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All Posts by Tiller

All Posts by Tiller

88 Pages 1 2 3 4 5 6 7 » Last
1746 posts found
Originally posted by Wizardry

EA owns the rights of course,so not like they want to compete with their already mmo SWTOR.

This is just Disney trying to RUSH out as much product as they can to support their new purchase.I would not feel too comfortable that anything they release is going to be over the top nor epic,just more cashing in on the worlds most lucrative IP.Well i guess WOW must be closing in on Star Wars profits by now but who knows Star Wars may still be the leader in worldwide profits.

Funny thing is, if they made a movie based on WoW it could never touch the profits Star Wars does yet an MMO will always struggle. I wonder if it's just another console open world game.

http://gamerant.com/new-star-wars-game-open-world/   It's not recent but it says It's open world, who knows what it might be? Anyone hear anything about this?

Look who's back! 

Anyone remember SWG? lol most players didn't mash buttons, they had built combat macros for everything...you could pretty much bot the whole game. Though I do hate the cool down timers, (which SWG added later too after wow) I guess I can see the purpose they serve.
Originally posted by bartoni33
Yep anyone that pledged under $100 got in today. Going to work now but will be on when i get home!

I pledged $0 which is under $100, I didn't get in xD

So disappointed
General Discussion « H1Z1
10/30/14 6:08:51 PM
All the DayZ fans want a DayZ clone that they will play for a week before returning to DayZ.....and SOE will listen, and be stuck with a game created for people who no longer play. Seems the past repeats itself...over and over and over.
Originally posted by neosparkk
Originally posted by PaRoXiTiC

I cant tell by reading the comments that a lot of you are really bad at the game. A interdependent party of 5 will wipe a group of 10 with ease if the group of 10 was from MMORPG.com.

We roamed with 10 guys in my guild the other day and wiped an entire zerg of at least 40 people in EoTM. There is much more interdependent and coop play than you people give this game credit for.

It is a very skilled and team oriented combat system in PvP and WvWvW.

Actually it's mindlessly running around and spamming 10ish abilities with overly grandiose spell effects that make any amount of coordination impossible until it get's boring in 30 minutes. Same applies to PvE except you all stack in a corner and do it. The story is garbage also. This game is a failure and being "good" or "bad" has nothing to do with anything, so put your e-peen away.

If you are good at the game it's more then just mindless spamming. http://youtu.be/n-tSlT2ZKdw  Problem is most people who play aren't that good.

Originally posted by Dreamo84
And yet people still insist GW2 was a failure. I would say this is fair evidence that Arenanet is one company under the NCSOFT umbrella that is holding their own.

Being a recent return to GW2 after 7 months away I can see that GW2 is doing pretty well. The gem store seems to be the way they have survived. People who play based on what I see have dumped hundreds in for either items or gold conversion, and the conversion is crazy atm. I know I have spent like $80 myself on items I wanted, like the harvest nodes for my home instance and the salvage machine, a costume, few minis and an armor skin...few other things too. Most likely GW2 is what is keeping them afloat. They are hiring while other studios are laying off.

 
Where are all the proper games period? They can't even make a decent version of the classic Monkey Island. What about Diablo? This hasn't just effected mmos. Developers spend more time on bling than actual story and game mechanics. Then again it doesn't help that gamers are are always "game play is great, but I can't play this cause the graphics suck". In the end we get what get.
Originally posted by Skymourne
Originally posted by Tiller
Originally posted by Thupli

STILL stuck with the same weapon skills on my 1-5.  I can only change weapons so many times before it gets super old.

 

At this point, any zone they release will not get me through the weapon skill bore.

 

I will re-visit this game after they add new weapon skills, though.  They have a good base game, just not the character flexibility that I am looking for.  Once they beef it up, it'll be fun to play again.

 

Each class has a number of weapons they can use in many combinations. The point is not for you to stand in one place and spam any number of 40 skills, but to be locked into 10, move around, dodge, jump and evade..move away, keep the pressure on with states like poison and root skills till you can heal a bit and move back in for the kill. You should have a ranged weapon and melee (if you can) in your weapon swap queue. If you run out initiative then you timed something wrong...or were outnumbered.

 

It's not about gear and spamming pipe organ buttons, it's about using tactics and skill to defeat something. If you fail revise your tactics and weapons you bring into the fight and start over... To me I know I feel a better sense of accomplishment taking on a number of mobs then I would in any other game...combat seems more organic in gw2 and tactical, and I have been playing mmos since UO-swg-and EQ.

 

I don't disagree with the fact that it would be nice if all classes got some new weapons and skills to play with, but I don't think it will solve the problem you may be having. I also think it is time for an expansion, cause at this point I am farming event chains just to stack gold for my next Legendary.  New areas and dungeons would be nice.

 

How pretentious! Thanks for letting them know they were playing incorrectly.  Guild Wars 2 is a breathtaking visual experience and the combat is wonderful to some.  To some it is lacking in a major way and doesn't offer the fulfilling experience they are looking for.  The game's combat isn't for everyone and having 2 weapons sets is not only limiting, it can be boring.  How many times will i spin in a circle playing with a greatsword on my guardian?  A million times, that's how many. Oh the meta game for all classes is Berseker gear or i can't participate in groups?  Well there goes the fun i was having with my character.  My personal problem with GW2 has always been , where's the choice?  Oh we're too lazy to balance our game?  Sure let's get rid of the amazing skill system from the first game and introduce this soulless drivel of a weapon system.  

