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All Posts by z80paranoia

All Posts by z80paranoia

14 Pages 1 2 3 4 5 6 7 » Last
275 posts found

Get rid of leveling or make it so fast that you can reach the cap in 24 hours, solo. Make the content revolve around gear, wealth, and resources instead of xp.

I like the plant people most but really i want to play them all.

shadowrun
ghost in the shell

I've beta tested this game as well. I basically agree with the OP.

Some of the frameworks are missing some abilities which forces multiclassing if you want to be well rounded. It would be nice if there were enough powers in each framework that covered all the bases so that every framework could be used to create a pure single-themed character using nothing but powers from that framework.

I personally hate the equilibrium and ENDurance system. It just seems like the devs passive-aggressive way to force players to self-gimp their toons. I say this because you are essentially forced to take some stats that don't directly make your character stronger just to be functional. It's your choice. Be strong and broken or be weak but functional. Not very exciting. Keep in mind the game is in an early phase and a lot can improve.

On the plus side, the character creator is well done and lots of fun. You get to test your new powers for free before committing to them. If you don't like your newest power undo it and try a different one before you leave the training facility. You can do this as many times as you like before deciding to leave and commit. You can also have more than one costume, actually you can have more than one appearance if you want, so your alternate costume can include a completely different looking body but that can get expensive. I don't think you can change genders though.

The quests are your standard "kill 10 rats" type you are used to from other mmorpgs. Sometimes people will seek you out on the streets and ask you to go on a quest for them. That's a nice little feature.

This is not a bad game by the current-day standards. But, this game is just not for me. For my tastes, I am better off playing single player rpgs until something that really suits me comes out. Luckily, there are many good single player rpgs out and many more coming soon.

I am happy the game is coming out so soon. I can't wait. I'll probably pre-order.

This game looks very interesting. If they make an English version I will try it.

I agree with the OP.

Any proof one has that you are QQ-ing, in and of itself does not invalidate a single one of your points. I was QQ-ing when I typed this post. QQ-ing doesn't mean you're right or wrong, it only describes your emotional state.

I love the Baroque style armor and decorations.

They both seem similar enough that they can be fairly compared. I personally don't know since I've never played Aion. At the same time Runes of Magic is still being built as we play it. Wondering what you all think.


Edit: Of course I'm serious. "So Serious"

it's free.
it is like wow but free.
dual classing makes you uber and makes planning your builds kind of interesting.
the quests are of a decent industry standard quality.
it's casual (you might not like that but i do).
the crafting is cool.
and like it has been said it comes together in a way that is hard to describe to anyone who hasn't played it. it brings out an obsessive compulsion to play it every day. i'm hooked.

I've been playing the game for a few days now and the community is actually quite polite if quiet.

I mostly solo because I am a tough vigilante hero. I will often help people in need (Lfg'ers)Once I am no longer needed (quest complete) I move on back to soloing fighting the good fight. Every now and then I will encounter an Lfg'er that I actually like. When such a rare person is encountered, I group with that person as often as humanly possible. over time I amass a small number of such people. So to answer your question, I solo because in game, much like in life, I only want to be with people I like, unfortunately such people are few and far between. But, much like life,those few people in game make it worth spending all that time soloing around until they are on or until good fortune introduces me to a new person I like.

This year is actually far better than the last 3 years.

Oddly enough roleplay.
Lately I've come to appreciate spontaneous heat of the moment roleplay. But that's only recently. Before that Exploration and Socializing. Edit: Making money is another favorite aspect.

- stylish character customization in appearance and abilities : my character does not have to be unique it just has to be how i want it. if a million other players makes their characters identical to mine that's their business.

- open freestyle skills (skills) rather than fixed closed set skills (classes): i want to mix and match my particular preferred ability combination in a freestyle skill system. in a class based game if your preferred mix of skills isn't in one of their available classes you are just out of luck.

- player skill matters far more than character stats : no, it does not have to be "twitch" based. urban rivals is not "twitch" based (it's very slow turn based) yet player skill is what ultimately decides the winner, levels mean squat and there is no gear. That's not to say i don't want gear and stats, just that i don't want those things to nullify player skill.

- economy : a deep and involved economy. this is one of only two valid (harsh and grueling) grinds in an mmo. the economy grind. so make it deep and involved and complex and nuanced. many ways to earn money. many crafting skills. this should be the "real game", the area that separates the commoners from the elite.

- a deep reputation system : where mobs and npcs treat you very differently based on your known past deeds. this is the other valid grind.

I think MO has better looking character models than DF. If I'm not mistaken DF will have a freestyle skill system while MO will have classes. So that's a matter of personal preference. Aside from that stuff they both seem the same. I really hope they both come out and are both good.

I can't add either game to my "waiting for" list because there just isn't enough of the kind of info available I need to add them.


Originally posted by Kien
Great post. And I didn't bother to read the gazillion replies you got.
The problem, I think, boils down to the type of players that MMO*s attract. A long time ago someone described MUDs (MUD = the forerunner of MMO*) by saying there were four types of players: hearts, clubs, diamonds and spades.
Here's my take on the analogy:
Hearts are socializers; they don't play MUDs or MMO* anymore, they go to chat rooms. Clubs are player-killers; they play "twitch games" these days and steer clear of MMO*. Spades are explorers; they do play MMO*, but don't get very excited about it. After all, what's the point exploring? Google reveals all. Diamonds are treasure hunters. They want "leet" gear and care for little else.
The only type of player available to the MMO* is the diamond. The designers of EverQuest figured that out, which is why their game was so popular. It's also why most games are so item-centric. If you're not a diamond, you don't fit in, and will feel dissatisfied.

That was brilliant.

Probably lack of screenshots.

Based on screenshots I've seen over the years, I think there are 4 body types, at least for men. I've seen average skinny, average muscular, hulking fat and hulking muscular. Basically two small bodies and two large bodies.

Adventure Quest Worlds.

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