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All Posts by Brynn

All Posts by Brynn

9 Pages 1 2 3 4 5 6 7 » Last
161 posts found
Thanks for the information.
I'm a Dragon's Prophet Founder, and without a game forum, I have no idea what's going on. I know the open beta starts this Friday, April 12, but I have no invite, no idea where to get the download. I'm very disappointed.
Grouping used to be meaningful, ongoing, and fun. Now, players get together ad hoc for a quest, and leave afterwards. There's no continuity, no friend making. I hate pick up groups and idiots. So, I solo.
This was my first MMO. I was such a noob then.
I've always enjoyed the trinity, but I'm so glad we can also solo when we choose in other games. I like a choice, for when I feel like grouping, and when I need to solo because my friends aren't online. I don't like pick up groups. I think LotR cured me of pugs.
All of my guild says the Tengu. The guys would love to play one. The look really bad a$$.
I like what this article said about soloing. That would make it my kind of game, with grouping for dungeons or just socializing. But, another poster said ESO wasn't planned for solo, so I guess it remains to be seen who is right.
Isn't anyone interested in Repopulation? It will be sandbox, skill based, much like the original SWG. Beta to begin this Spring.
I leveled two characters to 80, Ranger and Warrior. Now I'm just playing with all the classes to find one I want to work with. I found I like the Mesmer.  The Necromancer is fun, too. I can't get into an Elementalist.

I enjoyed Guild Wars 1, but GW2 has become an expensive hobby that I need to curtail. The Halloween theme is terrific, but even there, very hard to accomplish most of the special events.

I'm level 80 but not making the piles of gold others seem to be, and I'm already sick of grinding the same events over and over. I will wait a few months until the game and costs quiet down, before playing much more. There are other games and expansions to try.

Originally posted by IceAge
Originally posted by JeroKane
Originally posted by Fadedbomb

Sorry but the grind was NOT removed whatsoever in GuildWars 2, and is even the worst i've seen than some done previously. You see this pretty well with an alt trying to level it.

Trying to go from 20 to 30 last night on my alt was like pulling teeth. I had already done all that content before on my main (I explored every low tier end area for each race), and it was a literal grind finding xp to level off.

 

Hearts,

Events (they aren't dynamic),

Scripted Boss Fights,

Scripted Champion Fights,

Hidden # of bear-butts to obtain by a Progress Bar,

 

 

Horribly grindy so far, but then again the game is so easy who cares right?

This! Sorry OP, but this game is as much grinding as any other MMO.

They just removed quests and replaced them with Events (aka Mythic's WAR public quest system, which Trion copied for their game RIFT as well).

In fact, this game feels more grindy than any other game, as all these events start becoming stale and repetitive after you've gone through a few zones.

I actually started missing some good old Storyline quests like in LOTRO and Everquest 2. :-(

GW2 only has a personal storyline quest series and that's it. :-/

You both have a very different play style it seems! I am level 71 and I didn't go to any other zones except the Norm areas! So when i'll "alt" , my journey will be new, almost everytime. I prefer hearts/de's over quests! Simple because I don't need to : click NPC , accept quest, go kill 10 centaurs , press M to see where you need to return , then walk to that NPC, quest complete, then ... what do you know? You accept other quest : Mr Tiny have a job for you, go to the blazing camp and talk to him. Press track to see where it is, then .. walk to him ignoring your "journery" to that NPC. You just want to go to him as fast as you can.

Now, if you say events/de's start becoming stale and repettitive, how would you call the quests ( ! ) in .. WoW for exemple? Hm? Yea, I though so!

"Scripted Boss Fights,

Scripted Champion Fights,"

 I would like to point out, that people like Fadedbomb are kinda ... low in IQ and he is not alone! How in the hell do you want devs to create content? Of course EVERYTHING is scripted! Every game from this world is scripted and they will be scripted forever. And not only game related. Robots are scripted, wash machines are scripted, cars are scripted. ... you name it. Events are dynamic untill one point, and is YOUR fault if you repeate them more then .. twice let's say. I "manage" to meet players, who just stayed in this area, where 2 events were "spamed" every 5 or so minutes. And guess what? They said they are bored and want to be lvl 80 fast! HELLO? Move through the map or just go to other! Press M if you don't know, and they DO write level requirements for maps, and see the one close to your level and go there.

No my friends, YOU make the game a grind and ... bored! YOU are responsible for your play-style and the fun term.

 

Amen to this third post. While everyone has his/her own play style and choices, GW2 HAS choices if you just LOOK for them.

I think it's a great game for what it is, very challenging. Too much so for most casual gamers like me.

I think this article and others are over-analyzing the loss of players. I saw it coming. Fans just won't admit it becaue they like the challenging aspect of the game. I posted in the beta that players needed to be given a choice on quest difficulty. 

I had to quit. It was too tough for me. I could have continued grinding, but I got tired of it. Other than that, I thought it was a very good game.

So, the game will be open world PvP, and only crafters are safe from gankers. I can't hunt and explore. I could do that in SWG. Are all sandbox games now open world PvP? This turns me off because of the juvenile bands of gankers that run around grieving just for kicks.

I only have 11 points, and would also like to know if buying gems would get me some of the items.

Susie Ford:

"The one troubling aspect about combat that I have discovered, however, is the unforgiving nature that the Ability Wheel embodies. We are encouraged to discover new ways to combine skills to make the most effective use in combat. We are encouraged to create new and unique builds to use interchangeably depending on a given situation. Believe me, I want to experiment and discover new ways of putting my skills together to make my character more useful or a more brutal killer. Yet I hesitate. Players are penalized in a way, for making poor or less-than-optimal decisions when it comes to point allocations. If a player makes a poor choice when spending points, there is no way to go back and fix it. There is no respec in The Secret World. To get more points, you simply have to keep playing. That may not bother some folks, and I know with Funcom decided on the system, but it still bothers me." 

 

I agree and have complained about the low amount of SP we get, since beta. We could try more weapons, more builds. As it is now, it you don't like your choice, you have to start over. I think Funcom may be surprised when it's time for subsciptions to start and many players will leave. The fanboys won't agree, but Funcom's bottom line is financial.

 

What you all don't realize, the game is in beta. All the characters including the NPCs are placeholders. Beta is for finding bugs, not for developing your character. I've been assured the release will improve character creation.

Originally posted by xaritscin

i would add a #6 the community has to change. these people wants all quicly and that cannot be, also they want to rush everything, you should calm down. its both for hardcore and casual players, how can someone finish a game in 30-80 hours?, its not only because of the unfinished state of the released game, its also a fault in the players. these games are about time, you cannot experience 100% in 2 hours, take it easy.

"endgame" has killed the gameplay.

I do agree with the endgame comment.. But, that's what you see from players, they want to know what the endgame will be, always. I hate raids, but that's what players expect. 

The gaming world is getting very competitive. Players don't want the same type of game repeated adnauseum. They will stick with WoW if that's what they want.

Reckoning was well done for what it was. But it isn't what gamers are looking for. The games that are trying to break the mold have better chances. 
That is, except for the WoW group that likes that kind of gaming, but they will always return to WoW. And WoW knows it.

The biggest difference for me is that in Tera, when you reach the lower twentys, you need groups for the continuing quests. I'm not a pickup group fan. In GW2, I didn't need a group, I just joined in to whatever was going on and got credit for it,


I can see that GW2 will be a long playing game for me, although I will try others out occasionally, like the Secret World.


Your free 30 days start after you pay your first month's subscription. This fooled me too.
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