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All Posts by thekid1

All Posts by thekid1

36 Pages « 1 2 3 4 5 6 7 » Last
718 posts found

I read explore this explore that.

I'm level 28 and am doing a level appropriate area. I try to explore and found two events. Which consisted of yet another escort mission and a defend the town mission. I've seen them and other events loop now for dozens of times.

I also found a vendor under water which sold the same crap as other vendors. And I found another event underwater which consisted of beating him in a fight. That's it after several hours in one area and killing the same creatures over and over and over and over. Good thing the combat is fun but it's getting to me, since I'm not getting any new weapons skills anymore.

I'm hitting a wall here. I look everywhere but I know I will not find loot in structures and such and the events I find are either escort, kill a boss or defend a town. I don't really care when I find a "hidden" cave or structures since there never is anything to find there anyway. I don't consider finding a hidden cave in itself discovering..this is not 1992. I played Fallout NV and Skyrim.

Like I said I'm getting close to hitting a wall and slowly am less happy to log in, I need some positive words and reassurance there really is stuff to discover (please tell me WHAT) and events will get better..

I have not really an interest in pvp (right now) and stopepd crafting because it drained all my silver.

 

I'm actually curious what would happen if the centaurs would win an event.

Would we see them slaughtering the civilians?

Would the town be festered by spawning centaurs?

Would there be an event where we must recapture the town?

Originally posted by Emeraq
I watched a few videos before launch showcasing what NPC's said, and did that initiated a chain of events, and I liked what I saw but the problem is I haven't actually seen it in game yet.. I always seem to stumble across the events and I really don't want to park my NPC in a spot and sit at my desk just waiting to see it all unfold.. As much as I'd like to see it all play out, I need action.

I triggered three events myself (lvl26) and it is a lot more fun that way. Somehow I feel responsible for the outcome when I triggered it.

Once I had to speak to a NPC to trigger the event, the other two times the NPC approach me.

I don't really like walking around the map seeing events triggered by other people, especially when you see the same 5 going off in a loop.

 

Originally posted by Rokurgepta
Originally posted by thekid1
Originally posted by wayubb

Well your opinion, not a fanboi here but I am enjoying the game.  As faras the crafting point maeterials costing more then the finished item i assume that s because your selling back to vendor and not on the trading post like was intended. roll the costs of all materials together with rarity of item your skill etc and set a price.

 

Your post basically said even with its flaws to you that you still enjoy it....I am stil lost as why you posted this unless your looking for some validation.

I was not talking about selling to the vendor, I'm not that far gone.

Generally, crafted items sell for less then the materials needed to craft them (especialy fangs, blood and stuff) on the Trade post. There are several threads about this on here jsut check it out.

 Thats because you are choosing to buy your materials from players like me who are selling them for more than they are worth. Since people can level through crafting it seems many are willing to pay the price to do that and craft goods.

 

Since you can get all those materials for free by playing you can make money crafting, I was then I decided it was easier to sell supplies to people on the TP. Since low level crafted items are generally not very special they are not selling for any big prices.

Yes you can get the materials for free. BUT if you craft those materials you will be making less money then if you did not craft the materails and sold them on thier own. AKA you will make less money when you craft. (at least at low level)

Originally posted by Oracle_Fefe
Originally posted by thekid1

I don't get it. Alright the combat is cool but in every other aspect it is far inferior to a single player RPG like Falout NV or Skyrim.

etc.

 

The reason why the combat is like such is simply because this is an MMO. If this would've been single player RPG then chances are it'd be more extreme in the combat department then usual.

 

To implement skyrim fighting into MMOs is very hard to do, and do efficiently. The socializing may not be as good, but the crafting mats costing more then the finished product is usual in MMOS because of one thing.

Crafting gives experience in crafting, and levels. That alone makes it much more pricey to train up.

hehe, if  you noticed I did not talk down about the combat. In fact I think it is much better then in Skyrim. I'm very impressed with the combat especially since it is an mmo. It is like they combined traditional mmorpg combat (press 1,6,2,4,8,2,4,zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz) with a 3th prson action game like Devil may cry (need a controller for this)

 

Originally posted by fyerwall
Originally posted by thekid1
Originally posted by wayubb

Well your opinion, not a fanboi here but I am enjoying the game.  As faras the crafting point maeterials costing more then the finished item i assume that s because your selling back to vendor and not on the trading post like was intended. roll the costs of all materials together with rarity of item your skill etc and set a price.

 

Your post basically said even with its flaws to you that you still enjoy it....I am stil lost as why you posted this unless your looking for some validation.

I was not talking about selling to the vendor, I'm not that far gone.

Generally, crafted items sell for less then the materials needed to craft them (especialy fangs, blood and stuff) on the Trade post. There are several threads about this on here jsut check it out.

