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All Posts by Vynxe_Vainglory

All Posts by Vynxe_Vainglory

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19 posts found

I read the whole thread.  

I thought the posts from Phobos were sarcastic, fearful, and sad to read.  

No forum moderator should be insulting posters and defending every negative comment with an equally poor attitude.

He seems very insecure, which makes the company seem insecure.


And as for your argument, although it was a bit dramatic and petty....nowhere near ban-worthy.

On a funny note, that last idiot who said you used the "No true Scotsman" fallacy did not understand what the "No true Scotsman" fallacy is; because you didn't use it....what is funnier is that he even linked the wikipedia for it, which clearly and conveniently shows that he misunderstood the meaning of it after even going so far as to infer that he was  a "logic buff".

Good stuff.

I think TERA does it the best.

It is sort of a mix of both styles.

On the one hand, you do have a trinity format...

but on the other, some of the fights are so intense, and / or have wild enemy movements and mechanics that guerrilla tactics still need to be used by everyone on the team at the same time that the trinity must be upheld.

It is a shame that the game isn't held in high regard.


Originally posted by Mtibbs1989
 My favorite graphical feature in TESO is the incredibly red glow around the targeted monsters. It really screams awesome when everything you target has a glowing aura. In case anyone hasn't caught onto my sarcasm I am indeed being sarcastic. I've seen the game in action many times now and I'll be passing.

I'm more concerned with the fact that you even have targets in this game rather than a highlight effect on enemies.

Elder Scrolls my ass...

If you are roleplaying, being imprisoned for committing crimes is fun.


For every troll destroyer, there will be someone dedicated to killing troll destroyers.  

I see no problem here.

I am with you on this issue in a way.

I usually quit once I reach endgame...eventhough I want endgame to be just never is (unless it is about PVP).  

It is the nature of endgame.

I've never seen a game that had a better endgame than the "meat" of the why shorten the good part?

Endgame is supposed to be an infinite grind for people who "beat" the game and want to cling to the game a bit longer.

The emphasis on endgame as an important aspect seems completely insane to me.

I agree that endgame should be fun, but the developers need to  focus on non-grind content rather than making the endgame "hipster-approved".

I believe this is why sandboxes are so sought after.

They essentially have no traditional format of game > endgame...

They also typically provide real politics and other drama that provide interesting game nuances that structured games do not.



Planetside 2.

I am blown away that these games don't just have a grind server and a non-grind server at launch.

Rift Pay 2 Enjoy.
General Discussion « Rift
6/14/13 4:02:03 AM
His douchebag level is over 9000!!!!!!!

This thread is pretty bizarre to me, as just the other day I was thinking "Why are they coming out with these new consoles when the current capabilities of PCs already beat their supposed 'next-gen' hardware and functionality.  The consoles are inferior hardware that run an inferior operating system and only serve to hold the industry back."


It actually blows me away that people are thinking the opposite.

If $100 million was given to me to make a game, I would recreate the old Pong game exactly for a budget of $10, and invest the money into something else to make at least a $5 million profit, then give the money back, publish Pong as a flash game on a free website, and keep the $5 million.
Rift is one of the only MMOs that really has endgame, so if you've been a "no end game" whiner about recent titles, then you should check out Rift.

I don't know how it is now, but I played this game back when it was called "Sword of the New World" and it was pretty phenomenal compared to the other MMORPGs available at the time, if you could ignore the grind.

This could all be very interesting if the references to the original texts were available here.

I want a game that has no stats, no tooltips, no map (other than one you make yourself), no distractions from immersion whatsoever (other than players speaking):  Purely about discovery and paving your own playstyle.

The tutorial would be a motivational speech, which teaches you how to unlearn the way you've played games in the past and prepare your creative mind to expect anything, not within mechanical limitations, but within common sense limitations.

There would be lots of variety and skills, but nothing would be explained, nor would it feel like it needed to be.

  An exciting discovery of a new spell or weapon would be a true experience of learning and immersion.

  Coming across a new dungeon or enemy (which would be realistically rare) after trekking through a beautiful landscape would create a massive feeling of adventure and danger.

Your character would get stronger, but you'd never know  exactly by how much, or by what actions you've become stronger; everything would simply be intuitive.  

By your own common sense, you'd be able to improve skills, craft, raid, start guilds, whatever it may be.


 This mechanical philosphy coupled with an IP and storyline execution that provided the needed epic immersion would be a godlike MMO in my opinion.


I think the best chance of getting a game like this made is not for the  developer to fully flesh it out, but to allow heavy  modding of a good fantasy MMORPG by the player base. 

 If there were advanced mod development tools available, the impressive mod community would be able to fill in the gaps.  You can already essentially achieve a similar singleplayer experience with largely modded RPGs. 

But I think if the original goal was to be toward this end, it would turn out perfectly.

Hopefully they make these resources make-or-break, but at the same time, are captured in a way that brute force won't help with.

 It would be great if this game turned into strong tactics rather than zergfesting.

I feel like open world pvp would make more sense for an Elder Scrolls title;  with crime systems in place just like the singleplayer games, except a bit more difficult to overcome.  

If they don't at least have full PVP servers as an option, I don't see how one could consider it part of the series, really. 

In the big Elder Scrolls titles, It has always been about freedom to steal what you want to steal, hit who you want to hit, and go where you want to go.

The MMO MUST preserve these simple principles, lest it become an epic fail in the eyes of the people who have waited so long for such things in an online TES game.

I fully respect anyone who wouldn't want to play in that kind of game, and I think non-pvp servers should be available.  

But for hardcore TES fans, if we can't pickpocket the guy who seems like he's got some cheddar, or be a bandit on the side of the road, ambushing passers will be rather difficult to make it feel like TES.

Yes, this game looks like it could be mindblowing.   Immersive and mechanically intruiging, full of action and interesting things to do.   I do worry about the clunkiness of things, but to be honest, I may overlook just about any flaw if they also are able to produce the level of immersion that the trailer indicates is possible.  

Remember that a huge part of why this trailer is good is the music they use.  I haven't heard video game music this good in a long time, and if they have a lot more where that came from, they could make just about anything be epic.

Hey did you hear about that guy Vynxe Vainglory?  

What a crazy bastard!  But his youtube channel is dope!!!



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