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Originally posted by Greater_Force IIRC that happens when the login server is down. Not positive though. |
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The game is far from dying... just ignore the Chicken Little QQ'er. I would advise staying away from the PvP server though as that seems to be where all the children landed and the nerd rage is legendary. The PvP servers weren't implemented well and since cash = king, whoever spends the most dominates it. Fortunately, it's a small minority of the player base. The community is hit or miss. Sometimes it's the best around, and other times it's the 2nd coming of WoW's Barrens (if you know what I mean). The game is free to download and play though, so you've got nothing to lose by trying it. |
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I would definitely play it if they stuck to the major points that made DAoC a success: 3 realms; PvE that favored groups but was still soloable; large world that wasn't linear; numerous classes to choose from; a persistent battleground (not just a timed mini-game); rock-paper-scissors approach to PvP; Darkness Falls; and of course the superb RvR. Also, I loved the raiding in DAoC (DF, SI dungeons, world dragons, etc). It was very much a community effort because it wasn't instanced. Instancing has it's benefits, but has also killed the community aspect of MMO's. |
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Originally posted by Tenk575
Yep, I just looked at the posting history on this mmoluva person and it's riddled with praise for HOGG. Cold busted. |
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I don't play on the RoM PvP server (for obvious reasons), so I gotta ask... are there no other PvP guilds that hunt these guys down? Edit: Nevermind. I just did some checking on the RoM PvP forums and it's obvious to everyone that all the hype about HOGG is coming from them. They are posting all over every forum they can find trying to make it look like they're ruining the server and whatnot but the reality is they have minimal impact on Grimdal. One guy even started a thread acting like a victim of theirs and got busted because his name was listed on the HOGG site as a member. So freaking comical. |
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Originally posted by mmoluva
That's funny, I thought you were complaining about Hogg but now you sound more like their poster child. Something's up with this thread methinks. |
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Heaven forbid they actually try to make a profit. The horror! None of what you mentioned is essential to game play. If they gave you no bag/bank/storage space unless you paid money, then I could see it being a rip-off, but they do. You get 2 bags, 2 bank tabs, and a storage chest per character for free. Now they even allow you to share the house storage space with all your characters (although bound items can't be shared). I think people take for granted all the stuff they do give you for free which they don't have to. Like your house, for instance. They could easily charge you a rental fee for the house, but they don't. They could charge you to use the snoop teleporter, but they don't. |
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I'm not sure what you mean by that. FFXI had a Z axis.
Again, if they intend you to fall off that cliff or get up that hill, the landscape will be designed to allow it. There were plenty of ledges and whatnot in FFXI that you could drop down, but only in places SE wanted that to happen. If they did add jumping, you still wouldn't be able to go places they don't want you to go by putting up invisible walls or making the hill just a bit bigger. So you wouldn't gain anything except the ability to exploit flaws in the terrain and get on top of things you're not supposed to.
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Why I (probably) won't be playing this game after all.
General Discussion « Runes of Magic 9/04/09 5:59:34 AM
Originally posted by BaneShade
What it really boils down to is starting budget. You don't have big guns like Blizzard making a F2P game, or you might see the things you're looking for in one. The P2P model gives the company back a large portion of their development costs in box sales, whereas F2P has to recoup the costs over time... I think that's why the P2P model is more appealing to the big budget games. |
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Final Fantasy XIV for PS3 confirmed with keyboard and mouse support.
General Discussion « Final Fantasy XIV 9/03/09 5:01:09 PM
I played FFXI on PC but with a dual-analog controller and liked it more than keyboard/mouse. It just feels more natural to me to move around with an analog stick rather than with mouselook. Plus being able to control your character independently of the camera is a nice plus. |
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I wouldn't mind jumping in games if it weren't for the abuse. Do you really want people standing on top of the mailbox or auction house counter while you're using them? Seriously? Do we really need to see a bunch of bunnies jumping around while they fight? If SE wants you to transverse a particular part of the terrain, then they'll design the landscape to facilitate that. They don't need to add jumping to accomplish that. If people need jumping to make it more realistic or add to the immersion factor, then how about they add it strictly as animation and not for gaining any sort of vertical movement? So you hit spacebar and you see your character jump but they don't actually leave the ground. In fact, have it only show the jumping animation for the player and no one else... no more bunnies. |
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Originally posted by martaug
You're free to use the diamonds the instant you get them on the cash shop, which is where they are meant to be used. The AH thing (which now only lets you buy game gold, not items) was more to appease the players but they had trouble with fraud until they implemented the 30-day wait. I seriously doubt they banned you because you "complained". People complain all the time about Frogster and they aren't banned. Heck I've posted a number of complaint threads on the forums and never even gotten so much as a warning from Frogster. |
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Why I (probably) won't be playing this game after all.
General Discussion « Runes of Magic 9/03/09 2:33:07 PM
Ok don't take my responses are being condescending... that's not the point. I just want to give you food for thought...
The stars represent item rarity, nothing more. As you upgrade it, it becomes less common, that's why the stars increase. Refining (i.e. modding) your gear is actually an exact science, but it is somewhat complex... there's no trail and error. Increasing the "plus" value of the item does have a chance to fail, if that's what you're referring to.
That's fairly typical of a F2P game where they don't have the capital to hire people for backstory and plot. Perhaps a P2P would be more up your alley?
