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Originally posted by santimiar Oh my God , i've write a BIG text about some things and I accidentaly hited on a "favorite" link just above the mmorpg.com tab and when i hited back , all of it has disppear :) Bah , is morning here and I need some sleep. Will write later today :) |
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Originally posted by santimiar There is no right direction... just what you want to see in a game. However, I think a lot of people tend to focus on creating a story rather than the game core/mechanics. Since you have a general idea of the story and what you'd like to see in the game, I think you should focus on the game core and game mechanics to see how each thing would fit in the game. Well , there is a direction and everything is created is has a direction, no matter if we see it right away or not. You were saying that alot of people tend to focus on creating a story rather then the game core/mechanics! From my point of view, I think is not kinda possible to create the story , but have no idea about the core or mechanics. While I am creating the story , I am thinking how the story can have an impact in the game core, how does it affect , and such. It will be your typical MMO control ( I still don't think a fantasy MMO ala Tera is going to be a success regarding the control ) , and each character will have in common almost all stats except that every one will have a different stats regarding their location. For exemple, if the Monk tribe players, will be in a X temple , his X stats ( or new stats ) will take a boost effect. XP gain will increase everytime you kill a mob and complete a task/quest. The "story" is not focused on levels, more so is on skills, but level will be there just because .. ( I will find an good explication tomorrow as now is morning here and I am sleepy :) ) I appreciate your opinion, but I was expected to at least share a few thoughs on the event itself ! :) Thanks! |
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Hello everyone , I am currently writing a MMO story. No , not for a company , is just for "personal use" as of now. Anyway , I want to combine SF with Fantasy style , where there will be 2 or 4 races ( depending on how the inspiration comes with time ) . In the event I am currently going to talk about, I will take some exemples from my story. So in a game with a past knowlege from little to none , there will be alot of un-answered questions as how the world evolved, how X race has come to live and so on. In this case, I was thinking to add a mix between adventure , questing and a little drama to find out some informations about the past and not only. I am talking about some-short of a puzzle here where all 2 or 4 races will start the running for the "holy grail" . Indications, maps , tips, hints, etc will be available through out the PC faction which is neutral, from different quests, from story line, for helping X NPC, maybe from "mining" too ( meaning , while you mine , you have the chance to get a pice of a map, a pice of a paper and so on. ). In some hints/tips , there will be writings that once you get to the X location which is close to the point where you'll find the "treasure" , or if you want to find more about it, you need to light up a fire in X cave/location so you can see other informations to help you to find the next hint , the next location or the "treasure" itself. The informations will be available to all races ( of course, in different form/shape/texts/hints/etc ) and all of them will search for the same "treasure" . There will be a black merchant , where if a player who founds out a map/pice of a paper or simple an item which will lead to the "treasure" can sell it . The black merchant will be "world-wide" , meaning all the races will be available to sell or buy different things between them. But that means , if someone find out a "treasure" item and try to sell it to the other race, will be catalogate as a "traitor". Why? While there will be no info regarding who tries to sell it or buy it , his race may lose some important reward as the winning race ( doesn't matter if is group of 2 or an army of 500 that will hunt the "treasure" ) will get faction rewards and not only. If the X race reaches the "last zone" before getting to the "treasure", there may be different actions like : a puzzle word , 2-6 players needs to stand in a different spot so a door can be open, fighting with a boss and so on. In the end , a world-wide message is letting everyone know that X race and X group/player/alliance/tribe/etc , have found the "treasure" and is rewarded with X goods. The event will run out for 2-3 weeks and fights may happen between races in their run to get the "treasure", then after a week another one will start with a different story , a different locations, different hints/tips etc. Now , as I said before, i've taken for exemple my story because I've described my world to be VERY large where enginering plays an important role in-game, and will play in this event too. There are other aspects into this event and what i've described is just an exemple, an idea about it. The reason why I've writed this post here is to get some short of a feedback to know if I am in the right direction. Thanks for reading! PS: English is not my native language, so if there are any grammatical errors or words, then have mercy :) |
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Originally posted by Sigilaea There is a "bug" it seems when the game does not start in full screen as in your case. What can you do is just try login to in-game with any character, but keep in mind, that when you try to click OK or typing the PIN number or any other option you want to chose, put your mouse 2-3cm down from the , OK buttom for exemple and when you see that the buttom goes a little lighter, it means you can then click on it. So once you entered in-game press ESC then go to option, graphic and chose full-screen, then you can start using your mouse normaly. PS: At the pin window , well ... :) if there is number 2 and the below one is number 3 and you want click on number 2, go with your mouse on number 3 and click it ! Same goes for any of your pin number. Remember, click 2-3 cm down from the buttom you want to click on it :)
EDIT: About Aion loading like 5 mins till it gets to the loading screen, just disable your anti-virus for 2-5 mins as I see that sometimes, the antivirus start scanning the files Aion needs to start. |
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Buying the game gives you a 30 free days gametime and after that it's monthly sub. You can buy Aion with 50% off from direct2drive.com so that means you are buying Aion at a monthly sub price ! Enjoy! ;) |
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You don't actualy need to care much at your level about what mana stones to add to your gear. However you can add HP/MB . Later, depending on how would you want to play your class, try focusing on HP , MB and/or MA ( Magical Accuracy ) . MA is very important for you later as you level ! In PVP will make a big difference ! |
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99 servers... is Trion making the same mistake as Mythic did with WAR?
