Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,081
Members:1,595,421  Online:0
Guests:0  Posts:4,848,539
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

All Posts by bugzonlsd

All Posts by bugzonlsd

12 Pages First « 4 5 6 7 8 9 10 » Last
221 posts found

You mean where all the posts now say Mod 01 instead of smed?

You may be right, could be that lots of things come up missing in the next month or so.

I hope in the end, when these guys are finally done changing the game it was worth all this anger, frustration, hate, cancelling and dissapointment, Or this has all been the biggest waste of time in MMo history.

Do I think the devs want the best for swg?

Yea I think they do.

Do I think the players want the best for swg?

Definetly.

Do I think the two are achieiving this ?

Not at all.

Whats the solution?

Only time will tell.

bah bunk this one

I found this disgruntled individual trying to get his point across in a big way lol.

1OWND1 wrote:

BTW!!! TELL LUCASARTS TO UPDATE THIER WEBSITE ON TRIALS OF OBI-WAN..ITS STILL ADVERTISING TAMABLE CREATURES ON MUSTAFAR AMONG OTHER THINGS...AND thier site on SWG still refers to the old system

One from the the man himself on 3-26-2006

Mr Helios lol.

So I made a comment about SWG moving away from being mostly a world simulation towards being more of a game.  As there may have been some misunderstanding, I'll take a minute to clarify.
In any simulation the point is to model the real thing as close as possible in an effort to bring the experience to life.  This generally only works well if the simulation is extremely accurate.  A world simulation is one of the most complex kind of simulations you could think of building, involving literally billions of variables, knobs and switches that all interconnect in some harmonious manner.
Of course, an extremely accurate world simulation is not only beyond the capacity of a team of game developers to create but is also beyond  the processing power of any computers available on the free market today.  As such, when game developers create world "simulations" they already have to allow for a large number of inconsistencies (light sabers in SWG have never carried the danger of chopping off a limb, for instance). 
World simulations are difficult to maintain because of their inherent lack of precision - there are no truly self governing systems.   In addition, while extremely accurate world simulations may not be feasible with today's technology, world simulations with a dizzying number of rules, causes and effects certainly are.  Such world simulation games typically suffer from an extreme learning curve and tend to foster unnatural and repetitive game play.  I'm not saying that such undesireable gameplay is the result of the world simulation itself - no - it is instead a direct result of our inability to create extremely accurate world simulations.  Everything computers do has a pattern to it, and humans have an innate ability to master patterns in the most efficient way possible.  Only nature itself is truly random.
As you make more and more provisions for the lack of accuracy in your simulation you naturally gravitate towards a more pliable and "game-y" environment.   A "simulation" and a "game" are in essence the same thing, only with varying degrees of accuracy.
This shift away from "simulation" and towards "game" can happen "orderly" as part of a conscious decision making process or it can happen "chaotically" as a side-effect of making provisions for an inaccurate simulation.
That being said, while we may have made a conscious decision to put more "game" into SWG, we are still endeavoring to provide an exciting Star Wars fantasy set in a persistent state world.  Persistent state worlds do not necessarily imply "simulation", but they do imply things like community, a virtual society, an economy and other such things we gave grown to enjoy about SWG. 

-Helios Titan
-Lead Designer, SWG
"No theory of reality compatible with quantum theory can require spatially separate events to be independent."

Interesting reads people? one sec ill pull more.

same day concerning the expertise system.

Helios_SOE wrote:

We recognize that the current profession system doesn't allow for any real level of character differentiation.  As such, we're currently working on an "Expertise" system, that grants the players "points" to spend on specialization.   The expertise system gives the profession system a similar feel to what we had pre-nge as far as character customization goes.  The tech for this system is being developed for the next publish (this won't be visible to you guys).  The publish after that, we're looking at pushing out the first two professions's worth of expertise trees, with two professions targeted for every publish after that.  Generally speaking, we'll have three trees for each profession to choose from, including a GCW tree and a "path" tree that will hold things like "dark" and "light" side powers for Jedi, for instance (or droid specializtion, vs poisons for Bounty hunters - for instance). 

That's the plan.

-ChrisCao-dev SOE-

Howdy again,

There's a lot of discussion going on and I wanted to jump-in at a more basic level to address the themes I see repeated again and again on this thread: 

