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All Posts by _Shadowmage

All Posts by _Shadowmage

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180 posts found

Originally posted by Shard101
It is very possible.


Could your post be any more useless if you tried? If you think its going to fail - give some reasons / logic behind your thinking so we can discuss it.

Blanket generalizations - fail as posts

Originally posted by burdock2
Your forgetting three very important factors to consider which should alleviate any concerns!

2 - There are 15 seasons worth and three movies, to date, of lore, content and fans. That is alot (even more than Star Wars).

Lol - more than Star Wars - someone needs to get a grip on reality. There are 6 main movies for Star Wars, an animated movie, the animated T.V series, tons of books (I own 50) and comics that take the SW universe on after the movies, and lots set before.

Dont forget lots of successful games - PC & Console - shooters, rpgs, rts that extend the universe.

Even Star Trek has more lore than SGW - movies, tv series, hundreds of books.

Call of Cthulu - Gothic Horror for the WIN!!!!

The new overflow feature on backpacks would have to be the worst piece of coding ever patched into a game. I have no idea why they put this in and didnt see it in the patch notes.

I logged two bugs and a CSR over this.

Doing my normal completing quests, killing things, looting I got the usual message in chat saying my backpack is full. Then on the next thing I looted I got the big pop up window message saying I cant loot anything else as my backpack is overflowing.

- the thing I looted was something already in my backpack and should have stacked.
- I deleted a few items from my backpack to make space - still get the same message. I logged a bug.
- went back to camp - sold off all the stuff I didnt want - freed up a bag.
- handed in quests - could not complete quests as my inventory was overflowing - WTF? Logged another bug and a CSR.
- Later I was talking to a friend and he tells me - there is now an overflow spot at the bottom of the backpack and if something is in there you cant do anything.

What jackass thought this up, then didnt test it.

But the overflow issue aside - I am having fun.

Originally posted by PezzBomb
I think the results pretty much speaks for them selves here.

6 months to turn AoC into an average game?

- 67% rated Fleshing out content as average or worse.
- 71% rated balancing classes average or worse
- 64% rated patches in general average or worse.

So that was the negative spin, flipped the other way

- 25% rated Fleshing out content above average.
- 20% rated balancing classes above average.
- 31% rated patches in general above average.

Its only a great result if Funcom's goal is make a mediocre game (average).

Will be interesting to see the next survey to see if the same rate of improvement continues.

Originally posted by cagan
The OP is right, game sucks even more as time goes on...

As for WE, they have a certain spec that ignores armor almost %100, they were killing my tank like in 5 secs, melee dps killing a tank in 5 secs....and yes i am prot specced and have a shield...

anyways i quit last month and spending my money on different games, MMO genre is dead for me.

The skill that ignored 100% armor got nerfed to ignore 50%. PLus its positional attacks that kill you - if they get flank/rear attack it ignores armor. So turn to face.

Of course if there are two you cant.

Originally posted by ScamMan
How can you turn the fact that AoC was voted to #2 around to a bad thing? Many people voted for AoC as the RPG of 2008. If I knew of this poll I would have voted as well. Look around dude, there are certainly many people that likes AoC. This was not the noble price, but it is what it is. 7000 people voted over a week and AoC snatched over 1700 of those votes.

Well if the Poll was really representative - that would mean that there are 20 million people playing AoC as it polled double WoTLK.

What it suggests is a higher % of the people playing AoC voted due to links on the official forums than % of people playing the other games.

Originally posted by OrionMan
OK so EA are chopping 500-600 heads?
How many of those are in the Mythic developer team. Seem pretty much like a train wreck waiting to happen.
FC has at least got their shit together and there is no way you can compare new technology like AoC to old worn out junk like WAR. Mythic byebye.

And funcom had so much shit to get together. At least no-one wasted money buying new computers to run WAR. I feel sorry for the people that bought new PC's to play AoC and then find funcom lied about what was actually in the game.

Funcom is the new Flagship.

Or maybe they took a leaf out of WOW's book and picked a style that would run on a lot of computers and not require the latest and greatest - aka Vanguard, AOC etc.

So performance shouldnt become an issue with a lot of people in a small area - like a city or a fight.

Then you would be wrong.

I havent been following the game - so what reason is there to pvp in Darkfall. When I have a craving for skill based pvp - I go get my butt kicked in an online shooter - like BF2 or Counter-strike.

