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6/23/08 11:53 AM
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Viewed 1739, Replies 53
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The only people I see offering a negative reply are the people that seem to thrive on the PvP element and once again thats fine if thats your thing. No one is saying that you'd have to give up playing full throttle on Tranquility all that is being suggested is that a PvE server be made available for those that abhor PvP. So, try to follow this... a PvE server wouldn't be attractive for you if you are a PvP player conversely a PvP server isn't attractive to the PvE player. Cetainly the elements that drive the market of a PvP server would be absent on a PvE server which would mean there would be other elements that would have to drive that market, you aren't offering anything that is earth shattering here thats already completely obvious. It doesn't mean that things wouldn't work, it just means that things wouldn't work like they do on the PvP server so yes a PvE server should be made available. The unspoken element that the PvP crowd hasn't admitted to is that they are afraid that all of their unwilling targets would leave them with only other PvP players to ply themselves against thats what they are afraid of. |
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5/15/08 2:34 AM
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Viewed 1511, Replies 51
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Its also simple math, what does a monthly subscription cost? They're making more than a hundred million a month. |
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5/13/08 10:33 AM
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Viewed 8603, Replies 122
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The JGC community is a unique one and I would tend to agree with you in they know how to handle the random A/H in the online game. Though in recent months the number of this type of player is on the increase with more people coming to JGC to get a feel for the game before JGE gets released.The ability of the online community to police this type of player has diminished greatly because the community is pretty static and the numbers of A/H's is rising. Personally I feel this is the failing point of unrestricted PvPgames, they expect the online community to police the bad behavior but thats just not possible. Our societies have recognised this little fact as well which is why we have professional militaries and police forces that don't have to rely on personal resources. However, the point here is not the people sitll playing JGC, the point here is the forum community on the JGE site and here as well in regard to JGE. They are rabid, out of control and bent on driving anyone not conforming to their views away by trolling, baiting and insulting you till you've just had enough and leave. The OP as absolutely correct in how hes described them, though I wouldn't say the were JGC Vets or even past players of JGC. I believe they are simply the FFA PvP crowd that thirst for new grounds in which they hope to find another game to enact their perverse need for self gratification at someone elses expense. Anyone not sharing their narrow view is harassed and ridiculed in a way very similar to religious zealotry.
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5/13/08 10:18 AM
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Viewed 456, Replies 8
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E&B was certainly not a point and click game in sense of what people consider a point and click game such as it is in Eve. You did fly your ship and you could miss with your weapons systems or not be able to engage a target if you weren't oriented on it. NetDevil has said that this will not be an Eve clone (Thank God) nor will it be an E&B one though I'm sure they will incorporate some similar elements from them. Do take a look at the JGE site and see for yourself what they are coming up with. |
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5/12/08 3:36 PM
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Viewed 6997, Replies 118
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Sure people can state that in equal validity, success vs fail, its all an opinion. Your absolutely correct to go to the horses mouth for the answers you're seeking, but don't forget that just as you can read these threads so can developers. The Developers might not put a lot of stock in an extreme ranters opinion but they will certainly look at the prevailing attitudes and that will impact their thought processes in developing their game. I have on several occaisions made a similar comment in a thread, but I always qualify it by saying that if a company doesn't produce a game I find enjoyable under my parameters I won't subscribe beyond a certain point. I don't agree with the idea of adopting a WoW approach to player death, I would like to see something similar to what E&B used but cetainly not something as harsh as Eve. Quite frankly I don't want the victor in a PvP action to feel they can gain anything from vanquishing another player other than the act itself to do otherwise is to cater to the griefing element. Why do I say that? Because, once a player finds they can gain something substantial from another player by defeating them they will find ways to eleminate any risk on their part and the ganking/griefest begins and you end up with level 70 player killing players a tenth of their level as in WoW. In Eve risk verse reward is the buzz phrase, from gate camps to suicide squads in secure areas, players willingly commit to suicide squads to gank Industrials or Frieighters that they know they can defeat before being killed themselves by NPC police forces. While a third party gathers the loot unhindered. I'm looking forward to what NetDevil is bringing to the table, I hope it fits into my notion of a fun game without making me the entertainment for someone elses preverse idea of fun, that all remains to be seen. |
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5/12/08 3:07 PM
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Viewed 1165, Replies 21
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Beyond them both being based in space I hope the similarities end at that point, we don't need another Eve. One is more than enough, there are too many companies out there that used cookie cutter techniques to stamp out copies of games with no real diversity in a genre. On a personal note, I trust there will be an accountability system in place that will provide consequences to an individuals actions, something that Eve sorely lacks in any real substance. |
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5/12/08 2:56 PM
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Viewed 1016, Replies 11
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And if they do they will never become a mainstream game, Eve is realising some success but nothing as to what it could have been. If you want Eve's harsh death penalties then keep playing Eve, I trust NetDevil will use a more common sense approach to appeal to a larger audience. |
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5/12/08 1:43 AM
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Viewed 584, Replies 22
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As has been stated previously, I love the fact that you can do just about anything you want it online gaming today. What I can't stand is the complete lack of accountability for your actions, if you want to be a complete A/H then be prepared to face the consequences for those actions. Be a gank freak then no town will let you enter it, patrols attack you on sight, fences will pay you less for your goods and charge you a heck of a lot more etc... Make a habit of nefarious behavior then end up working in apenal setting till you pay off your debt, I love the idea of the stocks for the rediculous ie: dancing naked, begging, you name go ahead and list it. Make people accountable for their actions is all I'm looking for. |
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4/30/08 9:12 AM
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Viewed 995, Replies 27
