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Originally posted by kevjards I think they're calling GW2 B2P (buy to play) to distinguish it from games that you pay nothing whatsoever to play. |
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Admitedly once I saw the Manifesto video for the first time I was hooked and thought GW2 was the holy grail of MMO's. Since that time though reality has set in and I'm sure it will be a fun game to play, perhaps even revolutionary in some aspects, but I'm not expecting it to be the end-all-be-all of MMO's. However, given that there's no monthly fee, I have nothing really to lose by trying it. |
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[Poll] - Launch problems that WON'T be affecting GW2
General Discussion « Guild Wars 2 1/06/12 1:52:20 PM
Originally posted by gaeanprayer I was unaware they were going to do instancing of zones in GW2. Got a link to that info please? |
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[Poll] - Launch problems that WON'T be affecting GW2
General Discussion « Guild Wars 2 1/05/12 12:48:54 PM
Originally posted by Malaksbane No, actually I'm not. Today's server virtualization technology could certainly give them the capability of adding/removing hardware to support the demand on a particular world. However, it isn't an issue of performance but rather practicality. Consider if say 25,000 people all wanted to login at once on a particular world on launch day. Assuming the best case of the 5 (one per race) starter areas having an even population distribution, that's still 5,000 people per starter area. Assuming the server hardware runs that smoothly, it's still going to create problems for the client, and each zone would be so overcrowded that it would ruin the experience for everyone. For example, you know the event they showed a demo of in one of the starter areas where you have to help the farmer... image 300 people all trying to pack in there and do that event at the same time. That would be ugly, even if your PC could draw all 300 players smoothly (which is doubtful). The only way I know of to allow everyone to login at the same time without queues, without client lag, and without overcrowding is instancing. That way they can control how many people are in a particular area at a time. |
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I decided to pass on SWTOR because it didn't appeal to me after watching the videos on it and reading about the game play. Rift is currently occupying my time until GW2's relase though. It does have an element of dynamic content to it so that's about as close as I'm going to get to GW2 for now, but I have no intention of playing it once open beta for GW2 starts. |
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[Poll] - Launch problems that WON'T be affecting GW2
General Discussion « Guild Wars 2 1/03/12 12:31:08 PM
Originally posted by cali59
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[Poll] - Launch problems that WON'T be affecting GW2
General Discussion « Guild Wars 2 12/30/11 9:29:21 AM
Originally posted by cali59 Actually I'm not suggesting at all that the game will have people leaving in droves as I fully expect an increase over time, but that's different than the problem of simultaneous logins being very high during the first few days of launch and then tapering off as play times (and therefore server populations) normalize. So even if the overall playerbase is steadily increasing they could very well wind up with too many servers if they try to support the launch day logins. Also, it's not so much how many players a zone can support, but rather how many people can even login to a server at the same time. |
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Originally posted by Alot
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Originally posted by Alot Thanks for the dialog Alot, it's refreshing compared to what usually happens on these forums lol. Anyway, on to my reply... As far as #1, I'm not implying that there needs to be some form of the holy trinity to embrace those who like playing dedicated roles, but rather experssing a concern that there may not be a fun profession for them in GW2. For instance, do you think the Guardian or Warrior profession will appeal to those who like playing tanks, and some other role (Water Elem maybe) appeal to those who like playing healers? Or will those individuals be completely turned off? I have to admit that I typically am drawn to the dedicated healer role and to a lesser extent the dedicated tank role in traditional MMO's, and as much as I'm looking forward to GW2, I can't help but be a bit concerned that the hybrid-only approach may not appeal to me. For #2, I'm not suggesting that the content will be done solo but rather that people will do the content as a group of individuals instead of using teamwork. Hopefully, teamwork will be required so everyone is helping each other, but that will depend on how self sufficient they make each profession. So say 50 people are attacking a dragon, and they can complete the event with nothing but self heals and other personal skills, then teamwork goes completely out the window. I'm in complete agreement with you on #3, but my fear is how vocal those who came from WoW will be when they don't get their shiny and the nerdrage becomes legendary. Every post-WoW MMO that I've played has had a subset of the players try to turn it into WoW 2.0. It's beyond stupid, but even worse is when the Devs try to appease them. On #4, I'm not suggesting that someone might tag the mobs and run around while other people kill them, but rather someone running around an area looking for mobs that other players have pulled, just to do 5% damage with one attack and getting rewarded for basically doing nothing... or casting an AoE on mobs that a group of other players are killing and leeching off their efforts. I realize ANET is trying very hard to prevent players from not wanting to play alongside and with each other, but I fear they might be trading one problem (kill stealing) for another (leeching). The latter of the two is much easier to stomach since they won't be taking anything from the person doing all the work, but think about how much people loathe leechers in a PvP battleground for instance? Will it be the same for GW2 PvE? |
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[Poll] - Launch problems that WON'T be affecting GW2
General Discussion « Guild Wars 2 12/29/11 11:00:20 AM
Account issues could still be a problem regardless of how they incorporate them. Remember early on Rift was plagued by a flaw in their account security which lead to numerous accounts being hacked due to no fault of the player whatsoever. That lead to a several day wait for some players while Trion recovered their accounts. Not saying that will happen to GW2, but it just goes to show you can't take anything for granted. As far as server queues, I'm actually planning that to be an issue for GW2. I really don't see any way around it without doing some form of (temporary) instancing like RoM does. I know some people get turned off by the idea, but to me it's better than having overpopulated servers at launch followed by server mergers later on (Warhammer anyone?). They can always narrow it down to just 1 instance later on when populations normalize. |
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Originally posted by Alot
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Originally posted by Alot Not at all. |
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I'm not saying this is how things are going to turn out, but these are my fears nonetheless:
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Everyone is raving about Guild Wars 2, yet I just don't see it...
