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All Posts by dontadow

All Posts by dontadow

52 Pages 1 2 3 4 5 6 7 » Last
1036 posts found

From a marketing point of view, purely from that, this is has been a bad idea all around and certainly will work negatievely against getting returning players to rejoin the fold. 

The presentation is poor.  What would be more effective is to say "hey this is the new expansion" and for a limited time or with a special code get the real one free.  This puts the expansion up front as the cost and the base game as free.

As it stands, I can not think of a single game whose expansion released at such a higher cost point over the base game (whereas the base game has only decreased in price by 30 to 40 percent since launch).  In other words, people expect an expansion to be less than the base game's initial launch, if not significanntly less.  The message anet is sending now is that u have to buy the base game (reatailed at 20 - 30 now) to get the expansion (which looks to be an average expansion price of 20 dollars).  

They are doing a poor job of presenting the expansion as worth 50 dollars and buy autobundling the base game they are showing their own confidence in the expansions worth. 

The besst recovery for them is to offer an expansion only for 35 to 40, and refunding those with who prepurchased and giving them something to show good faith in the community.   

Originally posted by JJ82

"On one side, you have games like ArcheAge, which offers convenience bonuses like elevated experience gain, increased labor points"

They can call it "convenience" items all they want. Its P2W items. LPs are too vital to the game for it to be "convenience".

Anyway. Any company in need of multiple streams of revenue is a company making a mediocre product that isn't gaining enough money from a subscription model for that reason.

As usual with the P2W argument, define Win.  Unless it's a sport, I don't see a point in being upset with someone for a game owner for buyinjg things that speeds up their game play.

 

Originally posted by Arskaaa
Originally posted by Alalala
Week 1: You download and play. The newness and discovery fuels your extended play.

Week 2: More and more, you realize this has little to do with zombies or apocalypse survival. It's really about preteens with sniper rifles head-shotting you from 850 yards.

Week 3: You uninstall H1DayZ1, and drop me a note thanking me for not spending a cent on this game.

There is wolfs and bears. they attack to playes,zombies and deers too.

but u got point, currently game is KOS like Dayz.

Sure its nice u can build or make house to be some sort bunker, but whats the point? just camp there hours for nothing.

sure its about survival and stay a life long as posible but after u done that 50 time... gets really old fast.

 

hope clan system bring players together. not whitout carrot tho...

A true game to move the MMO zombie into gankfest games that have nothing to do with survival is to create a mechanic that imitates the horrors of killing a human. Also something more than (needing resources) to give players the sensation that human companionship a need that goes behind resource management.  

Innovation. 

 

That's why it fails. There is no MMO willing to ditch every single MMO Genre "caveat"  and do something absolutely differnet. a

Good, this makes me happy. I've yet to see a zombie game that feels like a real survival game (MMO) .  It's like everyone in the apocolypse just becomes evil, which is not humanity.  We'd all be dead if these games were an indication. 

The problem is that MMO is a genre.  A very strict genre at that. There's little innovation or anything that turns the "genre" on its side.  

 

It's like a Madden game. Every year same thing minor tweeks, 

IF two people are in teh same city on different servers they don't meet each other either. No game should be called a massive multiplayer game if every player at one point cant all converge in the same exact area. 
Sad responses . Yes l let's cover the same 5 mmos
I think people fail to read. It's not like there was a plethora of mmos at pax to make an entire award article about. Hell, even with rpgs it seemed like slim pickings
Originally posted by Naqaj
Originally posted by Voiidiin

Even though i am loving ESO (with all its bugs) i really feel the megaserver is contributing alot to its bugs we are experiencing.

Anet might regret this decision in the long run.

ESO only just launched. GW2's launch wasn't exactly free of problems either :)  It's kinda unfortunate they chose the same name for the feature, because it's not actually quite the same thing.

ESO is using phasing extensively as part of their Megaserver feature. That causes it's own share of problems when trying to play with others. GW2 doesn't use phasing.

GW2 does use phasing  but very rarely and only specific instances (gathering resources).  I think phasing technology can work on a wide scale, someone else will justh ave to figure out how to implement it as such.  ESO felt rushed in that I can't believe they would put a game that was difficult to play with others out if they weren't rushed. 

