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8/09/08 9:48 AM
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Viewed 1208, Replies 57
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8/09/08 7:14 AM
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Viewed 379, Replies 12
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8/09/08 7:11 AM
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Viewed 442, Replies 12
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Last I heard the servers were each able to support 3k concurrent users on each side (which would be 6k total). Specific servers may be different. As far as I know there's no limit to the number of characters that can be made, but Blizzard sometimes locks character creation to prevent new users from coming to overcrowded servers. |
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8/09/08 7:07 AM
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Viewed 879, Replies 49
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8/09/08 2:41 AM
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Viewed 172, Replies 4
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While they are both against the rules, botting is significantly easier and can't really be prevented. Hacking, however, is extremely difficult in most cases and virtually impossible in some. Runescape is one of those games in which there is no hope of hacking the system. It's run in Java on a Linux-based platform. |
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8/08/08 10:03 AM
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Viewed 3433, Replies 86
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Maybe it's just certain people. /shrug |
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8/07/08 10:14 PM
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Viewed 1861, Replies 76
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8/07/08 10:09 PM
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Viewed 1360, Replies 56
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A battleground is NOT the same as 1v1. You won't receive incoming heals in a 1v1. You can't lure your opponent into nearby AoEs in a 1v1. You can't lock your opponent down with CC and wait for help in a 1v1. You can do all these things in a battleground, and your opponent has an opportunity to do the same to you. Now, I mostly agree with the rest of what you were trying to say, just this one statement was incredibly dumb. Even the smallest battlegrounds are as far from 1v1 as you will ever get. |
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8/07/08 10:03 PM
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Viewed 1861, Replies 76
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8/07/08 5:26 PM
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Viewed 325, Replies 13
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The statement lacks context. I'm not sure how much money and working hours went into the project, but they have more bearing on its success than the time it spent in development. |
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8/07/08 3:57 PM
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Viewed 1360, Replies 56
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8/07/08 3:28 PM
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Viewed 200, Replies 7
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Jagex's failures began long before 2004. The dragon items debacle is being repeated and is exactly the same thing they did with Rune armor. First it was "oh we'll only release a few pieces" then it was "oh we won't release the WHOLE set" then suddenly Rune armor was a staple and you were considered worthless if you didn't have at least one set. Initially PvP had a very heavy focus in the game as well. I believe it was Jagex's original intentions to create a purely PvP game (indicated by the way they handled the crafting system and dropped items on death) but at some point they decided that it was too "hardcore" and removed it all. They had a good thing going, and they needed PvP to help keep the economy stable. Now people just buy whatever the new flavor-of-the-month best-item-in-the-game is and hoard money for the next one. Nobody ever DOES anything anymore, and it's depressing. People will literally grind a single skill for months (even the totally useless ones like firemaking) just to get the cape or the prestige of having another capped skill. Personally, I haven't played since they added the Dragonfire shields. The day they came out, I went down to the Black Dragon caves at the chicken shrine and got my draconic visage, had a friend fix it to my shield and then went and charged it up myself on blue dragons. Last I checked that shield was worth 25 million and it took me all of 6 hours to get it. People are more willing to cut down trees for 6 weeks than kill dragons for 6 hours, because they don't want to risk their precious equipment. How sad is that? |
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8/07/08 3:13 PM
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Viewed 1034, Replies 28
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Step 3 is to let players buy extra turns in the item shop. Congratulations, once all three steps are complete this game will officially be another stereotypical "pay us or we cripple you" free-to-play-but-not-really-free game. |
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8/07/08 1:42 PM
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Viewed 1887, Replies 72
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8/07/08 1:32 PM
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Viewed 3104, Replies 89
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8/07/08 1:28 PM
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Viewed 380, Replies 16
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My wife and I quit WoW a while ago as well. We felt like raiding was not being given the attention it needed, and Blizzard's refusal to acknowledge small-group play as viable outside of PvP is frustrating. Personally, I think you guys will enjoy either LotRO as was suggested above, or City of Heroes/Villains. |
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8/07/08 6:33 AM
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Viewed 228, Replies 7
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I think this thread was totally unnecessary, because everyone has already done this discussion 10,000 times over the last few years. Whether the game will come out or not, whether it will be good or not is irrelevant because it's NOT out yet and nobody can say for sure if it will ever really release. Certainly I hope it does, but again, that's far from the point. If you want to have a discussion about Darkfall or its mechanics, at least give it a little meat and push it in the right direction. A one-sentence thread starter and ANOTHER tired, pointless poll is exactly NOT what we need around here. |
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8/06/08 4:28 PM
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Viewed 112, Replies 3
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You haven't told us what kind of game you're looking for. There's "A Tale in the Desert" which is basically a sandbox building game. There's not really any point to it, you just level up your building skills and make various houses or monuments or whatever floats your boat. Roma Victor is a bit of a mystery to me. From what I've read in the past, it seems to be a sandbox with PvP, sort of like EVE but not as difficult. I can't think of any others but I'm sure I missed some. |
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8/06/08 4:24 PM
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Viewed 3948, Replies 137
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8/06/08 4:17 PM
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Viewed 492, Replies 11
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Not that it's easy or boring, it can be pretty exciting and/or nerve-wracking in the right setting. I'd say the quoted comparison to RTS is pretty accurate; the ship controls itself but ultimately it's still you giving the commands. Button-mashing has ZERO place in EVE.
It's extremely important for people to recognize the many other activities besides combat, especially since many of them are viable ways to "make a living" so to speak. Some of them you will like and some of them you will hate, but none of them are required. |
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