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All Posts by Sacria

All Posts by Sacria

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53 posts found
you forgot fun, since gw2 will never be fun...
any list with gw 2 and good in the same sentence is the easiest troll to spot - you are 12 days slow with april's fools
Originally posted by FlyinDutchman87

What's holding them up is that they are the established game....

 

WoW isn't an MMO for people anymore... It's become a way of life.

 

People met their guildmates, and best friends, and wives playing wow. 

 

It's transended game status and become it's own sub-culture.

 

You don't stop being a wow-head just because a game comes out that's more shiny....

 

 

The only game that can ever kill wow... is wow. 

 

And as long as they keep using their buckets of money to steal every good idea everyone else has and put it into their next X-pac, they will continue to be king.

Well, that's a bit of nonsense though, I played it for a lot of years (6? I think) from release to a bit into cataclysm, then I quit and haven't played it since despite all my rl friends playing it...... The reason it's still played is that no real alternative exists, the ones that have potentential to be better:

Tera; amazing combat but awful enchanting system resulting in the entire game just feeling like one big grind where getting new items doesn't feel like a reward but a chore. Adding to that it's based in 5 man dungeons, and if you have 4 competent friends (which isn't a lot even in this age) you clear the content in hours, which might seem like a good thing not to be "gated" by other people for progression but it also means that you get the best items fast and then we're back to just grinding for the enchanting system.

Not to mention the UI making it almost impossible to play without a 2k++$ computer (and even some of those struggle) 

Rift: Pvp is awful as hell, balance is awful and the devs are really slow at changing the balance, and the amount of grind you have to do to stay relevant means no-one with a life outside the game can actually play it successfully, overall probably the one closest to being an alternative to wow though.

ESO; No real pve endgame so nothing to hold the playerbase, plus if you play the game zoomed out (which is far far more effective for dodging things) it looks so clunky, the animations of your attacks makes me cringe every single time though this point might more be a personal thing.

Wildstar: chose the ugliest, worst combat in the world... I think this game had potential but tbh I didn't hold interest in it long enough due to the combat that I ever made it to endgame... it also shares the same issue as tera with massive fps drain for no apparent reason, even though it's not even as high quality graphics as tera.

Swtor; not my genre so never checked it out but it was hyped a lot so I assume there was a reason for it.

 

And lets face it no other game has shown any real potential in the last 10 years, so it's not really about it being a lifestyle as much as it is about it being the best game there is if you want to play a well balanced mmorpg with decent pvp and pve endgame.

 

If they wanted to create a game that would overshadow wow in success it would need:

Wow endgame+enchanting; tera combat; ESO questline quality, without graphics gating a majority of the people trying to play it.

If that happened then wow would be dethroned easily.

 

 

Probably overrated even here. Issue with the game is there isn't anything to do at all, outside grind like all korean mmorpgs, sure it's fun for a while because things are new but after a month 90% of the playerbase will leave.
Originally posted by rojo6934
OP your post looks good. The only thing i would change is the Combat. I dont likle TERA's combat at all, id take the combat from GW2, AoC, or a moddified version of ESO(without targeting). The rest of your post looks good enough for me.

rofl......................... Taking gw2 combat over tera..There must be limitations to stupidity.

 

Anyway op I almost completely agree with you.

because its aweful

 

Originally posted by Djevik
Originally posted by Sacria

Tera is probably the hardest people claming it's not difficult are typically people who havent leveled to max level in it. Just leveling alone becomes quite harsh at higher levels. (unless they changed it 54-58 was hell when I leveled in the game) And several of the dungeons are quite difficult to get use to.

 

Are the kidding? I played since beta up until now and recently stop playing it.. well actually I played on and off...

But Tera is by far the easiest game to level in.. you can get to 1-60 in 7 days on any toon and faster if your a dps.. I have 4 almost 5 cap lvls..

TERA IS EASY MODE.. if the dungeons like manya core after you learn the mechanics easy.. same with the new dungeons..

 

Only thing tera has going for it is the action combat system... if they took out all the safe zones and just made big city's safe then I probably go back but fawk Tera.. its super boring as fawk

ok bro. That's nice for you bro. Everything is easy after you learn how to do it, by the way. Quantum mechanics? Easy once you understand it. High level math in general? Easy once you understand it. Etc etc. You can't claim things are easy because they are once you are past the learning stage, since the learning stage is what makes things hard. Then again judging from your logic you probably found basic math hard.

Leveling in the game is harder than:

Wow, rift, aion, priston tale, everquest, dragon's prohpet, neverwinter, final fantasy XIV, defiance etc etc etc.

