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I noticed something funny on the forums...
General Discussion « Star Wars Galaxies 7/11/06 11:59:01 PM
You mean where all the posts now say Mod 01 instead of smed? You may be right, could be that lots of things come up missing in the next month or so. |
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I hope in the end, when these guys are finally done changing the game it was worth all this anger, frustration, hate, cancelling and dissapointment, Or this has all been the biggest waste of time in MMo history. Do I think the devs want the best for swg? Yea I think they do. Do I think the players want the best for swg? Definetly. Do I think the two are achieiving this ? Not at all. Whats the solution? Only time will tell. |
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bah bunk this one
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I found this disgruntled individual trying to get his point across in a big way lol. 1OWND1 wrote: BTW!!! TELL LUCASARTS TO UPDATE THIER WEBSITE ON TRIALS OF OBI-WAN..ITS STILL ADVERTISING TAMABLE CREATURES ON MUSTAFAR AMONG OTHER THINGS...AND thier site on SWG still refers to the old system |
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One from the the man himself on 3-26-2006 Mr Helios lol. So I made a comment about SWG moving away from being mostly a world simulation towards being more of a game. As there may have been some misunderstanding, I'll take a minute to clarify.
In any simulation the point is to model the real thing as close as possible in an effort to bring the experience to life. This generally only works well if the simulation is extremely accurate. A world simulation is one of the most complex kind of simulations you could think of building, involving literally billions of variables, knobs and switches that all interconnect in some harmonious manner.
Of course, an extremely accurate world simulation is not only beyond the capacity of a team of game developers to create but is also beyond the processing power of any computers available on the free market today. As such, when game developers create world "simulations" they already have to allow for a large number of inconsistencies (light sabers in SWG have never carried the danger of chopping off a limb, for instance).
World simulations are difficult to maintain because of their inherent lack of precision - there are no truly self governing systems. In addition, while extremely accurate world simulations may not be feasible with today's technology, world simulations with a dizzying number of rules, causes and effects certainly are. Such world simulation games typically suffer from an extreme learning curve and tend to foster unnatural and repetitive game play. I'm not saying that such undesireable gameplay is the result of the world simulation itself - no - it is instead a direct result of our inability to create extremely accurate world simulations. Everything computers do has a pattern to it, and humans have an innate ability to master patterns in the most efficient way possible. Only nature itself is truly random.
As you make more and more provisions for the lack of accuracy in your simulation you naturally gravitate towards a more pliable and "game-y" environment. A "simulation" and a "game" are in essence the same thing, only with varying degrees of accuracy.
This shift away from "simulation" and towards "game" can happen "orderly" as part of a conscious decision making process or it can happen "chaotically" as a side-effect of making provisions for an inaccurate simulation.
That being said, while we may have made a conscious decision to put more "game" into SWG, we are still endeavoring to provide an exciting Star Wars fantasy set in a persistent state world. Persistent state worlds do not necessarily imply "simulation", but they do imply things like community, a virtual society, an economy and other such things we gave grown to enjoy about SWG.
-Helios Titan |
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Interesting reads people? one sec ill pull more.
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same day concerning the expertise system. Helios_SOE wrote: We recognize that the current profession system doesn't allow for any real level of character differentiation. As such, we're currently working on an "Expertise" system, that grants the players "points" to spend on specialization. The expertise system gives the profession system a similar feel to what we had pre-nge as far as character customization goes. The tech for this system is being developed for the next publish (this won't be visible to you guys). The publish after that, we're looking at pushing out the first two professions's worth of expertise trees, with two professions targeted for every publish after that. Generally speaking, we'll have three trees for each profession to choose from, including a GCW tree and a "path" tree that will hold things like "dark" and "light" side powers for Jedi, for instance (or droid specializtion, vs poisons for Bounty hunters - for instance). That's the plan. |
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-ChrisCao-dev SOE- Howdy again, There's a lot of discussion going on and I wanted to jump-in at a more basic level to address the themes I see repeated again and again on this thread:
To put it simply, we're going to keep pushing to refine and expand SWG first and foremost as a SW adventure. We're going to differentiate professions, add adventure content, revamp crafting to be a core part of the fundamental adventure economy, tie-in alternate activities like Entertaining, and work each day to improve the moment-to-moment experience of every player through continued bug fixes and quality improvements. We're not there yet, but as Publish 27 showed (and Publish 28 will continue to prove), we're on our way. Just thought id throw in yet another pointless thread about the NGE. |
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I noticed something funny on the forums...
General Discussion « Star Wars Galaxies 7/11/06 10:48:02 PM
Maybe they dont want people qouting smed anymore? here are smeds old posts http://forums.station.sony.com/swg/board/message?board.id=devdigest&message.id=69 |
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Forum patcher 3.0 yes... "the current forums are not starwarsy or iconic, many feel felt that some posters were more intelligent than others creating an imbalance on the forums. To correct this issue we are now eliminating all your anti Nge posts and forum titles and you will now have the same reg date as everyone else in order to better balance the forums" Forum fixes: Added a thesaurus for big words. Added an auto spell for dummies. The following have now been banned from use- 1337, NuB, nOOb, I-R, HaXxOr, RoflCoptr, OmgXXoRz, RoXXoR, ownd, Pwnd, T-BaGGed, and Teh suck Enjoy :) |
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Still, can you imagine what is going on at SOE now if Smed isn't being fired? I mean, so many calls, emails, and posts from people that would be excited at Smedley being canned. That has got to make Smedley feel good :p
Id say its only equal post would be "Omfg!!! everyone resub NOW! they finally did a rollback! We won we won YAY!" |
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Everyone thank ykabyrne for getting your hopes up and smashing them into oblivion.
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Uh oh :/ its the NFE -New forum enhancements
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Didnt Koster go to Bioware? /shrug maybe i got him and someone else mixed up?
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Is there anything good in the game right now? (returning player)
General Discussion « Star Wars Galaxies 7/10/06 9:25:57 PM
lol you thoughtso too huh. |
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sounds like Eve except your on a ship at sea heh, dunno, is this game even being released anymore?
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What can you compare that to so people will have an idea of just how long or short that chariot or horseride is going to be if one decides to "roam"? Is this 26 kilos pure land walkable/rideable mass or does this include water trees and other areas you cannot get through? |
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O_o |
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