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All Posts by JimLad

All Posts by JimLad

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26 posts found

Beats me :/ all I know is I'm gonna enjoy it while it lasts. It's a very different game to PS2.


They delayed it a bunch of times but I can confirm it is now up and running. Just logged in, no cash shop or anything.

Come join us for a fight. :)

It's incredibly well made and well managed for an MMO, I think that is a big part of it.

The quests that almost make you feel you're not doing the same thing over and over. The way it guides you from zone to zone, keeping the experience fresh. The world itself is designed fabulously, no space is wasted, no part of it is boring.

While my favourite MMORPG is still pre-cu Star Wars Galaxies because of it's depth, in terms of overall design quality it never held a candle to WoW.

Ditto :D

It was 4 days before I found out about this, we really need to spread the word to all Planetside vets.

They toyed with idea of putting adverts for Fanta and stuff on the walls years ago.

I'm hoping they just expand on this and don't put in a cash shop. PS1 is a game that really doesn't have room for fluff, outside of maybe customising your soldier a bit more.

...and maybe vehicle decals, I wouldn't mind that.

Personally I'd be happy with a battle arena MMO. No progression, no handicaps, just fighting and looting and building. But that's just me. :P

The combat really should be at the core of this game. The main thing that made me quit Darkfall 1 was how empty and boring it was most of the time. They really didn't do much to encourage factional warfare, just ganking. Which forced players to stay in their clan cities and left the rest of the world abandoned.

I never understood the concept of grind. It's like a substitute for actually learning a skill, usually when a game isn't interesting enough to require it.

The first game had lots of potential, it still does. But it was let down by stability issues, interface issues, lack of mobs, lack of quests, lack of faction unity, and basically being a ganker's paradise.

Also the world was far too big for the amount of players they had in it. Sounds like a good thing, but for a PvP centric game it was really hard to find any action.

But the hardest pill to swallow was definitely the amount of grind involved. This game was supposed to be about player skill, but all we ever did was grind our macros for days on end to stay competitive.

I wish them the best and hope that they put the game engine to good use.


Was fighting a guy, nearly killed him and he went LD (disconnected) thought I'd wait next to him with a knife until he reconnects and then finish him with a stab. He reconnected and instantly dodged out of the way, I missed, he shot me. :<

That one always sticks in my mind but there have been countless humiliations over the years.

Although the worst ones have to be when a bailed aircraft comes out of nowhere and hits you on the head.

Originally posted by Saorlan

I am the above persons bestest friend after what he said.

No need fir a df 2 just get rid of ARAC and put in territory control racial wars.

I agree, make the factions actually count for something.

Also, I know a lot of people would probably hate this idea but: make the map smaller! It's a great map I know, but it's just too friggin' big for the amount of players. If by some miracle they reach the 10,000 player quota, then they can always make it bigger, but right now it's a wasteland what with the lack of mobs as well.

Originally posted by Beanpuie.

what i do see,  barring if SOE makes a successful product, that the MMO genre will expand, not so much change.

Change, expand, you know what I mean. :P

We say MMO and a lot of people immediately think MMORPG. To me MMO is huge maps, hundreds (at least) of players, persistant worlds...

I guess on some level those things will inevitably lead to a form of role playing. But you could have MMOFPS with themes like a post apocalypse setting, or zombie survival, or space pirates. Games that are fast paced and rely completely on your own skill, not on stats or levels. Like console games that take place in a massive world with hundreds of players.

I know it's been tried by various MMORPGs, but they never really managed to make that clean break from character building. There's always been some sort of grind or way to make your character better than the other guy's. I'd like to see more MMOs that are just: Gun>Crosshair>Shoot>Dodge, or Sword>Enemy>Attack>Parry. Hands on combat on a level playing field.

But I agree, subscription costs are the main obstacle with selling an MMOFPS.

General Discussion « PlanetSide 2
7/17/11 6:55:40 AM

Anything that reduces the amount of people with OSes (or makes it harder to set them off) gets my vote.

Remember the days when you didn't need a constant stream of AMSes because their life expectancy was more than 2 minutes? Good times.

Originally posted by urbanmech

Really I hope not. I just want Planetside back the way I used to play it ~8 years ago.

No crafting, or collecting junk.

I dont need player/guild housing, that's why we had bases belonging to each side.

No missions either, just find a hotspot and drop.

It was great instant action, no garbage getting in the way of pure team based FPS goodness.

Yeah, this.

Planetside was always about constant action and taking bases. I don't want anything to change that.

Although I wouldn't want them to go back 8 years, removing all the balancing and good things they added. We'd have people being constantly run over, cloakers killing rexo users with ease, people using surge while shooting, TR Maxes with no useful ability, AMSes with one terminal on the back so it gets crowded, skyguards being completely useless, Sunderers (remember them?) being completely useless, the Striker bug that let you fire and then lock on giving the target no warning, having to wait 10 minutes for the HART... and we'd lose some cool weapons and vehicles like the Dragon, the Radiator, the Scorpion, the Scout Rifle, the LodeStar, the Wasp, the Router, the Switchblade, the Thunderer variants... plus countless things I haven't mentioned. They may have messed up with BFRs, but they've also added a lot of cool stuff since launch. It makes me sad to think we probably won't see a lot of it return in PS2. :(

If I could remove one vehicle from Planetside it would be the Mosquito. The infantry farmer's vehicle of choice.

There is no reason for having it now the Wasp has been made, other than to pick off poor grunts with no warning (radar cloak!) and nowhere to hide.


Luckily I doubt things will be the same in PS2.

I'd like to see more MMOFPS', or just MMO twitch based games that aren't so reliant on stat building.

Planetside 1 is a great example of that, but most people can't see past the dated visuals and physics.

I think if this new game got a big enough following, it could really change things in the MMO space and the FPS space.

I'm not suggesting it would topple the big MMORPGs or anything, but it would be great to open up massively multiplayer online gaming to other genres.

What do you guys think?

Originally posted by Haidran
One of the greatest parts of planetside was you can build your own class, and pretty much rebuild it whenever you felt like (with reasonable limitation) and that a brand new player could go up against an old player, and assuming they engage them properly, be on near equal footing. This whole skill training thing and specialization paths sound like an older player will be better at something then a new player. I dont like the idea someone beat me because they have more free time, not because they were better.



Battle Rank 12 and you could get Medium Assault, Heavy Assault, Reinforced Exo Suit, Medical, and Engineering (repair). Everything you need to be a viable soldier, the rest was down to your own skill.

I don't want them to change this by powering up top end players, it's what sets Planetside apart from MMORPGs.

Regardless of how it turns out though, I really hope this game is a massive success. It could be just the shake up that the MMO genre needs.

Very shiny

I hope I won't need a new PC to run this game. :/

I hate it already

...the tank I mean, just because it belongs to NC. Damn smurfs.

I'm surprised no one has tried to make a better Planetside already. Not that it would be easy, I think the game is pretty much perfect aside from the maps becoming stale.

There best be a /slapbackpocket emote, otherwise how will people know it's ASDA price?

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