In fact I've never tried a single mmo that even comes close in difficulty (while leveling). Does that mean it takes ages to level? No. Difficulty has nothing to do with time taken. You can make a game where you have to kill 100.000.000 mobs to level once which would take ages, would it make the game hard? Not if the mobs are easy to kill. 

 

And to the people claiming POE (or diablo or torchlight etc) has any form of difficulty, it doesn't. You can be punished if you dont have enough potions or your gear is bad or your skill build is bad, but in the end it is a hack a slash game. If you tried to level in certain mmp's wearing nothing but paper from level 1 without spending any of your skill points you would struggle there also. Get real, please.

OP asked what the hardest action mmorpg is, the answer is tera. If you don't like it then you dont like it, that doesn't mean its' wrong.

As PoE isn't an mmorpg or even remotely hard (hack and slash games can never be hard....)

Tera is probably the hardest people claming it's not difficult are typically people who havent leveled to max level in it. Just leveling alone becomes quite harsh at higher levels. (unless they changed it 54-58 was hell when I leveled in the game) And several of the dungeons are quite difficult to get use to.

DCUO Is another option, its fairly hard but there are problems with it mainly the fact that it's massively p2w.

There is also vindictus and aoc (I've never tried these two so I can't answer to those)

Some people would claim that neverwinter, dragons prophet and/or guildwars 2 are action combat games but I disagree.

 

Holy grail
LFGame « General Discussion
11/18/13 5:49:51 AM
Originally posted by GuyClinch

Most GW2 fans won't admit it but man did they drop the ball dumping the Holy Trinity thing. it kills me. GW2 has the best graphics, good action type of combat, great music, a pretty large and beautiful world to explore.. But man the game just seems ruined because of the lack of trinity. There is zero accountability in any combat scenario.

Only in MMOS can one bad idea ruin a $100 million dollar investment. And once its implemented no one has the guts to fix it..

Tera has better combat, tera has better graphics, tera's world is larger..... The music in tera is pretty bad though.  Not to mention it's horrific enchanting system (which is where tera fucked up massively.)

But yeah I agree with your point but it still smells like fanboism.

 

Anyway games that still have the trinity:

Rift.

Wow.

FFXIV

Tera.

everquest series.

 

And plenty more but these are the ones I recall off the top of my head.

 

Tanking is in most mmos the most forgiving role.

People will disagree with this but it's the truth:

Can ignore a majority of game mechanics. Doesn't have to worry about acing their rotation because threat is a non factor and their dps is low anyway so they dont lose much by messing up. So all you have to worry about is positioning (which everyone does moreso than tanks since what hits tanks hard oneshots dps/healers)

In other words: Dont worry just do it it's redicioulusly easy.

Limited to mmorpgs? Blizzard.

Best devolper ever? 3DO/new world computering.

(heroes of might and magic 3, Might and magic 6-7-8)

Originally posted by Atrocitus

Massive declining sells of the PC are making news articles columns. The death throes of the pc are in full effect

as the smart phone and tablets take the vacated throne.

 

 

Will this switch effect MMO gamers? Is buying a gaming PC going to become difficult?

 

 

 

Come with me I will take you back to where you belong, don't worry the nice men in white will take good care of you...

Originally posted by tmann50

Really simple answer there...Not every one can spend 50 hous a day gaming so they spend money to get items needed to compete. There are a lot of other ones but that is the most important one imho

 

I'd wager that nobody can spend 50 hours a day doing anything, no matter how hard the try......

People buying gold are people who have too much money irl, and therefore can choose to spend it on whatever they feel like on a whim. It doesn't really affect me a lot and as such I dont really care too much about it. Though in my opinion it's wrong and nothing I would ever consider.

Originally posted by Novusod
Originally posted by Sk1ppeR
Originally posted by Arclan

A rumor is going around that the Healer class is boring; and that everyone else gets the 'fun.' Well let me disagree. My secondary EQ character was a Cleric, and I spent thousands of hours playing him and loved every minute of it.


1. You get respect from everyone, and appreciation from your group mates


2. You help push the group into more dangerous and lucrative encounters.


3. You employ constant problem solving and decision making; deciding who to heal, when, and for how much. All the while trying to avoid aggro and, if you got it, keeping yourself alive.


4. The consequences of your decisions are high; literally holding the power of life and death.


Although I mention problem solving/decision making third, it is THE reason I loved being a healer.

