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All Posts by Gonodar

All Posts by Gonodar

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39 posts found
While I liked some things they did in the game, like open groups, no competition for node harvests, events, it just wasn't enough. I quit out of boredom of doing the same things over and over. I fail to see what all the excitement is about, apart from the normal "oh it's new and SHINY!!". The same MMO mechanics can be found in nearly every other MMO. ArenaNet just tweaked things a bit here and there. I found nothing at all truly innovative in the game. I wanted to like it, but I just couldn't.
Originally posted by MMO.Maverick
Originally posted by depain

I mean, really... Battlegrounds (Warzones)? It's a joke and I cannot believe the community endorses such a lack-luster form of PvP. There is absolutely no depth to their system. It's a mere side mini-game with massive gear incentive; thus, forcing me to play it.

Lame argument. There's also open world pvp with objectives.

 

Originally posted by drumchannell

I can tell you this.


The only games that seem to make a difference in the online gaming world are games that are unique, challenging and FUN.

It seems WoW debunks your statement right away. WoW when it came out wasn't unique, it wasn't challenging compared to some older MMO's, but it sure was a lot of fun, and it did make a difference in online gaming.

 

Maybe it's time to consider that your idea of games that matter doesn't have to be the same idea that other MMO gamers have? Apparently a lot more MMO gamers can enjoy a game that is fun but less challenging or unique than there are MMO gamers that enjoy MMO games that are challenging and unique (but maybe less fun).

Keyword is fun, not unique gameplay.

For some people an MMO is less fun if it doesn't feel unique to them, but to the majority of MMO gamers it doesn't matter if an MMORPG isn't radically unique or highly challenging.

 

While I'm sure there is a bit of truth in what you say, most people I know and have read posts from are sick of WoW and the WoW model. And all of those same people are severely disappointed with the clones that have come after. They all had high expectations for Rift, but now that they have discovered that the massive grind most people grew sick of in WoW is in full force in Rift, they are ready to call it quits. There are many others who like Rift for what it is, but are going to happily cancel their accounts and move on after they see all there is to see, or more likely, as soon as something new comes along, be it TOR or some other MMO.

I'd say that's a good choice. I am currently playing Lotro and have been for over a year now. I'd say I'm ready for a change, but there's nothing else out there that has enough of a draw until SWTOR comes out.

I have played EQ2 and it is a very good game. More content that you can ever consume on a single or even mutliple characters. Lots of dungeons, both open and instanced as well as lots of raid content if you're into that.

Can't say I agree with you about EQ2's graphics. The games graphic engine was designed to be scalable for years to come and I think it's held up pretty well. If you notch up all the graphics settings, the game is quite gorgeous.

F2P games in my experience, with very few exceptions, generally suck. They are usually grindfests that limit what you can do unless you fork out some cash in their item shops. They lure you in with the promise of a rich and fun-filled game experience without having to pay anything, only to sucker-punch you when you discover that you can't have that nice armor of awesomeness or sword of omg without having to cough up some real money.

The truth is, these F2P developers are going to get money for their work one way or another. Be it from you in their item shops and/or from advertisements on their web sites or even (shudder) in-game.

If you want a fun, immersive game that won't cost you a dime ever, then your choices are going to be very limited and your game experience isn't going to meet your desires... it probably won't even come close.

Originally posted by shultz

Last I've heard, Asheron's Call's max level is 275, and World of Warcraft's is 80.

I think that if I've maxed out my character, I've "finished" the game. But I took on the MMORPG genre to play games that NEVER finish, did I?

Max levels kind of defeat that idea.

Therefore, what MMOs do not have a level cap in which I can keep leveling and progressing on for the rest of my life?

(And even forever, should I program and commit a bot-script to play the game just before I die... ;) )

By the way, what have your experiences been with games that have unlimited progress like this?

 Even though most MMO's have level caps, if your xp bar is your only meter for progression, then you're missing something. Most games have other things to do at and even before level cap to keep your character advancing. Everquest (1 & 2) have alternate advancement, which gives you additional skills or increases the power of existing skills. Plus there's always the quest for better gear.  You can spend more time perfecting your character(s) at level cap than the amount of time it took you to get to the level cap. Plus there's always more game content that wasn't even available to you until you max your level.

