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All Posts by MacroPlanet

All Posts by MacroPlanet

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144 posts found

Wow, cannot believe I got onto right when they posted the keys.  There are only a couple hundred left, they are going fast.  


Good timing on my part.  Thanks MMORPG!!!!!

I played both games at the same time when they both release, this is why I think WoW became more successful. 


Keep in mind, my first MMORPG was Ultima Online so I am coming from a non-biased opinion.


World of Warcraft overall felt more organic and streamline than EQ2.  EQ2 was hard to get into, the animations were clunky; the graphics, while nice at the time, lacked a great art direction and overall the world just felt very static.  WoW had and still has an amazing art direction that even though the game is 10 years old and tends to have an older engine, it looks better than the majority of the games on the market because of this.  Strong art can keep your game looking fresh through time.  The animations and feel of the world was completely different and streamline than what we had in the past and definitely better than EQ2.  The world just sucked you in, with its' lore, art, animations, music, etc...


Overall WoW just had a lot of love and care go into it while EQ2 felt more like a "new" shiny engine on a old game.  It especially shows 10 years later too.

Good look. Much needed in a genre that sexulizes anything that has legs.
Originally posted by ProxyCell

I am a big economy nut with games like this. Think along the lines of EVE Online.

I love the idea of trading goods/services for money in the games.

There are quite a few MMORPG's that offer a great economy to make the game feel more like a living world rather than a hack and slash.  However they are not high profile games, which also means the 'AAA' feel is not there; which is entirly fine.  EvE online will be your largest and most polished game by far for a universe with a great economy.  There are some older games, like some Ultima Online shards that still have the economy feel that you are looking for.  Also, Ryzom; also an older game.  Wurm online is built by nothing but players, however it lacks the polish and feel of a great game.


So if you are looking for the #1 spot, I'd say go with EvE.

To me the game was just boring.  Plain and simple.  As a MMO it doesn't do anything different or worth our time to invest into and as a TES game it feels dull and distance from a true TES game.


It is going to have trouble keeping subscribers and I stand by that.

Originally posted by Beastn
I could not disagree with you any more Macroplanet...I tried ff14 and our bored me to tears...and I am not a fan of jrpg at style...and after playing several beta weekends my friends and I have all pre ordered the imperial edition...

Fair enough.  Time will tell.


With the amount of money they put into TESO, I highly doubt they will see the return.

My opinion about it all:


ESO will sell fast and quick, however more than half of the people will not continue playing it after the first month or two.  Forced to go free to play and even possibly shutting down within a couple of years.


FF14 will sell okay, but will have a healthy lifespan and maintain a healthy amount of subscribers to call the game their home.


Why do I feel this way?  ESO, in a nut shell, is boring.  For the MMO fan it feels way too much like everything else we have played in the past.  For the Elder Scrolls fan, it does not feel like your traditional TES game.  Final Fantasy speaks true to its fans and brings enough new to the table for any MMO fan.  Of course, I never played FF11 or any FF after 10 to be honest.

PS4 will be my choice.  One of the current gen games I am really looking forward to.

MMORPG's as most of us on this site know them are close to extinction. The genre, like any health genre, is changing. Whether that is good or bad is up to you. Will you adapt? Personally I find it difficult adapting to the new 'MMO'. Games like Destiny and Division are were the genre is headed. They look promising and fun. However I will admit that there will indeed never be a 'UO' style game; we've got old UO and EVE to cover us though.

I've been in this genre for too long and in more than a handful of betas and they all play out the same.  Once all of the negative feedback start coming out when beta starts; it usually is a sign that the game is not what it is cracked up to be.


I've seen it happen to Shadowbane, to Vanguard, to Age of Conan and FFXIV (1.0), etc...


Without saying too much; TESO is a mmorpg that is out to sell boxes, not subscriptions.

There is no problem with World of Warcraft.  In fact, I really enjoyed my stay in the game for a couple of years and met some really nice people and fondly think back to all the fun we had in the game.


My problem are the games that followed WoW.  The games that took the same concept that we have been playing with since EQ and just making their own game from it.  However they all forgot to include one thing that made WoW so special.  Immersion, sense of fantasy and a really strong artistic world.  I feel like just now, 10 years since WoW, we are finally seeing the industry head more towards an open world game.  However I believe it is going to be quite some time before we see any game as a juggernaut such as WoW, if at all.  WoW came at a good time and in a good way.

Originally posted by tom_gore
Originally posted by Mavolence
as others have said theres a very intresting server that is still pre t2a and the one that i play currently too which im absolutely loving is

UO Forever seems to be making a lot of things right. I wish they'd add support for the enhanced client, though. I'm too spoiled by modern UIs to play with the original client anymore :)

UOF is a lot of fun.  The updated graphics would be nice, but not necessary.

Originally posted by Vasel
The only thing resembling a MMO is the fact you have  some levels and there are quests. ITs a linear theme park designed to empty your pockets.

Sadly, I feel like this is the mass majority of MMO's anymore.  The genre is in a dire state, I think.  That, or it has transformed so much that we shouldn't even be calling it "MMORPG" anymore.  Online Game suits a lot of games anymore.


