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All Posts by InsaneMembrane

All Posts by InsaneMembrane

7 Pages « 1 2 3 4 5 6 7 »
130 posts found

It is pretty close to trolling. I read that thread when it was first created and it is total BS. 

People are having a massive QQ about things that are not even happening in this case. Darkstarr doesnt think it is pay to win, but where is it said that Darkstarr is putting in the system the QQ boyz are cowering from of I ask you good people!

Originally posted by Abydos-CDD

Chris Spears said it man.  Live Answer to my question in a dev chat :D

 

Its not a dream and i ll loot u  :D

As I had been saying from the start, and Chris also, Full Loot would be trialed to see how it would go and would ONLY be for those who wanted to get into it. It is not to subject people who don't want to PvP and people who don't want full loot PvP both, hardcore players can choose to play how they wish.

That is a very good thing!

Originally posted by Bilgato

I think the age grouping is something that will make a huge difference.

How many games do you find that you might like but the average age of the players is 12 to 16 or 16 to 21?

I'm 45, I have nothing against younger players but also have nothing in common with them either, and I'm sure most of them don't have much in common with a guy their dad's age. There are a lot of decent younger players but in general I get on better with the "over 30" crowd.

 

Yes, if they can match make me with people who are my age and even deeper with different things here and there that would be great. I've been looking forward to testing out their Magic Match Maker(tm)!

 

Originally posted by Romulan78
Originally posted by Aragon100
Originally posted by Onigod

What are open worlds?

 

Companies have lost the meaning of it.. they will promote something as an open world yet have 50 different channels/hubs on that same world.

 

I cant play any game that uses channels.  if i play on a server i want to see everyone playing on that server in my world.  playing a mmorpg is meaningless if you will never see any of the players again that you just played with. on top of that communities always suck in these type of games.  it doesnt matter what you do it cant be used against u since the people you said/did it to will never be seen again.

Your right, you wont see your favorite enemy guild if you arent in their instance.

In UO for example you laways had ALL enemies in your game.

It is a online game but you wont be able to meet all players that actually play the game and who you meet will differ every time you log into the game.

eww, what a waste of a game if what you say is correct.

 

Please remember this person is very very bias against SotA and what he says should always be taken with a grain of salt.

If you couldnt game with your guild members, what is the point of having a guild? None. So, simple answer is always best - yes you can actually play with your guild members lol.

The game will feature a social media type player matching engine, you join a host with your friends first, then players who "play the game like you" type thing. 

If you've got any questions, head over to SotA site, check the FAQ and reg on their forum. Do not take anything here as WORD.

Originally posted by Aragon100
Originally posted by jesteralways

I don't know if this guy is a troll or just plain ignorant. Is there any idiot in this world who would spend money in anything without knowing what s/he is getting for the money? The kickstarter project of SoTA has around 20 tier of backer package. Only those who buy the "Developer Tier" or above package will get to join the private devs discussion. Those pacakges are described in BOLD letter in kickstarter page. Here go read  :

http://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0

this page even gives us very good idea of what the game going to be. Now stop spamming the forums. you have no idea on the subject you talk about. 

Important feature discussions and game mechanisms are discussed by developers and high money pledgers in a exclusive SotA forum.

That tell me that if you contribute with alot of money we the developers of SotA are more interested talking to you and listen to your feedback and suggestions - your voice is more important to us then the backer that only pledged 45 $.

 

 

 

 

This was made very clear from the start. You knew and know what the KickStart tiers entitled you to or not. If you don't like it, then pledge more. If you can't pledge more, we're sorry, but it is both not our issue or Portalarium's issue.

Stop trying to make yourself out to be some sort of scapegoat.

Originally posted by Aragon100
Originally posted by InsaneMembrane
Originally posted by Aragon100
Originally posted by Bilgato

@Aragon100

You are correct about the "carebear PvEers", the high-end backers do push and use the excuse that everything outside their desire is a waste of coding and dev time, to get what they want and seem to try to ground down anything that they don't want. And even though the 'sliderthingie' would make it so they would never have to PvP or be in any danger they still get their panties in a bunch even knowing it's in "their" game.

A while back some cat over there brought up having an option for Hard-Core/Perma-Death in the single player off-line mode.Now since it was suggested for the Off-Line mode and an "option" how could anyone say No? This would affect nobody but the person who selected it...it would be off-line.

But they did, the "High-Lords" rallied to put down something that would never affect them and (Just like with any 'scarry' PvP options)  that they would never even know was there. They are backseat driving, that's for sure and if Portilarium lets them micro-manage too much they will ruin the game they are shelling out all that cash for...and ruin it for the rest of us too.

