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All Posts by Domenicus

All Posts by Domenicus

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257 posts found

It was an exploit, no matter from which angle you see it.... I was playing it and I saw people doing it, it is revolting specially in  a game like Secret World in which everything compels you to feel the game more than to play  to win... I do consider TSW a masterpiece of writing, storytelling and mood setting and with a very good  player base to support it. It is not a WoW or a PvP only game.... Therefore I got myself very angry with all douchebags exploiting a mistake made by FUNCOM (as a robber exploit a mistake by  someone who let the backdoor open, as someone has apppointed), transforming TSW in something that it is not.

 

It is exploiting, it is digusting because if you are doing it you know it is not suppose to be like this... Unless you are really, really dumb... Soon I saw it happening I reported it to Funcom, with no answer... I took screenshots and all...

I really think FUNCOM should be more drastic about it... Its not about  a pet and a title only, but cash from the loot specially... I saw people doing it for hours and hours, the cash they won was HUGE (probably). They should get to the logs and AT LEAST remove the money from this people. This money income to the game world can have negative impact on the economy....

Originally posted by voxnor
Originally posted by Domenicus

I am not sure if this is the right thread, if isnt, I am sorry...

 

I want to buy GW2 to my girfriend (she loved it also) and a friend of mine want it too, however it seens we cant find a retailer or a  independet seller that sells de key to my region (South America). Anyone knows a place where I can buy by Internet the key?

 

Thanks!!

 

I had the same issue finding a copy for my Wife - as she was waiting to feel out the game via watching me play before she decided she wanted a copy.

 

I ended up buying a physical copy - and had no issues finding one at Best Buy. If you have any stores near you that sell copies - you may want to call around - you might have better luck like I did.

 

Thanks, however here in Brazil we dont have Best Buy... I am thinking in buying digital version in others retailers around the world...

 

I will try also the official foruns to see if there is any news about the selling back... Thanks also to the guy who pointed it up, I forgot the official forums....

 

(A little fix up: She is not my girlfriend, its the strenght og the habit... She is my wife now, and if she reads this calling her 'girlfriend' I may be in trouble...)

 

 

I am not sure if this is the right thread, if isnt, I am sorry...

 

I want to buy GW2 to my girfriend (she loved it also) and a friend of mine want it too, however it seens we cant find a retailer or a  independet seller that sells de key to my region (South America). Anyone knows a place where I can buy by Internet the key?

 

Thanks!!

Originally posted by Bhorzo

Game's great! I have no idea why people are bashing it. Finally an MMORPG that isn't a clone of some-other-game-that-everyone-hates..... and yet people still bash it? /facepalm

 

If you ask me, people are babies and like to whine and cry about things they don't even have to buy. It's not like anyone is twisting your arms.

 This game needs a minumun IQ and thats bother people who think only sandbox requires it... Its truth that sandbox requires intelligence and patience to play, however when you put too much PvP on it the intelligence level needed to play drops a LOT, because you dont really need intelligence to pvp, you just need to know your ways (the cookie cuter pvp template of the week) and be skillfull...

 

TSW in other hands have a strong community feeling, intelligent story, challenging quests (not only in pve, but also with insightfull puzzles). It has a RPG feeling and strong atmosphere who also requires a lot of creativity and somewhat artistic critic sensiblity to understand it. People without a clue bash the game because ´its instanced´ for example just dont get the game..  Its a game who tries to gently break the mold of MMOs, with charm and intelligence. Nothing too violent, only with a few (crucial) differences which added intelligence and charm. 

 

But some people are so ´in´, so closed minded, so ´follow the carrot´ that they cant understand a theme park game with free skill progression, with a LOT of inteligence OUTSIDE the mold (before this game, ´intelligence´ was a requirement to ´build´ a a template/character/skills  and a little more than that, see EvE). Today you have to use the intelligence to build a char/template as it is in a good sandbox, but ALSO to solve puzzles, to understand the story, to get along the community, etc... And sensibility to go deep in the atmosphere (with all the graphics, sounds, music)... To have critic sense to understand the wonderful NPCs and their VERY good scripting...

