<
>

Page 8 of 49

First

4

5

6

7

8

9

10

11

12

13

Last

All Posts by Aethios - 971 found

8/09/08 9:48 AM
Viewed 1208, Replies 57


Originally posted by talismen351

Originally posted by Soldier420

Go play The Sims. I honestly don't see why people would want to decorate a house, that has no further purpose than to be looked at.



 
In games such as UO and SWG a house was also your workshop/shop/home. A house adds to the community, for guilds n friends to have private gatherings. Also works well for storage. Having a place to store all your materials for buildin, keeping equipment for your other characters stored till they can use it.
As for a workshop, if you are a crafter, it is often a great place to have all your building equipment and supplies in one area. Such a pain when building at a station n 'Ooops...outta materials gotta run to bank'.
Also may I point out...these games are called MMORPG...the RPG stands for ROLE PLAYING GAME. If ppl want to RP as part of the world...and they have a house, the are part of the world.
Problem is gamers like the OP who think it is pointless seem to be what most MMORPGs count on. I feel a house makes you actually part of the world. When I play a MMORPG I would rather feel my character belongs as part of the world...not just a passer-by.


I totally agree. Aside from the practical values of extra storage and having someplace to craft etc, a house gives you a sense of property. Certainly the hardcore achievers can relate to that. Personally, I just want an opportunity to build something in a place where it really matters. Even a guild hall would suffice. In fact, I'd almost prefer that, since it would seem to give more opportunities for it to actually be productive.

8/09/08 7:14 AM
Viewed 379, Replies 12


Originally posted by Illius
I remember waiting in line to get on my server and every time the number went down my friends and I would joke about "another person just hit a bugged mine".


Haha, yeah I remember the bugged mining nodes as well. Took them a while to finally clear that one up. WoW's had a bumpy road but it's certainly come a long way.

8/09/08 7:11 AM
Viewed 442, Replies 12

Last I heard the servers were each able to support 3k concurrent users on each side (which would be 6k total). Specific servers may be different. As far as I know there's no limit to the number of characters that can be made, but Blizzard sometimes locks character creation to prevent new users from coming to overcrowded servers.

8/09/08 7:07 AM
Viewed 879, Replies 49


Originally posted by Theutus
I love sex and I'm American! Go stereotype someone else please.


He said "American public eye." Way to completely miss the point.

8/09/08 2:41 AM
Viewed 172, Replies 4


Originally posted by SgtFrog
runscape as far as im aware is not 100% hack free.iv seen quite a few hack around...eg bots and what not


Bots are not hacks. Hacking is when you intercept or circumvent the code being sent to or from the client and directly affect your character or its environment in ways the game wouldn't normally allow. Botting is just a third party program playing your character for you.

While they are both against the rules, botting is significantly easier and can't really be prevented. Hacking, however, is extremely difficult in most cases and virtually impossible in some. Runescape is one of those games in which there is no hope of hacking the system. It's run in Java on a Linux-based platform.

8/08/08 10:03 AM
Viewed 3433, Replies 86


Originally posted by xenrik
How did I guess you were from the UK -- there is something about our humour/sarcasm that nobody else seems to understand


I'm from the US and I still got the joke.

Maybe it's just certain people. /shrug

8/07/08 10:14 PM
Viewed 1861, Replies 76


Originally posted by Drewg
Bah, AoC would be better off having someone talk simple:
I.e -
Jumping to get to higher ground which is not accessible via normal walking/sprinting is considered an exploit.

And visual examples of an exploit.

All the stuff they said before release should be considered defunct.



The problem is not the complexity of the issues. In fact, the issues people are getting banned for are quite simple. The problem is that nobody KNEW they were bannable offenses and Funcom refuses to talk about it.

8/07/08 10:09 PM
Viewed 1360, Replies 56


Originally posted by fizzle322
I was specifically talking about Battlegrounds which is nothing more than 1v1 on a mass scale.


What? No... it's not. This is why I vowed never to PvP in WoW again. Everyone is a freaking PvP expert and yet somehow miss all the basic points.

A battleground is NOT the same as 1v1. You won't receive incoming heals in a 1v1. You can't lure your opponent into nearby AoEs in a 1v1. You can't lock your opponent down with CC and wait for help in a 1v1. You can do all these things in a battleground, and your opponent has an opportunity to do the same to you.

