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All Posts by Mystlynx

All Posts by Mystlynx

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58 posts found

No worries Arcken, wasn't really my point.  Was just going for a poor attempt at levels are levels by any name.  There is always a mechanic that will measure one versus another in some way.  Just have to love how they pick one tiny thing from a bunch of text and use it to invalidate an argument or a point that is raised.  "Well, Darkfall doesn't have green M&M's, so you can't bring up the community of game X+Y=Z.  Even though the feature set is nearly identical in other areas.  No, no, no...you fail" 

I am just curious if anyone will be able to transport a city to the bottom of the ocean and wipe out a whole load of characters.  By accident of course.

 

Originally posted by downtoearth
Originally posted by Arcken

It occured to me today that one thing that hasnt been touched upon a whole lot in all of these discussions about Darkfall is the type of community that youll be a part of.

As a ffa, full loot pvp game, this game will cater to a specific crowd of people who are possibly the most detested part of the whole MMO community in general. This game is going to be about ganking, and what guild has the most numbers.

Solo players will find themselves getting killed and their gear looted relentlessly, small guilds will be a the mercy of the far larger guilds, and nothing about it will be "fair".

Trust me, it will be a bloodbath, and while Im looking forward to the carnage, I dont think most fans of Darkfall are prepared for the type of people theyll be playing with.

This is where I see it being a lot like Shadowbane. In Shadowbane, the larger guilds dominate, and small guilds step lightly, and do not run their mouths lest they lose all the time and money they invested in building their cities. You do not go out solo and try to farm money, because most likely youll be ganked, and your money and loot taken from you. You have to rely on numbers for safety, and sometimes not even that is enough if they happen to be playing a specific spec'd toon.

So I challenge anyone who is a fan of Darkfall to go spend a couple of months in Shadowbane, I think it will not only be a learning experience on how down and dirty Darkfall is going to be, but it will also prepare you for just how cutthroat FFA full loot really is.


 

most df people dont play SB sorry bud and Sb sucks bad mechanics for ffa pvp

didnt i mention SB is a really bad game and has level levels and ffa pvp dont work


 

Cool, so that means if I run into another guy in Darkfall and we get in a fight.  If my sword skill is 10 and his sword skill is 100 I have nothing at all to worry about.  As there are no levels, we should be completely even in our fight. 

Amazing graphics and AI.  Umm...no.  Having watched the vid a couple times now, don't feel there is any  evidence to use for evaluating the AI in any real manner.  So, leave that out of the conversation for another time.  The graphics amazing.  Maybe 5 years ago.  Good enough to have a fun time in the game.  Most certainly.  Before you jump on it, not talking textures or any of that stuff.  I am looking at the basics.  They use a crude skeleton for the avatars, all movement is stiff and the hinge points look a little off.  The hips bother me a lot.  Animation wise, there is no difference between walk and run.  Running is just sped up walking.  The fighting looks like the same swing over and over.  Watch the fire(torches) it is like a 2 second loop.  I really like the shadows.  When he is on the bridge, the avatar shadow, shadow of the chain, all very sharp and well done.  Overall, I can't call it amazing by recent standards.  But, like stated earlier.  Is plenty good with underlying solid gameplay.

Originally posted by Aragon100
Originally posted by Mystlynx

Okay, so if one part of a comparison is not true, that makes every other part of a comparison simply invalid?  I wish I could do that in every situation.  Make my life easier.  I never listed specifically, Darkfall info to go point by point.  I ONLY listed Shadowbane info and left it for people to make their own conclusions.  Now we see what they are I guess. 
 


 

Why choose Shadowbane?

Heck while you're still at it why dont you make comparements with all games ever released and then we can have a huge super quiz on which of them were closest to the coming Darkfall beta and release.

Its just not fair to all the others that you picked Shadowbane to compare with.

 


 

I guess I went with Shadowbane because it was pvp centric, ffa pvp with looting, city building/controlling, lots of freedom, etc.  etc.  No game would compare to another 100%.  But it was started by a small group, indi devs trying to put out what they thought was a fun game.  It had a long dev cycle, some people thought it would never come out.   Seeing a pattern here that almost every other game released recently doesn't share?  Is really not that complicated and I wasn't trying to leave out other games.  Sorry you feel that way about my exclusions.

