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All Posts by thekid1

All Posts by thekid1

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664 posts found
Originally posted by xpiher
Originally posted by thekid1

The personal story bit of the game is pretty bad. I didn't even bother at first and catched up from level 12 to 31. If you think Bethesda writing is bad... they are gods compared to this dribble.

The real pve is out in the world, exploring, finding and doing events. And some hearts, skill points and vistas along the way.

 

 

 

The personal story is a little meh, but I still enjoy it. Its classic fantasy. 

You know, I am now doing the priory order story and it get's a whole lot better. No more running around doing stupid stuff.  Also , at least so far, no more stupid choices for which you only have half the information. (my biggest complaint about the story)

and the dialogue is hilarious. I really like my mentor priestess sienna or whatever and the head of the order calling her names. Brilliant cheesy dialogue ftw.

 

Originally posted by 7star

I could never understand why so many people create human characters in fantasy games. Isn't that boring since we are all human all the time in RL?

 

EDIT: And Norn are pretty much big humans.  I love my Charr. Except they can be annoying on jumping puzzles and I imagine an Asura would give better vision for that.

 

Regarding profession, my first toon was a warrior just because I like directly smashing stuff. And the armor looked the coolest to me in character selection, so that is probably a common perception since so many people made warriors.

I like to conenct with my character, lime it is me running around there. That's a bit easier when you choose a human character. That is also the reason most protagonist in games are a white man.

The personal story bit of the game is pretty bad. I didn't even bother at first and catched up from level 12 to 31. If you think Bethesda writing is bad... they are gods compared to this dribble.

The real pve is out in the world, exploring, finding and doing events. And some hearts, skill points and vistas along the way.

 

 

Originally posted by Kuinn
Originally posted by Aerowyn

In case people didn't see this it was posted today

https://www.guildwars2.com/en/news/the-endgame-reimagined/

 

This is what I love about the game, epic encounters along the way, that I can revisit later too without facerolling everything.

 

Though it's not all perfectly great, few days I ago I was doing some giant-guy encounter in Diessa Plateu, a giant was attacking a fort and people flooded from everywhere to battle the thing. It wasnt the easiest basic zergfest (for many people) since there was a lot of rezzing going on, but the end of the battle was a bit of a let down. No grand loot from the corpse, no chest, and the event didnt seem to continue in any way (or bugged?).

 

It was just XP and karma. I'd like to get some valuable loot from these bigger events, or maybe a skill point at the end, not just XP and karma, it takes a lot away from the event and from the motivation to join one. I think the fight lasted somewhere between 10-15 minutes. Sure was fun but it left me scratching my head about the conclusion.

I see a lack of loot not only with massive event bosses. If I find a hidden cave with multiple tunnels and stuff and battle a Veteran mob at the end I get nothing. In fact, I found several hidden caves and hidden enemies but never got any decent loot.

One time, I did found a chest in a hidden cave. It was boobytrapped and I died.

I think they do this on purpose, perhaps to stop peopel from farming these events and locations?

 

Thank you everybody. I will also check out the Wiki links before I fire up the game tonight.

I never really am interested in fantasy lore (I think Lord of the rings sucks) especially mmorpg's but somehow with GW2 I am.

I checked out Fallout 3 and New Vegas background story but never really bothered with Skyrim for example.

Perhaps all the races working together and preparing to battle the elder Dragons (aka apocalypse) sets the right tone. Plus with the Assura they throw in some scifi elements plus there are rifles so it's not the normal standard fantasy dribble.

 

Weird, I thought they would've sold a lot more. Since they were NR1 box sales in ten Europen countries.

If an AAA game sells only 1 million it's a flop these days..

Funny how my opinion is completely the opposite. I can not stand the personal story and like running around exploring on the map.

I'm now 15 levels behind on my personal story and trying to catch up but I really HATE it.

I know there are elder dragons who were awaken and destroyed part of the world but that's it.

I would like to know more. also some short information about each race and the world in general.

If anybody has a link or could write a short summary that would be great.

Yess offcourse. It wouldn't change my playstyle one bit.

I'm not allowed to say you played it wrong.

But you played it wrong.

1) Do every heart, POI and vista in each region.

2) Farm every ore node I came across

3) Do almost every DE that popped up on my map. 

4) Did story quests when I hit the appropriate level

You forgot exploring every nook and cranny of the map looking for hidden stuff and triggering events yourself.

You probably didn't see half of the events perhaps much less.

And if you don't want  that there is always crafting (bad idea) and PVP.