Very well said.

Funniest part is they claim we PvP:ers will have a PvP option in SotA which is true but what they dont say is that it will be a carebear version of PvP. 

A version the carebears will enjoy and noone else.

 

Again, where exactly does it say that PvP will be carebear? This is your opinion, you have totally no idea how it will end up. Put your money where your mouth is and show us proof.

As many, if not more, PvP players are claiming bloody murder must be in the game as there are PvE players not wanting to be PKd.

 

SotA will not be as felucca UO. That is known. Developers told us that.

SotA will most likely not have full loot. 

SotA will have a cardgame for PvP system which remove just about all player skills, a PvP system full of luck.

SotA PvP will as i see it have a PvP system tailored for the carebears.

And if anyone have a different opinion on SotA forums then the carebears do all they can to shoot it down applauded by biased moderators that do their best to remove all opposition to this carebear version of SotA PvP.

 

 

Full loot is going to be trialed in Alpha or Beta, it has been said. You certainly can't say it wont exist.

You say it will have a card game, but really that is incorrect. Nobody is going to stop to play cards during a fight, it is not turn based. You know that, but unfortunately some of the less informed readers here may not, so I have to correct your bias for them.

Again, as you see it, due totally to your own bias and lack of information.

Mods there have been pretty quiet since I started taking screen pics and posting them on my blog. My guess is Portalarium told them to back off with their BS, but this was like over a month ago now. If you have a specific beef, make it known to the rest of the world like I have. Don't hide behind platitudes and give us no example of note.

 

Originally posted by Aragon100
Originally posted by InsaneMembrane
Originally posted by Holophonist
Originally posted by InsaneMembrane
Originally posted by Holophonist
Originally posted by InsaneMembrane
Originally posted by Aragon100
Originally posted by InsaneMembrane
Originally posted by Romulan78
Originally posted by General-Zod
Originally posted by Neo_Viper
Originally posted by g0m0rrah
  I do not understand why people hate risk vs reward so much when it comes to video games.

Possibly because the vast majority of MMORPG players are mature adults with a family, a job and a life outside of video games, and because they play those games to relax and have fun, and not to have a second job (which isn't even paid, but which they pay for)...

PS: I'm very surprised the OP of this thread is still here after all the repeated insults towards a large part of the player base he made in his posts in this and other threads. I got in trouble with the moderators here for way less than this.

"Mature" adult with a family, job and a life outside of video games... Check!

I think mmorpgs without the risk reward factor are impractical, the purpose of  the game is to challenge the player and currently (until they improve the A.I) other players are the most challenging encounter any player will ever face.

 

Completely agree here. There are plenty of Mature mmo players that will not spend a penny trying this game if it becomes another "WOW" no challenge game. Very dissapointed there wont be a felluca type area where pvp is always an option.

 

 

But, there is.

 

No there isnt. Felucca was non-consensual and SotA isnt.

If you didnt know that then you didnt play UO.

 

Oh, I wasn't catching that you wanted to force all players into non-consensual PvP. Yeah that'll go down well. Get real.

SotA guys have it right on. If you want to max the player base, you need to cater for both. Making PvP optional and having good PvP in the opt in side of it is perfect for me.

It's not force. Did you guys have a meeting and deliberately decide to use manipulative language when talking about this topic? You wouldn't have to play the game so nobody is being forced to do anything.

You can't ask someone to play a game they don't want to play. If PvE players are... asked, to PvP, they will say no. If they then have to PvP to get something, a special item, special resource, or whatever then they are not being... asked, to PvP. They are being... uh... well... pushed(ever so gently of course as not to offend you gramarz cops) into doing something they don't want.

SotA was crowd funded on choice of gameplay style. If you do not have a choice, then there is a problem as that choice has already been promised, not playing the game is a ridiculous false option you have levied.

You're forced to pvp if you want to play the game and want the benefits of pvping. Just like you're forced to pve if you want the benefits of pve. It's a meaningless and disingenuous way of saying it.

 

In any case, SotA currently is planning to allow both PvE and PvP. My point is, nobody here or even there knows what either is really going to be like in the end. FFS it is only 6 months into the creation of the game.

If you have a problem with something, take it up on SotA forum where the Devs are at least sure to read it. Don't moan here to the masses of the uninformed.

 

 

They are planning for a carebear version of PvP to please the PvE players that dont want a harsh enviroment with risk vs reward.

Writing on the SotA forums with its biased moderators isnt an option for me. I tried and felt this site is a better forum discussing  the game.