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The point is that EA doesn't want a long term commitment on anything, they'd rather sell you another Madden POS that they can get their money out of you and move on. This is just another example of their short sightedness, no I don't play this game but I have played other MMO's that EA has bought out just to close down. EA may be a huge company making a profit for their shareholders but their products at least for the target audience I belong to are pure crap. God help any gaming company that doesn't have a strong position to fend EA off when it turns its one sinister eye on them and sees a buck to be made by breaking it up and selling it off. RIP Westwood Studios. |
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4/15/08 7:38 PM
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Viewed 2128, Replies 44
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Of course the Devs are listening, why would they intentionally alienate the larger PVE player base? The PVP'rs are a vocal bunch and it goes to the way that they play, I went over to the JGE forums and posted on the threads I could find that talked about PVE servers and the PVP crowd had a hissy fit. I mean its okay that they don't get the motivations for people that just enjoy playing a game with other gamers, but to act like a PVE server is going to ruin the game? how narrow minded is that? If NetDevil does the smart thing and offers a PVE server they will also obviously offer a PVP server as well. The PVP player can play on the PVP server and play in the manner that they choose to just as the PVE player can play on the PVE server and do likewise. By lobbying for just one server and combining the two groups you automatically create a class system, those that don't want to enter FFA PVP zones and are handicapped by not doing so. Why? Because guess where all the good ore is going to be located? Where are all the good drops going to be found? Where are the most challenging NPC's going to be? All out in no mans land where PVE players don't want to go and be faced with having to engage in PVP but will be forced to go just to keep up. You know what the next thing that is going to happen on this one server for all mentality? The PVE players will stop subscribing and all that will be left are the PVP players and the PVE players that won't leave because they'll feel they've invested too much time. Separate servers for PVP players and PVE players are an absolute must. |
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4/10/08 9:05 AM
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Viewed 4129, Replies 77
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I can see FireFly working as a stand alone but not as a MMO for the reasons already stated. For the game to have any hope at all Joss has to be involved, it was his vision and creativity that made FireFly what it was. |
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4/08/08 3:46 AM
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Viewed 2638, Replies 71
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Senario #3 This isn't that big a stretch, what we toil for already is our property so virtual property should follow suit. Heres my kicker though, what happens when the game is no longer profitable for the company that developed it? Games close down all the time, new technologies improve game design to the point that the old game needs to be disgarded for the next one, what then? |
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4/05/08 7:52 AM
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Viewed 2977, Replies 54
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Sorry Lobo, but thats just an opinion. While I might check a game out even though I'm on a PVP server I have never continued to subscribe to a game past a few months on that type of server. The only game that I lingered longer was Eve Online and even there I eventually left it as well. PVP just doesn't float my boat, its just not why I play online games. The notion of mixing the two types of play styles on one server and saying thats the only way only caters to the PVP player. I won't launch into a long tirade restating my reasoning, or describe the PVE players mindset from my perspective or lambast arguements presented by PVP players. I will simply say that you need PVE servers and PVP servers for any game to appeal to the larger audience otherwise you simply exclude the PVE player because they will eventually be subjected to what they have no desire to be a part of that being PVP. Of course thats just my opinion. |
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4/03/08 3:41 PM
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Viewed 2977, Replies 54
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Originally posted by Elnator What else does your magic "8" Ball tell you? I still play JGC and I agree that the existing PVP/PVE setting in JGC has worked for the larger part but that won't be possible in JGE with the larger subscriber base that NetDevil will be hoping for. The griefer always has the advantage in choosing to engage or not to engage. If the cavalry shows up in a much more powerful ship or in greater numbers and the griefer will simply run away and log off. The griefer looks for the lone miner or the fat hauler lumbering along any one of a number of circumstances that gives them an advantage. They may or may not try to extort cash from the victim, but their only real desire is to take away something from the other player and that is their entertainment. |
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4/03/08 8:13 AM
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Viewed 912, Replies 29
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Those who can do, those who can't say we have a disorder to further justify their own salaries. Whats next we're all addicted to oxygen? |
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3/31/08 5:04 PM
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Viewed 4354, Replies 150
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Couldn't agree less with the OP. |
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3/31/08 5:00 PM
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Viewed 3075, Replies 78
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1) Earth and Beyond 2) Firefly (But I'd better be able to put guns on my ship, Reavers be damned) 3) Privateer (For those of you that remember that stand alone it was a great game, the original though) 4) Eve Online (PVE Server, yeah I know but instead of flaming me just stick to the OP's topic) 5) MechWarrior |
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3/30/08 12:55 PM
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Viewed 2977, Replies 54
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Originally posted by jakojakoI already listed the "Space Based" PvP centric games, I really could care less about other Genre's because they are tired and played out for me. Now I'd ask that you name the PvE centric games that are currently out there that are MMO's and Space Based. Don't be listing Sci-Fi games like Tabula Rasa since they aren't space based and don't be mentioning stand alones but let me help you out here,,, there aren't any. The last PVE centric Space based MMO was Earth and Beyond and EA killed that when they bought out Westwood Studios. I hear the emulator project has it up and running but I haven't been able to get it to run yet. So the end result of this little exercise is that the market has a void currently in it with no PVE Space Based MMO being available which JGE could easily fill by providing a PVE server. PvP players get what they want on a PVP server and PVE players get what they want on a PVE server. |
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3/29/08 1:17 AM
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Viewed 763, Replies 10
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You know the Earth and Beyond method of handling death was damn fun. Your ship bacame disabled and you needed to have another player that had the appropriate innate ability to come jumpstart you that or you send out a distress call and were taken to the nearest station which was much more expensive. No corpse looting/stealing stuff from another player or any such nonsense you worked together as a community, but I suppose that concept is lost of the gankfest school of thought. |
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3/29/08 1:12 AM
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Viewed 6997, Replies 118
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I'll make my opinion pretty simple, make a PVE server or no subscription money for NetDevil |
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