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Based on this info it's very PvE oriented. I can imagine if you liked Shadows of the Collosus, or even the newest Castlevania, this might be up your alley. The world reminded me a bit of Final Fantasy. It is definitely not for me though. |
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It's taken me 6 pages to realize this entire debate is pointless (and I'm kind of ashamed). The OP's interpretation of "innovation" is so restrictively narrow, that it defies logic.
I see lots of innovation (new ideas) in GW2. I've never seen underwater combat done like it is in GW2. You can maybe tear out all the component parts, and say they've already existed, but the underwater combat in it's current form is not like anything out there.
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Crap. That's actually a good point. |
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Show me the MMO with a permanent underwater breathing apparatus, a special underwater weapon, and a skilldeck that changes underwater. It doesn't exist. By definition it's new. By definition it's innovation. You are delusional, or just too stubborn to admit when you are wrong. |
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To imply that nothing new has been introduced here is sort of delusional, unless you mean in the context of, "nothing has been released, therefore how can anything have been introduced", sort of way. I find it hard to take this thread seriously.
There are so many other innovative aspects to this game. If you want to get bogged down in semantics go ahead. You're wrong either way.
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Ditto. I've been waiting for another game that offered group co-operation like FFXI. Can't wait for GW2. |
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Star Wars: The Old Republic: Bonus Series? Or Troll Series? You Decide!
News Discussion « General Discussion 1/04/12 11:50:24 AM
All the author said was that he didn't like the presentation of these "bonus" quests. From the sounds of what is written here, I don't blame him. He was not complaining about "too-much" content. The fans here are just getting way defensive. Thanks for the article Mike. |
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GW2, My last hope before I give up (poll)
General Discussion « Guild Wars 2 12/29/11 12:53:21 AM
Guild Wars 2 is my last hope. If it doesn't work, I doubt I will play another MMO. I'm just tired of the genre, really. Been playing since FFXI, probably 8 years and a dozen or so MMO's between then and now, and the levelling, grinding, stale quests, and simple combat are getting to me.
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My fear is that no one will play WvWvW / that the playerbase will be fragmented.
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I love the mechanics, but doesn't the class seem a little...feminine? There were a lot of pink butterflies and whatnot.
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Hype alert...Story is actually good for the genre.
General Discussion « Guild Wars 2 12/06/11 5:41:02 PM
I actually disagree with this thread. Story is just one aspect of a game, and it's not required for a game to be good. Ok, maybe some backstory is necessary, but not total immersion.
I think back to games like King's Quest and Zork, and there has always been a market for story, but having more story doesn't make a game better, just different.
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What are your thoughts after playing the BETA? (Poll)
General Discussion « Star Wars: The Old Republic 12/03/11 2:49:28 AM
Critic style score: 7.5 True to poll score: 6.0
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Star Wars: The Old Republic: Five Not So Great Things About SWTOR
News Discussion « General Discussion 11/28/11 10:43:16 AM
I didn't get a chance to try Space combat, and I didn't think character customization was that bad, but I agree with the others.
The opening cinematic for this game was one of the best I have ever seen. I went from not being very interested, so completely HYPED. It was like I was watching what the last three movies should have been. It was downhill after that though. All of the dialogue, and story arc, and choices slowed the game down for me. I would find myself daydreaming during the mission cut-scenes, only to snap back and find the game awaiting my response. I'm like, "hmm, wha? I need to pick something? Ok whatever." Ultimately it was the pacing of the game I just couldn't get in to, so that would have been my number one dislike. |
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Is the point whether a specific area is replicated? I don't think so. If it divides your friends, or separates a server then there is a point for contention. As is, that simply isn't the case. It FEELS persistent. That is enough.
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ANet are the keepers of the gate. They determine who is matching up against who. The match-ups are created before the player gets involved, so from a user perspective they zone into a persistent world. Even if a single player never zoned into the Mists, the zone permissions would still exist. There would still be a match-up.
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Since every player who enters WvWvW is simply one part of a persistent environment, this is by definition NOT an instance - just a zone. Zones, by contrast, are simply ways to divvy up the game world. Monster level, roaming paths, etc. I'm a web dev, and not a games programmer by trade, but I know this to be true. |
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It will be done when it's done. We all want it to cone out, but graphics be damned. If it is not polished, and it is not finished, the devs do not get a second chance. Let them make their game. |
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Why is this taking so long? Polish! (Video)
General Discussion « Guild Wars 2 11/17/11 10:38:58 AM
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