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5/11/06 2:24 PM
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Viewed 217, Replies 5
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Aha you choose fight and crafting and magic, but not harvesting. |
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5/10/06 12:37 PM
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Viewed 199, Replies 3
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You've been a player before so then you know about the skill tree, it goes up to 250 and have lots of branches. Focusing on one branch and maxing that skill is doable if not in weeks, so in months. Many veterans have maxed several skills by now, but one skill level 250 plus good equipment is all it takes to play with the big boys. But that is all really not very necessary, many players enjoy training lower level skills with newer players. //Ulani |
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5/10/06 9:49 AM
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Viewed 594, Replies 9
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R2 or Ryzom Ring is a scenario builder and DM tool that will be built into the game :D http://ryzom-ring.com/ |
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5/10/06 1:30 AM
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Viewed 2382, Replies 62
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I shouldn't answer this, but some things are just plain wrong Svayvti. It started as pretty casual solo or grouping experience, but ditched it in favor of forced grouping and lost a lot of players. This is not completely true, I soloed my character (Ulani) for most of my levels. Mostly because I like the freedom. Granted it takes much longer time, but I can kill mobs giving me max XP. Groups are favoured, but except for hunting bosses it's not forced Dumbing down of features, the long promised outpost feature was supposed to be a hallmark feature with guild missions, unique quartered mats, and dynamic large scale mob invasions. Instead it was delivered as another game with ganking <em>(I won't even call it PvP, because the true skill contest is missing from it)</em> land wars. Same thing with the "new land" storyline content and all apparent planned future storyline content. I don't think we've seen the final implementation of Outposts yet, but anyway... While I am not a PVP'er (not being tagged most of the time) I was impressed over how much tactic there is in large scale fights. Discipline and patience plays a big role in a OP takeover. Undelivered content. Ryzom is good for those who want to level grind over and over and over and over, but you won't find hardly anything in the way of quests/missions, special mobs, storyline content, etc. Once you get those levels you're left strictly with the choice of grinding more or ganking noobs. You WILL find quests, special mobs, live events, storyline content, etc. You make it sound like we have lots of gankers - which is absolutely not true. First of all, a player that wants to PVP must earn enough reputation from his faction to get a "license to kill". Second, you don't need to be PVP tagged if you don't want it. Some places, like Nexus, has special rules that enforces PVP - but it is hardly for newbies. Ryzom's idea of "PvP" ganking content isn't to add new content at all, but to take away existing features and content from you if you teleport. Teleports and PvE lands are now PvP lands that you will lose access to hunting grounds if you don't fight other players is grossly mis-matched battles for. Likewise they've removed other old content such as the old craftable magic amps to be replaced with new ones, etc. The old craftables they removed was destroying the game wasn't they? They had no level requirements and made all low level crafters unnecessary. The teleport is still there - but they make more sense now, you can't travel using enemy faction teleports. The community was dying fast when I was there for patch 1 and their episode 2 content patch. Rapid banning of anyone on the forums for not talking like a fanboi isn't helping either. My views on the game is what you'd call a fanboi, I think. Paying for a game you don't like would be stupid. There was some forum banning (about 2-3 persons) last winter. The discussion about PVP or no PVP was going out of hand - in my opinion more people left because of the forums, not the PVP in game. And my game hasn't changed to the worse, I stay out of PVP 99% of my time and the rest of the game is still there. Ryzom had good potential and good game mechanics, but they failed a lot of people on delivery. They had a decent launch for the little advertising they had and I hope some future developer will pick up where they fell down on making a good game. We're just about to see the birth of R2 (a scenario builder and DM tool) for players so we will definately witness tons of different aspects of the game. |
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5/07/06 12:48 AM
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Viewed 270, Replies 22
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Sure, the trial is 7 days. Have a look here: http://www.ryzom.com/?page=download_game |
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5/06/06 1:25 PM
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Viewed 270, Replies 22
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Xivier, ever tried The Saga of Ryzom, harvesting and crafting is VERY central to the game. As I never played SWG I can't say how it compares with it, but we have a community of ex-SWG'ers who seem rather pleased with the game. |
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5/06/06 1:18 PM
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Viewed 315, Replies 9
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Actually I miss consumables... but they should have to be interesting enough to be in game. Everything else is carefully knitted together. |
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5/04/06 1:17 AM
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Viewed 894, Replies 20
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Yup, look at the skill tree here: http://ballisticmystix.com/skillTree.jsp Fighting itself results in 15 branches eventually. And crafting has even more branches. The community is welcoming to new players and I believe the skill tree has a part in this. Even if you are a Master of two handed swords you could probably team up with a new player using daggers without nerfing Xp. |
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4/29/06 12:24 PM
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Viewed 174, Replies 2
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Welcome Cinidil, I'll try to answer your questions Classes, there are none as this is a skillbased game, but ranged combat is considered more difficult than the rest. Even the most dedicated fighters learn some healing magic, to rez comrades on the field. Except looks, lore and starting location there isn't much that separates the races. Different natural resistances from spells mostly, nothing to be concerned with really. The Zorai race has a smaller population than the rest, but I don't know why (area design or their masked features, you decide). I was a WoW refugee too, the game is VERY different from WoW. It took some time to figure out the gameplay. |
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