 

Originally posted by Lord.Bachus

I think PvP will hold as a fun distraction for PvE players, but not enough to hold hardcore PvP players for too long

We can only hope :)

Originally posted by Thorbrand
Originally posted by meetxj9

Those who love this game, will be dedicated players. Not just for the game, but because you dont feel like the game is treating you like a moron. Any player who have ever played an ACTUAL RPG, pen or paper, knows how dep this game actually is. And welcome!!!

I agree with this statement. It has been so hard to explain to members of my gaming community that are stuck on GW2 and TSW sucks. It is a true MMO and I will play it until it dies off. Hopefully, for years to come.

Same here... Its hard to explain the feeling of TSW to people used to anti-RPG MMOs (like WoW, DFO and pretty much EVERY MMO around). The atmosphere and the possibilities... My complain in this basis is only the lack of character customization on char creation... This is a low blow in my expectations, due to AoC´s Funcom ...

Originally posted by VultureSkull

With the release only next week I would like to ask if someone could give a run down of the factions and what it means to play them.

For example: 

Why choose one over the other?

Personal taste... Maybe you enjoy more New york than London, maybe you think the PvP outfit of Dragon is cooler than Illuminatti... Maybe the overall story and driven goals of Illuminatti are funnier...

Do they have unquie look or things only they can equip?

No. I can say about the decks clothing, though... And in PvP the clothing is very unique of any society (Illuminatti being the most riculous, IMHO)

Any unique skills?

Nope

Which is the one most common and why?

In BWE, Templar, because it was the only one open in BWE 1 and people used it through BWE 2 and BWE 3...

Which is the second most common and why?

Illumunatti (Go figure...)

Which is the least common and why?

Dragon (probably due to not having any tie with common modern myths as Templars and Illuminatt -> Da Vinci Code, Assassins Creed, etc...)

What is the mercenary system?

Hmm? no idea, can anyone help in here?!?!?

Is PvP cross server?

Nope

Or is it viable/easier to jump simply jump to another server and do pvp there?

 Not that I know..

Thanks

1 dollar, please... Have a nice day!

 

Originally posted by Silmas

In this game you have to think.

This is the major difference to other games which were published in this year.

But i don't think that there are 7 years of content (already) included, more likely it will be last for 2-4 months for hardcore players.

But i am happy to play this game next friday.

Aye, they put the effort on quests to be solved with intelligence, kind of an ARG.. And to make it is very difficult, specially if you tie it up with mostly quests (and must be at least a thousand quests). 

IMHO the game needs serious polish, including a revamp on character creation (which will not happen in launch, unfortunatelly).

 

However I am totally sold on it... I had pre-ordered on day 1, was on BWE 1 and thought (wow, it seens a cool feeling, but all seens to thrown  in, too loose, bad animations, bad combat but good history, quests). I got myself thinking it was a bad idea pre-ordering it... the BWE 2 changed it a little (thansk to improved graphics, I think)... The BWE 3 got me, thanks to PvP, improved graphics.. Althought the character customization in start almost takes away all the atmosphere due to lack of options and overall ugliness (specially the female models). 

 

Today I love the game, however I dont see me playing it for too long if there is no improvement and polish... We need to observe also how will be the community ... In BWE 1 the players were good and helped to set the right mood, and that made a huge difference for me. However the BWE 3 was a total let down in terms of community.. Not a DFO level (I dont think anything will be near that, except if we make a forum  only to discuss religion and politics, with a maximun age of 14 years old), however bad enough to me to just turn off the ´general´ and ´help´ channels to not  spoil the fun. And this game screams for a good community...

Well, in my opinion more pvp = more whining ... 

 

Thats why I think PvP gets out the sandbox of games (if put too much effort on it)... Every game is a bunch of bits and bytes and very little freedom (even a sandbox), if you put too much PvP on it, the competition takes out the very freshness of  discoveries.. Because we are so competitive (its a game after all) and we are battling others players (and we want to win) we will get the shortcut (the cookiecutter build of the week). In fact you will be considered a loser if you dont... Therefore, if you choose to pick a build full crowd controll with DoT because you do enjoy to see people dying slowly, you will be  ´owned´ by the ´perfect build´ of the week... Thats because I do believe more pvp = less sandbox (choice to play your way) and more whinning... I am a huge fan of PvP, dont get me wrong, however it has to be the exact measure with other aspects so you can enjoy the game as a whole.