Well obviously they want you to spend money. Would you rather they gave you those things for free and have to shutdown the servers due to lack of income? You can always rent horses for 3000 gold per 2 hours (I believe). That's fairly cheap. Considering the game costs you nothing to play, I think you're setting the bar a bit high. Again, perhaps a P2P is more up your alley?
It seems to me you're looking for a "sandbox" MMO. Again, you're expecting way too much out of a game that costs you nothing. There are some sandbox P2P games though.
You mean real people or the NPC's?
I think the main reason to play an MMO is to interact with other people playing the same game... otherwise we'd all just play Morrowind or something like it. I don't find the game itself all that interesting. It's the people I meet and get to play with that make it so. Keep an eye on Final Fantasy XIV (2010 release). That might be more like what you're wanting in a game. |
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I love playing tanks in MMORPG's. I like being in high demand and getting a reputation for playing a tank well. However, I have semi-retired my 40 K/P in RoM until Runewaker does something about the repair costs for plate. I realize the tanks are the ones standing up there taking all the damage, but it's not fair that (assuming your group doesn't wipe repeatedly) the tank is the only one walking away with enormous repair costs. M/P's get to stand in the back, out of damage range, and cast spells which has almost zero impact on their staff durability loss, while tanks eat all the damage and wind up with a near broken weapon as "thanks" for tanking. We don't get to enjoy the same benefit of golden repair hammers as other classes because one run through a tough instance and it's gone on everything but accessories. Whereas other classes can hammer-and-forget for weeks at a time. All they need to do is slow down the durability loss on plate (which makes logical sense anyway... tougher material, harder to damage). |
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Runes of Magic: A Quick Look At Chapter Two
News Discussion « General Discussion 8/31/09 12:37:17 PM
Originally posted by wizlmtz
They are. I don't think they're overpowered anymore, but I think people still see them as being that way. I switched from my main (K/P) to level up my Scout since everyone was in tears over how underpowered Scouts were (supposedly) and I wanted to see it first hand. Funny things is, I'm 44 now and I have yet to find an M/P in my level range that can keep up with my DPS. Sure they have some big crits here and there but overall I'm not all that impressed with M/P's. Granted for AoE, they are the best... not because they're super-powerful, but rather because no other class has any decent AoE attacks. |
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Nice to see a developer that "gets it"...
General Discussion « Final Fantasy XIV 8/26/09 12:07:46 PM
Originally posted by Gameslave
You make some good points. However, I have a feeling if you were in a situation, like myself, where your whole household (me+wife+kids) enjoys MMORPG's and all love playing together, then it's the P2P model that's outrageously expensive. With FFXIV coming, I'm looking at a possible $200 to $250 cost up front before we even get to play 1 minute of the game, and then it's $75 per month after the first 30 days. Whereas a F2P game would be $0 for us to try and then spend whatever we feel like spending thereafter. Don't judge the cost of F2P games based on people who have issues resisting the temptation to spend money... that's not the fault of the game. The vast majority of F2P players spend very little on the game.
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Nice to see a developer that "gets it"...
General Discussion « Final Fantasy XIV 8/26/09 8:36:38 AM
Originally posted by HavenAE2035
In the past I would have agreed with you, but there are F2P games that are starting to emerge with P2P quality. RoM has been compared numerous times to some of the top P2P games. I personally like it better than many of the well known ones (such as Warhammer and Guild Wars). We're even starting to see F2P games rated above a lot of the P2P games on this site (for whatever that's worth). That's not to say they are the best or anything, but it does show us a trend toward higher quality F2P games. |
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Originally posted by Wizardry
Frogster-America is the publisher for RoM and Runewaker is the developer, just like EA is the publisher for Warhammer and Mythic is the developer, for example. The only difference is Mythic has direct lines of communication with the players... but did it help Mythic or Warhammer? Nope, fail. And for what it's worth, I have seen Runewaker devs post on the EQ forums before, albeit rarely. Most of the closed threads I've seen were warranted. Not because the person criticized the game, but because they went on a rant, or the thread was a duplicate of one already discussing the issue. There's a "bazillion" threads on the RoM forums with criticisms about the game and they aren't closed. |
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Servers are offline for patching. |
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Originally posted by BigBadWolfe
well to me it sounds like instead of choosing actual abilites you choose the attributes that make up the ability. Like if you wanted to do a melee strike, instead of hitting melee strike you would input something like instant, enemytarget, damage combinations, and it would produce a close ranged attack or if you chose Charge, Area of Effect, debuff you might do some spinning blade attack that causes bleed debuffs to the mobs around you. What this does is gives players more flexibility of how they want to fight limited only to the number of attribute slots open to them. Also without set attacks devs won't have to balance around set class abilities, a dev can simply add and remove attribute combinations at will to create new abilities. Also from what I gathered from the interview, the new is associated directly to the weapon itself. If you picked up a shield you will get all the tanking abilities, and if you picked up a sword you would get all the melee abilities. So if you used a sword and a shield then you become a melee tank, but if you say used a wand and shield you become more like a Paladin tank. And yes there doesn't seem to be any auto-attacking in this game unlike FFXI, or most MMOs.
Well I'm going to keep an open mind and I'm really hoping I can macro those actions so that when I hit the macro, he does the attack. Nothing worse (to me) than feeling disconnected from your "toon" because he doesn't react as you hit the buttons. |
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