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All Posts by Ryowulf

All Posts by Ryowulf

27 Pages 1 2 3 4 5 6 7 » Last
523 posts found
I like that they are taking some chances and trying some new ideas
Combat looks fun and classes like the beserker look awesome
making chaos on the battlefield. Creating rifts with axes sounds good too
When I did the Betrayal quest and ran my low level mouse through the higher level zones without dying.

What's boss fights like? It takes a long time. Shoot. Cover, kill spawns, Shoot. cover. Every boss fight. At least they drop great loot..

What's pvp like? Well there is auto-target and you can bring in the purple gear you grinded for, so not skilled based.

Is it open world? Nope.

Its not awful, but it offers nothing new.

Just to point out, if you want to call black is white we can do that. The layoffs are just "standard practice", okay.  SWtoR, Tera, Secret World, Aion, Conan, DCUO, Defiance, LotRo, and others. Those are your "standard" among mmos released in recent years.. Notice something? If people want to claim Teso is just doing what other mmos have done then the future is clear.
Originally posted by Cougan

You missed people who dont want to pay a sub then have a cash shop on top of that that sells advantages (LP potions)


I'm in that group, the solo player group, the casual group and the hater of bad quest design group.... lol


They might as well call this game the never ending sub since the whole reason I would have gone Patron is for housing, yet unlike a usual P2P game you would have to keep this running unless you want to lose your housing spot for when you return.

So once you have a piece of land its yours forever even if you don't play the game for 6 months or more? Like how SWG was, where you would find whole cities empty?

Hopefully you can or will be able to buy the tax thing on the AH for coin, so people won't have to sub if they are willing to grind. 

Anyway land is important so you just can't let people keep it who aren't playing.

Nevermind the bugs. Nevermind the classes are unbalanced which will make arena play a mess.  Nevermind that rvrvr is pointless. Its just a shell game of overturning keeps.  Nevermind there is no AH and the economy is broken.  Nevermind endgame content is silly and goes against the idea of realm pride. 

Go ahead and buy the game instead of waiting, but don't complain because you were warned. 

ESO will go hybrid, buy or free with a sub for extra goodies, like SWTOR.  There are tons of stuff you could make people pay real money or huge gold costs for ie bag/bank space.
This isn't proof, but Eso is on sale for 50% off at AmazonBest Buy, and GameStop two months after release.
Predators need prey. Gankers need people to gank, but no of them want to be the gankies. 

1. Bow blooms at later levels

2. People are still working out large scale battles, but when people become better organized melee as in most mmos of this type are going to get the short end.

3. DK and Dk + destruction staff are op as heck when that gets nerf'ed and you know it will because soo many people are rolling them you will see a lot more archers.

I agree with the part about there being no vision for the game. It started as an mmo on the pc. Then consoles were added and it became more "single player Skyrim".

The base ui is crap for any modern mmo, This isn't a single-player game and its not skyrim online.

What wrong with just offering people choices in the base ui? Compass or min-map? Nameplates or not? How many quests would you like displayed? Do you want your buffs/debuffs visible? Would you like the level and other information shown in your group window?

How about if you don't want people watching casting bars then make good animations that clearly show what's going on, so people can do more than just guess?


I'll be playing the game on Sunday, but to say eso doesn't have issues, big issues that will need to be addressed is just wishful thinking.

I think its poor game design to use stamina for so many things, weapons, dodging, blocking, sprinting, interrupting.  At least with bow you should need to block & dodge less, but melee?  If they wanted to make stamina a viable choice they should have made the actions like dodging on a timer or its own bar.  The choice should be "do a dodge or block?" and not "do I dodge or block or use a skill or run or stop that spell from being cast?"

Edit: Also with the soft caps on stamina/magika its all about regen anyway. How much damage is added to a weapon attack even with max stamina? It softcaps fairly low. You can only put like 24? points into it before it softcaps 

Out of hand? Or just what most mmos come with as standard. But I forgot this is Skyrim with multiplayer and not an mmo.
Yeah so you bump into an npc now and it might as well be a stone statue. They don't step aside or react at all. I think it is less realistic than just going through them. 
Originally posted by Superman0X
Originally posted by blazzen67
Originally posted by Superman0X


link a site up where you read ESO is poised to change its business model down the road. I have been following this game since it was a rumor and i never read that anywhere.

Link a site where you read that ESO is a charity project, and that this is not being done for money.... Changes will be made based on the financial need of the company, and even non gamers (Forbes) can see where this is headed. The reason why people are upset with the box + sub option, is because they dont believe that will work.... leaving them with a F2P game, after they have paid upfront.


It won't be ftp. It will probably be a hybrid like swtor.

First take WoW out of the comparison. It was a fluke. It was lightning in a bottle. 

Second there are a ton of games on the market.  How many mmo's where there when WoW hit the shelves?

Third AAA mmo's are taking a lot of money to make. No company wants to be in a huge hole for a long time.

Forth Cash shops make money.

Lastly Devs are focused on making themeparks with dev made content.

If you add it all up, people have so many choices they don't stay with games for long (taking about the market as a whole).  Therefor you end up with a huge drop in subs at some point (another new game is released, content isn't released fast enough, to many bugs or not enough things to do because the game was forced to release early etc).

While the mmo will retain some people, because so much money was put into it and so much money was excepted from it there will be a strong desire to make more money off it.

How do you do that? Lower the entry bar so more people join your game then get them to pay.  Maybe a cash shop or bonuses for subbing. If the game has a strong enough ip you might even be able to force people to sub rather than play the terrible ftp model you created.

Bottonline if a company wants to make the most amount of money it will make it easy for people to play their game and offer them reasons to spend their money.

The market is not endless. There are going to be 3 new AAA titles Wildstar, Teso and FF reborn that are sub only (but wildstar you could play for free..yeah good luck with that). 

Its 100% one, some or all will lower its entry barrier before the end of this year. 

Originally posted by muthax
Originally posted by Horusra
Originally posted by muthax

People complained that the racks showed different weapons from what they received and were so vocal, they had to change it. That's why I am always against player feedback in Open Beta or Stress Test:

for every 1 good idea or observation, there are 9 people who ask for mini map or 20 hotbar or are simply too dumb

For starter weapons people cared that much.....sorry but who ever complained is a moron.

Dumb people will always ruin the game for the rest, like the ones who want to nerf Gutripper because they are too dumb to stand on higher ground. 

I've fought gutripper with each class and different builds. I never used the pathing exploit to beat him. The fight can be fairly easy to very frustrating depending on class/build/lvl.  The lower levels should teach players about the game and be over quickly. There should a be a gradual increase in difficulty.  Fighting Gutripper is at best boring because of all his hp. If the boss was balanced you wouldn't have so many people abusing its pathing to beat it.

I would like to see them push back the release by a month.  Three would be best, but it would upset to many people.  They will never have as many people working on the game as they do right now. They sold a ton of pre-boxes, so it would seem in their best interest to delay.  Then when the game hits its first 30 days its working fairly well.  You don't want the game full of bugs when people have to decide if they want to sub or not.


My biggest fear is that the Devs are doing a money grab, because they think the game is 6+ or more from being finished, but were forced by the suits to launch now.  I can see the meeting there the Devs were told  "4/4/14 has a good ring to it. Release it on that day"  They added in a cash shop because subs are going to crash.  And let everyone see what the Imp ed. is like to further boost sales.  I think its hard to keep subs high when the game is a work in progress.

Although since I bought the game, I hope it all works out for the best. 

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