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All Posts by MacroPlanet

All Posts by MacroPlanet

6 Pages 1 2 3 4 5 6 »
120 posts found
Lord British's Ultima Online is the longest lasting MMORPG at 17 years old. I think it outweights one bad release.

 

 

However Ultima Online has been doing well for the last 17 years. Why focus on the small negative?
Originally posted by filmoret

Ok for those of you wondering about this and I was.  This is basically what WOD is... Same old same old.. ect ect same old same old ect ect...

 

Enhance skills like ESO after lvl 91.

Archeage housing/castle building sytem, but without pvp.

Possible planting and farming and raising animals but not sure.

Same old rant from the same old closed minded people.

 

WoW: WoD is by far the best MMO experience out there.

Coming for an old school Ultima Online player, WoW is basically the best there is which is why I've been back for over a year now.

 

Ever since 2003 I have been looking for that 'next best thing' MMORPG and have literally jumped from MMO to MMO until 2013.  That's ten years for waiting for the best thing out there and most people do not realize that WoW is just that.  

 

Back in 2003 there were not that many MMO's to play and not a whole lot of them were coming out, so you had to wait for awhile to try something new.  That I did and as everyone else I played WoW when it released for a year or two and I didn't want to play in such a 'carebear' MMO.  So that's when I started jumping around, browsing forums waiting for the next best game.  Everquest 2 was suppost to be this greatest game ever and it was pretty awesome when it released, but after a couple of months I realized how much better Blizzard did with their game.  I remember trying Guild Wars, which filled a void for a bit, then waiting a year or so for Vanguard to only be upset with the uncompleted game, jumping to the Age of Conan bandwagon and absolutely loving the game until you realize how unfinished the level 20 and up world was.  In the meantime, Star Wars Galaxy died so no going back to that.  Games like Mortal Online and Darkfall just didn't do justice to what UO had really done to the genre.  Of course in the meantime I've went back and played Ultima over and over, probably a total of 15 times (give or take).  Went over and played on EVE Online, love the game but at this time in my lift I don't have the time to dedicate myself to such a hardcore game anymore.  Tera, Aion, and rift were either coming out or already out and I was in the beta for Rift.  Both games, while interesting and satisfactory, just had this Korean feel to it I just couldn't get into.

 

At this time I was giving up on MMO's, completely.  I was convinced that the genre does not cater to me anymore.  Having not played WoW since WoTLK my wife and I decided to pick it up and then it hit me like a bag of bricks.  This is the game that I have been looking for, for so long.  It had an outstanding art style.  Moving in the world felt real and you felt connected to the world (not just a character running on a plane created by people), the music was top notch, story was just astonishing and it worked with my lifestyle.  So since 2013, I stopped looking for that MMO and realized that WoW is it for me.  Yes, I miss Ultima Online like mad and wish everyday it was how it used to be, but I've came to peace with that being an era that has come and pass.

So there you go, that is my story as to why I play WoW.  Of course, do realized I did not put all of the game I've tried in there.  Elder Scrolls, WildStar, FF14 (Great game btw), Guild Wars 2, Star Wars Old Republic, The Secret World, LotR, Ryzom, DC Online (hated that game, hah) to name a few.

Wow, cannot believe I got onto MMORPG.com right when they posted the keys.  There are only a couple hundred left, they are going fast.  

 

Good timing on my part.  Thanks MMORPG!!!!!

I played both games at the same time when they both release, this is why I think WoW became more successful. 

 

Keep in mind, my first MMORPG was Ultima Online so I am coming from a non-biased opinion.

 

World of Warcraft overall felt more organic and streamline than EQ2.  EQ2 was hard to get into, the animations were clunky; the graphics, while nice at the time, lacked a great art direction and overall the world just felt very static.  WoW had and still has an amazing art direction that even though the game is 10 years old and tends to have an older engine, it looks better than the majority of the games on the market because of this.  Strong art can keep your game looking fresh through time.  The animations and feel of the world was completely different and streamline than what we had in the past and definitely better than EQ2.  The world just sucked you in, with its' lore, art, animations, music, etc...

 

Overall WoW just had a lot of love and care go into it while EQ2 felt more like a "new" shiny engine on a old game.  It especially shows 10 years later too.

Good look. Much needed in a genre that sexulizes anything that has legs.
Originally posted by ProxyCell

I am a big economy nut with games like this. Think along the lines of EVE Online.

I love the idea of trading goods/services for money in the games.

