30 (pvp)

 

lawl

 

MMORPGITALIA Interview

http://www.youtube.com/watch?v=IDQ927jrPxM

06:10 - 07:45 (pvp)

26:46 - 29:55 (pvp and thief)

32:00 - 33:43 (pvp)

 

roflmao @ you nub

there is even more than this, it is a google search away from your lazy butt. but it all says the same thing which you have already been told. pvp is there, full loot is going to make an appearance for the pvp players which the carebears will probably never come across. so there is not going to be any carebearing of pvp. cos the carebears wont pvp, they wont piss in the pvp water.

the only thing RG has said 100% is not going to be allowed is the outright griefing caused to nubs by hardcore PKs. while that does make me slightly sad, everything else they have said about this game, does not make me sad.

now what I suggest all of you pvp end of days frackin foos do, is start to talk over on the sota forum instead of QQ your entire lives in here. put out your concerns. be heard. the only thing you will get a no on is outright PK grief. 

dooo eeeet nao

 

 

There is nothing set in stone in that interview, they will try it out in alpha/beta and if the players like it they will add it to the final release.

I can assure you that the whiner carebears will remove that feature from the game.

And what was it with the sound? Couldnt hear some of what was said.

Carebears can't remove something they can't even see.

 

The Magicpvpsliderbarthingy for the win.

PvP that is more or less dictaded by the carebears, yes there is carebears that want to "try out" PvP in SotA but they wont do it if not certain conditions is cared for.

 

 

Perfect.  Carebears can try out OPO with slider set to PK and I'll gank them and they'll run back to OPO mode with the slider set to kitten and they'll be safe macro crafting in their pretty little houses and never come out.

Where exactly is the problem? I mean it is nice to grief nubs and carebears, but there are going to be plenty of targets and since Portalarium KNOWS ppl will opt into PvP and those ppl will get good pvp.

I dont want to have to say this again, so open up your frackin ears. There is no need to water down PvP for any reason what so ever as those who don't wish to play it, WONT PLAY IT OR BE AFFECTED BY IT. That leaves PKs and PvPs a good system.

Church.

 

Originally posted by Aragon100
Originally posted by lizardbones

 


Originally posted by Aragon100

Originally posted by Po_gg

Originally posted by Aragon100

Originally posted by GungaDin Hit the link ! http://forsakenvirtues.com/2013/09/30/what-is-shroud-of-the-avatar-2/ Thank you Dame Lori for putting this together !!  
"Housing system with a wide variety of unique housing types and an easy-to-use decoration system allowing for customized decoration of your abode. Housing is valuable and limited and your home will be visible to every online player on the persistent map." Just to sad that this feature will be out of reach for most players. The real life rich can have their game for themself. 
Actually in solo you can do as much housing as you want...
I would only play this game for the online option so it wont help me or any other that want to have a house online.


If it's that big a deal, don't play the game. You do have a choice.

 

I payed for it but i doubt i will play it. 

I dont like their business model that so much favor the players with alot of real life money, it's a class system. People with less money to spend will be left out of the what i see as one of the most important feature in this game, owning a house.

 

What level have you pledged to SotA? Are you willing to sell it to me?

Originally posted by Aragon100
Originally posted by InsaneMembrane
Originally posted by Aragon100
Originally posted by InsaneMembrane
Originally posted by Aragon100
Originally posted by lizardbones

 


Originally posted by InsaneMembrane
Uhm, yeah, the slider is specifically meant to separate the carebears from the real players(PvPers). That's why carebears and PvP players alike do not have to worry about it! Full loot WILL BE IN THE FRACKIN GAME GUYS. It has been said, it will be done.

 

How hard is that to understand. 

 

 




Exactly what kind of open world PvP will exist in the game hasn't been clearly stated yet. Aragon100 isn't anymore correct than anyone else. We only know that there will be PvP, and that the people who want PvP will be separate from the people who don't.

Though, on the whole "game will fail" statement, that's just false. There are a lot more people who were happy without PvP than with PvP in the old UO, but even there, UO peaked at 278K people. There's probably going to be more than 278K people who try the game out, and most "modern" gamers are more inclined to engage in consensual PvP without full loot.

The game is not in danger of failing because of any policies on PvP.

 

Yeah i agree that SotA PvP will be a carebear version of PvP.

