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All Posts by Gonodar

All Posts by Gonodar

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13 posts found
While I liked some things they did in the game, like open groups, no competition for node harvests, events, it just wasn't enough. I quit out of boredom of doing the same things over and over. I fail to see what all the excitement is about, apart from the normal "oh it's new and SHINY!!". The same MMO mechanics can be found in nearly every other MMO. ArenaNet just tweaked things a bit here and there. I found nothing at all truly innovative in the game. I wanted to like it, but I just couldn't.
Originally posted by MMO.Maverick
Originally posted by depain

I mean, really... Battlegrounds (Warzones)? It's a joke and I cannot believe the community endorses such a lack-luster form of PvP. There is absolutely no depth to their system. It's a mere side mini-game with massive gear incentive; thus, forcing me to play it.

Lame argument. There's also open world pvp with objectives.

 

Originally posted by drumchannell

I can tell you this.


The only games that seem to make a difference in the online gaming world are games that are unique, challenging and FUN.

It seems WoW debunks your statement right away. WoW when it came out wasn't unique, it wasn't challenging compared to some older MMO's, but it sure was a lot of fun, and it did make a difference in online gaming.

 

Maybe it's time to consider that your idea of games that matter doesn't have to be the same idea that other MMO gamers have? Apparently a lot more MMO gamers can enjoy a game that is fun but less challenging or unique than there are MMO gamers that enjoy MMO games that are challenging and unique (but maybe less fun).

Keyword is fun, not unique gameplay.

For some people an MMO is less fun if it doesn't feel unique to them, but to the majority of MMO gamers it doesn't matter if an MMORPG isn't radically unique or highly challenging.

 

While I'm sure there is a bit of truth in what you say, most people I know and have read posts from are sick of WoW and the WoW model. And all of those same people are severely disappointed with the clones that have come after. They all had high expectations for Rift, but now that they have discovered that the massive grind most people grew sick of in WoW is in full force in Rift, they are ready to call it quits. There are many others who like Rift for what it is, but are going to happily cancel their accounts and move on after they see all there is to see, or more likely, as soon as something new comes along, be it TOR or some other MMO.

I'd say that's a good choice. I am currently playing Lotro and have been for over a year now. I'd say I'm ready for a change, but there's nothing else out there that has enough of a draw until SWTOR comes out.

I have played EQ2 and it is a very good game. More content that you can ever consume on a single or even mutliple characters. Lots of dungeons, both open and instanced as well as lots of raid content if you're into that.

Can't say I agree with you about EQ2's graphics. The games graphic engine was designed to be scalable for years to come and I think it's held up pretty well. If you notch up all the graphics settings, the game is quite gorgeous.

F2P games in my experience, with very few exceptions, generally suck. They are usually grindfests that limit what you can do unless you fork out some cash in their item shops. They lure you in with the promise of a rich and fun-filled game experience without having to pay anything, only to sucker-punch you when you discover that you can't have that nice armor of awesomeness or sword of omg without having to cough up some real money.

The truth is, these F2P developers are going to get money for their work one way or another. Be it from you in their item shops and/or from advertisements on their web sites or even (shudder) in-game.

If you want a fun, immersive game that won't cost you a dime ever, then your choices are going to be very limited and your game experience isn't going to meet your desires... it probably won't even come close.

Originally posted by shultz

Last I've heard, Asheron's Call's max level is 275, and World of Warcraft's is 80.

I think that if I've maxed out my character, I've "finished" the game. But I took on the MMORPG genre to play games that NEVER finish, did I?

Max levels kind of defeat that idea.

Therefore, what MMOs do not have a level cap in which I can keep leveling and progressing on for the rest of my life?

(And even forever, should I program and commit a bot-script to play the game just before I die... ;) )

By the way, what have your experiences been with games that have unlimited progress like this?

 Even though most MMO's have level caps, if your xp bar is your only meter for progression, then you're missing something. Most games have other things to do at and even before level cap to keep your character advancing. Everquest (1 & 2) have alternate advancement, which gives you additional skills or increases the power of existing skills. Plus there's always the quest for better gear.  You can spend more time perfecting your character(s) at level cap than the amount of time it took you to get to the level cap. Plus there's always more game content that wasn't even available to you until you max your level.

Originally posted by cybertrucker

The problem is most gamers these days want everything handed it to them. They dont want to have to earn or work for anything. Most dont want to even have to explore.... With current mentality different starting areas mean they cant start off with their friends. God forbid they try to make new ones.. That would mean PUGGING. Which most Post WOWers hate doing.

You can thank the asshat ninja looters for people not wanting to group with strangers. That and the number of people who buy max-level characters and have no clue how to play them. I was never completely anti-pug, but after after hanging out with the dregs in WoW, you learn to avoid them when possible.

I always thought the title Everquest was ironic. I played that game for several years when it was essentially the only game in town and actual questing wasn't something I did a lot of. The epic quests were great though and I always enjoy long quest lines that have a truly rewarding reward at the end of the chain as opposed to the simple kill 10 x or gather 15 y where you get magic pants.

You've got to be kidding me.

WoW is built on the concept of catering to the greatest common demoninator. That is dimwits, people with crappy computers and dimwits with crappy computers. It is therefore hugely accessible since this includes most people. Sure, it can amuse anyone for a time, but it's the dimwits who are mesmerized by the repetitive nature of the game (grind heaven) that continue to hang on after the others who require more than pretty colors to amuse them have moved on. And then there are the others who tried to break away to a better game but their old, crappy Windows 98 computers just refused to cooperate and they're either too poor or too cheap to upgrade.

I just want to pay a monthly fee and be done with it. I don't want to be nickel and dimed to death be able to access all content in a game. As to whether all MMOGs are worth the typical $15 a month, I'm less concerned about the amount, be it $5 or $25, than the quality of gameplay. If the game is engaging, I'm more than happy to shell out a small (like $15) monthly fee for entertainment. If there's two games i really enjoy and want to play, I'll pay two subs without blinking. Sadly, there's not much out there at the moment that would entice me into playing more than one at a time.

Older games have less sophisticated graphics because they are... umm.. older. There's no excuse for new games to have crap visuals. And while gameplay is ultimately the most important thing in a game, if the graphics suck or are outdated, then I believe a lot of people won't enjoy it as much.

I fail to see how the downloadable "premium" content is an immersion killer.  And 7/10 for the story? What are you comparing it to? It certainly doesn't sound like you and I are playing the same game. It just shows you can't please all the people all the time. I suppose there will always be a minority of people who are so hard to please that to try is a waste of time. I'm glad they don't try. :P

Originally posted by mackdawg19

More like there is one, maybe two hitting the consoles. And none of them coming anytime soon. FF is the only one I know of currently on the console, I think EQ also has a console version but I'm not sure if that was succesful or even launched.


 

FFXI and EQ Online Adventures are the only 2 console-based MMOs that I know of. I don't know about the successfulness of EQOA, but it's been out since 2005, I believe, and as far as I know, is still online. 

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