Says the person who has never played a GW2 dungeon. Having played them all, they are all quite challenging and you will die. I"ve run some dungeons multiple times and still had party wipes with the wrong tactics. 
Errrr no.gw2 is exactly what you should do to make an mmo. That is provide a dearth punishment, reasonable time wasted , without stupid penalties only put in the game to make you pay longer (such as losing equipment or exborant accounts of money.
The trait system is the horizontal system people were looking for. I can game with friends whenever i want, this already has an significant upgrade on ESO for me 
Originally posted by Mr.SeriousGuy
Originally posted by Aragon100
Originally posted by Astrobia
Originally posted by Solar_Prophet
Pay to win at its finest. Garriott can go *beep* himself in the *beep* with a diseased *beep* and a *beep* with a pineapple in his *beep* while getting a *beep* in the eye socket because he's a useless sack of moose *beep*. Greedy *beep* bastard. *beep* you, you *beep*.

I'd agree with you if the housing in anyway offered any kind of advantage that wasn't otherwise available. 

All the benefits of owning a house can be gained by spending ingame gold on expanding you bank, renting vendors is the town marketplaces/bazaars (which will probably get more foot traffic anyway) and renting instanced rooms from inns or gypsy wagon camps.

There is no combat benefit to owning a house and financial benefit is purely circumstantial based on location (which will be determined by the players not the developers). They just serve as a decorative feature to show off your epeen.

 

As for Richard Garriott being greedy... He's one of the biggest philanthropist in terms or percent of his wealth redistributed in the entire industry... So you know... Guess if you were an EA fanboy or something I would understand where you are coming from. Just looks like blind misdirected rage at the moment. 

You can buy a house for real life money and the ones that cant afford to spend 550$ will most likely not have a house in the game since only 20% of the players will be house owners.

That is pay to win.

Being a crafter with a house will be a huge advantage.

And how can they put so much time and effort on housing when so few will be able to have a house?

This game feel like a game where developers only care about players with a possibility to spend alot of real life money on the game.

its meant to reflect the reality of the industrialized worlds housing market . not every one has a house . in a 3rd world country every one gets a mud hut with a thatched roof but in much of the northern hemisphere this is not the case . you need money . most mmorpgs developers just focus on money in game . oh you "hab a gajilron gold" in game big deal can you spend $550 for something in a game ?

the question is does this make the developers over privileged or greedy ? if your a true supporter you would say desperate but regardless of the one you pick it doesn't sound good 

What is the win condition and how does a house contribute to it.  If crafting was the key to success in this game, i wouldn't buy it, hate crafting.  

I see no issue with this system. Many of you are too young to realize this isn't new.  Back in the old Pen and Paper living campaigns I saw houses and plots of land in Greyhawk go for thousands of dollars.  It's your hobby, you are welcome to invest what you wish. 

Getting Asecended weapons in guild wars 2 is an option. Basically for those who want to grind in a gme that doesn't have grind.  
One of the best things I've heard all day.  I love that GW is keeping it fresh.  

GW2 is the most unlike mmo that Ive played.  If you are looking for a different experience and game, u'll find it. If you're used to certain mechanic and want a system similar to other MMOs in a new setting u should try FF.  

The question is why do you game. I know some people who live for the gear grind.  No knock, its their thing. GW2 doesnt have that. If you're doing a large raid group, you will get nice items but nothing that will overpower you or "prepare you " for the next dungeon. 

I agree. Perhaps that magical build is out there, but the new builds have too much hand holding and mmo tropes.
I agree. The problems with the games are not bugs (which actually would be a good thing). The game is fundementally flawed. The phasing just doesn't work and hampers the main point that people would buy this game for, to play with other. 
Originally posted by Bad.dog
Originally posted by Total_Havok
Originally posted by Dealdrick

So you are telling us that this last beta test, which was more a marketing ploy than test (giving players access to preorder and imperial edition benefits with pop up messages about it on the launcher), was riddled with bugs because the system they were using doesn't work well with lots of players?

 

wow, great news for a major MMO two weeks before launch

This completely sums it up for me. Thank You Sir.

Perhaps it's a warning that you can't have your cake and eat it too....thousands of folks cried the blues  about GW2 where they claimed the game sucked because the world never changed , you saved a town and 15 minutes later the town was back in the same state . Well welcome to the new era now if you put out a fire or kill that troll he's gone ...it's over you won't see him again until you build a new character , too bad for your friends unless they are with you at the moment you'll never see the same thing ,

I'm sure this is a major issue that being overloaded like last weekend just can't  handle very easy ,,, but look at the bright side in the future perhaps we'll get that vapour ware AAA sandbox game  then the crying will really begin ... Hell I can hear it right now " Fu-- this I'm paying $20.00 a month and I haven't been able to find a bear for 3 weeks "

But that's not true. You still see the mobs, just have no idea why they are still there or doing what they do because you're past that story part of the content. I'd rather have a stronger engine of dynamic events that phasing and not being able to play with my friends. You can't have a feature that defeats the multiplayer purpose. 

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