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Why Eve sucks, Why WoW sucks, Why WAR sucks, Why Aion sucks, Why Age of Conan sucks, Why I suck.
The Pub at MMORPG.COM « General Discussion 11/03/09 12:37:59 PM
For those taking this post seriously, I'm going to go out on a limb and say this is meant as a satirical response to threads such as www.mmorpg.com/discussion2.cfm/thread/258073/Why-EVE-sucks.html (and similar for the other games). |
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Originally posted by fergull
Have you tried logging in since you got the emails? What you are describing sounds a lot like the emails discussed in www.mmorpg.com/discussion2.cfm/thread/256822/Fake-emails.html. |
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Build Anywhere, yet Protect the adventure areas
The Pub at MMORPG.COM « General Discussion 10/20/09 10:56:21 AM
Is this really a problem? I would think that first-off, we need more games with free placement of housing :P. Otherwise, I can only speak from experience with SWG and I didn't find urban sprawl to be that bothersome. Sure, some places were crowded, but limiting factors were already built in and these were the space that a building occupies and terrain. Why would you want to limit it more if we are talking about a sandbox game? Other factors which might include paying maintenance or some form of decay could also limit the amount of "dead" structures that could litter the landscape. Don't get me wrong. I'm not knocking your ideas as they seem pretty well thought out. I just think that when you look to implement a system of limitation you start to drift from the concept of sandbox. Whether the trade-off works or not is likely a matter of play-testing :) |
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"The reports of my death have been greatly exaggerated" |
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Originally posted by daarco
Just curious, but would it hurt less if it was a paying character that eliminated that few hours of work? Unless they were running around with a big sign over their heads that said "TRIAL", how would you even know if it was a new or experienced player that killed you? Wouldn't you use the same tactics to determine whether you should fight or avoid someone regardless of their account status? For a "hardcore" pvp game, there seems to be a lot of fear around fighting new players. I think an isolated "island" (maybe like Ryzom) would be a good way to go just to keep older players from greifing the trial accounts, but at the same time, DF being non-instanced, you would figure the island would still be reachable unless it were its own server. Also, there would probably need to be some mechanics to keep people from signing up multiple trials thought I think a CC might not be the best approach for reasons mentioned already. |
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I freaking knew it!!!! Planetary colonization CCPs version of Simcity.
Jita (General) « EVE Online 10/14/09 8:57:52 AM
Originally posted by Staatsschutz
relax....it was a joke.... Fact is, we've all been talking about the various incarnations of Walking-in-stations for, what seems like, forever. It was widely expected that it was going to be implemented Q4 of this year just like it's been widely expected to be implemented at various times in the past. Just like anyone who has to deal with customers though, CCP has made a good practice of CYA and not commited beyond "when it's done" (as far as I am aware). Like I said, I'm looking forward to it. I think it'll be a great addition to the game and another example of CCP expanding and innovating with the game they've created. However, I'm not holding my breath that it will be on time and I'll just enjoy it when it gets here. Or, maybe a month after it gets here so the bugs can be worked out ;) |
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Pirates of the Burning Sea... Mistake?
General Discussion « Pirates of the Burning Sea 10/14/09 8:51:24 AM
Originally posted by Gyrus
If anything, the changes would be to the ability for one person to dissolve an alliance, but there have been no changes (that I am aware of) to the ability to have an alt and spy/sabotage a rival corp. That said, my original response wasn't meant to distinguish whether EvE was a parallel to PoTBS, but moreso to answer the previous posters thoughts as to whether "multi-nation" activity was frowned upon in EvE. Both games have their unique circumstances that warrant different approaches to ensuring a semi-fair/fun gaming experience. |
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Pirates of the Burning Sea... Mistake?
General Discussion « Pirates of the Burning Sea 10/13/09 1:47:49 PM
Originally posted by whpsh I'm pretty sure that would be met with a pat on the back and an "good job" for the person that pulled it off. CCP would not consider that an issue at all. |
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I freaking knew it!!!! Planetary colonization CCPs version of Simcity.
Jita (General) « EVE Online 10/13/09 10:09:13 AM
Originally posted by metalhead980 While I am looking forward to Icarna/WiS/<whatever its called next>, I believe it when it gets here :P
To the original topic, that is pretty neat. It's pretty cool to see a company consistently trying to keep their game relevant. |
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Also some discussion on that topic in www.mmorpg.com/discussion2.cfm/thread/255465/Interested-in-the-game-Two-questions-beforehand-though-.html |
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Interested in the game. Two questions beforehand, though.
Jita (General) « EVE Online 10/12/09 12:17:12 AM
Originally posted by Transmet .