Oldschool UO felucca PvP players like me have to look elsewhere.

And SotA will be way less successful without players like me sponsoring the game. Only thing that make me happy with that is that the carebears that slowly destroyed SotA PvP with their carebear PvP ideas now will have to play in a less funded game, hardcore PvP players will not play SotA.

My whole guild will instead try Star Citizen that seem alot more promising to be the new felucca.

You truly have no idea what you are talking about. I encourage you to watch the Dev chats again on what they have discussed for PvP, which yes actually does include full loot for those who select PvP as primary gameplay. That my friends, is no frackin trammel kiddy playground.

Stop being uninformed haters. Get educated.

And as i already knew, you could not provide a link to where full loot is decided by developers to be in the game, cause it just isnt decided.

You're the clueless one here and it is amuzing how you continue to defend this coming carebear game as something else. SotA will not be the new oldschool UO, it will be just another WoW game.

lul

me clueless

lawl

nobody asked for video.. you want video? i am a PK, i haz this shizzle bookmarked

lul lul

 

Dev Chat on 5.16.13

http://www.youtube.com/watch?v=uUbZkDEW_Wg

32:45 - 36:30 (pvp)

 

lawl

 

MMORPGITALIA Interview

http://www.youtube.com/watch?v=IDQ927jrPxM

06:10 - 07:45 (pvp)

26:46 - 29:55 (pvp and thief)

32:00 - 33:43 (pvp)

 

roflmao @ you nub

there is even more than this, it is a google search away from your lazy butt. but it all says the same thing which you have already been told. pvp is there, full loot is going to make an appearance for the pvp players which the carebears will probably never come across. so there is not going to be any carebearing of pvp. cos the carebears wont pvp, they wont piss in the pvp water.

the only thing RG has said 100% is not going to be allowed is the outright griefing caused to nubs by hardcore PKs. while that does make me slightly sad, everything else they have said about this game, does not make me sad.

now what I suggest all of you pvp end of days frackin foos do, is start to talk over on the sota forum instead of QQ your entire lives in here. put out your concerns. be heard. the only thing you will get a no on is outright PK grief. 

dooo eeeet nao

 

 

There is nothing set in stone in that interview, they will try it out in alpha/beta and if the players like it they will add it to the final release.

I can assure you that the whiner carebears will remove that feature from the game.

And what was it with the sound? Couldnt hear some of what was said.

Carebears can't remove something they can't even see.

 

The Magicpvpsliderbarthingy for the win.

Originally posted by Aragon100
Originally posted by InsaneMembrane
Originally posted by Aragon100
Originally posted by lizardbones

 


Originally posted by InsaneMembrane
Uhm, yeah, the slider is specifically meant to separate the carebears from the real players(PvPers). That's why carebears and PvP players alike do not have to worry about it! Full loot WILL BE IN THE FRACKIN GAME GUYS. It has been said, it will be done.

 

How hard is that to understand. 

 

 




Exactly what kind of open world PvP will exist in the game hasn't been clearly stated yet. Aragon100 isn't anymore correct than anyone else. We only know that there will be PvP, and that the people who want PvP will be separate from the people who don't.

Though, on the whole "game will fail" statement, that's just false. There are a lot more people who were happy without PvP than with PvP in the old UO, but even there, UO peaked at 278K people. There's probably going to be more than 278K people who try the game out, and most "modern" gamers are more inclined to engage in consensual PvP without full loot.

The game is not in danger of failing because of any policies on PvP.

 

Yeah i agree that SotA PvP will be a carebear version of PvP.

Oldschool UO felucca PvP players like me have to look elsewhere.

And SotA will be way less successful without players like me sponsoring the game. Only thing that make me happy with that is that the carebears that slowly destroyed SotA PvP with their carebear PvP ideas now will have to play in a less funded game, hardcore PvP players will not play SotA.

My whole guild will instead try Star Citizen that seem alot more promising to be the new felucca.

You truly have no idea what you are talking about. I encourage you to watch the Dev chats again on what they have discussed for PvP, which yes actually does include full loot for those who select PvP as primary gameplay. That my friends, is no frackin trammel kiddy playground.

Stop being uninformed haters. Get educated.

And as i already knew, you could not provide a link to where full loot is decided by developers to be in the game, cause it just isnt decided.