Originally posted by Aragon100
Originally posted by Mystlynx
Originally posted by DarthRaiden
Originally posted by Mystlynx

  My roommate even sent in the 5 or 10 dollars that they were collecting to be in the beta when they got to that stage. 

 

Facts for Beta registration selection

* Hardware specs (we need to test on a wide variety of hardware)
* Your Location
* Clan beta applications
* Darkfall community involvement

No money included.

Also there will free time trying before buying.

You memories are in wrong place here and misleading in case of DF.


 


 

Nope, my facts are 100% correct.  It is your reading and comprehension skills that are lacking.  Way back, many years ago,  Shadowbane was talking about their upcoming beta.  Being just a few people working on the game, they solicited a small amount of money from people who wanted to be in it.  I think was to cover cd costs and duping.  Was back when broadband was not as common so beta discs got sent to you.


 

Good to know you dont have to pay a nickel for Darkfall then, aint it?


 

This is what you would call, really late to the party.

After wathcing the video a couple times it looks like the gunners on the ships were probably npc's.  Have they said anyihing about that, Manning the guns can by done by pc's but if you don't have enough it will fill in the spots.  Because that last ship could probably handle a quild all by itself if everyone had to man up a gun?

 

I never, ever, ever made any statement saying you had to pay in any way for Darkfall beta.  I know it for a fact, because I am signed up for the beta.  I really, really do know you don't need any money for it.  What made you people all get on the crazy train from that little comment about what some companies did for a beta practice 10 years ago, escapes me.  Cool down a bit.  I was just noting there were similarities in the long dev cycle for both games and the advertised features.  One has released, one has not.  Will the second go better?  It was meant to spur discussion.  Can everyone forget about the money comment and move on please. 

Originally posted by Xris375
Originally posted by Mystlynx

Okay, so if one part of a comparison is not true, that makes every other part of a comparison simply invalid?  I wish I could do that in every situation.  Make my life easier.  I never listed specifically, Darkfall info to go point by point.  I ONLY listed Shadowbane info and left it for people to make their own conclusions.  Now we see what they are I guess. 
 


 

If in doubt, follow the money. If someone was about to sell you a sucky product, would they let you try it for free first ?


 

You are really, really failing on this one.  Did you notice the part about why they wanted a few bucks.  Back then, they actually had to print and mail cd's to everyone that would be in beta.  They were a small, indy development group.  It made sense at the time.  I know I didn't pay for the beta SWG discs.  I can't remember if I had to pay for the UO beta disc I got sent.  I really don't know what makes this insignificant little point of process from years ago so important to you. 

edit:  Oh, and just for further clarification.  This was literally years before Shadowbane was even ready for it's first beta.  By then, I think broadband was more common and no one was charged.  They could download the client.

Okay, so if one part of a comparison is not true, that makes every other part of a comparison simply invalid?  I wish I could do that in every situation.  Make my life easier.  I never listed specifically, Darkfall info to go point by point.  I ONLY listed Shadowbane info and left it for people to make their own conclusions.  Now we see what they are I guess. 
 

Originally posted by DarthRaiden
Originally posted by Mystlynx

  My roommate even sent in the 5 or 10 dollars that they were collecting to be in the beta when they got to that stage. 

 

Facts for Beta registration selection

* Hardware specs (we need to test on a wide variety of hardware)
* Your Location
* Clan beta applications
* Darkfall community involvement

No money included.

Also there will free time trying before buying.

You memories are in wrong place here and misleading in case of DF.


 


 

Nope, my facts are 100% correct.  It is your reading and comprehension skills that are lacking.  Way back, many years ago,  Shadowbane was talking about their upcoming beta.  Being just a few people working on the game, they solicited a small amount of money from people who wanted to be in it.  I think was to cover cd costs and duping.  Was back when broadband was not as common so beta discs got sent to you.