General Discussion « Guild Wars 2 12/28/11 1:50:06 PM
Originally posted by IPolygon I'm assuming the OP thought GW2 is Asian because NCsoft is a Korean company. That's the only thing I can come up with. |
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GW2 definitely isn't my last hope because (as others have stated in this thread) GW2 will probably spark some new ideas from future MMO's. In fact, it wouldn't surprise me if Blizzard does some redesigning of its new/upcoming MMO based on what the ANET guys have been advertising with GW2. I think companies are going to have to re-think their subscription model as well. Why would anyone pay a monthly fee knowing that GW2 (hopefully) pulled it off without one? I know I sure will have second thoughts about paying a subscription fee after GW2 is released (unless it totally flops of course). |
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[POLL] Fans OF Guild Wars 2, What is your Race? Pt.2 [Mod Edit]
General Discussion « Guild Wars 2 12/22/11 10:49:08 AM
Originally posted by ngueva2 Same. Before I saw the results I was expecting Human and Charr to dominate the poll, but thankfully it's a lot more evenly distributed than I expected. |
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Has there been any information on how loot drops work in GW2? I'm hoping they decided to question that like they have with so many other things we take as MMORPG standards today. It's always been kinda "meh" to me that bunnies drop two-handed weapons and such. I know they've talked about dungeon bosses droping tokens or whatever that you turn in for an item you want, which is a step in the right direction, but hopefully normal mobs aren't dropping items that don't make any logical sense as well. Heck I'd rather they just drop crafting materials if nothing else. Talk about promoting the crafting system, not to mention putting a lot of emphasis on bartering. |
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The amount spent is completely up to the individual. Unlike a P2P where you're required to spend $160/yr (or whatever) if you want to play. In the 15 months that I've played RoM I've spent less than what I would have spent on WoW, although I don't feel pressured to "keep up with the Joneses" and I progress at a pace that my time and wallet afford. I don't have this choice with a P2P... I either pony up the money or quit, there is no middle ground. If you feel it's necessary to spend $500 on a single set of equipment, then don't bash RoM for that, that's your own lack of self control. It's not required. You could certainly buy end-game gear (already stated) with game gold, thanks to people retiring items and using bind lifters. Funny how you didn't mention that in your "review". |
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I'm not referring to WoW during the pre-BC timeframe. I played past the release of BC and that's when I used the macro I was referring to. It was tricky to get the logic right but I certainly could play with 1 button.
Not true at all. For it to "play the game for you" would mean that your intervention isn't needed (i.e. a bot). In the past that was possible with RoM, but just like Blizzard, Runewaker has put a stop to automation of that sort. What you can do with RoM is have it pick which skill to use every time you click a key, just like I could do with WoW. I'll reiterate, WoW's code was more restrictive but I could certainly have it pick skills for me based on certain criteria. If you don't believe me, just look at the http://wowmacros.com website. Here's an example macro from there: /castrandom [equipped:shields] Shield Slam, Revenge; Revenge
And that's just a simple case. There are much more complicated ones.
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No MP regen: how will it affect tanks and healers?
General Discussion « Final Fantasy XIV 5/19/10 11:48:45 AM
Originally posted by jackmcleod
Yeah that would be about as interesting as "can I haz jumpz0r?" |
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