You're the clueless one here and it is amuzing how you continue to defend this coming carebear game as something else. SotA will not be the new oldschool UO, it will be just another WoW game.

lul

me clueless

lawl

nobody asked for video.. you want video? i am a PK, i haz this shizzle bookmarked

lul lul

 

Dev Chat on 5.16.13

http://www.youtube.com/watch?v=uUbZkDEW_Wg

32:45 - 36:30 (pvp)

 

lawl

 

MMORPGITALIA Interview

http://www.youtube.com/watch?v=IDQ927jrPxM

06:10 - 07:45 (pvp)

26:46 - 29:55 (pvp and thief)

32:00 - 33:43 (pvp)

 

roflmao @ you nub

there is even more than this, it is a google search away from your lazy butt. but it all says the same thing which you have already been told. pvp is there, full loot is going to make an appearance for the pvp players which the carebears will probably never come across. so there is not going to be any carebearing of pvp. cos the carebears wont pvp, they wont piss in the pvp water.

the only thing RG has said 100% is not going to be allowed is the outright griefing caused to nubs by hardcore PKs. while that does make me slightly sad, everything else they have said about this game, does not make me sad.

now what I suggest all of you pvp end of days frackin foos do, is start to talk over on the sota forum instead of QQ your entire lives in here. put out your concerns. be heard. the only thing you will get a no on is outright PK grief. 

dooo eeeet nao

 

 

Originally posted by Aragon100
Originally posted by lizardbones

 


Originally posted by InsaneMembrane
Uhm, yeah, the slider is specifically meant to separate the carebears from the real players(PvPers). That's why carebears and PvP players alike do not have to worry about it! Full loot WILL BE IN THE FRACKIN GAME GUYS. It has been said, it will be done.

 

How hard is that to understand. 

 

 




Exactly what kind of open world PvP will exist in the game hasn't been clearly stated yet. Aragon100 isn't anymore correct than anyone else. We only know that there will be PvP, and that the people who want PvP will be separate from the people who don't.

Though, on the whole "game will fail" statement, that's just false. There are a lot more people who were happy without PvP than with PvP in the old UO, but even there, UO peaked at 278K people. There's probably going to be more than 278K people who try the game out, and most "modern" gamers are more inclined to engage in consensual PvP without full loot.

The game is not in danger of failing because of any policies on PvP.

 

Yeah i agree that SotA PvP will be a carebear version of PvP.

Oldschool UO felucca PvP players like me have to look elsewhere.

And SotA will be way less successful without players like me sponsoring the game. Only thing that make me happy with that is that the carebears that slowly destroyed SotA PvP with their carebear PvP ideas now will have to play in a less funded game, hardcore PvP players will not play SotA.

My whole guild will instead try Star Citizen that seem alot more promising to be the new felucca.

You truly have no idea what you are talking about. I encourage you to watch the Dev chats again on what they have discussed for PvP, which yes actually does include full loot for those who select PvP as primary gameplay. That my friends, is no frackin trammel kiddy playground.

Stop being uninformed haters. Get educated.

Originally posted by Aragon100
Originally posted by InsaneMembrane
Originally posted by Aragon100
Originally posted by InsaneMembrane
Originally posted by Aragon100
Originally posted by lizardbones

 