Linear anything is rather dull, even first person shooters.  I feel like people are aware of this though.

EVE has always had wonderful people in it, but then again I am not in a war corp.

I am going to put it like this.  


Elder Scrolls Online is out to sell boxes.  They will sell a million or so, but will only keep about 300-500k people subscribed until it goes free to play.


Wildstar I see as a hype train the same way AoC and Vanguard were.


WoW is WoW and will be king.  It was a flux and I doubt we will ever see anything like it again.

Originally posted by DrunkWolf

After trying most MMOs at one time or another i allways find myself back in Asherons Call. The random loot, open non instanced map, non linear dungeons. physics engine that allows you to dodge magic and missle weapons is just what i like.

I tried alot of new MMOs to see what the hype is all about, and honestly other than the graphics these new games are just to easy and boring after the first month.  im sorry but when it takes a average player a month to max level thats way to fast. you better have some awsome stuff for max level players to do or you lose alot of subs after that free month.

I guess they just all seem the same, log in click the NPC with the flashy thing go fetch somthing for him or kill 10 of those. look on the mini map and see right where the mob is your looking for. i mean come on, people need to stop buying this garbage or it will never stop.

Asheron's Call was a fantastic game.  I actually played it at one of my buddies house and was baffled at how unique the game was.  I wish I could go back and actually give it a fair try, but I was knees deep in UO at the time I didn't want another game.  AC2 I gave a try, but it just didn't have the same charm or hardcore features as the original.  I find it funny how these classic games are outliving some of the new "MMO" games that come out and pull the plug after a couple of years.

Originally posted by sunandshadow
I personally feel that MMOs are supposed to be played for 6 months or less; I'm kind of baffled by the fact that a lot of people seem to be looking for a "permanent" MMO.

I disagree 100%.  A true MMO is suppose to be able to cater to players so they stay for months or even years on end.  It is a place you are suppose to have a community of people that work together (or against) just for the fun of it or for even friendship.  Yes, I suppose most of the trash that comes out today can only hold someones attention for a couple of months.  But back when UO was release, my buddies and I played that game for over 4 years; straight.  15 years overall (off and on).  To me an MMO is suppose to be an alternate life that you live out in our character, which is why I cannot find a good MMO anymore because they are just action rpg games that really could be played solo.

Originally posted by Zzulu
If EVE had better gameplay and a focus on player characters instead of player spaceships I would probably never stop playing it. It's the deepest and richest MMO I've played (and one of the hardest to get into) but I just can't stick around too long because the gameplay really is that dull and while I enjoy flying around in a spaceship I prefer to play a character instead.

EVE was a tricky one for me.  Honestly, I have probably played the EVE trial at least 10 times, and that is no exageration.  It took me a bit to get past the fact that I did not have a character but rather a ship.  In the end, though, they are both vessels for us to experience another world.  EVE offers too many 'UO' like features for me to pass up.

Originally posted by LachyFTW
The I have a life excuse lol, you are on an MMO forum buddy go to Facebook or Twitter with that shit.

I didn't know people still said that 'I have a life' crap.  Usually they are the ones that don't have one. Lol.

I work full time, have a house, wife, pets.  We all need a break from real life sometimes :)


DayZ has been a blast for myself.  When seeing another player, I get that same feeling when I used to see a PK back in Ultima Online.  You don't know if you can trust them or not and it really helps bond that friendship.  I've lost a guy already and I was upset, but it was a learning experience.


Highly recommend this game and it really is polished for a Alpha game.  I've played Beta's that were not as far along as DayZ is.

Being in the MMO genre for well over 15 years can have its toll on you and the games that come with it.  I have almost played and tried every major and minor release game that has come across these boards and like everyone else, it seems like all I ever do is look forward to the next adventure.  


I'm tired of that.  Tired of always 'waiting' for that perfect MMORPG to come around and honestly I have been 'waiting' for it since 2003.  Hell, most of you probably feel the same or at least do not realize it.  WoW was my first introduction into the 'EQ' style of MMORPG.  Before that I played UO and that was my introduction into MMO's and RPG's way back in the day.  So after getting bored with WoW and trying every other game to full fill my MMO need, I had quickly realized that the majority of games were about the initial box sales rather than trying to keep you hooked on a game.  I grew tired of questing and leveling.  

10 years later and I find myself tired of questing and the same rinse and repeat of all these 'new' games.  I looked forward to Vanguard, the Age of Conan, WAR; all not meeting expectations or just became underwhelming.  Now you can see the same kind of behavior with games like WildStar and Star Citizen.  


So I finally threw my towel in and said f*ck it.  I will enjoy the games that define what MMO means to me.  A persistence world that can and will bend to the players that play it.  Not some action adventure game that the players have no sake in.  UO and EVE seem to be the strongest and most powerful games that really define this genre, to me.


What about you guys, how do you feel about the genre?

Depends what you are looking for I suppose.


The two that come to mind are Ultima Online (obviously) and a games called Graal Online (similar to SNES Zelda).

I would have to say Ultima Online.


No game has captured me quite like UO.  It was far ahead of its' time and even today I cannot find something as in depth as UO was and is.


Second would have to be World of Warcraft.

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