1.) I think that it can be. I think it's easy to get discouraged at first while you are grinding up corp rating to get higher level missions, but once you hit Level III and Level IV missions, the income from bounties and salvaging can be pretty healthy. For me, salvaging has been a great source of income and I would recommend you train it or make friends with someone who has it trained. Another point to the time -vs- income is that it might go quicker with a buddy, or group of buddies. Sure you will be splitting the income, but you'll be burning through missions quicker and you will open up other options (Wormholes, exploration sites, etc). 2.) Sure though I can't speak specifically for EvE university. Might be a good idea to look at the EvE forums and check the recruitment channel in game. Another thing to do, if you haven't already, is post in the 21-day trial thread in these forums. This will give you a longer trial and a lot of people who hand out invites in that thread will also help you get started (as they are rewarded as well if you subscribe). |
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Originally posted by metalhead980
I think you touched on what I was implying with my "easily circumvented" comment. I mean, in EvE, you can train learning skills and get implants, but otherwise, you're not going to accelerate training really. These are in game mechanics meant to 'naturally' assist in training as quickly as possible. One of the main gripes (posted on these forums at least) is the ability to "cheat the system" and I think that is where the idea that someone could max out across the board comes from. Regardless, this is diverging a bit from the topic of sandbox or not and I think just about every argument that could be made has been made on that topic :P. The sandbox crowd will decide with their wallets and ultimately, if it meets each players personal standards then for them I suppose it's a sandbox. For me, I think it's done better by CCP, but I'll keep my eye on this as I think things are moving in the right direction. |
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Originally posted by metalhead980 Just a "devil's advocate", but if everyone can grind to 99.9 skill or max out everything, then are you specializing or handicapping? edit: just to expand a little, I think a skill decay system or a significant time sink that is not easily circumvented would really contribute to the idea of specializing. Sure, a game like EvE allows you to train all skills to max, but there is a significant barrier to reaching max skill based on the time required. As a result, specialization is the norm. |
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EVE Online: Staff Blog: CCP's Permaband: "HTFU"
News Discussion « General Discussion 10/07/09 2:46:11 PM
Originally posted by stine96
Wow. I completely didn't see it that way. But, I enjoy the game and am probably a bit biased. For me, it just seemed like another way CCP found to entertain customers (and potential customers). I think it is nice to be able to see some personality with a company and it was neat to see they included all their offices and not just a few employees goofing around. The "walking in stations" reference was sorta funny too :P |
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Originally posted by Daffid011
That reminded me of this comic from Penny Arcade
While I wouldn't relate shit-filled donuts to a video game I don't ingest, I got a chuckle out of it. :) I don't think there's anything wrong with being "cautiously optimistic" about a decent IP. If SOE weren't involved I would probably go right past cautious to full on "eagerly anticipating". That said, while I make jokes, I worry that SOE will try a subscription + TCG + item mall for the game which, for me, would be a major turn off. I'm also concerned that the same management who oversaw other changes I disagreed with are still running the show. That is where my "caution" comes from when I discuss optimism about this game.
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I totally can't wait to buy XP potions and booster packs for in-game items! just kidding :P I'm certainly interested in a PlanetSide 2, but like many others, a bit hesitant given the company involved. Cautious optimism I suppose. |
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In how many ways has SOE wiped out player progress?
SWG Veteran Refuge « Star Wars Galaxies 10/02/09 12:21:29 AM
Originally posted by Gutboy
When I went back to the game to check it out, I had the option to stuff my pets. That was pretty much all I could do with them at the time. Therefore, my progression was essentially erased which I believe is relevant to the topic. If the BM profession makes use of those stuffed pets, then good for those who stuck it out. That said, out of everyone's responses, it has to be a bit disheartening that you can only refute one. |
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Star Wars Galaxies: Game Update 13 -- Chronicle Master System
General Discussion « Star Wars Galaxies 10/01/09 11:06:37 AM
I am totally going to make a quest about zombie stormtroopers! It's gonna be awesome!
I kid, I kid. |
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In how many ways has SOE wiped out player progress?
SWG Veteran Refuge « Star Wars Galaxies 9/30/09 3:13:18 PM
Originally posted by Gutboy Correct me if I am wrong, but in a game like WoW, the underlying mechanics to continue progressing (be it level cap, crafting skill cap, etc) does not change from one expansion to the next. There are generally buffs and nerfs, but the game is still fundamentally the same. As a more relevant example perhaps; A hunter in WoW will still have his/her pets post expansion right? Post NGE, a CH would have....stuffed house decorations?
edit for typos...yay |
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Risen new free roam rpg gameplay footage two days before official release.
General Gaming « General Discussion 9/30/09 10:16:51 AM
looks neat. That's a pretty minimal interface (always a good thing in my book). I'll have to give it a shot when the NA 360 version comes out. |
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