Now, I mostly agree with the rest of what you were trying to say, just this one statement was incredibly dumb. Even the smallest battlegrounds are as far from 1v1 as you will ever get.

8/07/08 10:03 PM
Viewed 1861, Replies 76


Originally posted by chaintm
Not to defend FCOM but what he is asking is usual in any MMO. The reason? Because once an exploit is posted everyone can do it.


Most GM teams will at least discuss a bug or an exploit without describing how to do it. There has to be some kind of discussion and clarification as to why it's against the rules, and what exactly is not allowed. Even just saying "jumping on the roof is a bannable offense" would be a huge step in the right direction, and doesn't give any indication of how to get on a roof or what to do once you get up there.

8/07/08 5:26 PM
Viewed 325, Replies 13

The statement lacks context. I'm not sure how much money and working hours went into the project, but they have more bearing on its success than the time it spent in development.

8/07/08 3:57 PM
Viewed 1360, Replies 56


Originally posted by Pappy13

Originally posted by fizzle322
As long as you have ppl like Tom Chilton working for Blizzard, PvP will NEVER be balanced.

I don't know, he seems to be doing a pretty good job if you ask me.  I don't think Blizzard is too upset with having 10 million plus subscribers, being ranked #1 MMO by the likes of Gamerankings.com and having held the #1 spot for players on Xfire for 1059 days and counting.  Perhaps things are bit better than you believe and you're over reacting just a bit?



Success doesn't mean the PvP is balanced.

8/07/08 3:28 PM
Viewed 200, Replies 7


Originally posted by Artiph
I started playing it in what.... 2002?  I was 10, and I really enjoyed it until I was about 14.  But things did start going downhill in 2004.


I started playing only a few months after the game had first released, there were only a few skills in the game and global PvP had just been turned off and restricted to the Wilderness.

Jagex's failures began long before 2004. The dragon items debacle is being repeated and is exactly the same thing they did with Rune armor. First it was "oh we'll only release a few pieces" then it was "oh we won't release the WHOLE set" then suddenly Rune armor was a staple and you were considered worthless if you didn't have at least one set.

Initially PvP had a very heavy focus in the game as well. I believe it was Jagex's original intentions to create a purely PvP game (indicated by the way they handled the crafting system and dropped items on death) but at some point they decided that it was too "hardcore" and removed it all.

They had a good thing going, and they needed PvP to help keep the economy stable. Now people just buy whatever the new flavor-of-the-month best-item-in-the-game is and hoard money for the next one. Nobody ever DOES anything anymore, and it's depressing. People will literally grind a single skill for months (even the totally useless ones like firemaking) just to get the cape or the prestige of having another capped skill.

Personally, I haven't played since they added the Dragonfire shields. The day they came out, I went down to the Black Dragon caves at the chicken shrine and got my draconic visage, had a friend fix it to my shield and then went and charged it up myself on blue dragons. Last I checked that shield was worth 25 million and it took me all of 6 hours to get it. People are more willing to cut down trees for 6 weeks than kill dragons for 6 hours, because they don't want to risk their precious equipment. How sad is that?

8/07/08 3:13 PM
Viewed 1034, Replies 28


Originally posted by crunchyblack
The new stamina function will goes as follows:

every day at a given time your given 100 stamina points, 50 stamina points if you are above level 50.

Every battle you lose one stamina point.  When stamina hits 0 you will no longer be allowed to gain any exp or items though fighting.



Step 2 is to add an item shop (assuming they haven't done so already).

Step 3 is to let players buy extra turns in the item shop.

Congratulations, once all three steps are complete this game will officially be another stereotypical "pay us or we cripple you" free-to-play-but-not-really-free game.

8/07/08 1:42 PM
Viewed 1887, Replies 72


Originally posted by BloodDuality
The tank just seems to be missing something...... I know the "splat" sound as people get run over, but I guess that would require a physics engine, and collision detection to make the bodies fly just right.


Yeah, watching that video just made me miss playing Auto Assault where you could drive into buildings and people and watch them go flying. The game was horrible but at least they got that part right.

8/07/08 1:32 PM
Viewed 3104, Replies 89


Originally posted by Bane82

Originally posted by arcdevil
if that fails,i already see the next promotion:
 
"Recruit a friend and we will give you:
-1 billion gold
-instant lvl 80 in all races & classes
-your epic mount
 
but pweeeety pweeeease dont play WAR."