I think its due to most crafted items being items no one ever needs. The mats, however, are always needed (gotta craft the crappy stuff to get to the semi useful stuff). 

I don't know but I doubt it get's any better at level 325 crafting. Here are some thread about the subject with some interesting thoughts and theories.

http://www.mmorpg.com/discussion2.cfm/post/5280300/thread/364125#5280300

http://www.mmorpg.com/discussion2.cfm/post/5280726/thread/364194#5280726

Originally posted by wayubb

Well your opinion, not a fanboi here but I am enjoying the game.  As faras the crafting point maeterials costing more then the finished item i assume that s because your selling back to vendor and not on the trading post like was intended. roll the costs of all materials together with rarity of item your skill etc and set a price.

 

Your post basically said even with its flaws to you that you still enjoy it....I am stil lost as why you posted this unless your looking for some validation.

I was not talking about selling to the vendor, I'm not that far gone.

Generally, crafted items sell for less then the materials needed to craft them (especialy fangs, blood and stuff) on the Trade post. There are several threads about this on here jsut check it out.

Originally posted by Cromica
Why are you comparing a mmo to a single player game?

Why the hell not?

Why can't I open doors? Why can't I have loot in cabinets (which I can open)?

Why can't I have NPC's moving their mouth when speaking?

It's 2012. I can play GTA 3 on my phone ffs.

The game is EIGHT years old, what do you want?

Released at the same time as GTA San Andreas it is ANCIENT. We didn't even have ps3 and Xbox360 at that time, people were playing on the ZX Spectrum back then.

No one forced you to spend over a 1000 (Holy shit that much) on a videogame.

I don't get it. Alright the combat is cool but in every other aspect it is far inferior to a single player RPG like Falout NV or Skyrim.

 

I think it's the idea of playng with other people online in the same world. Not that I interact with them except seeing them run around and occasionaly shoot at the same enemies as me.

 

If this was a singleplayer RPG it would get extremely low reviews. No world loot. Can't open doors. Can't open cabinets. (One of the things that makes Bethesda (Obsidian) RPG's so good is missing 100%)

A lot of static NPC's. Personal quests cut scenes are laughable, no real story in hearts and events. Speaking with NPC's menu/system is poor. Events repeating in a loop all the time. NPC's dissapearing when you follow them (trying to follow up on events, wasn't that the idea?) NPC's spawning before my eyes all the time.

Two faction NPC's standing 10 meters apart not shooting each other. areas without anything to do but kill NPC's (no loot and missions remember), I really could go on.

 

They don't even make use of  the fact you are in a world with thousands (hundreds) of others. There is no socializing, you just see other people shooting at the same enemies which scale in difficulty anyway. Crafting is a joke to (crating materials cost more then the finished item) so there goes another reason to interact with people.

 

Still, I'm enjoying the crap hell out of this game, I'm more addicted then when I played Fallout:NV which I consider to be the best game ever made. I don't get WHY though.

 

Originally posted by Kuppa

well since you appear to be proliferating your message all over the place Ill copy the same thing I posted to you originally:

 

"lol, this is such a myth. No big company has ever had great customer service. Its a matter of perspective, you get a good customer service exp its great! you get a bad one its horrilbe and everyone is getting screwed."

 

I played the WOW trial, encountered a bug and made a ticket in game.

A GM contacted me after 15 minutes in game as a game character and helped me out. While staying in role (roleplay speak) and being very polite. I'm still baffled by this. I was playing the fricking TRIAL

I have not played the other games the OP mentioned but to me GW2 plays like an action game like Devil may cry.

When I play melee I don't even use the targeting system but manually swing my sword at  the enemy, which involves aim.

And if I want to do a special move the targetign system is in place to make sure I hit the enemy.

I love it, it's a very nice hybrid which makes use of both systems. And yu can tweak it fairly well in options even.

 

Then again I'm used to static fighting in mmorpg's when you could stand still and just press 1,4,3,7,etc.

I have no idea what the op is on about. I never lose my target unless I set another one.

I think the combat is extremely well down (almost Devil may cry style) and am having a blast fighting my way through the world. I even started  paying attention to the dailies.

I do agree with you having all weapon skills in the beginning with NO unlocks what so ever is stupid. I already want new weapons and new skills and I just started...

NO. I stopped crafting and sold the items instead. I never made so much money then before. Within 5 minutes I had tripled my silver amount.

I tried to keep up my craftt level with my character level. HA. Not only did I loose a shitload of money by not selling the materials but also had  to buy extra material. It was bleeding me dry FAST. Plus the dropped weapons (Huntsman) I already had were mostly just as good or better then what I could craft for my level anyway. (huntsman goes in steps of 5, so 5/10/15/20 but dropped weapons can have any level. So your better of buying dropped weapons for your precise character level anyway)

I do not see the point in crafting (at least not now with the prices).