Originally posted by cybertrucker

The problem is most gamers these days want everything handed it to them. They dont want to have to earn or work for anything. Most dont want to even have to explore.... With current mentality different starting areas mean they cant start off with their friends. God forbid they try to make new ones.. That would mean PUGGING. Which most Post WOWers hate doing.

You can thank the asshat ninja looters for people not wanting to group with strangers. That and the number of people who buy max-level characters and have no clue how to play them. I was never completely anti-pug, but after after hanging out with the dregs in WoW, you learn to avoid them when possible.

I always thought the title Everquest was ironic. I played that game for several years when it was essentially the only game in town and actual questing wasn't something I did a lot of. The epic quests were great though and I always enjoy long quest lines that have a truly rewarding reward at the end of the chain as opposed to the simple kill 10 x or gather 15 y where you get magic pants.

You've got to be kidding me.

WoW is built on the concept of catering to the greatest common demoninator. That is dimwits, people with crappy computers and dimwits with crappy computers. It is therefore hugely accessible since this includes most people. Sure, it can amuse anyone for a time, but it's the dimwits who are mesmerized by the repetitive nature of the game (grind heaven) that continue to hang on after the others who require more than pretty colors to amuse them have moved on. And then there are the others who tried to break away to a better game but their old, crappy Windows 98 computers just refused to cooperate and they're either too poor or too cheap to upgrade.

I just want to pay a monthly fee and be done with it. I don't want to be nickel and dimed to death be able to access all content in a game. As to whether all MMOGs are worth the typical $15 a month, I'm less concerned about the amount, be it $5 or $25, than the quality of gameplay. If the game is engaging, I'm more than happy to shell out a small (like $15) monthly fee for entertainment. If there's two games i really enjoy and want to play, I'll pay two subs without blinking. Sadly, there's not much out there at the moment that would entice me into playing more than one at a time.

Older games have less sophisticated graphics because they are... umm.. older. There's no excuse for new games to have crap visuals. And while gameplay is ultimately the most important thing in a game, if the graphics suck or are outdated, then I believe a lot of people won't enjoy it as much.

I fail to see how the downloadable "premium" content is an immersion killer.  And 7/10 for the story? What are you comparing it to? It certainly doesn't sound like you and I are playing the same game. It just shows you can't please all the people all the time. I suppose there will always be a minority of people who are so hard to please that to try is a waste of time. I'm glad they don't try. :P

Originally posted by mackdawg19

More like there is one, maybe two hitting the consoles. And none of them coming anytime soon. FF is the only one I know of currently on the console, I think EQ also has a console version but I'm not sure if that was succesful or even launched.


 

FFXI and EQ Online Adventures are the only 2 console-based MMOs that I know of. I don't know about the successfulness of EQOA, but it's been out since 2005, I believe, and as far as I know, is still online. 

Originally posted by girlgeek

I just have to say that THIS, not Warhammer or AoC....THIS is what I am waiting for that, I believe, will deliver me from the clutches of not only WoW, but EQ2.  I've been trapped in both for 4 years (back and forth between the two, never QUITE happy).


Sounds alot like me. I've quit WoW like 3 times and EQ2 twice (not currently playing either one). I'm on the bandwagon for AoC right now, but since I heard of Aion a few months ago, it has peaked my interest and is definitely on my list of watched games. The good things I've read in this thread about it has only reinforced my interest.

Originally posted by nitroxxx

 

ISo why did I cancel? I guess after playing UO and WOW/TBC for many years in the past, im just sick of the grind and rpg's no longer appeal to me, sure the game looks nicer than WOW and the combat system is well.... different i wont say better because insted of mashing the same few keys, I'm mashing a larger amount to kill stuff, but other than that it feels just like WOW, i find myself looking at the mini map for a yellow ! running to it, spam clicking all the dialogue to accept the quest, then i run the the X on the map and ether spam through dialogue or mash buttons to kill something then repeat.

Not to say there is anything wrong with such repetitiveness but having gone through 4, level 70's in wow I don't want to do it again at least not in the same fashion. 