I have finally figured out what this all reminds me of.  Small studio, in production for long time, big list  of features that seems to be a wet dream for lots of gamers.  Shadowbane.  I can remember way back when EQ and UO had just started.  Wolfpack had put up a website and they were working on a game.  Would be awesome, pvp centric, cool ai and city building, etc, etc.  My roommate even sent in the 5 or 10 dollars that they were collecting to be in the beta when they got to that stage.  Then pretty much forgot about them as development went on and on.  Now we know.  It did finally release.  And what a state it was in.  Bugs, exploits, whole town of characters getting teleported to the bottom of the ocean to die.  Lots of quality gaming.  But, it is still around, people still play it and that means there are people that like it. 

Just feel better now knowing what was bugging me with all the Darkfall hype.  We are looking at possibly, Shadowbane the second coming.  Should be cool to see if they get off to a better start.

Most likely not the same issue at all, but it did happen to me just last night.  I tried logging in and it was giving me an error right away.  I had been playing earlier in the day so it was working.  Turned out that when I logged off, warpatch.bin had stayed running.  I found it in my processes.  Once I killed that, the patcher started working normally for me again and I could log in.

Well......considering some people would say "Pong" is better than AOC.  Not sure how to take this.

 It might be sandboxy, but it doesn't look like it will hold a candle to the original skill system in Star Wars.  I loved being able to be anything, any combination of anything and then change if I wanted.  What is more free than that.

  I have been taking a look at Darkfall though.  Will wait to see if they release an ACTUAL gameplay video and not 17 minutes of scripted camera work.  Was basically a sales and promotion tool more than anything that really tells how the game would play.  And, judging by responses of the various enemies, there was at least some fighting between players and npc's.  Or it could have been the famous beta testing bots.  Until they can show me a playable game and not a movie done in the game engine,  I have to reserve judgement.  Would be cool if they deliver though.  Gotta have my fingers crossed I guess.

 

 

Yeah, I have to agree with the OP.  I was really hoping for more in combat than we got.  The old system of pull with button 1, hit them with button 2 as they close, then cycle buttons 3, 4, 5 till opponent dead.  I was hoping for something more.  Even if they had gone back to DAOC and just tweaked it.  AOC combat would have been even better though.  I liked needing to pay attention, watching what the opponents shields were doing.  Then picking the combo needed to push the damage through their weak spot.   Or DAOC as mentioned, you had a few different 2 and 3 move combos.  Some required a prereq to go off like block or parry or evade.  It allowed you to preload a move and then back it up with a vanilla move just in case the condition didn't occur. 

Would have been nice.

For the OP.  If you have a Best Buy near you, I would go see if they have a CE version on the shelf.  They really are not all sold out like is being said.  Last week I bought 2 copies of the CE at Best Buys near me.  And that left 2 more still on the shelf.  And it really is the CE version.  I have already put in my code on my beta app and it says I have the CE preorder. 

Have to agree with solareus.  From beta to launch to general day to day, LOTRO has consistently been very stable and dependable.  I have confidence they will recover from their first major glitch and be back on track.  You can't make any conclusions from a test sample of 1.  Trends are where the real answers lie.

Well, you might be happy with the game never getting changed or expanded in any way.   I would like to see my monthly fee going to improvements, additions, more fun stuff to do.  Surprisingly, a large game played by lots of people on widely varying hardware logging in from all over the world and made up of miles of code can have the occasional issues.  ooohhh...ugly sentence...  Anyhow, their few QA testers relative to game populations and normally underpopulated test servers can let bugs slip by.  I agree that consumers should stand up and not be expected to pay and pay for nothing.  I also believe that reality needs to be part of life as well.  Even if it sucks now and again. 

Yes, it pretty much happens in all mmo's no matter how long they have been around.  EQ, AO, SWG, etc, etc.  When it was big patch day, you hoped to be back on at some time.  EVE has been around for quite a while and they always say to set a long skill before they go down on patch day because you never know if a problem will occur.  Playing EQ, it was considered normal after a big patch for something to pop up and the game get taken down again for a while.  Just give them some time and you will be playing again.  Has been a part of mmo's since mmo's started. 

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