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Thanks for the responses, at least I have a few questions off my mind. |
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Originally posted by Vagrant_Zero
I care, because some of my games look terrible or have graphical problems when running with Aliasing above a certain level. It's just nice to have it in game so I don't have to change my card settings every time I play a different game, or log in only to find I had forgot to change the settings. It's just a plus if the game has the options itself. |
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I've been following this game regularly, I even signed up for beta (no reply thus far), so I've seen all of the screen-shots, videos, and read the explanations of game-play and historical background. So, before I post just know that I'm looking forward to playing this game upon release.
However, there are a few things that I'm concerned about that I would like to get answered if anyone here has the answer. (keep in mind there may be a video out there that answers these that I have bypassed, so refrain from telling me I should read up more).
1. How large are the maps for each planet supposedly going to be? 2. Has there been any say on how many planets they actually plan to have in by launch? 3. What will be the system for naming? Will there only be one of each particular name per server, a system similar to that used in Champions online, or a first and last name combined recognition system? 4. Have they announced the species which you can choose to be? If so which species are they planning on using? 5. Are they planning at any time in the future on mellowing down the cartoon look of the game? It seems the areas that should be much darker and hold an evil aura look relatively happy and bouncy (if that's the right word). I'm not talking about haze or surroundings but... I just get the feeling that everything is alright when I see screen-shots of Korriban and Tatooine. There should be a darker feel to Korriban, and Tatooine doesn't have that smugglerish, gangster-like, unclean "Tatooine" look to it. The planets of Hutta and Ord Mantell are spot on, I just wish they could evoke the same feelings with Tatooine and Korriban. 6. Are there going to be weather effects present? 7. Are there any plans for player vehicles? 8. Is anti-aliasing present within the game as well as anisotropic filtering?
Mostly graphical questions, but important to me nonetheless. Thanks in advance |
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Your persistance amazes me, get up and move along. WWIIO is a great game, and I would recommend it to anyone. Interested players should disregard posts by this individual and download the trial to judge for themselves. |
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Originally posted by axishatr
Spawn camping means your position is overrun and you should spawn elsewhere. Lag is your own problem, and you should deal with that yourself. I never have problems with lag, and i've been playing for a good while. You sound like a whiney brat who got his ass handed to him and can't figure out how to deal with the loss. Get over it and move on, it's the way of the world. |
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The Battle of Roermond as seen from KFS1 and the buzzard cam
General Discussion « World War II Online 5/25/09 12:37:25 AM
Your on a crusade aren't you axishatr? I think you should move on and find another game if this one is so terrible. Your wasting your time and our time with that nonsense. |
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Why this game is off my list...and why it sux.
General Discussion « World War II Online 5/25/09 12:31:59 AM
^^ Way to make an account to comment in defense of your own thread. ^^ You lose good day sir! |
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The fundamental difference between SWG and SWTOR
General Discussion « Star Wars: The Old Republic 5/24/09 11:20:03 PM
Simple Star Wars Galaxies - Open Sandbox The Old Republic - Linear RPG
What it all boils down to is what you look for in a game. If you wan't a sandbox, you will like SWG. If you want an RPG, you will like TOR. Thats all you can really say about the game at this point anyway. Everyone also needs to stop getting so hyped up, because I can promise you that only leads to disappointment. Also, enough of the Bioware this SOE that talk. Just so you know, Bioware has old SWG staff on their team anyway. |
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Sad but CoV has more bugs than all other games togheter.
