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11/14/08 9:19 AM
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Viewed 3205, Replies 58
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Originally posted by boobear256
sent. |
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11/12/08 5:53 PM
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Viewed 1284, Replies 79
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Originally posted by Pappy13
Previous to comcast, I had a DSL provider. They would often communicate that they were doing maintenance and it would often run over their estimated time. Sure, they would compensate the time their service was unavailable, but much like WoW, there were limited windows of time that I could use said service and the ability to use was more appealing then compensation for not being able to use. Eventually, it became enough of an issue that I sought out another provider. As far as this being different, Blizzard has had major releases, large patches, and any number of other scenarios regarding their products. Again this is not new to them and, had they said "we're going to be down for 1 1/2 - 2 days" I don't think there would be much issue. Instead, they said extended maintenance which they missed the window on. Then, after maintenance they had problems. Having problems will happen, but to keep telling people "we'll be up in one hour", "we'll be up in three hours", "we'll be have an update in an hour", "we have no ETA" is a bit rediculous (in my opinion of course). Now the forum thing, it is well known that people will tr yto hit their forums when the servers are down and that they are usually overwhelemd at that point. However, had i said just "sheer volume" someone would have inevitably argued that it was tied to the problems...so that was covering bases. Ultimately, I can only theorize, like anyone else who is not involved in actually fixing the problem, as to the actual root cause. I certainly do have an idea as to what the problem, however it's validaity is certainly debatable. After all, what is speculation without ideas? I can understnad those who say it's no big deal and I was in this camp at the start. But after reading the past couple days worth of threads, I've come down on the side of those who think this is pretty poor performance by Blizzard. I certainly don't expect sympathy and don't believe that I asked for it anywhere in my post. I also don't expect Blizzard to really care about my opinion, but as you point out, these forums are here for just that and clearly, people care enough about others' opinions to keep these threads going. As it goes, I've been here for a couple years now. I am familiar with how the threads go and am generally not motivated to throw my hat into a conversation since there is normally a pretty specific template most threads follow. This topic after reading it for the past couple days, combined with the impending release of WoTLK, motivated me to comment. It's nice to see reasoned, opposing views and I am certainly one who can agree to disagree. :)
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11/12/08 4:17 PM
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Viewed 1284, Replies 79
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Originally posted by Pappy13
I'm sorry your cable went out for a few minutes, however, had it gone out a couple days, most people would find that unacceptable. Over the past few weeks, Blizzard has had a number of "few minute" and I don't believe I have complained about any of those. I consider myself to have fairly reasonable expectations of service, regardless of the product, and I can certainly understand when there is a minor issue. To be honest, I can't recall the last time Comcast had an outtage here. I use them for phone, cable and internet. Maybe I am just lucky, but they have met my expectations and I would certainly expect another company that i pay to do the same. To the point of being able to use Blizzard's forum, it seems common that if the game is down, the forum is inaccessible. This may be to sheer volume or related to the overall problem. I did call when they had problems in the past, and was told it was being worked on. Despite asking for more details, I was basically read the script from their little news blurb. So yes, in principle you could certainly call, but experience has proven that to be a fairly fruitless excercise. You certainly have a point that some of these other large companies have been around a while, but then, the other point is that they are not working with new technology and neither is Blizzard. At the heart of it, they use servers, internet protocols, and various software. They have been writing software for a farily long time so I can't say that is new to them. The current issues appeared to be related to software, or db related, and not capacity as I stated. I suppose, to expect them to be experts in the field they currently dominate is a bit much? Now certainly anyone can say what they want. Your post demonastrates that some people take the time to think through their response. The flip side is represented by the "QQ more" and "stfu" type comments. Sure if you want to debate whether Blizzard handled the recent outtage properly, or whether there should be a reasonable expectation of service then great. Further, what a reasonable expectation of service would be. I suppose, i was just blowing off steam about people blowing off steam about people blowing off steam. Seems a self-perpetuating cycle eh? |
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11/12/08 2:25 PM
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Viewed 1284, Replies 79
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Originally posted by Pappy13
Trimmed some of the quote to address, what I feel, is the important part. While I echo other people's sentiment, I did not state anything more specific then "large companies". This for the pure fact that that is about as specific as you need to get. A large company that has invested adequately in infrastructure and staffing will likely be able to maintain a content customer base. It is just a simple rule that applies to any business. If a company has grown too quickly, which is something Blizzard saw early on, then it is certainly understandable that they need time to ramp up to the unexpected demand. The recent issues, by all accounts, were not issues of demand though. The difference, when you mention a major ISP, phone provider, or other 'infrastructure' type service, is that other large companies buy products from them and have much more leverage then a handful of disgruntled consumers at street level. Ultimately, you pay for a product, be it a game, phone service, or something else. You expect to be able to use to product/service you purchased. If you are unable to use that product/service, I think it is human nature to at least