Aion.

 

Just finished doing the starter quests (collect 5 of this, kill 6 of those, zzzzzzzz) and was finally transported to a major city. Where I had to do more crappy quests to kill 7 of those, collect 8 of these.

I decided enough was enough and ventured 30 meters from my "collecting" zone, explorer that I am.

I encountered some much higher level beasts which surprised me and a player telling me: "LOL, you are not supposed to be here, this is way to dangerous LOL"

That was my moment of disgust and immediatly uninstalled the "game".

Since the "quests" aren't nearly as good as quests/missions/objectives in single player games, I'd say there is some room for growth. I find this thread silly actually.

Wake me up when the "quests" get as good as an objective in Deus ex. Which is from 2000 actually, 12 years ago.

Hell, I'd settle for Fallout:NV typee missions.

 

Planetside 2

Wildstar

Originally posted by SnarlingWolf
Originally posted by thekid1
Originally posted by SnarlingWolf

 

I am fine with there being hidden things that aren't on the map, aren't part of the zone discovery and whatever else. However, for someone to say that in order for a person to be on curve they must spend time finding the hidden things would just be silly and would be awful game design. Those should be bonuses not forced to level properly as some people have no desire to run around for hours not achieving anything trying to find a hidden gem.

 

Why is that awful game design? The only thing I see wrong is that the game itself focusses a lot on the hearts and the skill points and  the dailies. And doesn't really invite you (or tell you) to go explore. That's a mistake in my opinion.

But I don't see how  a game (this game) about exploring to find hidden things would be awful game design.

I mean, you don't go play skyrim and only do the main quest right? Sadly I know some peopel actually do..

 It is awful game design for an MMO because of why I said, it forces people to waste hours looking for something that may or may not exist.

For better or worse the MMO genre has instilled in people that they should keep progressing. Whether that is leveling, getting loot/components for things, improving their crafting abilities, increasing their PvP rank, or whatever else. So if you were to tell someone they had to run around for 2 hours and look for something that may or may not exist. They will simply get frustrated and they might even quit.

You should always be able to be on the curve with all of the tasks that are set out for you to do. Adding easter eggs is always a good idea. Making easter eggs forced is always a terrible idea.

Maybe. But that is what GW2 is about. If it were only about doing the hearts and some event which you or another player triggered by accident it would be a horrible shallow game. (pve wise)

I'm having massive fun exploring looking for something that may or mayy not exist. I do admit tey should put a bit more loot in the hidden places. It's a bit anti climatic finding a hidden cave, then another hidden entrance inside, defeat a boss and then get nothing.

One time even, there was this treasure chest (finally a treasure I thought) but it was boobytrapped and killed me when I opened it. Hahaha.

Originally posted by SnarlingWolf

 

I am fine with there being hidden things that aren't on the map, aren't part of the zone discovery and whatever else. However, for someone to say that in order for a person to be on curve they must spend time finding the hidden things would just be silly and would be awful game design. Those should be bonuses not forced to level properly as some people have no desire to run around for hours not achieving anything trying to find a hidden gem.

 

Why is that awful game design? The only thing I see wrong is that the game itself focusses a lot on the hearts and the skill points and  the dailies. And doesn't really invite you (or tell you) to go explore. That's a mistake in my opinion.

But I don't see how  a game (this game) about exploring to find hidden things would be awful game design.

I mean, you don't go play skyrim and only do the main quest right? Sadly I know some peopel actually do..

Originally posted by Lorkii
Originally posted by eggy08
Originally posted by thekid1

I remember some months ago a lot of people on here predicting a big part of the players would not "get" Guild Wars 2 and would complain about it. Seems they were right.

I read people talking about grind. About they having to do several areas to get to appropriate level for the next. I don't get it.

I just finished ONE level 25-35 area, explored the whole map, found some hidden stuff (probably not all), not even did all events. And happened to do all the heart quest without really trying. The only real "goal" were skill points and some events.

I did not do my personal story, no PVP, no crafting and I'm level 34.5. There was NO grind at all. Alright killing the same NPC's over and over because they spawn really quick can get a bit old. Especially bats and Wolfs I hate them.

I think people talking about grind and having to do several areas just to get high enough level are playing the game differently then me, and frankly therefore WRONG. They must not explore, move from heart to heart, skill point to skill point and then complain they are only level 29 when they should be level 35.

If I can manage to go from level 25 to 34.5 in ONE 25-35 area without PVP, personal story and crafting how can you people complain about needing two or more areas to level? In fact I'm going to do my personal story now and am more afraid of being to HIGH level.