Originally posted by Aragon100

Originally posted by lizardbones  

Originally posted by Aragon100

Originally posted by aRtFuLThinG

Originally posted by Aragon100

Originally posted by aRtFuLThinG

Originally posted by DavisFlight

Originally posted by darker70

Originally posted by Skooma2

Originally posted by flizzer You can have this as long as I get a completely PvE server.   If the only way I can experience this game is with the PvP gank crowd, then I would pass.   +1
+1 to Infinity   
How about we all stop acting like children and realize that there is a way to have open PvP without their being open gank squads "ruining" the game? Thats just as bad as people who say MMOs with no PvP are useless. At least PvP MMO gamers usually know what they're talking about, but the PvE crowd always seems to speak from total ignorance.
Why force your view on someone else? Some people just don't like the idea at all regardless of justification.   There will always be people who don't like a game with any element of pvp regardless of reason, just like there will always be people who don't like games with pve servers.   Let them be. Freedom of choice.
What wrong with your reasoning is that the PvE crowd want SotA PvP to fit them and not the PvP crowd. So PvP players will leave andseek a game that isnt infected by PvE players demands. They have their open PvE and still they want to destroy what the PvP crowd was hoping for.
  I think that's more to do with whether the developer is willing to stick to their guns or not, not so much the playerbase. If the develop chooses money or inclusionism over their original/intented vision I don't think there is anything any of us can do - and if they choose money first over fun it won't ended up being a good game anyways, regardless of how good the source material is (swtor or Neverwinter anyone?)
It is both. I believe they adapt the SotA PvP game to please the PvE crowd.
SotA is a game, not a PvP game. PvP and PvE players will never see each other. PvE players can't be all up in arms about the PvP game because they'll never participate in it. PvP players can't be all mad that PvE players are participating in PvP because they will never see them. Everyone will get to do what they want. I'm not sure why anyone who's into PvP would have a reason to complain about this. Here's a description of the Online Play modes available. http://www.eurogamer.net/articles/2013-03-18-garriotts-shroud-of-the-avatar-multiplayer-explained-dragonlance-author-tracy-hickman-added Here's the relevant text from the article. Shroud of the Avatar can be played online and offline. Offline you connect once to the game for authorisation and that's it. But your character can only be used offline and you won't see any dynamic changes to the world, nor will you see other player's houses nor their items at auction.   Online there are three modes: Single Player Online (SPO), Friends Play Online (FPO) and Open Play Online (OPO). Single Player Online connects you to the world so you can see the effect other people are having on the world, as well as look at their houses and their items at auction. You won't be visible to other people, though, or be eligible for grouping. Friends Play Online shows the people you have flagged as friends in the world. It's handy for guilds or role-players who don't want strangers breaking immersion. Open Play Online is as close as Shroud of the Avatar gets to being an MMO. But you won't see everyone: the server regulates who you see. This is based on a Selevance (social relevance) system that shows people based on "who we believe you will care about", explained tech director Chris Spears in a video update. It takes into account (probably in order) these things: Friends, guildmates, people you've grouped with, people you've interacted with, people you've sent tells to, people who've set their PVP tag and, finally, character power.
 
You just dont get it.

 

PvP will be infected by the PvE players demand.

If you followed PvP threads you can read all about it.

No risk vs reward and no consequences. That is not what the PvP crowd want but im positive developers will listen to the carebears and give them their version of PvP.

The real PvP:ers have to adapt once again to please the carebears.




If there are so few PvP players that their opinion doesn't matter, then yes, they need to adapt, or quit playing. Developers don't just want to make money, they must make money to survive and if that means listening to their largest audience, then so be it.

However, if you'll read closely what their plan is, there's no reason to not have risk and reward in PvP, because the PvE crowd won't be playing the game with the same people as the PvP crowd. The PvE crowd won't have to worry about full loot and they don't have to worry about getting "ganked". It's just not an issue for them because they will never see a PvP player.

The only scenario where the PvP turns "carebear" is if the PvP is going to die from lack of participation and Portalarium needs more players to participate. That would only happen if there are so few PvP players that PvP can't be supported.

 

Many of the PvP players that wanted a new UO have realized SotA will be a game with a carebear version of PvP. No risk vs reward and no consequences. Full loot that is essential for consequences is most likely out of the game cause the carebears feel it is to harsh penalty for dying.

There is very few active players on SotA forum and very few of them are PvP oldschool UO players. They isnt arround anymore.

Magic system seem to be really retarded, a cardgame where cards (spells) randomly pop up on your screen and you have to select one spell from those cards, you dont decide yourself what spell to throw. Pathetic.

Hardcore PvP players have left the game since it is going carebear. I will wait until we get information on the PvP first and then decide if i want to take part. As it looks today i will not play this game.

 

"many" "most likely" "feel" 

Yeah, you need to stop thinking and just wait. you are woefully uninformed about SotA and you require more study of it and its community. I have seen one, maybe just two people on that forum claim they would quit if the game offers anything else other than full loot carebear killing for the PKs, and they were just trolls, and one of them was myself.

 

Most writing on forums nowadays want restrictions in different ways when it come to PvP.

Not easy for you to know though since you're banned from forums.

As I have stated earlier, the account "InsaneMembrane" is banned from the forums. I am still there.