There are quite a few MMORPG's that offer a great economy to make the game feel more like a living world rather than a hack and slash.  However they are not high profile games, which also means the 'AAA' feel is not there; which is entirly fine.  EvE online will be your largest and most polished game by far for a universe with a great economy.  There are some older games, like some Ultima Online shards that still have the economy feel that you are looking for.  Also, Ryzom; also an older game.  Wurm online is built by nothing but players, however it lacks the polish and feel of a great game.

 

So if you are looking for the #1 spot, I'd say go with EvE.

To me the game was just boring.  Plain and simple.  As a MMO it doesn't do anything different or worth our time to invest into and as a TES game it feels dull and distance from a true TES game.

 

It is going to have trouble keeping subscribers and I stand by that.

Originally posted by Beastn
I could not disagree with you any more Macroplanet...I tried ff14 and our bored me to tears...and I am not a fan of jrpg at style...and after playing several beta weekends my friends and I have all pre ordered the imperial edition...

Fair enough.  Time will tell.

 

With the amount of money they put into TESO, I highly doubt they will see the return.

My opinion about it all:

 

ESO will sell fast and quick, however more than half of the people will not continue playing it after the first month or two.  Forced to go free to play and even possibly shutting down within a couple of years.

 

FF14 will sell okay, but will have a healthy lifespan and maintain a healthy amount of subscribers to call the game their home.

 

Why do I feel this way?  ESO, in a nut shell, is boring.  For the MMO fan it feels way too much like everything else we have played in the past.  For the Elder Scrolls fan, it does not feel like your traditional TES game.  Final Fantasy speaks true to its fans and brings enough new to the table for any MMO fan.  Of course, I never played FF11 or any FF after 10 to be honest.

PS4 will be my choice.  One of the current gen games I am really looking forward to.

MMORPG's as most of us on this site know them are close to extinction. The genre, like any health genre, is changing. Whether that is good or bad is up to you. Will you adapt? Personally I find it difficult adapting to the new 'MMO'. Games like Destiny and Division are were the genre is headed. They look promising and fun. However I will admit that there will indeed never be a 'UO' style game; we've got old UO and EVE to cover us though.

I've been in this genre for too long and in more than a handful of betas and they all play out the same.  Once all of the negative feedback start coming out when beta starts; it usually is a sign that the game is not what it is cracked up to be.

 

I've seen it happen to Shadowbane, to Vanguard, to Age of Conan and FFXIV (1.0), etc...

 

Without saying too much; TESO is a mmorpg that is out to sell boxes, not subscriptions.

There is no problem with World of Warcraft.  In fact, I really enjoyed my stay in the game for a couple of years and met some really nice people and fondly think back to all the fun we had in the game.

 

My problem are the games that followed WoW.  The games that took the same concept that we have been playing with since EQ and just making their own game from it.  However they all forgot to include one thing that made WoW so special.  Immersion, sense of fantasy and a really strong artistic world.  I feel like just now, 10 years since WoW, we are finally seeing the industry head more towards an open world game.  However I believe it is going to be quite some time before we see any game as a juggernaut such as WoW, if at all.  WoW came at a good time and in a good way.

Originally posted by tom_gore
Originally posted by Mavolence
as others have said theres a very intresting server that is still pre t2a and the one that i play currently too which im absolutely loving is www.uoforever.com

UO Forever seems to be making a lot of things right. I wish they'd add support for the enhanced client, though. I'm too spoiled by modern UIs to play with the original client anymore :)

UOF is a lot of fun.  The updated graphics would be nice, but not necessary.

Originally posted by Vasel
The only thing resembling a MMO is the fact you have  some levels and there are quests. ITs a linear theme park designed to empty your pockets.

Sadly, I feel like this is the mass majority of MMO's anymore.  The genre is in a dire state, I think.  That, or it has transformed so much that we shouldn't even be calling it "MMORPG" anymore.  Online Game suits a lot of games anymore.

 

Linear anything is rather dull, even first person shooters.  I feel like people are aware of this though.

EVE has always had wonderful people in it, but then again I am not in a war corp.

I am going to put it like this.  

 

Elder Scrolls Online is out to sell boxes.  They will sell a million or so, but will only keep about 300-500k people subscribed until it goes free to play.

 

Wildstar I see as a hype train the same way AoC and Vanguard were.

 

WoW is WoW and will be king.  It was a flux and I doubt we will ever see anything like it again.

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