I believe it has been said over and over this game is about exploring (or W v W v W) and not "grinding" out hearts. Get this through your thick skulls please.

And even if you don't want to explore every inch of the map there is still personal story, crafting and pvp to get your level up...

 

 

If this is sarcasm, its been done.

If this isn't sarcasm, I pity you sir, because you honestly don't understand video games if you assume that your way is the right way over anyone else. Everyone goes at their own pace, their own way, doing their own things.

You don't walk into a resteraunt and tell everyone what to eat, how to savor each bite and how fast to eat it, who to sit with, who to talk with, what to talk about and how much to tip their waiter do you? Then don't tell me how to live my game life.

Ya a little self righteous. First I don t really care how the OP thinks I or anyone should play any game. Second I think it s pretty sad if you the OP, even cares at all. Maybe get out a little, this is one thing in life you really shouldn t even care about. A little hint to make life easier, you re not always going to be right.

Off course I am. It's being proven right what's the tricky part. :)

Originally posted by SnarlingWolf
Originally posted by thekid1

I remember some months ago a lot of people on here predicting a big part of the players would not "get" Guild Wars 2 and would complain about it. Seems they were right.

I read people talking about grind. About they having to do several areas to get to appropriate level for the next. I don't get it.

I just finished ONE level 25-35 area, explored the whole map, found some hidden stuff (probably not all), not even did all events. And happened to do all the heart quest without really trying. The only real "goal" were skill points and some events.

I did not do my personal story, no PVP, no crafting and I'm level 34.5. There was NO grind at all. Alright killing the same NPC's over and over because they spawn really quick can get a bit old. Especially bats and Wolfs I hate them.

I think people talking about grind and having to do several areas just to get high enough level are playing the game differently then me, and frankly therefore WRONG. They must not explore, move from heart to heart, skill point to skill point and then complain they are only level 29 when they should be level 35.

If I can manage to go from level 25 to 34.5 in ONE 25-35 area without PVP, personal story and crafting how can you people complain about needing two or more areas to level? In fact I'm going to do my personal story now and am more afraid of being to HIGH level.

I believe it has been said over and over this game is about exploring (or W v W v W) and not "grinding" out hearts. Get this through your thick skulls please.

And even if you don't want to explore every inch of the map there is still personal story, crafting and pvp to get your level up...

 

 

 I finished the starter zone 100% and the 1-15 zone 100%, every vista skill challenge POI etc. I was level 14 going into the next zone and my next story quest said suggested level 19. During this time I also did WvW and began exploring the capital city. I had completed the first couple of hearts, an event and ran to most of the first few POIs in the next area and am only slightly into 15 so I'm getting further ahead of the curve.

So there is something about your story that is not adding up. Hell When I went in to do one of my first personal story quests when it popped up I was level 2 and it said suggested level was 3. It is very easy to get ahead of the curve in GW2 unless you also do crafting. Crafting is something a lot of people don't want to do.

 

So yes, in short. A lot of people will end up having to do at least part of another same level zone before moving on to the next one.

I did do TWO 1-15 areas. I agree one area was not enough to get to level 15. I also did not explore as much as I should though. I went back to another area and found some stuff I missed before.

It's not just the players fault.. I myself also had to change t he way how I play the game sicne the game really points you to the heart quests and Skill points. But they should be viewed as bonus material, the real meat is in exploring every nook and cranny on the map and finding some neat hidden stuff.

Originally posted by eggy08
Originally posted by thekid1
Originally posted by eggy08
Originally posted by thekid1

I remember some months ago a lot of people on here predicting a big part of the players would not "get" Guild Wars 2 and would complain about it. Seems they were right.

I read people talking about grind. About they having to do several areas to get to appropriate level for the next. I don't get it.

I just finished ONE level 25-35 area, explored the whole map, found some hidden stuff (probably not all), not even did all events. And happened to do all the heart quest without really trying. The only real "goal" were skill points and some events.

I did not do my personal story, no PVP, no crafting and I'm level 34.5. There was NO grind at all. Alright killing the same NPC's over and over because they spawn really quick can get a bit old. Especially bats and Wolfs I hate them.

I think people talking about grind and having to do several areas just to get high enough level are playing the game differently then me, and frankly therefore WRONG. They must not explore, move from heart to heart, skill point to skill point and then complain they are only level 29 when they should be level 35.