General Discussion « Rift 3/01/11 10:27:24 PM
Originally posted by VirusDancer Hey Bob! |
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Originally posted by lizardbones You know, little things matter! Everywhere! In MMO's too! I don't really understand why does mmo devs can't just create a unique UI and feel of the game. Let them copy/paste 80% from the features but at least, for the good of future games, introduce little things that matters such a new UI , Mini Map , Loot , Texts . etc etc etc .They even copied the Text Designer from WoW. When I first enter in a new mmo world, I don't want to have the same feeling when I played WoW. Why? Because I am trying a NEW MMo . What I am trying to say is atleast give me a new feeling for playing a new game. Because the feelings you have while trying a new game matter alot. Do I ask to much?.. |
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Pretty good review, for the fans! But advertising this game as a "next-gen" and with lines like " We are not in Azeroth anymore" makes me wonder what the devs really want from this game. They already introduced older and very , very "wowish" feel on it. And please, don't start saying is different then WoW or War when it comes to UI , textes and such. Only a "blind fan" can say "You are wrong". If you enjoy the game, that's fine .. I am really glad you've found your game. What I am not "agree" is the wowish feel ( while they say is not ) and "kids" texts when they advertising the game. Very amateur ! |
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Originally posted by Lathander81 She meant that the first group dungeon is at lvl 25! The first dungeon, which is solo .. starts at lvl 18 ;) I think "SuperXero89" just does not want to play the game or else, I don't know how he missed the lvl 18 dungeon! Also , saying Aion is more of a grind then let's say EQ2 or WoW it means you are doing something wrong. Specialy at lvl .. 15 or .. 17 :) |
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Originally posted by kevjards The game has become, indeed a PVE ( excluding Abyss and lvl 50 + areas where there is all the PVP now ) . Now you have a shield in Eltnen/Morhain which blocks around .. can't really remember right but I guess 60-80% if an enemy attacks you and in Heiron/Beluslan 20-40% again, can't remember right ! So I can safely say, that you can now quest in peace in any of thos zone. My brother a SM was gangked by a full party of Elyos! Well , he even killed their cleric, then runned away :) The point is that everyone who didn't had a problem playing Aion, but was dissapointed by the : grind/gang , need to just give it another try ! |
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Originally posted by cheyane PvP happens more in the 50+ zones ! There is plenty of PvP below lvl 50 too , but not that much as when you fight on lvl 50+ zones. They add PVE content too, like single instance, increse in XP from quests and such. Crafting has seen a significal improvment in the last patch ! http://powerwiki.uk.aiononline.com/aion/Patch+Notes+2.1.0.5 Read it ! |
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Don't listen to the guy above me whatever is name is ( emo or something ) . Yes, the siege lag is still there but you can have some pretty good FPS if you lower all your graphics such as spell animation! About the crashing, well, I didn't experience this before and I am not experience this now so can't actualy comment about this. Playerbase is not dead and never been. So again, don't listen to the haters ! The game has seen a big improvment expecial on the grind part. Now you can level up through quests easily ( yes, up to 55 ). Drop rate increased as well and I can safetly say that you will make lots of kinah now! You can read the patch notes and see by yourself. Now campaign quests give like atleast double XP then before. To give an exemple : at around lvl 39-40 you have campagin quests which gives around 7 to 11 mil xp ! Normal quests that give around 1-1.5 mil xp where you need around 35 mil to lvl ( so that means 25-30 of normal quests, not campaign ones and you've DINGED ) :) All I say is that now is far FAR more easly to level and make kinah. Your choice!
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Originally posted by Mannish Drop me a PM with your email address and I will send you a trial key! |
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No ! Why do you think I might be "one of them"? :) |
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Originally posted by Turdinator http://www.youtube.com/watch?v=lmUZGdi7Ty4 Do it :) |
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Originally posted by Lugoves Let me know if you are going to try it out, as I will give you a trial first! This will be a win-win situation for both of us ! As you will receive some goodies to begin with , and so do I :D |
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Chon, when was the last time playing Aion? I assure you, that there is no more grind as it used to be. You can easly lvl now with quests and the rewards are alot better. Also, as I see in this patch, they are making it even easier 1. Added or changed reward items for quests and greatly increased the general rewards for quests. (Please note that players will not receive these rewards retroactively for quests they’ve already finished.) and 3. Reduced difficulty of the [Elyos] Miragent Holy Templar, [Asmodian] Fenris’s Fangs quests. and 6. Greatly increased loot rate of required Expert Gathering items for Aethertapping and Essencetapping. and So on.. And for the others who keep bashing Aion without even playing the game, name a better game then Aion ( beside WoW ) ! .. |
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Originally posted by almalexius I heard there will be new dungeons , player housing, underwater areas, a big change in the abyss system, mounts, new graphic engine ( which will include 2 Aion clients, one with high grafic and one with normal ( as it is now ) .. The only confirmed news is that they will not increase lvl cap, which I think this one big patch will focuse on balancing, add new gameplay between lvls and many more! Well ,right now is 12:00 PM in Korea, so in 1-2 hours we shall receive full patch info :) |
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Interview with Carbine Studios Executive Producer!
The Pub at MMORPG.COM « General Discussion 10/24/10 5:15:07 PM
http://www.carbinecentral.com/2010/09/24/carbine-studios-staff-spotlight-with-jeremy-gaffney/ Nothing new yet, about their game .. but is a start! We should hear news about they MMO pretty soon! |
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