Werent youy banned at the SotA forums?

 

Give me one example where they have officially changed PvP due to PvE players crying.

 

Just one example.

Originally posted by Holophonist
Originally posted by InsaneMembrane
Originally posted by Holophonist
Originally posted by InsaneMembrane
Originally posted by Aragon100
Originally posted by InsaneMembrane
Originally posted by Romulan78
Originally posted by General-Zod
Originally posted by Neo_Viper
Originally posted by g0m0rrah
  I do not understand why people hate risk vs reward so much when it comes to video games.

Possibly because the vast majority of MMORPG players are mature adults with a family, a job and a life outside of video games, and because they play those games to relax and have fun, and not to have a second job (which isn't even paid, but which they pay for)...

PS: I'm very surprised the OP of this thread is still here after all the repeated insults towards a large part of the player base he made in his posts in this and other threads. I got in trouble with the moderators here for way less than this.

"Mature" adult with a family, job and a life outside of video games... Check!

I think mmorpgs without the risk reward factor are impractical, the purpose of  the game is to challenge the player and currently (until they improve the A.I) other players are the most challenging encounter any player will ever face.

 

Completely agree here. There are plenty of Mature mmo players that will not spend a penny trying this game if it becomes another "WOW" no challenge game. Very dissapointed there wont be a felluca type area where pvp is always an option.

 

 

But, there is.

 

No there isnt. Felucca was non-consensual and SotA isnt.

If you didnt know that then you didnt play UO.

 

Oh, I wasn't catching that you wanted to force all players into non-consensual PvP. Yeah that'll go down well. Get real.

SotA guys have it right on. If you want to max the player base, you need to cater for both. Making PvP optional and having good PvP in the opt in side of it is perfect for me.

It's not force. Did you guys have a meeting and deliberately decide to use manipulative language when talking about this topic? You wouldn't have to play the game so nobody is being forced to do anything.

You can't ask someone to play a game they don't want to play. If PvE players are... asked, to PvP, they will say no. If they then have to PvP to get something, a special item, special resource, or whatever then they are not being... asked, to PvP. They are being... uh... well... pushed(ever so gently of course as not to offend you gramarz cops) into doing something they don't want.

SotA was crowd funded on choice of gameplay style. If you do not have a choice, then there is a problem as that choice has already been promised, not playing the game is a ridiculous false option you have levied.

You're forced to pvp if you want to play the game and want the benefits of pvping. Just like you're forced to pve if you want the benefits of pve. It's a meaningless and disingenuous way of saying it.

 

In any case, SotA currently is planning to allow both PvE and PvP. My point is, nobody here or even there knows what either is really going to be like in the end. FFS it is only 6 months into the creation of the game.

If you have a problem with something, take it up on SotA forum where the Devs are at least sure to read it. Don't moan here to the masses of the uninformed.

 

 

Originally posted by Holophonist
Originally posted by InsaneMembrane
Originally posted by Aragon100
Originally posted by InsaneMembrane
Originally posted by Romulan78
Originally posted by General-Zod
Originally posted by Neo_Viper
Originally posted by g0m0rrah
  I do not understand why people hate risk vs reward so much when it comes to video games.

Possibly because the vast majority of MMORPG players are mature adults with a family, a job and a life outside of video games, and because they play those games to relax and have fun, and not to have a second job (which isn't even paid, but which they pay for)...

PS: I'm very surprised the OP of this thread is still here after all the repeated insults towards a large part of the player base he made in his posts in this and other threads. I got in trouble with the moderators here for way less than this.

"Mature" adult with a family, job and a life outside of video games... Check!

I think mmorpgs without the risk reward factor are impractical, the purpose of  the game is to challenge the player and currently (until they improve the A.I) other players are the most challenging encounter any player will ever face.

 

Completely agree here. There are plenty of Mature mmo players that will not spend a penny trying this game if it becomes another "WOW" no challenge game. Very dissapointed there wont be a felluca type area where pvp is always an option.

 

 

But, there is.

 

No there isnt. Felucca was non-consensual and SotA isnt.

If you didnt know that then you didnt play UO.

 

Oh, I wasn't catching that you wanted to force all players into non-consensual PvP. Yeah that'll go down well. Get real.

SotA guys have it right on. If you want to max the player base, you need to cater for both. Making PvP optional and having good PvP in the opt in side of it is perfect for me.

It's not force. Did you guys have a meeting and deliberately decide to use manipulative language when talking about this topic? You wouldn't have to play the game so nobody is being forced to do anything.

