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All Posts by beel

All Posts by beel

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48 posts found

I didn't beta the game, as I prefer not to spoil any aspect of the experience. Looking forward to taking my time and going slow everything being fresh, plus I'll be rolling with my sons, bought a brand new rig also !


I have not read any of the other  posts. Pertaining to class roles this should die and never return. Especially the holy trinity non sense. People should be free to play as they want. Also No GS b.S. In any configuration

"I blame the move to theme park style games. This created the culture of the content locusts. My girlfriend made a point about a time when every detail in the game and how to complete everything quickly wasn't posted everywhere on the net. All the how to guides are clear evidence of this transition. She was part of one of the bigger guilds back in EQ and figuring stuff out for yourself brought pride to the group. Those days are gone. I see some of this as evidence of the decline of our culture as a whole. This need for instant gratification. Of needing to be first or get the the end as quick as possible. I have been and always will be pissed at blizzard for feeding this mentality. Sure it got them profit but it also did loads of damage to the genre and the players themselves. Constant post level cap content became expected. Read the articles these days and you always hear comments about how end game is shaping up. Why are we talking end game before the game is even released. I played wow almost upon release and never had a level cap character until recently. Some of that had to do with switching servers with friends but most was because I just took my time and experienced the world.

I ask this, if all the cool stuff and game focus is in/on end game why then have all the levels before it? If I want to just dungeon crawl, which is all end game wow had become, I'll just log into TL2, PoE, D3 or other games that have done that part better or don't pretend to be anything more than that. Vindictus stripped away all the fluff. It's fun to play cause it is what it is and it does it well.

I play MMORPGs for community. For massive multiplayer interaction. The was a game years ago called Dark Ages where you couldn't even pick you class unless you did several quests AND had a fellow player sponcer you. It was amazing. I'm exited for Archage and EQ next cause at lea to paper they bring some of that community stuff back. All this is also why we are seeing more games with perma death. Makes you care about your actions, instead of just clicking auto attack and making a sand witch."


Agree, and wish I would have played dark ages, sounds fun


oldmanlogan i'm probably one of the few who actually played gamma world here and know what you are talking about, thumbs up for your post in it's entirety
I would agree that morgs are on the decline. I consider myself a morg gamer but the last two or three years rpg's have been more fun for me to play... (witcher, mass effect, neverwinter knights 2) Up to that time I had never played an rpg.  I think the genre needs to put the fun and the mystique and adventure back in the genre, those are some of the things that are missing.  I did not play uo or eq but I can hear the nostalgia as people talk about those games.  I broke in with star wars galaxies and it's still the best morg i've played, pre nge of course.  So similiar to changes in music that come about as artists challenge the contemporary style morgs will have to do the same thing for the genre to thrive and not get stale as it is now.
I think this is a great idea, i'll mention it to my wife and see what she thinks about it, she plays games like sims and puzzle related games has no interest in killing or blowing up anything
you make great points, I never thought about the community killing the game but the whole gs bs just ruined everything
Originally posted by DeathWolf2u

'Star Wars Galaxies' in the first 2 to 4 months of first public retail release had the best PvP hands down, want to know why......


No one had a script program yet made for 'SWG'. That and PvP played out like an FPS game too where your skill with the keyboard and mouse was just as important as the character type and skills you had. Plus I had a Bounty Hunter / Pistoleer with the best weapons a Master Weaponsmith could make, it was pure awesomeness.


That was the best PvP fighting I ever had in any mmorpg type game where no one was cheating with scripting otherwise I prefer to fight other players with pure keyboard and mouse skill in FPS only games.







this was a nice article, good job you guys, and as usual I am posting before reading any comments. 

I agree with you guys in most of your arguments, I am a pve'er who does some pvp which I suck at, but still enjoying playing anyway.  I think the most ideal thing is to have a morg that is just like real life, sandbox... as well as open world pvp, no classes either, and for christ sake no holy trinity b.s.

now lets play

seldom do i post twice same topic but wanted to let the community know this is one of the rare times i agree with like 90% of the posters

imo, what's needed in the morg genre is more immersion and more of the game forcing players to interact and work together.  It does not have to be insanely difficult, more along the lines of each aspect of the game require player interaction, then you'll have people that keep playing the game.  As soon as there is no reason for people to interact in meaningful and sustatined ways, or for whatever reason they don't interact at all they start bailing out because the game loses its allure.


cheers for a game that tries to emmulate star wars galaxies :) (PRE NGE)

I would rather have had no classes, just play as you want, so  I'll live with it that they have 4. I  read  something in the article about the holy trinity b.s. , that  is exactly what we do not need, no tank, dps, heal b.s. just play how you want, that's what's needed
very good topic, I think you will find those that have unlimited time feel their standard should be applied, and those with limited time should have their standard applied to this issue.  For me I am a father of 4 who works full time as a manager and have VERY limited time.  I enjoy games but don't like not being able to compete in pvp when those who I am playing against have unlimited time to get the uber gear.  This puts me at a severe disadvantage.  Likewise in pve.  Those with the time can do all the raiding and get the best drops etc. I can't invest that much time, so the model by definition excludes me from the best parts of the game, that is not fair or right.
i love a good trailer, and will play it a bunch of times, it's nice to get excited about a game, however, i've never played a morg that lived up to its trailer
uhm none of these games, it's a poor year, i'm looking to eso maybe that will be "the answer"

that trailer sucked, and whoever it was that did the narrative is sure not a gamer



I have been following the game in the periphery for a while as I am an old school dnd guy, but it does not look to good to me.  I'm not completely writing it off, if I do give it a shot its just because of my nostalgia for dungeons and dragons.  I also tried dnd online when it came out and that game sucked, waited for that game for like a year :(
hmm this is something i might consider actually..

when I first looked at wow I was like no way I could ever play that the graphics suck! but when I gave it a shot I was hooked due to the depth of the game.  I played never winter nights II because I wanted to try a rpg and it was rated so highly on the internet, at the time I played it, it was several years old and seemed like something my 8 year old would be playing but that game was excellent despite very dated graphics.  It was so immersive that after a very short time I didn't even notice the visual deficiencies.

So the long and short of it is that the good game play is what matters, visuals really are the icing on the cake.

Looks ver good
Originally posted by Suzie_Ford

Trion Worlds and the Rift team introduced a brand new way of playing the game today: Conquest! These bad boys are talking about open world, cross server, three faction PvP mayhem. See what we discovered about Rift's new Conquer system and then leave us your thoughts in the comments.

Open world three faction PvP has been something that many on the Rift team have wanted to see brought into the game since it launched. The Rift fans had a hand in all of this too. The team actively listened to the requests of the player base for exactly the type of PvP mayhem that Conquest brings to Rift. All in all, it’s a win-win situation for everyone concerned.

Read more of Suzie Ford's Rift: Conquest - Open World, Three Faction PvP.


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