Originally posted by ssstupido
About me not wanting the world to change, you are completely wrong. i wish that MMO worlds would change, but on a global scale, not instanced for a single player. Completely agree
like the example someone put above me. on GW you didnt see any vendors until you completed a certain mission. THAT SUCKS!!!! what are we? living on parallel worlds inside already parallel servers? if that means inmersion to you... to me inmersion is when my acts affect the whole world i am playing, not only my watered down copy of it. Must be crazy to put GW as an example of inmersion FOR A MMORPG.
worlds changin is what horizons did (i think it was horizons, but it could be ryzom). Players had to work together to discover new territories that were later added to the game. Also, if i recall right, new races were added also when players discoverd them. and those changes were made for every player, not just a single hero. sssssshhhhhhhhhhh!!!!!! shut up!!!!! wow fanboys do not like to know that a certain game did something better and before
world shaping is what SWG had with player made towns. Towns that were there for everybody, not just those that built the city. Or EVE Online conquerable regions and player made settlements. I think that EVE conquerable regions falls a little short. yes, you can conquer regions, get sovereignity and even build outposts. but those outposts can not be destroyed. Gates can not be destroyed or disabled either. I wish EVE would go further on with player influencing the universe.
What WoW has done is to close even more the already narrow gap between single player games like Oblivion and Online Worlds. To me, that is a big step on the wrong direction. QFT. I feel ashamed to see so many fanboys praise this awful feature. If this becomes a trend, we will not have any more online worlds (well, right now we dont have many left)