You can't ask someone to play a game they don't want to play. If PvE players are... asked, to PvP, they will say no. If they then have to PvP to get something, a special item, special resource, or whatever then they are not being... asked, to PvP. They are being... uh... well... pushed(ever so gently of course as not to offend you gramarz cops) into doing something they don't want.

SotA was crowd funded on choice of gameplay style. If you do not have a choice, then there is a problem as that choice has already been promised, not playing the game is a ridiculous false option you have levied.

 

Originally posted by Aragon100
Originally posted by InsaneMembrane
Originally posted by Romulan78
Originally posted by General-Zod
Originally posted by Neo_Viper
Originally posted by g0m0rrah
  I do not understand why people hate risk vs reward so much when it comes to video games.

Possibly because the vast majority of MMORPG players are mature adults with a family, a job and a life outside of video games, and because they play those games to relax and have fun, and not to have a second job (which isn't even paid, but which they pay for)...

PS: I'm very surprised the OP of this thread is still here after all the repeated insults towards a large part of the player base he made in his posts in this and other threads. I got in trouble with the moderators here for way less than this.

"Mature" adult with a family, job and a life outside of video games... Check!

I think mmorpgs without the risk reward factor are impractical, the purpose of  the game is to challenge the player and currently (until they improve the A.I) other players are the most challenging encounter any player will ever face.

 

Completely agree here. There are plenty of Mature mmo players that will not spend a penny trying this game if it becomes another "WOW" no challenge game. Very dissapointed there wont be a felluca type area where pvp is always an option.

 

 

But, there is.

 

No there isnt. Felucca was non-consensual and SotA isnt.

If you didnt know that then you didnt play UO.

 

Oh, I wasn't catching that you wanted to force all players into non-consensual PvP. Yeah that'll go down well. Get real.

SotA guys have it right on. If you want to max the player base, you need to cater for both. Making PvP optional and having good PvP in the opt in side of it is perfect for me.

 

Originally posted by Aragon100
Originally posted by Bilgato

@Aragon100

You are correct about the "carebear PvEers", the high-end backers do push and use the excuse that everything outside their desire is a waste of coding and dev time, to get what they want and seem to try to ground down anything that they don't want. And even though the 'sliderthingie' would make it so they would never have to PvP or be in any danger they still get their panties in a bunch even knowing it's in "their" game.

A while back some cat over there brought up having an option for Hard-Core/Perma-Death in the single player off-line mode.Now since it was suggested for the Off-Line mode and an "option" how could anyone say No? This would affect nobody but the person who selected it...it would be off-line.

But they did, the "High-Lords" rallied to put down something that would never affect them and (Just like with any 'scarry' PvP options)  that they would never even know was there. They are backseat driving, that's for sure and if Portilarium lets them micro-manage too much they will ruin the game they are shelling out all that cash for...and ruin it for the rest of us too.

Very well said.

Funniest part is they claim we PvP:ers will have a PvP option in SotA which is true but what they dont say is that it will be a carebear version of PvP. 

A version the carebears will enjoy and noone else.

 

Again, where exactly does it say that PvP will be carebear? This is your opinion, you have totally no idea how it will end up. Put your money where your mouth is and show us proof.

As many, if not more, PvP players are claiming bloody murder must be in the game as there are PvE players not wanting to be PKd.

 

Originally posted by Romulan78
Originally posted by General-Zod
Originally posted by Neo_Viper
Originally posted by g0m0rrah
  I do not understand why people hate risk vs reward so much when it comes to video games.

Possibly because the vast majority of MMORPG players are mature adults with a family, a job and a life outside of video games, and because they play those games to relax and have fun, and not to have a second job (which isn't even paid, but which they pay for)...

PS: I'm very surprised the OP of this thread is still here after all the repeated insults towards a large part of the player base he made in his posts in this and other threads. I got in trouble with the moderators here for way less than this.

"Mature" adult with a family, job and a life outside of video games... Check!

I think mmorpgs without the risk reward factor are impractical, the purpose of  the game is to challenge the player and currently (until they improve the A.I) other players are the most challenging encounter any player will ever face.

 

Completely agree here. There are plenty of Mature mmo players that will not spend a penny trying this game if it becomes another "WOW" no challenge game. Very dissapointed there wont be a felluca type area where pvp is always an option.

 

 

But, there is.

 

Originally posted by Aragon100
Originally posted by Phry
Personally, im more than happy to have the PVP be an 'option' where players can choose to either participate, or not, it should not be forced upon them, of course i have no problem with players who choose to participate in the PVP also have full loot options on those they defeat, it keeps them happy, in the meantime the players who prefer to play PVE can do so without restrictions, sounds good to me

If you play the riskier game (PvP) you should have better rewards for doing that.

