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All Posts by LydarSynn

All Posts by LydarSynn

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179 posts found
I'd like one as well. I will send you an email. Thanks.
Sounds interesting but I would like to see some other things in addition to deep crafting systems. The one thing always missing from MMOs are social institutions- the army, the government, the city guards etc. I think a new generation MMO should include politics with a house system. Your main toon would be the leader of your house (e.g. game of thrones) and the player could play all the other toons in the house. Some might join the government, some might join the army, some might be adventurer types, some would be crafters etc. This would open up limitless opportunities and give players real freedom.Player power would not just be about skills and items but how many others follow you. This would need a robust behind the scenes simulation of NPCs (the peasants) and how they react to player actions. Of course, other players would represent the nobles and your house would have to win them over as well. Something like this probably won't be made for a long time but one can only hope.
The only reason companies get away with this is because of uneducated consumers. I buy games all the time and if the game does not have the features or functionality that is advertised, I simply do a charge back on my CC. CCs may not be the best thing for some people but if you have some self control, they are the best way to pay. My company has always refunded me when I have filed a dispute and yes that includes the War Z. So, I don't worry that developers are shoddy and may be attempting to rip me off. If they do, they wind up losing money because the card companies slap them with hefty fees every time a dispute is filed.
You have to realize two things. First, there are lots of people in the world. Second, gaming has gone (almost??) completely mainstream which means it is now a super mass market product. So even if you only get 5-10% of the people who want to play the game for EA, then the dev's still make money and get free testers. It really is almost a no brainer for them to do this. The numbers to make this unfeasible for them would have to be really low so the risk-reward ratio is going to be on their side. Plus, they have to have some kind of testing phase anyway so now instead of randomly choosing people to test they get folks to pay for the privilege.
Originally posted by rojoArcueid

ive said it like 3 times before. A survival game where you can survive using the cash shop is a big problem.

Ill try it when it launches as F2P. Not going to bother if real money and cash shop becomes salvation.

This is completely spot on. I was thinking about getting EA but I will wait until its free. If the mechanics are messed up, it is a lot easier to just uninstall the game when its FTP.

I only played the game is beta. It was ok but I personally would not pay 60 bucks plus a sub for it. The game is nothing new in the MMO space and I would only pay that kind of money for something new and innovative. I might buy it without a sub or pay a sub for a few months without buying the game. If they lower their prices, I might give the game another shot and I am sure there are some others who feel the same. If not, ESO is a title I can live without.
In regards to the economy of the game, I agree with the developer. Too many games allow the players to completely determine prices in the economy. This is really unrealistic when you are aiming for even a semi-realistic persistent world or universe. Even in a world scenario, there are too few players to make up even a moderate percentage of the world population. Game economies fail to take into account the unseen millions of NPCs that would be there producing items and consuming them.
A very accurate review. The game is crashing and burning as we speak. They have made changes to the cash shop (selling a previously hard to get and expensive item) and people are freaking out. Add this to the land hacks and the general debacle of this week's patch and I think the days of AA are numbered. It was always going to be a niche type game but there is a big difference in being in a popular and well liked niche or being in a hated and then forgotten niche.
I am glad I was able to get a refund from my CC company. The game could have been at least good but these bad design decisions and bad business decisions have ruined it.
To the people claiming there are no hacks being used, you are completely wrong. I don't know about Auroria because I quit before that debacle. I quit after this incident. A guildie was selling me a 16x16 plot near Marianople. There was no one else around us. He demolished his half built house and before I could even click to place my structure down, the land was taken. There are numerous problems with land in the game- bad design is one and the other is the ease of which the game is being hacked. If I hadn't been there and seen, I might think it was a joke but it isn't.
Epic fail
General Discussion « ArcheAge
11/04/14 10:30:44 PM
The land acquisition system is totally broken. The concept was good but the implementation was horrible. The whole system needs to be re-worked from the ground up. I quit before the Auroria patch. I am glad too because I did not have to witness that hack fest that went on.
Another poster mentioned that it is almost impossible to get land beyond the very small starting farm. I let my sub lapse for that very reason. The land ownership idea is great but it is so poorly implemented that is becomes a huge frustration. There are obvious cheats being used to get land (anyone who has played knows what I mean). On top of that, players can place structures anywhere and a great deal of space is completely wasted. The greatest draw of this game is completely broken. The rest of it is your standard MMO fare.
I agree with the OP on many of his points. The most poorly implemented feature is land ownership or rather trying to acquire land to own. The system is poorly thought out or rather it seems not much thought was given to it at all.  The game allows players to place structures anywhere within the housing zones and as a result a lot of land is wasted. It is like having a parking lot without any lines. As the OP said, there are also land hoarders who have taken every square inch. There were also rumors of hacks that were being used to tell people whenever a building was about to be demolished so they could grab up the land. Its a shame because the game could have been a lot better if a little more thought was put into the details.
AA is a mini-step in the right direction IMO (world simulation). They did not have the courage to make it a complete sim but they did include land ownership and that is the only thing that is really different about AA. The theme park elements are not that great to say the least.  The way they implemented land ownership, however, is totally messed up. Players can randomly place anything anywhere so there is a lot of wasted space. There were also many bots and hacks (which are just now being cleaned up) so hackers were able to claim land without being anywhere near it. There is also no limit as to how much land a player can claim although there are taxes which I suppose is supposed to limit that but I am not sure that it does. In the end, you have to give AA kudos for some innovation but everything else has been done before and probably been done better in other games. My month is up soon but I doubt I will give them another 15.
I wonder when they are going to swallow their pride enough to lower the price or go FTP. I haven't even thought about this game since open beta other than when I see an article on this site.
Interested in this one but waiting. I have put money in only a couple of early access games and while I am sure both will eventually be very good games, I don't have the time or the patience to try another. Hopefully, the game will be as good as many people believe and I will check it out then.

I am very sorry for you loss and for the loss of a lovely and talented person. As a parent, I cannot imagine what you are going through although it is a fear that all parents carry with them until we close our eyes ourselves. I hope that you can find some solace in the memories you have of your daughter.

All joking aside, this is why I never pay up for these kinds of things. They almost never come close to living up to expectations. The only people more likely to be disappointed are people who go all in for crowd funding a project.

MMO game play is stale and repetitive. There is simply no way to get any type of immersion because the player is always aware that thousands of other players are doing the exact same thing. I still check out this site once in a while hoping something will change.

I think MMO developers should take a close look at the survival horror genre and take one point away from those types of games. There is a smattering of realism in those games  in regards to eating, drinking and healing (for some). This gives the player an awareness that the character's life must be attended to which automatically gives these games a layer of immersion that most MMOs lack.  I believe that this is part of the appeal of these games. I am not saying MMOs should adopt the mechanics of survival horror but I do think MMOs should find their own way to make the character's 'life' worth something to the player.

I didn't read every post and I don't know why games would be banned. However, it is an interesting thought but it is just that- a thought. I would laugh my butt off if anyone tried to ban games. They banned drugs and they are in use in every community. A prohibition on games would be just as stupid as banning anything else that is in demand. You would just have black market games.
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