What would make a casual player want to pay for the privilege of getting their butt kicked?

Originally posted by mcpoopypantz
Noone said everyone relax War fanboi
The hardcore non-carebears who want to fight for a reason will leave War for DF... the cute lil carebears who love fighting for NO reason will stay

Aah yes - the elitist epeen snobbery. So what reason is there to pvp in Darkfall?

Originally posted by chryses
I was thinking about what games would be hit hardest after seeing comms in AoC about DF and who were interested in trying it out. To my surprise a lot were still going to stick with AoC. However I don't think WAR will be so lucky, my thoughts:
A) WAR has positioned itself as open RvR but I left the game due to it being a linear RvR. e.g. I hit level 13 in the middle of a RvR battle and I could not participate any more. Darkfall has true open PvP

B) Darfkall is a sandbox game and I realise WAR isn't but it has no RP element for guilds either or options to really own your own place or land. DF is sandbox with options for guilds to really carve out their own destiny.

C) War does not have great PvE like other titles such as Vanguard, AoC, LotRo etc. So the PvE lovers will probably stick with other titles but WAR does not have this hold.
D) PvP in WAR is too easy and dull IMO. PvPers will migrate to Darkfall as its a true PvP game.
In short WAR does not deliver enough in one area to really keep its numbers and Darkfall is positioned to take a lot of players who wanted large open PvP.
I may be wrong but as it stands I see the numbers falling on Xfire and I can see Darfall hitting WAR more than any other title.

I am enjoying both the PvE and PvP in WAR. However I have no interest whatsoever in FFA PvP - so I wont be leaving WAR for Darkfall.

A Witch Elf can kill my Level 36 Runepriest in 5 seconds.

A Sorceror can kill my Runepriest in 10 seconds.

Well you were also talking about your Runepriest in that post. So was the pre/post the latest patch?

Just curious - didnt you delete all your characters two weeks ago?

Personally as a Swordmaster I find I am not dying in 5 seconds - unless I am focus fired. Which happens when I jump into their back row to harass their healers.

For me the ideal for this game would be - if each server rather than following the shard mentality of games like WOW, WAR, AOC etc was a single planet with different storylines.

Therefore each character would be unique namewise in the game, planets could be very large, with lots of different storylines and you would have a maximum of people on any planet at a given time.

I think this would open up all sorts of possibilities - what do others think?

Originally posted by Dameonk
Edit: I just though of another good example for PnP players.
Think of this scenario. Your party is standing infront of a large wooden door. The rogue has picked the lock and you are ready to enter. You tell your DM that your party opens the door and walks through. The DM responds, "Ok, you open the door. Two weeks later you enter the room, nothing eventful happend during your trip." That's what instancing is.

I disagree - instancing would be where your party opens the door and walks in and everyone is in an alternate reality version of the same house so that each member of the party can loot the house without any arguments over who gets the ring, cash etc or who gets to kill the owner.

The two weeks would be a load time.

* Balancing
* Fleshing out content
* Patches in general

All received majority Average

I think you to need to revise your wording. I dont recall 28% being a majority. So whilst its a definite improvement from the previous survey it also shows Funcom has a lot of room for improvement.

- 67% rated Fleshing out content as average or worse.
- 71% rated balancing classes average or worse
- 64% rated patches in general average or worse.

So that was the negative spin, flipped the other way

- 25% rated Fleshing out content above average.
- 20% rated balancing classes above average.
- 31% rated patches in general above average.

Its only a great result if Funcom's goal is make a mediocre game (average).

Draccan - that sandbox MMO you are looking for that lets you create your own story and content already exists. Its called 2nd life.

From the CEO's love of WoW, to the launch of the website, and the latest bits of news, there is nothing to indicate that they are creating a MASSIVE game with focus on ROLEPLAYING.

I disagree with your statement above. I think story promotes role-play as it helps those bazillions of casual players who have no idea about role-play to get into a character.

To me when I read whats been published so far I get the impression that Bioware want you to play a heroic role - something thats the norm for single player games but has been sadly missing from MMO's.

I am unsure how you can have 10,000 heroes running around in a MMO though.


You may be getting confused with the dwarven class that got cut - they used hammers.

I.Bs get axe + shield, or two handed axe as far as I know.

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