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All Posts by z80paranoia

All Posts by z80paranoia

19 Pages 1 2 3 4 5 6 7 » Last
363 posts found

i preordered skyrim
im most looking forward to making a pure spell casting mage
and not using any weapons other than ones i can somehow summon

i am looking forward to the exploration and immersion

what i am concerned about are the game breaking bugs
i hope there are none

i like dcuo ftp so far


im a low level but i havent encountered any annoying disadvantages for being a free player yet


i like their cash shop too


its decent


the best summoner was the summoner from hellgate london
too bad the game itself failed
but the summoner was the best summoner and imho the best mmo class of all time

while waiting around for gw2 ive been enjoying 2011 because even though mmos have sucked these last few years 2011 has been the best year in recent history for non-mmos and every month this year a good single player game has been released


i sympathize with the op

mmos have sucked for the last few years

there are some interesting ones in development
gw2 and wildstar and firefall
but those are not out yet

this year i have gotten back into playing non mmos
like sims 3 and more recently deus ex human revolution
im going to order dead island this week
and this november ill be getting skyrim and saints row the third

there are a lot of good cheap and free indie games worth checking out too
you can find them on sites like tig source and indie games
nothing wrong with quitting mmos for a while and playing magic

my hope is that we will be able to make a fat female norn with fatness levels that exceed possible fatness levels obtainable by human and sylvari women


this loot container has singlehandedly made me consider playing this game



Originally posted by Sovrath
I would. I don't care about getting better and better gear.
As a matter of fact, most games don't really make sense. because all you are doing is getting better skills and better gear to then "graduate" to harder areas where you are just as powerful against your enemies as you were several levels ago.
I'd rather actually "do" something rather than just get better gear for the sake of it.
My thought is that there should be a low levelign curve and then you get gear based on what players make. Then you go out and do what you want in the world. You want to hunt monsters because you think it's fun? Go do it. You want to run a business and work on buying and seling? Go do it.
You want to pvp and attack and hold land? Go do it!


yes

i like arenanet and cryptic (yes that cryptic) cryptic needs some major improvement but they are decent i should probably try turbine they seem decent too

buy to play


Originally posted by Meowhead
This isn't even the HD version.  A four player multiplayer online game reminiscent of the old D&D brawler game.  Not really an MMO, but... just proof that 2D can look as beautiful as anything 3D can throw out there.  Probably almost as much of an MMO as some of the other games listed in the MMORPG MMO list, though, haha, with all the instanced lobby games...
<iframe width="560" height="349" src="http://www.youtube.com/embed/MzVg6UdMkvM" frameborder="0" allowfullscreen></iframe>
http://youtu.be/MzVg6UdMkvM
(I really am having the hardest time embedding this. x.x )


i want this game so bad. the graphics blow my mind and it just looks epic and breathtaking. when i first saw the trailer i thought it was a remake of the old capcom d&d stuff.

-unprecedented character customization
-huge seamless world
-no power progression


Originally posted by NeVeRLiFt
hmmm
lets see first they would have to add the appearance tab with armor and clothing dye system
(no more looking like a clone)



this. well sort of. if it had this in the past i would have never quit in the first place. but it's not enough to get me to come back. the only way id come back is if they got rid of the bind on pickup mechanic.

i think fully automated characters is the future. institutionalized botting.

i love the proposed gw2 model and the current global agenda model.

f2p is good too as long as its not pay to win (pay to look good is nice).

i dont like hybrid models that withhold some major and important features for subbers only with no possible way for nonsubbers to access them. such a model does not make the game unfun. i just dont like the business model.

i really dont know for sure
currently i have no plans to play anything other than free to play and buy to play games

swtor and tsw look interesting
swtor looks like it might be fun and worthwhile for three months
tsw looks like it could potentially be fun for about 6 to 8 months

if i am happy with the f2p and b2p offerings when gw2 is out i might not bother with the p2p games

I would love a game like the op describes. Difficulty could be controlled by making the "zones" range in difficulty. You know you are skilled (or have a lot of friends with you) when you can walk through a very difficult zone without getting killed. Newbies would probably stick to the easy zones where they can easily kill huge armies of mobs solo until they are more comfortable with the harder content in the more advanced zones.

+ guild wars 2 dynamic events and environment artists

+ lots of cool social minigames and activities similar to what is planned for gw2

+ champions online character customization and travel powers and big cities and tailor system but with improvements to some of the travel powers (as seen in dcuo) such as wall and water running for super speed and wall climbing and grappling rope for acrobatics

+ wows seamless zones and seamless interiors

+ no leveling up: you get a pool of points to use to buy your characters powers and stats during creation and your character is complete at creation. You dont grind to build your character you can grind titles which grant no stat bonuses just to show off or maybe get purely cosmetic rewards

+ difficulty is based on what zone you are in: the really easy zones will allow one player to defeat massive waves of mobs solo and the really hard zones will require massive waves of players to defeat a single mob. The player decides how hard or easy they want their experience to be

+ no instances

+ no recurring fee and no monthly fee: free to play you pay to unlock features permanently (no hidden monthly fees via item rental). some premium features will be account wide and some features will be character specific

The OP is not alone. I would love to have a mmog like he described. Id still make it possible to grind achievements but these achievements would add no increase in the characters inherent effectiveness.

the kind of game the op is talking about almost sounds good. the only thing i dont want to experience is painfully slow leveling and competing for spawns. other than that sounds like an ok game. but i hate grinding quests too now. i would prefer a game that instead of quests there were mobs doing stuff or not and you can either kill them or not and everybody that did it got rewarded roughly equivalently to what they would have gotten if they went though the same amount or work while on a quest.

19 Pages 1 2 3 4 5 6 7 » Last