want to know why. I am not saying full disclosure along the lines of "Bob tripped over a power cord.", but at least something that, as another poster pointed out, doesn't mistake all their customers for being kids. I guess, my confusion stems from the fact Blizzard has done all this before. They have released an expansion pack. They have tested patches. They have had millions of customers for some time now. They have also been lackluster with the communication in the past (with some exceptions). So that is what is irritating. Nothing they are doing is new to them. They've been through this process before. Why all the problems this time? Just a rhetorical question.... Now, as I said, generally, I've been pretty content and don't plan to cancel over this. It just seems silly that people would come in and demand people "stop being disappointed this minute!" whenever someone makes a post expressing displessure over the outtage. Not that you do this specifically mind you. I am all for finding something else to do until an issue is resolved, but I understand those who are angry and cannot access the WoW forums to express this. This place becomes the next logical outlet for many. |
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11/12/08 12:07 PM
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Viewed 1284, Replies 79
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Originally posted by templarga
This is sort of circular logic. I mean, it could be read; if you are buying a product from a company, helping them succeed, then you are actually contributing to them having issues. Therefore, the customers are clearly the problem! Instead, I would echo the sentiment that there are a number of large companies that manage to meet their SLA's becuase they have invested an adequate amount in their infrastructure and staffing. If you were to say gameplay features were a certain way becuase they need to accomodate such a large playerbase, I would completely agree. But this current issue appears to be an infrastructure (network, db, server, etc) or staffing (dba, network admin, etc) issue that a company with significant resources should not be experiencing. Now don't get me wrong, I'll still get WoTLK and have no intention of canceling over this. It just gives me more time to play devil's advocate on forums. :) |
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11/12/08 11:42 AM
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Viewed 1284, Replies 79
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I will throw my hat into the ring as one of the people who happen to have off today that can't play. In fact, I would think there are a number of people who have off this week (and the coming weeks) as people try to use up their vacation time at work that won't roll over into next year. That coupled with holiday's and such probably contribute to this, and the next few, Tuesday's being a lot more watched then others. It is certainly irritating that a company with the resources you would figure Blizzard to have, cannot get their current flagship product up and playable. In perspective though, that's all it is..irritating. The latest update on the login page indicates there is no ETA for when the servers will be up. So, the interesting conversation becomes: Will the servers be up by the time WoTLK is releases and, if not, what does that mean for WoW/Blizzard? I'd wager it doesn't mean much except a few good forum threads and a few cancellations.
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11/04/08 2:02 PM
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Viewed 1283, Replies 57
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Originally posted by skydragonren http://www.wowjutsu.com/us/archimonde/ Guild I'm in is Final Destiny Just do a search for the mage which is Emuchan, I really don't want to post out a list of characters. Really isn't worth it to me. But there is the guild and character I am assuming you wanted me to post. I highly doubt the other two are in a #1 ranked guild for their server.
omgwtfbbq pwned! All kidding aside, isn't this basically a retread of the event they had before BC? All in all, it was fun at times and annoying at times. Blizzard provided an opt-out in the form of Argent Healers. Sure, toward the end of the event they disappeared, but this really only boiled down to a couple days of inconvenience. While I managed to avoid getting turned into a zombie for most of the event, it was a nice change of pace to run into them attacking Grom'gol or some similar outpost. Different strokes for different folks I guess. |
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11/01/08 12:50 PM
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Viewed 1916, Replies 60
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Galactic Moon Festival you say?
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10/27/08 8:29 AM
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Viewed 1762, Replies 46
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1. WoW --> Achievements system = WAR --> Tome of Knowledge
WoW --> Achievements system = WAR --> Tome of Knowledge -> = SWG -> Badge (and now Collection) System |
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10/27/08 8:24 AM
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Viewed 1762, Replies 46
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Originally posted by HiGHPLaiNS Life time of a game doesn't mean they will inevitably have a large subscriber base. UO has been around for a long time and has many features that people on this site seem to want, but has it reached 10m subs? SWG has been around 5 years and peaked at a few hundred thousand. I'm sure there are more that could be cited, but it's early and I think those two illustrate the point. There is more to a success story then longevity. Don't get me wrong. It seems a very vocal part of the MMORPG.com community is not WoW's target audience. However, based on the statement, one could assume that if Warhammer were around four years it would have 10m subs and there really seems to be a lot more to it then that. Regardless, I am optimistic for WAR and the more successful WAR becomes, the more likely Blizzard will evolve their game to compete. |
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10/22/08 11:18 AM
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Viewed 1033, Replies 68
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Syn'thetic - Master Ranger/Pistoleer Pre-CU - Chilastra |
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10/08/08 9:18 AM
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Viewed 479, Replies 24
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Being somewhat liberal on the issue I would say that both are fine for audiences 18+ and that it would be up to the parents to decide what their kids (up to the age of 18) are allowed to play.
