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All Posts by Mystlynx

All Posts by Mystlynx

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53 posts found
Originally posted by Squeak69

im haveing a issue where everytime i talk to someone when the interaction menu is gone, your still zoomed in on NPC and you stuck there, unless you do one of a few tricks

/stuck 

or sometimes eting food works.

this is getting annoying cuase i am haveing to die everytime i talk to someone basicly, which is highly annoying.

    When you have this problem, type /reloadui into the chat box and you will get a quick loading screen and be back in business.  I have encountered this often in previous beta weekends.  Only caution, I haven't been on yet today, so don't know if anything has changed that could make this not be a solution.

Guild Wars 2, absolutely the worst MMO I ever wasted money on.  I probably didn't put in more than 10 hours before I couldn't stomach that lame pile of trash.
I've been enjoying myself playing the game.  Like everything else, it's a good idea to make up your own mind.
Originally posted by DamonVile

SWG crafting system.

Other games have done player economies but I've never seen one as complex and actually brought together all most all aspects of the game. Everyone was really interdependent on each other to make it work. The cycling resource qualities really let a good crafter stand out above the rest.

This right here.  Was just talking to a buddy about their system today.  And you could make a profession out of just a portion of the system.  I never really did much crafting.  I liked to roam and resource gather though, then put up resources on the AH or give the best stuff to crafter friends.

Shadowrun
Originally posted by ShakyMo
Crafting isn't a grind in gw2 at all, it levels really fast if you use the discovery system.

Furthermore unlike tsw, wow etc.. crafting in gw2 is shock horror, actually bloody useful. You can craft the top gear in the game.

Crafting in GW2 is a grind, even with the discovery system.  I was already making things over and over that were unneeded by my character and wasn't even to 75 skill yet.  Total standard mmo grind crafting system all the way.  And the stuff you make in TSW is useful to your character, all the way up through the zones.  I am almost always fitted with weapons or talismans I made myself.

 

Sure, you can use the stuff you make in GW2, but I don't need 12 sets of pants.  Gotta level the skill though, make more, make more.

I found the cutscenes tiresome after only a short while.  Really though, I got into the old habit of blowing through all that because GW2 does the old hand holding and spoon feeding to epic proportions.  You just bring up the map, get told where to go, get told what to do, blah, blah, blah.
Originally posted by Sideras
Originally posted by kol56

It's been a long time since an MMO had such a horrible launch.

Haha, nice try. Pretty smooth actually. Atleast I've been able to play the game and enjoy it and be able to log on despite the issues with the log in server.

Atleast I didn't spend hours on quests only to get told they are bugged *cough* TSW *cough*, atleast I didn't have to wait in a queue to play the game for more than 2 hours *cough* SWToR *cough*.

No the launch is good and they are communicating alot aswell, something that can't be said about other devs. And don't forget, no subscription fee.

This really doesn't qualify as smooth with the various infrastructure systems so up and down.  Sure, you can play the game as it is.  Just play the game.  No trading or guarantees you'll be in the same zone with your group, etc.  I was grouped with a buddy and we entered a zone together.  Both ended up in different overflow zones as you would expect.  I was able to shift to the main zone, but it was over a half hour before he got to shift.  Smooth all the way right. 

I ran into 2 bugged quests in GW2 much faster than I encountered any of the approx 6 bugged quests that you would find on the whole of Solomon Island.  So, I feel that evens out pretty well.  I was in SWTOR from headstart and really never spent more than a half hour at most in a queue.  I was lucky for sure on that, cause those long times were happening to people pretty often.

 

Yep, you pretty much have to go sideways and explore other areas.  There is not enough content in one races set of zones to level up on.  My norn is map complete on Wayfarer, Snowden and Hoelbrak and got only to level 22 doing it.  I did any DE's I came across, some more than once.  The game is content light by zone but travel is easy between them.
Originally posted by darkhalf357x
Originally posted by tank017

The only MMO Ive died a large number of times in recently is TSW..

 

GW2 u kite,dodge,and youre pretty much win.

TSW you sit in front of an enemy and go through a rotation of skills... its very easy to generalize combat.  Its a different matter to guage difficulty based on that.

Obviously hasn't really played TSW with that comment. 

I would think it really depends on how long it takes them to clean up all the bugs in GW2.  Nothing is game breaking, but there are so many little things that you run into constantly.  Was expecting more polish with how everyone was talking.
One of the things I noticed right away, I've been blowing through the conversations just to get on with things.  The extreme level of hand holding means I don't need any info the NPC's might have.  Something that did not happen at all with TSW.  But, the dialogue was more interesting there as well.  I know I will play GW2 off and on for the variety.  So far today, I've played it, TSW and even some Gran Turismo 5 on the PS3. 
Headstart is the launch of the game in every meaningful way.  The game is brought up to be in continual service just like at launch.  The only difference is the numbers of people are going to be a little lower on those first days.  

Haven't gotten to try the underwater combat yet.  But, I have to say that I don't feel the downed state adds anything of value to the game.  Personally, it annoyed me greatly and I would rather just be dead and respawn.

I can make it at that time.  For those that want into the cabal, I am on most every evening.  Hit up Marti with a tell and we'll get you in.  Cheers.

Was wanting to get into a Polaris run tonight as well.  Hopefully we can make that happen. 

I'm in for this as well.  Looking to be a fun time.

Just from my own experience, the OP is stretching things a bit with the "10 steps" comment.  Will they turn and run back to their spawn point, yes.  I haven't been in the actual closed beta, but have participated in all the weekend betas.  My character had the accolade for over 1000 zombies killed by the end of the first weekend, just for example.  In all that fighting, not once did this 'hard leash' occur to interrupt a combat.  It did happen in the third beta weekend when my group was trying to fight the final boss in the first dungeon.  At least, that is why we think he reset. 

Originally posted by Ruyn
Originally posted by Wizardry
Originally posted by twiggy550

 Title of the thread should be renamed to: "Why Darkfall Online is the best MMO IN MY OPINION."

 

 

Now that is the first bit of truth i have read on the forums all week :D.

Since i only like PVE in a MMORPG,DF would pretty much be at the bottom of the list for me,so yes it should carry the infamous IMO.

 

I would hold your tongue unless you have played Darkfall's PvE.  I would rather fight the Darkfall mob AI than the other 90% of themeparks out there.

Just because Darkfall has PvP, does not mean it does not have good PvE.  It has the PvE with added danger.  It can make for an exhilarating experience.  The high highs along with the low of lows.  Guess what, Darkfall brings emotions and feelings back to MMO's.


 

Seriously?  You think the mob AI is worthwhile in Darkfall?  After spending a good bit of time fighting the gobs and trolls (I think they were trolls, can't remember the specific name, just that they were a tough fight.  Could hit darn hard.), I can say that the mob AI is pedestrian at best..  It most reminded me of being back in the original EQ and how the mobs acted in there.  Which is appropriate I guess, EQ would have only been a couple years old when they started on this.  Just more copying going on.  The only emotions Darkfall brought out were boredom and a liberal dose of laughter at their attempt to make a game.  And as always, if you are loving it, keep loving it.  The best thing any of us can hope for is to find a game that keeps us coming back.  I'm still looking.  Cheers.

How about finally getting out of a hell level and then being so nervous about dieing and getting dumped back in to it.  Would always go out and be extra careful until I had enough xp buffer to not lose my level.  EQ had the death penalty coming at you from all sides, was awesome.

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