The magicpvpsliderbarthingy(TM) will solve all issues for all PvP problems by connecting like players to each other. You don't like full loot? No problem, slide that slider bar to non-full-loot and you are all set. 

It isn't going overboard though, it isn't like you can say " i dont like seeing people wearing red capes " and have it remove them from your game... 

Anyway, most PvPers want full loot head ripping smash fests, most PvEers just want to craft. In the middle is where it will end up meeting, and it will be a much richer PvP than all the padded rooms out there currently. That much has already been made clear from the videos and 2M stretch goal.

It will definetly not solve all issues with PvP.

Carebear PvP and hardcore PvP is different and SotA will only have 1 online PvP.

So reading forums tell me that the only PvP SotA will have is the carebear version.

PvP slider mean nothing since the felucca version of PvP will not be in the game.

Uhm, yeah, the slider is specifically meant to separate the carebears from the real players(PvPers). That's why carebears and PvP players alike do not have to worry about it! Full loot WILL BE IN THE FRACKIN GAME GUYS. It has been said, it will be done.

How hard is that to understand. 

 

 

Originally posted by DAS1337
Originally posted by Swedish_Chef
Originally posted by GungaDin
Originally posted by Neo_Viper
Originally posted by GungaDin

A house / plot of land is not needed to play the game.  Its just extra fluff.

Strongly disagreed. In a theme park game maybe, but not in a sandbox game.

To me, housing in a sandbox is an essential part of the game.

I played UO without a home for over 1.5 yrs.  It was not "essential" to gameplay.  Plus, as in UO, you can be friended to homes or have access to guild establishments. 

Housing does not = sandbox. 

Sandbox is considered an open free roaming world.  Player housing is not part of the criterium. 

Correction: It wasn't essential to you.

Sorry, but I'm also of the opinion that home ownership is a near-essential part of games like this.

I wouldn't mind so much about land being sold for real cash if it were just certain high-demand areas such as waterfronts, big city suburbs, etc. However with land being a finite resource and every single parcel available for RL cash, they're essentially locking people out of a chunk of content from the get-go because they're not wealthy enough IRL to pay for it. To me, this is absolutely inexcusable. I didn't contribute to this game for some pay-to-win cash grab, I contributed because I wanted a worthy successor to the Ultima series.

If this decision isn't reversed, then I will be contacting the appropriate parties to have my contribution refunded. This isn't what I signed up for, and sure as hell isn't the kind of garbage I want to support.

Correction, NO, it is NOT essential to playing the game.

 

You can hold anything and everything in your bank.  In fact, it's far riskier to place things in homes, as they had limited placement and lock down slots depending on the style and type of home that you had.  If you didn't come back to your home after a while, it would decay to a point where your walls would fall and everything inside was ripe for the taking.  Plus, you had to pay 'rent', so to speak.. Also, if you had a NPC vendor, you had to pay them or they would drop your shit. 

 

So no, it wasn't essential.  It didn't even really help you do anything.  All it did was gave you a space that you could potentially create a shop and show off your house designs to your friends.  It didn't make you better in combat.  It didn't give you extra experience.  It didn't increase your stats.  It didn't allow you to carry more loot or store more loot.  It was not essential.  At least not in an open world virtual simulator like Ultima Online.  Which I played, and I can tell that you didn't.  You are using theory in what you THINK you know, but do not. 

 

Now, if Shroud of the Avatar is telling players, pay before it launches or you have no chance to own a home, then that sucks.  If owning that home equals some great advantage over someone else, then that also sucks.  It shouldn't be done that way, because any true sandbox is built by the players, not the developers.  Clearly SotA is not a sandbox.

 

Agree with most of what you are saying, however I'd like to put the term sandbox in perspective. I would like to define a sandbox game as a game which allows great flexibility in allowing the player to interact with the game world and do whatever they want. That is how it is generally used.

So what you are saying, is that since there is a chance a casual player who logs in once a week for an hour to play SotA can't earn/upkeep a house, it isn't sandbox? Because if it was sandbox, that very casual player should be able to like chop down trees and build a house after one hour a week game time?

Not totally sure if that would fit in with the general definition of a sandbox game. See this video where they discuss both Housing and Sandbox:

http://www.youtube.com/watch?v=rEUMEHQKPM8

 

 

 

Originally posted by gigat
Originally posted by InsaneMembrane
Originally posted by gigat

I didn't pledge a lot, but certainly enough to regret it if things turn out poorly.  I'm a bit concerned about this.  It reminds me of Appleton's idea with Greed Monger.  If I had known Lord Brittish was going to do this, I wouldn't have pledged.