  • 'Star Warsy' Game:  I think this is the principle issue driving all of the furor surrounding SWG.  I'll be honest, SWG wasn't launched as a Star Wars game first and foremost.  Instead, other priorities such as crafting, vast world space, non-SW activities (e.g. Entertaining) and player-created activities were pushed ahead of the essential SW adventure.  The people who wanted an online SW adventure tried it out and left.  The people who liked the sandbox nature and deep crafting game stayed.  But the general direction of JtL, CU, and the NGE were aimed at adventure.  Why?  Because we wanted to shift the game to first and foremost be about SW adventure.
    • The question then becomes why, if you the community wanted a different game, did we go in this direction?  To put it simply, we wanted to appeal to a broader SW audience.  We wanted to play up the elements most people identify with from Star Wars.  In some cases, this meant modifying or eliminating parts of the game that the existing community wanted.  But, at the end of the day, we believe we can reach a balance between crafters and adventurers, between combat and non-combat professions, between those who want to live in a simulated world and those who want to live an online SW adventure.  And that's why we're continuing to pursue the 'Star Warsy' direction we've established.
  • Rollback:  People are asking for it.  But, we aren't seriously considering it.  Why?  Well, nostalgia tends to color your view of the past.  SWG has advanced in a lot of ways a rollback is an all-or-nothing return to what was before.  The strides we've made forward would be eliminated (e.g. the quest system).  The expansions and additions we've built would be affected.  To put it simply, going forward, fixing the game, building on what we've established and refining the direction at hand is the best way to improve your day-to-day experience in the game.
  • The Future:  With a diverse audience come diverse demands.  As developers with limited time and resources, we need to choose what we want to focus on.  And, to be blunt, SWG's has done a lot of things poorly in the past.  There has been a lot of diversity, but very few of the options met the gameplay and quality expectations players expect.  In fact, the posting history so regularly brought up by members of this forum (hello, Smugglers) shows just how diverse the ideas have been surrounding this game.  And, to be honest, we can't meet all of those expectations. 
    • We are, however, staying true to the focus on the game we established.  We've carved out a scope and direction that we can support and build.  We've identified a core set of professions that we can grow and differentiate.  We're building the groundwork to deliver a more compelling GCW experience.  We're looking at solid solutions for crafting as a part of the future of the game.  And, yes, we're putting a Smuggling system into the game. 

To put it simply, we're going to keep pushing to refine and expand SWG first and foremost as a SW adventure.  We're going to differentiate professions, add adventure content, revamp crafting to be a core part of the fundamental adventure economy, tie-in alternate activities like Entertaining, and work each day to improve the moment-to-moment experience of every player through continued bug fixes and quality improvements.  We're not there yet, but as Publish 27 showed (and Publish 28 will continue to prove), we're on our way.

Just thought id throw in yet another pointless thread about the NGE.

Maybe they dont want people qouting smed anymore?

here are smeds old posts

http://forums.station.sony.com/swg/board/message?board.id=devdigest&message.id=69

Forum patcher 3.0

yes... "the current forums are not starwarsy or iconic, many feel felt that some posters were more intelligent than others creating an imbalance on the forums. To correct this issue we are now eliminating all your anti Nge posts and forum titles and you will now have the same reg date as everyone else in order to better balance the forums"

Forum fixes:

Added a thesaurus for big words.

Added an auto spell for dummies.

The following have now been banned from use- 1337, NuB, nOOb, I-R, HaXxOr, RoflCoptr, OmgXXoRz, RoXXoR, ownd, Pwnd, T-BaGGed, and Teh suck

Enjoy :) 


Originally posted by KenshuAni

Originally posted by Dlek

Call me crazy, but I am going to withhold judgement on calling the OP a liar just yet... If their is one thing I have learned about SoE is that they have made an ART out of bold-face lieing to their customers.

For the longest time, The NGE was just a rumor, and The Starter Kit was only a KoToR II misprint, and Tiggs wasn't fired or left SoE.... All these were lies told to us until THEY chose the time to make such "rumors" public knowledge.

So again, Due to their history of lieing to dispell "romurs"  only to  to prove them true days or weeks later, I am not jumping out of the hope-boat just yet.



Actually, I would think that any company that isn't ready to announce such a large issue would deny it until ready.

Still, can you imagine what is going on at SOE now if Smed isn't being fired?  I mean, so many calls, emails, and posts from people that would be excited at Smedley being canned.

That has got to make Smedley feel good :p



LOL nah not callin the guy a liar but you have to admit, posting something like this and watching 117 people jump on the topic for what it is had to be funny.

Id say its only equal post would be "Omfg!!! everyone resub NOW! they finally did a rollback! We won we won YAY!"

Everyone thank ykabyrne for getting your hopes up and smashing them into oblivion.
Uh oh :/  its the NFE -New forum enhancements
Didnt Koster go to Bioware? /shrug maybe i got him and someone else mixed up?

Originally posted by BadBoyOnFire
The most exciting part of the game at the moment is cancelling.

Its so iconic.


lol you thoughtso too huh.
sounds like Eve except your on a ship at sea heh, dunno, is this game even being released anymore?

.

.

Originally posted by Malyss
Small areas like WoW, and only when necessary. Less than 20% of the game is instanced. And considering on launch there are 26 square kilometers of non-instantced space, that's a lot of free roaming :)


How much is 26 square kilometers in comparison to other games ?

What can you compare that to so people will have an idea of just how long or short that chariot or horseride is going to be if one decides to "roam"?

Is this 26 kilos pure land walkable/rideable mass  or does this include water trees and other areas you cannot get through?

O_o
12 Pages First « 4 5 6 7 8 9 10 » Last