Taking part in open PvP should give you more and better rescources both from gathering and from killing mobs.

Getting the same rescources in the PvE version of SotA will destroy the incentive to ever gather in open PvP places.

Their need to be carrots if you really want the PvE crowd to enter areas with risk for getting involved in PvP.

 

 

You are speaking for yourself again. 

I do not need an incentive to PvP. I don't care if the "reward" as you put it is 25% of what PvE players get. As long as I get to PK in game, then I am totally fine with the game!!

Originally posted by Aralvar

Gee, I sure love spending time collecting gear so that some guy can eventually take all of it. That seems like a good use of my time to me.

 

Full loot, the ultimate time wasting feature!

 

PvP is optional. Dump your gear somewhere, take only easily replaceable essentials. Turn the slider to PvP. Go PvP.

 

If anyone couldn't understand that simple of a process... other problems need to be taken care of first.

Originally posted by Neo_Viper
Originally posted by tom_gore
First MMO in ages that actually seems to want to return the RPG into MMORPGs.

Possibly because it's not exactly a -MMO- RPG, but maybe that's the price to pay and I really don't mind. Actually, to me, if I'm able to play "privately" - more or less - with likeminded people and friends, it's a big plus for immersion.

 

Yeah, the OPO feature which will match you with friends or a group of likeminded players is the jewel of this game. If that works well, it will probably make or break it.

Originally posted by Bilgato
Not a lot of games offer a 'class-less' system, I've killed off and re-rolled a lot of toons  due to not being happy with the mechanics or game-play.

Yeah, this is true. A lot of more recent games have started microtransactions to get this done too which is not very cool at all either.

Originally posted by Bilgato
Originally posted by Braindome

Love it, want to see more of it. MUD's and text based is half of what made MMO's what they were, yet it seems to be becoming a lost art and it shouldn't as it adds to the immersion and believability and leads to a much higher form of adventure and lore since immersion isn't being broken by static text.

While I question a couple of things about Shroud of Avatar this is one aspect I truly admire.

 

Hopefully with modern computer technology they will be able to implement a spellchecker or interpertor or something like that.

 

*An adventurer approaches an NPC merchant-

Adventurer: sell me a soard

NPC Merchant: Did you mean to say "Sell a sword to me?"

Adventurer: yeah, I guess...

NPC Merchant: Did you mean to say "Yes, I guess."

Adventurer: ok...

 

Someone apparently in the know said that it would be based off of key words so speaking/typing in full sentences would be un necessary . That would be good.

 

Yeah, typically the NPCs will lead you to the keywords, they are also usually pretty distinguishable from other words. Bold, dif colour, stuff like that.

Clearly, this wont work for the OPO interaction with other players, and that where normal chat as we know it is obviously going to exist.

 

Originally posted by Braindome

It seems to be attempting to take MMO concepts back to RPG roots with single player experiences highlighted by multiplayer "experiences" instead of being a chore or grind and more like an adventure.

Whether the living world can be fleshed out to be coherent and have depth has yet to be seen, but the concept is sound and is truly the direction the genre needs to be going in.

 

 

Thanks Braindome, I agree also that is the direction the genre needs to be headed. I hope they can push past these Gen-Y players and get this done!

Originally posted by superconducting

The reason we are saying things is because we want things to change for the better.

 

I have been a supporter of SotA for the longest time. In fact, all my previous posts have defended Garriott & co when others attacked him. I was in fact ON YOUR SIDE many times. But I have now seen the light.

I simply cannot condone this level of cash-shoppery and money-grubbing. And you shouldn't either.

 

If we say nothing we lose- the consumer just gets stepped on. But if we say something (politely), we might, just might effect change.

So why don't you join us then in voicing our concerns to the SotA team? You of all people should be the one to do it given that they ousted you from their community.

 

I can understand your point of view, especially if this continued AFTER the game went live(or silly win items before it goes live also), creating a microtransaction base for pay to win. However at the moment I choose to simply believe they are raising money.

Keeping on the OT of saying something nice about SotA: Who is to say they didn't give me fair warning that what I was doing was going to get me banned? They gave me plenty of warnings, probably too many, and their rules even if I don't like them. 

 

Originally posted by Swedish_Chef

Well, it's... uhhh....

It's....

It's not Ultima 9!

That's about as positive as I can get about anything involving Greedy Garriott at this point.

Well at least that is something, it isn't Ultima 9 :)

 

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