Please don't confuse Blizzard with SOE. SOE has been giving away much MUCH more to try and entice gamers to come back, and you have the nerve to paint Blizzard as the bad guy here? For god's sake get over yourselves.



You have to admit that it's a bit strange. Blizzard has been pretty adamant over the years about not giving away anything more than aesthetic rewards, vanity pets and costumes and such, and now suddenly they want to hand out free levels and let you summon your friend whenever you like? It's obviously a desperate plea to keep people playing until the expansion. They've run out of content to keep us around for the next couple months and I'd be willing to bet their unsub rate is through the roof.

8/07/08 1:28 PM
Viewed 380, Replies 16

My wife and I quit WoW a while ago as well. We felt like raiding was not being given the attention it needed, and Blizzard's refusal to acknowledge small-group play as viable outside of PvP is frustrating.

Personally, I think you guys will enjoy either LotRO as was suggested above, or City of Heroes/Villains.

8/07/08 6:33 AM
Viewed 228, Replies 7

I think this thread was totally unnecessary, because everyone has already done this discussion 10,000 times over the last few years. Whether the game will come out or not, whether it will be good or not is irrelevant because it's NOT out yet and nobody can say for sure if it will ever really release. Certainly I hope it does, but again, that's far from the point.

If you want to have a discussion about Darkfall or its mechanics, at least give it a little meat and push it in the right direction. A one-sentence thread starter and ANOTHER tired, pointless poll is exactly NOT what we need around here.

8/06/08 4:28 PM
Viewed 112, Replies 3

You haven't told us what kind of game you're looking for.

There's "A Tale in the Desert" which is basically a sandbox building game. There's not really any point to it, you just level up your building skills and make various houses or monuments or whatever floats your boat.

Roma Victor is a bit of a mystery to me. From what I've read in the past, it seems to be a sandbox with PvP, sort of like EVE but not as difficult.

I can't think of any others but I'm sure I missed some.

8/06/08 4:24 PM
Viewed 3948, Replies 137


Originally posted by PureChaos

Originally posted by miagisan

eq2 does have a trial restriction. level 10 and trial isle only. Not sure about wow.



 
WoWs is like lvl 20 and you cant trade with people.


I think WoW's trial is also level 10, but he's right, you can't trade or use the Auction House. I guess it was to stop the gold-farmers from using free accounts to do business.

8/06/08 4:17 PM
Viewed 492, Replies 11


Originally posted by jposavatz
The combat isn't twitchy - rather it's turn based and in my opinion pretty slow.

[...]

For me (opinion time), the combat felt more like a real-time-strategy (RTS) game with lots of thinking and less button mashing.  If you like that sort of thing, then EVE is definitely for you.  I haven't yet decided...



I agree with him, OP, the combat is quite slow and mostly self-sufficient. Joysticks are irrelevant; you couldn't use it in any meaningful way even if you could get it to interface with the game. The whole thing is pretty much on auto-pilot, you just feed it basic commands and tell it when to turn on and off certain modules.

Not that it's easy or boring, it can be pretty exciting and/or nerve-wracking in the right setting. I'd say the quoted comparison to RTS is pretty accurate; the ship controls itself but ultimately it's still you giving the commands. Button-mashing has ZERO place in EVE.



Originally posted by jposavatz
One last thing I will make note of, even though you didn't ask... although EVE is primarly about PvP combat, there are TONS of other things to do.  Mining, hauling, trading, mission-running (PvE quests), faction-based warfare, crafting (engineering), etc. just to name a few.  This game is unquestionably a sandbox-style game... completely unscripted and up to the players' imaginations.  For some people, that's nirvana.  For others, not having a clear set of goals and boundaries is hard to get used to.


I think this is going to be the make-or-break, as opposed to the combat. There are a TON of people who try this game and expect it to be sci-fi WoW and it's so totally different than anything they've played before, they get in over their heads and quit 5 minutes in. EVE is hard, and often won't give you the information you need to be good at it. You will probably need to do some research, or find some people to help you learn.

It's extremely important for people to recognize the many other activities besides combat, especially since many of them are viable ways to "make a living" so to speak. Some of them you will like and some of them you will hate, but none of them are required.

Page 8 of 49

First

4

5

6

7

8

9

10

11

12

13

Last

Legend

Locked
Hot (25+ Posts)
New Posts
No New Posts