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All Posts by Ticklepink

All Posts by Ticklepink

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119 posts found

Played alpha for this game and taking cues from the player base on what the tools needed as far as streamlining was a huge red flag. I stuck around until beta and having to mine resources to pay for rent for space and at the time wasn't even able to drop current/past builds or build over claimed land lines which pretty much negated all together needing more than one land claim( much less three) pretty much killed it for me.

Developers paid by them ..on their payroll.. were showcasing sub par development builds in comparison to what the community was putting out.

They made claims about being able to sell builds in the final game..sell development props made by the community and then back peddled on that...then they changed the name  while struggling with the very most basic tool engines (I've seen better from 12 yr old engines)

I spent approx two weeks waiting for them to fix it so I could drop builds and continue work and finally threw my hands up and quit. I couldn't be bothered to log in and mine copper when they could not even promise that my work could be saved.

A year later?....yes, a year later and my post is quite relevant. That's unacceptable for the "big boys" in todays Corporate Gaming Industry.

I got a beta access key but they never sent me a link to the game client download. Im still waiting.
Ascherons Call. I remember playing it on my boyfriends computer and going home that night with a ears were ringing..just from the buzz of playing.
you know whats revolting?  You trying to tell or shame people into thinking your way my friend.I don't agree with certain words or certain ways of thought but you know what?..I agree they have the right to think them.You obviously don't. That's scary..on a Hitler level scary.But its your right to think that way..just don't tell me how to think.

who cares if its offensive or long as its not threatening Ill not allow the thought police to dictate to me what I say.You shouldn't either.


pretty glad I didn't buy xpacs now.
No..I don't know they're going to give us options. I was SURE that the wallpaper they released had nothing to do with the actual graphics..right? could it?..They couldn't possibly be considering a WoW look alike?..right?...then the release came.
When I stopped playing WoW my eyes stopped hurting.I don't wanna go back to that.
I remember when someone paid 5,000.00 to get the first signed pewter piece of crap game piece and a tin box bla bla bla..what a joke. Ive heard they even allow the players to use corpses of other players to sell as food?..sounds about right for these ppl...Sweden yea?
Originally posted by pvpirl

the reveal killed the very modest expectations I had for EQN.

Heres a gaming using middleware as the groundbreaking features, that placed so much emphasis on nonfactor gimmick features like SOEmote that the graphic style was specifically crafted to accommodate it much to the determent of the fanbases' reaction.

Voxel-based destructibility is a novelty and for a game that centered its' off-putting class system on AI, which wasn't demonstrable at the reveal, coupled with a combat-style from a game which did poorly as a result. Sandbox means freedom, not literally being able to dig up sand.

So, after outsourcing the content to the playerbase, and utilizing middleware for the meat of the game, all they had left was the Everquest IP, world, and lore, which they summarily eviscerated for the sake of simplification of content and market-research i.e. 1 starting zone, 1 elf race, smart ogres.

+1 hilarious digging sand comment..but sadly true.

I betad for this game and was so excited for it but they allowed the community abuse to run amuck in the forums.


TL:DR the devs are a holes.

Its broken because too many people wanted to be everything to everybody. Tanks started screaming they were the most important while healers echod back " Oh yea?'s some band aids.". Mages became  dps whores in direct competition with assassins and bards were phased out because  250%  speed cash shop mounts took their buffs place.

The masses cry babied for "easy' and naturally someone figured a way to make money off those folks while supplying everything ...for everybody...all at  the same time.

This is why you have tanks that can sort of heal and healers that can sort of cast magic and Mages who can sort of CC and assassins who finally won the GODmode competition and can now tank.

IMHO its watering down the class..not making it stronger.(or more desirable)


P.S. there is nothing more ignorant than blindly  throwing new ingredients into a tried and true recipe hoping for the same result as the first time it was used..(or the first 30 years its been used in this case.)

Originally posted by Bladestrom
+1 as well. The twins in gw2 ac in early days (where you had to seperate them) was a superb example of a highly strategic fight with roles that did not involve a pure trinity, e.g, kite/cc specced for dmg limitation and speed and spike to grab attention while others with dmg limitation and dps.

Perfectly possible to have interesting battle that has no Zerg or tank, we just need the developers to resist temptation to go for the old old ways and start evolving gameplay again into domething fresh.

yea...why try to bake a cake with flour and sugar and eggs..that's so old school..lets start using sand and gravel and cement!

Originally posted by alyosha17
Originally posted by Ticklepink
In EQ2 housing was great..different sectors of the city had different price ranges and housing was instanced. 300 ppl could live at one spot (or more) and there was weekly rent.. The really great thing that I LOVED about that housing system was they combined it with turning your home into a store front.(No sitting on an invisible chair while waving your hand in the town marketplace) You would get the opportunity to see what people had collected and how they had decorated their homes by visiting their store/home. Hopefully it will be something like this.

That sounds shit.  Why?  Because it was instanced.

that sounds shit!..why?.you wanna lag a game so you can walk by a window and see ppl through it!!! lulz

It could also be a stage in your life that you're going through. I went through a stage similar to this when I started playing LOTRO. I felt disconnected and found it really difficult to hook up with ppl..and I'm like VERY talkative in zone to the point of annoyance..:P..It passed though.
In EQ2 housing was great..different sectors of the city had different price ranges and housing was instanced. 300 ppl could live at one spot (or more) and there was weekly rent.. The really great thing that I LOVED about that housing system was they combined it with turning your home into a store front.(No sitting on an invisible chair while waving your hand in the town marketplace) You would get the opportunity to see what people had collected and how they had decorated their homes by visiting their store/home. Hopefully it will be something like this.
There are plenty of cool things about this game that lure me.(maybe ill be able to get passed graphics)..idk
achieving realistic AI has less to do with the AI and more to do with tricking real intelligence into believing the AI is real..which is fairly easy to do.
Originally posted by frizzlepickle
Originally posted by NaMeNaMe

You are all overestimating how intelligent and organic AI can be created in our current state of game development as of 2013. 


A player level intelligence, that is random and unpredictable is something we are incapable of creating in an MMO as of now, Unless Sony has some hidden groundbreaking system which sets a complete new standard for game/MMO AI, we will not get the amazing, intelligent, groundbreaking AI you all seem to think is possible. 

Anyone who has basic knowleage of AI, or has taken simple lessons in game development, computer science or just has a general interest in the area would know, that what Sony is promising is unrealistic and likely not going to come to fruition.


What are other people's thoughts on this matter?


I dunno, I've heard about them designing a program in chess that could beat almost every human player it faced. RPG's are about numbers mostly, and that's something computer's are much better than us at. As for it being unpredictible as a human that just sounds impossible.

They could always introduce an algorithm that rolls the dice on what stats the  mobs are bestowed with..maximum stats being the most likely roll while average stats being less likely and lower stats being possible but not probable.

Its gear WITH horns.or...maybe its not a elf an in fact a Tiefling.
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