You're talking about basic MMORPG game mechanics. You'll find them in every game of the genre. It's tried and true so it isn't going to change. The problem in WoW is that for the vast majority of its players, the game offers only these basics in their most boring forms and throws in a heaping helping of grind 'til you're blind.

You can't possibly apply such observations to AoC because you haven't played the game to level cap and you haven't done all there is and will be to do in this game. WoW would be an excellent game if they took out alot of the grinding requirements and added more quest lines that were even a little more involved than killing 10 boars, or 12 birds, or 15 wolves, etc. But as I said, that's the staple of MMORPGs, it just shouldn't be the only thing on the menu. If AoC follows the same formula, then I would agree with you that it's WoW all over again, but at this point, you and I simply do not know that it is. And with the list of promised features, I tend to believe it will offer more of a variety and therefore be more fun to play than WoW ever was.

 

Originally posted by mechrugal

My connection?? its a t2 men, and ping its 200~over 1000, and all players have same problem, and its true all games have bugs but its game dont fix SEVERAS BUGS AND CRASHES, you are a newbie player, im play this game one year, and look hellgate forums, many players hate this game, if you want drop your money to trash, its you opinion.


Well I can tell you that not all players have your problem. I haven't crashed OR lagged in a very long time.

 

As a subscriber (soon to be a former subscriber), my problem with the game now is I've seen everything there is to see in the game. One can only do Moloch and Wilds runs so many times before boredom sets in. Maybe the Abyss will breathe some new life into it, but that's what they thought about Stonehenge. After a few weeks of its release, Stonehenge was already getting boring.

So I guess if you have a T2, you might want to steer clear of this game since it appears it doesn't work right over a T2. 

Originally posted by miagisan

exactly Shannia, they have PR, Community Managers, Mods, and Tech Support people for a reason. Use them. A little knowledge to the general populace can go a long way to quench some of our questions.


True. Because when you don't, that just makes people assume that you have nothing good to say, that all the flame trolls may actually have a valid point... the game is a mess and will take months to get it into any semblance of something that can yield more fun than frustration.

I haven't cancelled my pre-order and plan on giving the game a fair shake at launch, but I'm not kidding myself either. This game is chock full of issues that can't possibly be fixed in two weeks.

How can Funcom work on fixing bugs in an old build? Go check the official forums. They clearly state that they are patching the Closed Beta client with code from the OPEN BETA client to try and figure out the problems. Why would they do this for an old build? C'mon people. Use that stuff between your ears. There is no super sexy build that no one has seen. What you are seeing in OB is what it is. That's what you'll be getting when you open your retail box. Sure, there will be patches and some of the issues will be resolved with those patches, but if you expect a night and day difference between the game now and the game at launch, you'll be in for a rude awakening. I'm just hoping for enough of an improvement that I won't be tempted to sling my keyboard through the window in frustration.

Originally posted by daadamo

I don't know what all the doom and gloom is about, I rarely crash and the game plays great for me. If it plays this well come launch time I see no problem. This forum is so full of negative people wanting it to fail. Ever since Vanguard launched people here have gotten downright nasty at times, still angry because of that and taking it out on any game with lots of hype that is close to launch. I wonder if the same kind of thing will happen when WAR comes close to launching.


That's great that it's working for you, but for every person that is having a good experience, there are others that aren't. What do you think, people are making up stories about the poor performance of the game for them? Try to see beyond the end of your nose please.

Originally posted by Yukkione

Did you know the version you are playing is twice removed from realease and is also running debuging?


That makes absolutely no sense. Why would Funcom use an older client? I've heard this exact claim in other games and it turned out to be complete BS then and it's complete BS now. The secret shiny release build theory. If you really believe that, I have some swampland for sale that you would be interested in.

As MMOGs have become more mainstream, players' expectations have risen. They have also developed more clear ideas of what is fun to them. If a new game doesn't offer as many play-style options as WoW on the day of its release, it''s viewed as incomplete or "still in beta" or simply a crappy game. WoW has raised the bar as far as choice is concerned. It offers at least  little of everything.

Now people expect new games to have everything WoW does but do those things better. That's not unreasonable, but much more difficult to realize for a startup game company or really any game company that doesn't have the kind of resources Blizzard has. It will be done eventually, but I don't think it's going to happen anytime in the near future. When it does, believe me, you'll know it.

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