That I can fully agree with. For 18+ gamers, your pretty much considered an adult and there is a good chance you are spending your own money. Enjoy whatever game has the features you want. That said, the original topic it framed the question in regards to kids which I interpret to mean children who still have someone who is designated as a legal guardian (father, mother, both, etc). |
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10/08/08 8:55 AM
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Viewed 479, Replies 24
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Originally posted by altairzq
I assume sarcasm was intended, so here is my take on it; I don't think the poll is asking "Which one of these is good?". People have already stated that neither is appealing for their child. Now, with that in mind and strictly in my opinion, sexuality as game content is fine. Killing as game content is fine. The problem with an online game is that these are not constrained to game content. Killing and violence is easily controllable by mechanics such as flagging for pvp, dueling, etc. Sexuality is much harder to defend against as though. So long as there is a chat system and a motivated person on the other end, your child could be exposed to things you may find undesirable. And, being a child, I would not personally categorize advances made to her as "loving sex". In the end, it is easy to take the moral stand that "sex is not evil", but I don't really think that is the battle people are trying to fight in this thread. Of course, as my daughter has taught me on so many occasions, I could be completely wrong.
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10/07/08 4:18 PM
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Viewed 479, Replies 24
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I think, "kill x mobs" satisfies a goal of a quest and rescues a village from wolves, bad guys, etc. "Cyber with x players" is a little harder to sell as advancing a storyline. With violence, there is a certain level of tolerance and I think it is easier to explain video game violence as it is pretty straight forward. On the other hand, how can I explain to my daughter the behavior of someone who approaches her female elf (for example) character? My daughter is only 19 months right now, so this isn't quite a problem, but at the same time, maybe I am lazy, but I don't want to have to address these questions as a reaction to a game she is playing. I would rather address these questions more proactively. The problem is, I believe she will be capable of understanding why she is killing wolves before she is capable of understanding why someone is saying certain things to her. On another note, perhaps gender of the child plays into the parent's opinion. edit: to clarify, as other have suggested, keeping an eye on what your kid is doing and has access to is obviously the first line of defense against anything you may find objectionable. |
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10/07/08 12:19 PM
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Viewed 691, Replies 19
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I don't think the OP was claiming all games are kiddie games or wastes of time so much as stating he has found a new perspective on his relationship to those games. As a father, I think it is pretty neat to read a story like this and it's refreshing to not read a post bashing WoW, WAR, AoC, etc, etc. When my daughter starts looking at computer games as a form of entertainment, I am sure my perspective will be altered as well. Ultimately, people will have "eureka moments" throughout their life. Sometimes, something strikes you in just such a way that you feel compelled to share your experience. Isn't that, at least in part, a function that pulic forums facilitate? |
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10/06/08 2:46 PM
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Viewed 806, Replies 32
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Originally posted by Battleskar
It sounds like your question is more about whether MMO companies in general charge too much for too little return. I suppose that is up to each gamer and the value they perceive they are getting for their dollar (or euro, or -insert denomination here-). In the opening post, you made reference to the stock market. As such, I would think that there is some realization that it is not the gamers that demand Blizzard make money. Investors want more returns. It's great that Blizz has a bunch of subscribers, but that is a static income. So, how do those investors make more money? The answer is a product, such as TBC or a trading card game, that will motivate a significant number of customers to drop more cash. Now, if you dislike that aspect of business, you answer with your wallet and don't purchase the expansion. Thoughts about investors aside, I would look at this as a subscriber. TBC was released and added new (to WoW) mechanics to the game. These included socketing and flying mounts as a couple good examples. Since TBC was released, we have seen new instances, new raids, and new areas added to the game as part of our normal monthly fee. Blizzard is now poised to add new mechanics to the game once again. I am not in beta and my information is limited, but seige equipment is one thing that keep popping up in conversation so I will use that as an example. In addition to new mechanics, they are also adding new zones (As they did with TBC). Looking at what Blizzard releases for free, and what they charge for, it seems reasonable, in my opinion, to expect a charge for new game mechanics as these would require a significantly larger investment of resources on Blizzards part to ensure these new mechanics do not break anything currently in game or cause significant new bugs. This to keep the gamers happy and charging to keep the profit margins healthy for future development. In the end, Blizzard makes a game in order to make money. I play a game in order to be entertained. As long as we are both satisified, I don't see a problem. That's just my rambling opinion though so your milage may vary.
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