If I can manage to go from level 25 to 34.5 in ONE 25-35 area without PVP, personal story and crafting how can you people complain about needing two or more areas to level? In fact I'm going to do my personal story now and am more afraid of being to HIGH level.

I believe it has been said over and over this game is about exploring (or W v W v W) and not "grinding" out hearts. Get this through your thick skulls please.

And even if you don't want to explore every inch of the map there is still personal story, crafting and pvp to get your level up...

 

 

If this is sarcasm, its been done.

If this isn't sarcasm, I pity you sir, because you honestly don't understand video games if you assume that your way is the right way over anyone else. Everyone goes at their own pace, their own way, doing their own things.

You don't walk into a resteraunt and tell everyone what to eat, how to savor each bite and how fast to eat it, who to sit with, who to talk with, what to talk about and how much to tip their waiter do you? Then don't tell me how to live my game life.

You are saying there is no wrong way to play a videogame?

What if someone in Battlefield 3 takes the tank everytime and just goes around driving in circles going "WEEEEEE"

Or someone playing Sim City only builds roads?

 

If people want to only build roads in Sim city let them  but they shouldn't complain about how grindy the game is.

 

K. Then let them do that. Just because you don't like it doesn't change the fact that they might enjoy doing that. The fact that you feel the need to have it impact you negatively proves that you clearly are not playing the game right since you feel the need to have everyone conform to your nazi thinking. You know who else did this before? Thats right, Jesus, such a snugg bum always making people follow him and tell them how they should live. Who bought the game sir? I think I can play it however I want.

Sure you can go play it however you want. But don't complain the game is grindy or having to do several areas just to get a high enough level. It's the players fault then, not the game. If you are only doing hearts and skill points off course it's grindy and you wont get a lot of xp.

 

Originally posted by drakaena
I think just about everyone goes for zone completes. The game is obviously designed as such since players are rewarded for their efforts. The grind comes from repetitiveness. Dynamic events seem to repeat themselves throughout all zones. Defend an area from waves of invaders, wipe out the invaders camp, kill named boss. Escort events and collection hand-ins. They all seem to repeat themselves. It does get a bit monotonous.

The events do seem to loop over and over. However after seeing the same parts of an event going by ten times, all of a sudden there was a different part (same event arc.) Obviously something changed, perhaps an event had failed.

I think some parts of an event are easily triggered then others. Plus because there are a LOT of players, events really rarely fail. So you see the same parts of an event every time instead of the event going in a different route.

 

Originally posted by eggy08
Originally posted by thekid1

I remember some months ago a lot of people on here predicting a big part of the players would not "get" Guild Wars 2 and would complain about it. Seems they were right.

I read people talking about grind. About they having to do several areas to get to appropriate level for the next. I don't get it.

I just finished ONE level 25-35 area, explored the whole map, found some hidden stuff (probably not all), not even did all events. And happened to do all the heart quest without really trying. The only real "goal" were skill points and some events.

I did not do my personal story, no PVP, no crafting and I'm level 34.5. There was NO grind at all. Alright killing the same NPC's over and over because they spawn really quick can get a bit old. Especially bats and Wolfs I hate them.

I think people talking about grind and having to do several areas just to get high enough level are playing the game differently then me, and frankly therefore WRONG. They must not explore, move from heart to heart, skill point to skill point and then complain they are only level 29 when they should be level 35.

If I can manage to go from level 25 to 34.5 in ONE 25-35 area without PVP, personal story and crafting how can you people complain about needing two or more areas to level? In fact I'm going to do my personal story now and am more afraid of being to HIGH level.

I believe it has been said over and over this game is about exploring (or W v W v W) and not "grinding" out hearts. Get this through your thick skulls please.

And even if you don't want to explore every inch of the map there is still personal story, crafting and pvp to get your level up...

 

 

If this is sarcasm, its been done.

If this isn't sarcasm, I pity you sir, because you honestly don't understand video games if you assume that your way is the right way over anyone else. Everyone goes at their own pace, their own way, doing their own things.

You don't walk into a resteraunt and tell everyone what to eat, how to savor each bite and how fast to eat it, who to sit with, who to talk with, what to talk about and how much to tip their waiter do you? Then don't tell me how to live my game life.

You are saying there is no wrong way to play a videogame?

What if someone in Battlefield 3 takes the tank everytime and just goes around driving in circles going "WEEEEEE"

Or someone playing Sim City only builds roads?

 

If people want to only build roads in Sim city let them  but they shouldn't complain about how grindy the game is.

 

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