I know they're a business, and they are trying to make money and pay the bills and all that.  But it still seems shady in a "bait and switch" type of way.

 

Prior to this announcement, I was giddy with excitement for this game.  Now I'm wavering between excitement and regret, and the regret is getting heavy.

 

Details?

Did you pledge enough to get a house? If yes, then how do you feel  "bait and switch" applies to you? If no, not quite sure I would understand either, because again at no point did they present something, and then change or take it away.

No I didn't pledge enough for a house.

First, just let me clarify that I'm not saying it is a bait and switch.  It just feels like it, because of the way things played out.

Since there wasn't much information available when I pledged, there's no way I could have known how the housing would work.  I only knew that at some point in the future, there may or may not be housing available to players.  I couldn't have known how much it would cost, or that it would cost anything...

 

Also I thought this game would have multiple modes (single-player, coop, MMO).  Is that still a part of the game?  Are the housing plots unavailable in single-player/coop modes unless you fork over the cash?

 

EDIT:  Here we go.  I read this from their official website before I pledged, and before the housing plot announcement:

"Players can specialize in a wide range of combat and non-combat skills, provided by a robust, classless skill system, and full-featured crafting and housing mechanics."  - https://www.shroudoftheavatar.com/?page_id=28012

If they had added "Housing plots are limited and cost an additional fee of $X.XX" then I wouldn't have pledged.  Instead, all I knew  was that the game would have housing at some point, not that it would be limited and cost additional money.  Not sure if that's bait and switch, but it's shitty enough to regret pledging money.

All I can do here is refer you to Dallas' statement on the matter:

"We sincerely apologize for the confusion created by the "tax free" statement in the Player Housing section of our Kickstarter page. It was not our intention to imply that the tax free property deeds were going to be exclusive to Kickstarter backers only, although we certainly understand how the wording of that statement would create that impression. During the Kickstarter campaign we endeavored to clearly specify if a reward was going to be reserved exclusively for Kickstarter-only backers (sometimes referred to as "founders", or "early backers"). We readily admit that things were moving fast during the campaign and some things were not presented as clearly as they could have been. To clarify, once the game is publicly launched, players that did not pledge for any of the housing tiers will have to pay regular taxes and commissions on basic property deeds and vendors. And to answer some of your posted concerns, the number of property deeds is limited, and can only be increased when we expand the size of the map.


All of you Early Founders that made SotA possible by backing us during the Kickstarter campaign are extremely special to us. To show our appreciation, Early Founders can purchase/upgrade their tiers for about 10% less than new backers, and Early Founders have significantly more (and cooler) rewards per tier reserved exclusively for them. And Early Founders have priority on property selection. Quite honestly, we feel that we stripped the tier rewards to the bare bones after the grace period and left just barely enough rewards for new backers to find the tiers appealing enough to pledge, while simultaneously providing our Early Founders with a strong sense of special exclusivity. We are committed to delivering to you the best game that we possibly can, and all additional funds that we can raise during the development of SotA are going 100% into making a better game for you. Raising more development funds with housing tiers is important to continuously improving the game, and including tax free rewards for the housing tiers is fundamental to their appeal to new backers.

Once again, we apologize for the confusion or frustration this matter has caused some of you. If you are dissatisfied and feel you have been mislead by the tier information you pledged toward, please contact us directly at support@portalarium.com and we will strive to resolve your concerns."
Originally posted by gigat

I didn't pledge a lot, but certainly enough to regret it if things turn out poorly.  I'm a bit concerned about this.  It reminds me of Appleton's idea with Greed Monger.  If I had known Lord Brittish was going to do this, I wouldn't have pledged.

I know they're a business, and they are trying to make money and pay the bills and all that.  But it still seems shady in a "bait and switch" type of way.

 

Prior to this announcement, I was giddy with excitement for this game.  Now I'm wavering between excitement and regret, and the regret is getting heavy.

 

Details?

Did you pledge enough to get a house? If yes, then how do you feel  "bait and switch" applies to you? If no, not quite sure I would understand either, because again at no point did they present something, and then change or take it away.

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