1. It's fake respect. 

2. Bad game design

3. It's not really so hard to heal the tank since they are doing most of the job.

4. Not really after you figure out how to sustain your mana or whatever limits your heals

 

P.S: Played a friend's healer character in Lineage 2 for 2 hours. My party called me the best healer they've seem. I was bored to hell. Frankly, a tank is a lot more challenging

 

P.P.S: Just remembered L2 has more than 1 healer types. I was playing a Cardinal/Bishop

This, This, So much this it is not even funny.

 

Healing is over rated

Tanking is over rated

Trinity is over rated

 

These things all revolve around artificial difficulty and bad game design. The trinity has had a strangle hold on MMO combat design for the last 14+ years. It is the core of what makes every single MMO feel exactly the same. The sooner the developers dump the trinity the better.

 

Yeah, so we can have more games like guildwars 2 where everything is solo gaming with random npc's near you. /facepalm.

 

The trinity is needed for meaningful mmo combat.[mod edit]

 healing is boring. If I wanted to play wack a mole I would play wack a mole.

 

recommend:

1 Wow.

Solid game with good mechanics and classes. Loads of endgame pvp and pve wise.

2 Rift:

Decent game, less good mechanics every class feels sorta the same. But solid gameplay and endgame. grind heavy though.

3 Defiance.

Awesome game, extremely fun to play. No gear progression though so after you've completed the story quest it seems boring, with nothing to do. Pvp is also quite bad in it.

Not recommended:

1 Eve. Generally boring gameplay. Very grind heavy. Feels pointless after a few days.

2 Guildwars 2. No gear progression, pve combat extremely boring due to lack of actual tactics other than nuke and selfheal. Bad combat.

3 Tera. Fun game to play, extremely good (the best) combat of any mmorpg I've tried. So why wouldn't I recommend it? Persistant ui bug they ignore which causes you to play at around 20% of the actual fps you have without it. The enchanting system is pure bullshit. And the community is horrible. If you have not already completed the endgame dungeons you better have 4 people you know really well who are willing to learn them with you because else you will never ever get them done. Also prepare to spent 3 months grinding for enchanting.  Could be the best game with no contest if not for retardation in the development team.

3000 rep per day max, total of 203.000 rep needed is that almost 70 days? I believe it is. Thank you rift.

it's easy to spot if a game is good or not typically.

The only mmo's I havent thrown away in 1 day is:

Wow(5 years). Probably the most well rounded mmo I've played.

Pristontale(½ a year). First mmorpg I played, played it with my two brothers and 3 rl friends boring game but I didnt know at the time.

Rift(½ a year, playing atm) Good game, has it's problems namely: Horribly grindy 50->60 and the rep at 60. Tons of bugs with the pet system. No depts to the pet system, comparing it with wow where you can tame pets, here you get 3 pets 1 for pvp, pve dps, solo tanking.

 Tera(3 months then quit, came back at f2p played for 2 months then quit again - the enchanting rng system is the stuff  nightmares are made of. And the ui bug foring me to play either without my ui with 50 fps+ or with 10 and the ui shown best combat system bar none, pity the rest of the game is badly made.

Defiance (1 month) probably the most fun mmorpg I've played, I did every quest and achievement in the game (except for weapon leveling achievements because I cba grinding for 5 hours/weapon level for an achievement) problems with it is: The pvp is dumb, heat seeking infectors stealth+shotgunt oneshots makes it unplayable imo, non existing progression, past 1000 ego points there is zero point in leveling anymore. There is no item progression same items at 1ego as at level 2000 ego except for secondary effects -> nothing to do after youve done quests+achievements -> =(

Guildwars 1 roughly 14 days, got boring fast sadly unable to jump really ruined it for me.

 

Some games I have tried and thrown away in 1 day because they quite frankly suck are:

Guildwars 2, neverwinter online, lotr, dragons prophet, age of wushu, dk online,  raiderz, dcuo, the secret world, eve, with a ton more but these spring to mind because they were huge letdowns.

Worst game of the year award goes to: 

Tied between neverwinter online and eve.

Tera. But bad/no endgame at level 60 and the worst enchanting in mmorpg history means that it didn't. Well that and the ui draining around 60+ fps from everyone attempting to play it.

My first was technically pristontale 1 

However the first one I played seriously was wow.

 

Now that means I should get tired of mmorpgs like wow yes?  Yet I think the perfect game has:

 

Enchanting similar to how wow's enchanting works.

Endgame build like wow.

Combat like tera.

Addon system from wow.

Pet system from wow, although before they streamlined it so much so the tbc version of it.

Ability to weild a ton of weapons example: warrior dagger, mace, axe, sword, polearm, gun bow crossbow staff thrown weapons (again before they streamlined it so the wotlk version of this)

The ability to die your items like rift or gw2

etc. Soooo, yea..... About your point...

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