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7/25/08 7:19 AM
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Viewed 265, Replies 8
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7/25/08 7:16 AM
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Viewed 189, Replies 8
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Regardless though, you're right, it is pretty strange that the mod works the same regardless of size. Just one of those things we have to tolerate in the name of fair mechanics. |
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7/25/08 6:54 AM
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Viewed 624, Replies 27
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7/24/08 10:11 PM
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Viewed 306, Replies 11
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7/24/08 10:09 PM
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Viewed 39, Replies 3
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There's a half-dozen threads on this topic in the EVE section of this forum already, I'm pretty sure, but I'm already here so I'll answer it anyways. Yes, you can attack anyone at any time, as long as they are not docked inside a station. In the secure areas, attacking someone unprovoked will bring the police down on you, so it's not usually a good idea, but sometimes people "suicide gank" anyways. There are no game mechanics stopping you from attacking anyone you want, even if it is obviously a bad idea. |
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7/24/08 7:23 PM
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Viewed 959, Replies 27
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Hell, many MMOs nowadays don't even charge you for an account, let alone a trial. Just run the trial, and when your time is up just subscribe and keep playing. |
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7/23/08 1:11 AM
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Viewed 157, Replies 7
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How exactly does one use these codes? Every time I put one in, they ask me for credit card details. |
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7/23/08 1:03 AM
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Viewed 43, Replies 2
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The Death Knight can only be created on an account that already has a level 55 or higher character. The Death Knight itself, when created, begins at level 55. I'm not sure why they did it this way. As far as I know, there will be no new races in the expansion, just the Death Knight. As for people returning, I'm sure we'll see a veritable explosion of resubscribers when the expansion hits the shelves. |
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7/22/08 12:02 AM
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Viewed 303, Replies 25
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7/20/08 11:21 PM
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Viewed 995, Replies 70
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That game is an exercise in people playing a game without actually playing the game. They just grind and grind and grind and never actually do anything. Then they spend the billions of gold they've earned on a piece of gear they'll never use because they don't risk their stuff killing the hard monsters that drop the good loot. Personally, I think soulbound items are a terrible idea, but it's pretty much required unless you have some sort of permanent durability system in place. If items are destroyed after too much use, it becomes a money sink to wear gear over your "pay grade," so to speak. People won't be in such a rush to buy stuff better than they could earn themselves. |
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7/20/08 10:52 PM
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Viewed 1006, Replies 42
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7/20/08 2:11 AM
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Viewed 83, Replies 5
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I am not a professional but it sounds like your cooling is perfectly fine. To be honest, it sounds like an issue I had a while back with a faulty power supply. I'd be playing a game and it would be fine, and an hour into it, the whole thing would randomly reboot. Over time, the reboots became more and more frequent, until it would stay on barely 30 seconds and reboot itself. It's possible that your power supply dropping power suddenly (or sending extra power inadvertently) could damage parts of your hard drive, but if the hard drive itself were faulty you would have much more serious problems. Before you rush out and replace it though, how much power does your current power supply push out? |
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7/18/08 10:02 PM
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Viewed 522, Replies 20
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7/18/08 6:19 AM
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Viewed 784, Replies 9
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As far as Spellborn, it died like 2 years ago. The devs just haven't realized it yet. WoW continues to dominate, and while I think WAR stands the best chance out of any we've seen so far, I think they too will fail to make any significant impact on the MMO market. All that's left is to wait for WoW's second expansion (or play EVE, if you're into that) and continue waiting. |
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7/18/08 6:13 AM
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Viewed 393, Replies 18
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7/17/08 11:48 PM
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Viewed 99, Replies 6
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The first thing that jumps to mind is a system to keep track of players who have alts, and (if possible) players who are related in some way, such as husband and wife or brothers/sisters. A guild hall would be nice, especially if it were heavily customizable. It would certainly give the "builder" players something to do. Give us portals to places that are out of the way, give us a blacksmith to repair gear, give us a place to offer items for sale to our guildmates. Give people a reason to visit the guild hall and you'll bring the guild closer together. |
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7/14/08 2:25 AM
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Viewed 520, Replies 16
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The only game that handles instances the same way AoC does, from what I understand about AoC mechanics, is Tabula Rasa and, to a lesser extent, Guild Wars. Everything else should be a safe bet. |
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7/14/08 2:21 AM
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Viewed 1327, Replies 42
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7/13/08 7:28 PM
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Viewed 499, Replies 20
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That said, I don't think Codemasters should EVER be used as an example of what a gaming company should be. Their failures and disgusting tactics more than make up for whatever small details they may have gotten right. |
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7/13/08 7:24 PM
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Viewed 361, Replies 4
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Personally I think this could be said about a lot of games. |
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