 

 

Originally posted by colddog04

No. GW2 is going to stay themepark. There are no sandbox elements in it now and there are no plans according to what I've read for any in the future.

 

Scripted events where you "repair" a house is not a sandbox element, but is instead part of the definition of a themepark ride in a themepark MMORPG.

 

In WoW, I can put out fires on houses. I can repair damaged tanks. I can defend against an attacking army of centaurs. These are themepark, scripted events and have nothing at all to do with sandbox elements.

Thats what I think.. However I can understand when people speaks about ´elements´ of sandbox on GW2... But its not a sandbox, at least on my definition...

Originally posted by DarkPony
Originally posted by Domenicus
Originally posted by seridan
Originally posted by Irus
Originally posted by callmesneezy

[mod edit]

[mod edit]

 

the part of being sandbox, may be that people who do not like PvP can enjoy GW2 and peole who enjoy PvP can enjoy as well... In ohter words, you can do as you please (PvP or PvE), without being forced to face one or another. But I would not call it a sandbox because of that...

It seens like a very shy E3 for me... At least on MMO ground. Maybe that´s why they picked these games. It should not have much to pick from... I still look for WoD as my holy grail of MMO...

I played D2... Until I perceived that the game was only smash button on everything... I started to play it with closed eyes... Then I realized that I could have a fair amount of success playing it blindly and clicking the mouse button madly... All that worked for no more than 5 minutes. I never came back to Diablo...

 

Call me hater if you wish, but  Blizzard is a company who makes money only making some genres dumber and polished for the masses.... Diablo is a dumb down version of RPG of old... is simple, polished and dumb as hell... Warcraft (the RTS, in fact, bringed up by Warcraft popularity) is a dumb down of strategy games like Civilization, Master of Magic, and WoW is a dumb down of games like Ultima Online and SWG... I am sorry for all Blizzard lovers, but this company have hurt badly all kind of games I enjoy.... Please, please, Blizzard, stay away from Elder Scrolls, never EVER try to make a free roaming game!!! I do love Elder Scrolls, GTA... Let at least this genre for people like me!!!

Fantastic!!! Thanks for the link!!

Originally posted by Arkain
Originally posted by Aerowyn
Originally posted by Arkain
 

MUD is not quit like table top.

Table top precedes computers and their networks.

It is a face to face experience, that you just cannot get from a computer screen, but TSW is the closest so far (imo) EQ gave form to a table top world, but TSW, in many ways its like being at the table again. 

 

p.s. When I say "table top" I mean pen and paper roleplaying games.

yea I know table tops obviously and did some D&D back in the day.. obviously(to me at least) TSW has many influences for the story and quests from P&P games

That is right, in table top, you did not pick-up 20 quest, and you did not just look at combat as a bunch of rules.

If you had a good GM, you would end up seeing a store guide not as just a guide but as a day (or more) in your character's life.

You did not look at it as "what the group did on page 12 of "Module 2" in "Lost Sward and Souls" series.

It was remembered as it it was part of the life of the character.

The sum was grater then just the parts.

 

Its SO hard to explain that to the new MMO generation (argh, I just sound... old!!)

 

there is a lot of people who enjoy the math side of the mmo, looking for the best build to make more damage, calculating every inch of damage, DPS, the best to use with this or that... I miss the good old RPG where the fantasy and creativity were kings... 

 

In the old good D&D (the OLD one, from the Red Book), I played an elf (who was a race and a class also) and wanted to kill 2 dwarves, brothers, who were much stronger than me.... they needed wine to keep them alive (I dont know why, but, wharever...) and always walked with a full casket... It was simple: I just made a hole on that casket at night, silently... Next morning they were mad, crazy and then... Dead!! no need to calculate the DPS of my bow against their armour...

 

The history, the background, the RP, all of this was MUCH more important than the damage of my 1D6 bow ..