Fort Cerberus (General) « City of Villains 4/21/09 8:43:00 PM
We must be playing two totally different games. |
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I have no idea what the hell your trying to accomplish, but for the record... NO U! |
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I am afraid what kind of people will play this
General Discussion « Star Wars: The Old Republic 4/21/09 11:47:25 AM
Originally posted by Rydeson
I don't like the idea of one Jedi/Sith per server, but I understand hundreds of Jedi/Sith would be ridiculous. Perhaps give all players the option to create a jedi, however upon defeat a jedi would be killed (for good, unless brought back through some type of res). Put a cooldown in place, maybe two days or maybe even a full week. It would definitely cut down on the Jedi/Sith population and promote grouping with your allied Jedi/Sith to protect them as they grow in power. I think the best option would be to allow all players to create a Jedi/Sith from the start, but upon defeat there would be a 12 or 24 hour period until you could play again as your jedi. Your character would not be deleted, only in a recovery state from being defeated (i.e. Luke gets defeated by Vader, he has to take time to recooperate and heal). Introducing a death penalty as such would keep the Jedi/Sith population down, and prevent players from becoming upset over character deletion on death. |
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I would recommend City of Heroes/City of Villains if you like great character customization. There are no set "races" but the customization is good enough that you can choose yourself and create your character accordingly. It's definitely a breath of fresh air. It has a more modern setting and you have much more freedom to run around choosing your own priorities. The only thing set in stone is that if you choose to play an Hero expect to spend your time fighting Villains, and if you choose to be a Villain expect to spend most of your time beating up on Heroes. Whether in PvP, Pve, or the Arena. They are split up into 5 archetypes - Each with it's own Primary and Secondary powers - You also get to choose the Origin of your powers, which will effect your enhancement types later on (i.e. Natural, Science, Magic, Technology, Mutation). There are also a slew of other powers that become available to everyone at level 4 in the Power pool (i.e. Flying, Super Speed, Super Jump, Teleportation, Concealment, and a few others). Heroes (Tank/Scrapper/Controller/Defender/Blaster)[Once lvl 50 you can create a Peacebringer or Warshade] 41 Total Primary Powers for Heroes 40 Total Secondary Powers for Heroes Villains (Brute/Stalker/Dominator/Mastermind/Corruptor)[Once lvl 50 you can create an Arachnos Soldier or Arachnos Widow] 42 Total Primary Powers for Villains 44 Total Secondary Powers for Villains
The visual character customization is extensive and you will never see two players that look the same (unless done purposely). If you are looking for character customization, no other games even comes close to CoH/CoV, not even remotely. Examples of Character Customization and how ridiculous it can get. |
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Originally posted by jackwhite
I don't play Darkfall and don't plan to in the future. However, I can let you know that telling players to "LEAVE!" never helps game population nor does it increase the amount of needed cash a new game/company can rake in. The best advice I can give is to just deal with it. |
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Here is a list of well known species/races that in my opinon, could and should be included and playable. These are off the top of my head, so I may be missing some. Aqualish, Bith, Bothan, Clawdite, Devaronian, Duros, Gran, Gungans, Human, Ithorian, Klatooinian, Mon Calamari, Rodian, Sullustan, Trandoshan, Twi-lek, Utapaun, Weequay, Wookiee, Zabraks. |
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The Star Wars Universe is one of diversity and (for the most part) acceptance no matter your appearance. Taking away that diversity by limiting the species would defeat the purpose of making a Star Wars game. More Races/Species = More Diversity = Star Wars In my opinion, Bioware needs to add as many races and species as humanly possible before release. |
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What class do you look forward to playing?
General Discussion « Star Wars: The Old Republic 1/03/09 3:13:12 PM
Teras Kasi?..... Don't get your hopes up, i'm pretty sure that won't happen. Hopefully we won't be choosing one class exclusively, and we will be able to progress into different areas of speciality other than just Commando, Bounty Hunter, Jedi, Sith. Maybe you wan't to be a Bounty Hunter who builds/engineers his own droids, or perhaps you would like to be Commando who is also a capable Medic. Players should be open to many varieties of specialization, and not forced to follow a set path throughout the game. Uniqueness = Greatness for an MMO. When everyone looks the same and has the same abilities, it gets old very fast.
However, I don't see anything wrong with having to pick a general direction when you create your character. As long as you can branch off into other areas as you progress throughout the game.
As for the poll, I will go ahead and say Commando. I've always enjoyed the Non-Jedi aspects of Star Wars. |
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I hope they don't put magical abilities in the game.
General Discussion « Star Wars: The Old Republic 1/03/09 2:41:22 PM
Originally posted by John.A.Zoid
Although most posters totally misunderstood what you were saying, you have a reasonable concern, and I can agree with you somewhat. In addition to the Non-jedi classes having no magical abilities/animation, I'm also concerned about the Jedi/Sith abilities as well. While some Jedi/Sith abilities should definately have "magical" animations (i.e. Force Lightning, Concealment, and of course Force Heal/Absorb), there are a few that I personally hope they do not tamper with (i.e. Force Grip/Choke, Force Run, and Throw Saber). Unfortunately, according to the screenshots on this forum it looks like they have already done so with Force Choke. Force Push/Pull could go either way for me. A wave is visible in KOTOR I/II, but in the movies not so much. |
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I hope they don't put magical abilities in the game.
General Discussion « Star Wars: The Old Republic 1/03/09 2:13:55 PM
What the poster is trying to say, is that he hopes the Non-Jedi classes do not have magical abilities. A good example of this would be the Heal ability in SWG where a Bounty Hunter, Commando, or even an Officer could heal himself to a both flashy and magical animation. What would be more realistic animation for a heal ability in Star Wars (for non-jedi classes), would be the player injecting himself with a stimpack and nothing more. No green flashes or little floating red crosses. This also applies to other abilities that would obviously not be magical in the Star Wars Universe. |
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I would like to congratulate both the OP and those who actually thought that was a video of Warhammer. |
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