More on point, stop telling people they are doing it wrong because you have no place to.  The game's skill system isn't for everyone.

I wasn't trying to be pretentious or offend you lol. Just stating that there is a bit more to the game then just 10 skills. And you don't have to go zerk in all groups, in fact zerk is not recommended for all classes in WvW. I always tell people I know going into GW2 it isn't for everyone. In fact I take breaks for months from the game.

I just recently came back after 6 months. I also stated areas it needs improvement. gW2 is a casual game, they know people come and go and anet compensates by selling items in the gem store instead of paid expansions. While offering free content is great in some cases, the slow trickle of new things to do is also somewhat frustrating for vets. Like I said, you end up farming world event chains,dungeons and champs, or working on new achievements.

I hear the next living world update is supposed be pretty big so I'm staying for a bit till that part releases. As usual I'm sure I will take a break again to play other games. The thing I can say I will always like about gw2 is the fact that it is the easiest game I know of that you can leave for months and come back with little to relearn, pretty much like riding a bike.

Originally posted by Thupli

STILL stuck with the same weapon skills on my 1-5.  I can only change weapons so many times before it gets super old.

 

At this point, any zone they release will not get me through the weapon skill bore.

 

I will re-visit this game after they add new weapon skills, though.  They have a good base game, just not the character flexibility that I am looking for.  Once they beef it up, it'll be fun to play again.

 

Each class has a number of weapons they can use in many combinations. The point is not for you to stand in one place and spam any number of 40 skills, but to be locked into 10, move around, dodge, jump and evade..move away, keep the pressure on with states like poison and root skills till you can heal a bit and move back in for the kill. You should have a ranged weapon and melee (if you can) in your weapon swap queue. If you run out initiative then you timed something wrong...or were outnumbered.

 

It's not about gear and spamming pipe organ buttons, it's about using tactics and skill to defeat something. If you fail revise your tactics and weapons you bring into the fight and start over... To me I know I feel a better sense of accomplishment taking on a number of mobs then I would in any other game...combat seems more organic in gw2 and tactical, and I have been playing mmos since UO-swg-and EQ.

 

I don't disagree with the fact that it would be nice if all classes got some new weapons and skills to play with, but I don't think it will solve the problem you may be having. I also think it is time for an expansion, cause at this point I am farming event chains just to stack gold for my next Legendary.  New areas and dungeons would be nice.

 
Maybe, I really liked a game called "The Dream Machine" which used clay and stop animation...then there was also a  game called Dominique Pamplemousse which was also done int this same manor...they did well as indy games.
I'm sorry to all who love AA, but this game sounds like a mess
I have kinda lost faith in Double Fine due to their slow progress with Space Base DF9 and Broken Age. Both games were hyped, and haven't really delivered.  Plus they aren't big on communication. I don't know, we shall see.
Originally posted by APThug

I played both and liked both. I still like gw2 better. Archeage presents its self as so freaking generic just like all other MMOs. But it has variety and freedom. The game trys to be "the game you only play all day" type of game with all of its features trying to cater to everyone. But will usually require you to invest a heavy amount of time to get to the "fun" stuff.

 

Gw2, on the other hand is much faster. You don't have to grind better armor and weapons for weeks to months at a time. Unless you want to. Its hella more skill based then gear based. There's no node greifing since everything is shared.

 

And then there's the Trinity system. Idk about you, but healer, tank, and DPs is boring and static. Ive fallen asleep playing games like that. Gw2 is wild and chaotic. Lot more fun and interesting. Archeage is still good if you've got the time. Since I don't always have the time, I avoid it till the weekend. All I want is quick PvP and dungeons.

All of what you said sums it for me too.

It's so easy even granny can play it

http://youtu.be/j3oBOOKuvQU

It will never stop unless people stop buying...and for whatever reasons hacked accounts and perma bans for those who purchase game gold  aren't good enough reasons to deter people from buying from them.   It's annoying but it is what is. I mean even a game like GW2 where you can pretty much buy game gold from anet in the form of gems to gold conversion has the same issues.

lol, to each his own.

Tried this game, yes....hated it, yes....but that's just me

Combat is meh

The people in the community are for the most part douchey.

The music and sound effects where farmville like...not my kind of game.

..I mean I sat in a chair and got stuck in it...only way out was to TP...but guess what...that had a cooldown timer going soo...there I sat for longer than I should have had to and no /stuck function.

All this arguing and tbh they could have just simply built a flag system like swg had. One of the things that made SWG great was the fact that it catered to many types of gamers. I knew people who had no combat skills, or did combat but were not with any faction, yet simply explored the map. Sounds like this game is not designed for those gamers at all. So in a way it is not a game for SWG players like the developer states.

I know for me some days I would flag up to zerg around base busting, other days I couldn't be bothered and just wanted to explore the vast worlds of SWG. So nope, not a game for me.

Got mine, thx
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