Originally posted by Robsolf

A little long winded. My apollojeez...


The game WORLD felt pretty good to me.  I didn't think the animations were horrible, but not great either, though the fast moving zombies were a definite exception; they looked like the Scooby Doo gang guest starring on Benny Hill.  To be honest, the game feels more like "The Longest Journey" than AoC, mechanically, and certainly spiritually.


Gameplay was okay... felt to me like a less polished and slower moving DC Online system where you have loadouts but they change if you change weapons, and most of your skills can be used while moving.  It is nice that you can switch weapons and your loadout will switch automagically; no doubt they developed this in feedback to the AoC system which doesn't do this despite many moves being only compatible with certain weapons.


One of the best things about the game is that that the quests are spread out and not terribly linear.  I found myself running around in any particular direction and finding things to do.  I also found that I had chewed up most of the scenery and side quests before moving on past the 3rd tier of the main quest.  THIS IS A GOOD THING.  But there's a problem.


The quest limitation is the problem.  It was exactly the opposite of the kind of system this game needs.  To have to cancel another quest to pick up these remote quests makes no sense whatsoever.  I know they probably want to keep you focused on a few goals at a time to keep the story straighter, but this isn't the way to do it.  I really hope it's a beta thing. 


Another concern I had... almost every quest was repeatable.  I HOPE this was just for sake of beta testing, which is certainly possible.  Because usually when so many quests are repeatable, it's because there's not enough content.


On the question of this being an MMO... from playing the whole thing(pretty sure I played most if not all the available quests), I have to say that thus far, this is the least group based MMO I've yet to play, including TOR.  It looked like Priest Island might be a MP haven, though no missions pointed me there.  Again, being less than halfway through the main zone quest may have something to do with this.


Based on what I played, I would in no way expect to stay subbed to this game indefinitely.  It suffers from the same issue that TOR has, which is:


Once I've finished Kingsmouth, will there be any reason to go back there?  Not just for some higher level return mission, I mean to actually go there and wander around.  LotRO has this, and it's one of the reasons I've been subbed for over 3 years.  Once completing the Shire content, I still go back there often.  Same for Bree, Rivendell, etc.  Will there be a reason to return to Kingsmouth just for the halibut?  I don't think so.  TOR has this same problem.  See yourself going back to Tattoinne to hang out?  No?  Me, either.  Once you complete the content, it just feels like an empty shell.  Once you've saved the day, I doubt it will feel like home, the way cities in LotRO do.  And I didn't see anything in London that created that feeling, either.


But the content was certainly interesting enough to where I may want to play for a month or 2 to munch through the single player content.  The investigation/puzzle based missions were pretty interesting, though one was a bit too "read the devs mind" oriented(example: when talk of "golden girls" and "white ravens" begin, there's something you have to do that makes little sense outside of the dev's mind.), but still interesting.  I suspect that all factions will have the same path, though maybe their main quest will be different; basically, TOR with only 3 classes.  But that may not be correct.


I do look forward to more beta weekends, and I hope many of the assumed negatives I've considered don't pan out.  I'd love to be proven wrong on some of these cases.

Thats a very insightfull negative critic of the game. I tend to agree with most of it. and I would add the poor customization of the character, specially char creation.

 

I dont see myself returning to Kingsmouth neither, however I think London will be the Bree thing... And by that we can assume we will have also Seoul and New york... I just thought it could be bigger.

You know what I loved in this game more than anything? It is scaring off the kind of gamer that this game do not need:-)

 

Said that I am amazed as the community bought FC idea... They also gave hints about the puzzles, not the answer directly... The community blended in the atmosphere of the game.  Good perspectives from the community, no goons there, we can wait a critic approach of the game without the selfish feeling of mostly games, we can wait RP, we can wait a good development because the community is much more mature and tend to answer properly to the problemas ahead... I just hope FC understand this.

[mod edit]
Originally posted by Tawaxyon

This game seems like an mmorpg based in the Supernatural series universe, pretty cool stuff.

Those kids nowdays... you thrown them Lovecraft and they think in Supernatural.. In my time at least we thought in X-Files!!! :-) Just kidding!!

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