You can buy any weapon for cheap so why craft at all? Not for the xp I hope,  that would be silly.

 

And if you ever want some kind of custom weapon why not order one from a crafter. Expensive but with all the money you saved by not crafting not a problem I'd reckon.

 

 

Besides, crafting SUCKS with the discovery system.

I bought some gems to turn into gold to pay for leveling crafting.

Then I noticed leveling is done with discovery.. Which means I have to keep a list with what I need to craft, which components I already have, etc. etc. Plus a whole lot of running between the market and crafting station. AND a LOT of inventory/bank juggling.

 

So I said fuck that and sold some of my more expensive stuff which was left after leveling Huntsman to 75.

I started with 14 silver because I spend 10 silver on crafting items.  After 5 minutes I made 71 silver!!!

Most I ever had was 30 Silver. I know what I'm NOT going to do, and that's crafting!

If I ever want something custom I will ask other crafters to take custom order, great way to meet new people to.

 

Edit.

Just made another 23 silver..

I'm level 24 by the way..

So here is a hot tip if you want money.

DON'T CRAFT. Sell your looted and farmed stuff on the TP.

I managed to get to from level 15 to 24 on only one 15-25 area. Kessex hills. And I didn't even do all the hearts yet and certainly not all events. I did craft to level 50 though. No story quests, no pvp.

I think it is certainly possible to only do 1 level appopriate zone per character but just make sure you do other things to get xp.

Stop exploring for a while and catch up your level before continuing.

Originally posted by Madimorga
Originally posted by thekid1
Originally posted by Badaboom
GW2 is pretty big.  Certainly not zoneless like the chunking of Vanguard.  GW2 is the first game that I have played since Vanguard that offered the sense of depth of map though.

Oh please. Because it is divided in zones everything feels compact and nothing like the OP described. You people should stop spouting nonsence about GW2.

 

Another game with massive worlds (not much to do though) was SWG.

 

I actually think they design games these days where there has to be something to do every 20 meters. GW2 is like that. Fallout NV also. I don't mind walking for 5 minutes without discovering something. If you discover to much it all makes it seem meaningless.

I want to feel like an adventurer; when I discovered a structure with a quest in SWG after 10 minutes going in a random direction on my speederbike (probably more distance travelled then from east to west on the whole GW2 map) I felt like I really discovered something no one else had.

I think SWG had  to litte to discover for the size of the world but there is a middle ground somewhere.

 

I agree, much as I'm enjoying GW2, I also enjoy large, open worlds, and it does not fit the bill.  Luckily, I don't pay a sub for GW2, so I can go back and forth quite happily between it and games that have things it lacks.

Indeed. GW2 is not perfect and if it had a sub I probably wouldn't play longer then a month or two. Discovering events and a camp with NPC's (it doesn't have loot spread around like Fallout NV) will get old after a while. But I can always pop back in, t hat's the beauty of it.

Originally posted by Badaboom
GW2 is pretty big.  Certainly not zoneless like the chunking of Vanguard.  GW2 is the first game that I have played since Vanguard that offered the sense of depth of map though.

Oh please. Because it is divided in zones everything feels compact and nothing like the OP described. You people should stop spouting nonsence about GW2.

 

Another game with massive worlds (not much to do though) was SWG.

 

I actually think they design games these days where there has to be something to do every 20 meters. GW2 is like that. Fallout NV also. I don't mind walking for 5 minutes without discovering something. If you discover to much it all makes it seem meaningless.

I want to feel like an adventurer; when I discovered a structure with a quest in SWG after 10 minutes going in a random direction on my speederbike (probably more distance travelled then from east to west on the whole GW2 map) I felt like I really discovered something no one else had.

I think SWG had  to litte to discover for the size of the world but there is a middle ground somewhere.

This is exactly why I stopped playing Wow (after a few weeks)

Crafting COSTS money instead of making it (in general)

BUT in GW2 atleast the crafted weapons/armor are as good as the dropped ones.

So hopefully there will be money to be made once the market settles down and on higher level items.

 

Edit.

I just used up a lot of items (scales, blood, etc.) and  bought logs etc. from the TP to get to level 50 in crafting. Only to find out the stuff I can craft is to low for my level.. Keeping up crafting level to make gear for your character level seems mighty expensie right now.

I think I'm gonna stop crafting and just buy the gear :(

 

Plus I have most of the gear I need anyway from drops and otherwise I could buy them with karma points. PLUS for example you can't craft a level 21 bow (only 20/25/30/35/etc.) but they do drop. (with higher stats  then a crafted lvl 20 bow)

 

Right now it seems like WOW unfortunatly and crafting is pointless.

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