|35 posts found|
I quit Darkfall for a host of other reasons. The ugly graphics was not one of them. Yeah they suck, but I can ignore that easily enough. And no, not going to just leave it at they suck, here are a few things that I considered poor in this amateurish attempt at a game.
The only thing that made the trees better than what you found in the original EQ, was the actual textures had a higher resolution. It was still a simple 2d construct for the branches and leaves. As soon as you got close, the paper thin branches were glaringly obvious other games have been doing better for years.
The haphazard way things were laid out. You'd have an area of ground cover that would disappear into a rock or tree and come out the other side. Looked very much like a randomly generated landscape with no attention to clipping or anything else.
The overall lifelessness of the game. Run away from a town and get up on a hill, turn and look in any direction and basically see....nothing....just the trees and rocks. The sky was okay, nothing that hasn't been seen in most any other game of recent release. The lack of any kind of flavor made it feel like a drive through Nebraska in August. I'm not talking about PVE fare that you can't move without tripping over. How about anything, rabbits, squirrels, deer...anything...to break up the monotony.
The avatars were just plain crap. The elf type thing I was playing reminded me of the avatars from Anarchy Online. All thin and sharp edged with ungainly movements. The dwarves looked better, if barrel-like. And everything had a kind of sheen to it when you looked at the armor. Even the cloth/leather I was getting as goblin camp drops.
I would say in my own opinion, which only really matters to me and what I enjoy, if I was playing a game only because it looked good, Darkfall would not be on the list of choices. And realism should not be in the same sentence with Darkfall.