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All Posts by Domenicus

All Posts by Domenicus

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130 posts found

I dont think Aliens would fit on it, except if we are talking in aliens on a Lovecraftian way, not a X-Files way.

Housing would improve their gameplay hugely, trust me... I dont know if the system would let it happens, even instanced housing on apartments and hotels, but the possibility of buying stuff, missions to get some things to the housing (for example a cosmetic item at the end of a dungeon) would be fantastic. 

They would profit ten times with cosmetics for housing AND there would be new missions olnly for cosmetics. People could even return to the game to make a few old missions that now would give cosmetic items for the house...

 
If anyone has a spare beta key who would not mind to lend me, I would gladly use it to test the game. PM me if you can help me with that, thanks!
I hope you are wrong...

Of course this game has some flaws... But the biggest ´flaw´ of all is to not appeal to the default MMO community that, somewhat is changing  bit from a mmoRPG to a mmoFPS. Most playes, today, are min-maxers who do prefer the e-peen contest (be it on PvP or be it grinding shiny armours on dungeons PvE) are the rule of the game. Its a matter of taste. Very few do prefer the story, the ambience, the feel, the RPG over  the combat, the grinding, the pvp (not that these last ones arent important, but for some they are all that matters on a MMO).

 

I am someone who enjoys just to log on TSW and walk over Londom going to RP on The Horned God, or visiting old places of fond memories (like in Kingsmouth and their memorable NPCs). I do agree that the combat is not as good as, in for example GW2 (which by the way I enjoy too), however thats not what I do look on TSW. I dont remember a game as TSW where most names are RP names, where you can easily find a place to RP and where I have a good breath of nostalgia (and feel of char development) when I return to low levels area (I only felt this on SWG where I would wander over Tatooine with great pleasure to remember old days).

 

I am not the normal audience of MMOs, I know... And I do fear I am a minory who can not help to hold the TSW game for much longer. As in SWG... But I do beg. If this game is going to fade away, let it fade away with some dignity. Different from SWG... I really hope that this game do not disappear so soon. 

CCP is not the average joe MMO company... It may be because of that they dont hype too much their games. I still have hopes for WoD, although I am very suspicious...  Well, surely it would be much more successfull than their FPS (which I dont even remember the name)... The IP is strong, they are a solid company... Well... ok.... I still want to believe :-)
Originally posted by Warjin
Originally posted by sfc1971
Originally posted by Hrotha
Originally posted by free2play

And only PvP micro managers will notice.

 

So long as the game isn't balanced around end game Khajiit, my wood elf won't give a rats ass that a Khajiit killed a boss 32 seconds faster.

Ignorance is temporarily beautiful, isn't it?

No, you just don't the parents point. He/She doesn't CARE about a stat difference. A LOT of players would rather take hours longer to kill a boss rather then play a character or class they don't like. Mix-maxers are bane to MMO's especially because they usually are not just satisfied using a top class but want everything to suit to their play style.

You want to min-max, you go right ahead but don't try to claim that everyone will be playing khajiit, because they won't.

And frankly I think games with everything balanced out are fucking boring. I would be willing to pay a premium for a game that just got rid of PvP altogether and just make a PvE game where you picked your race and class and just had to deal with it that some are easier then others, some are more useful then others so you could just play the game for fun and be rid of the min-maxers forever.

I agree, you see this in games like WoW and I started to hate it, also in games like Gw2 playing the dam midgets just to get the slight edge in pvp combat, I got sick of people that play MMO's like that and I feel they are a big part of what went wrong with MMO's over the years.

I play MMO's to get immersed, I can never and have never played a class that I couldn't get into, no matter how big of an advantage they gave me, I have to feel like the character connects with me and is the reason out of the 13 years of playing MMO's I never played a female because I am not one nor wish to be. (not that there is anything wrong with role playing a female, I respect your choice and fantasy)

When I make a toon in a MMO I try my best to make that toon look like me in real life in some way, human, tan skin, black hair, blue eyes and average build.

I kind of got lucky playing WoW as a human after a while when they added "Every Man for Himself " lol, but I could care less about race bonuses as I always find a way to overcome and most important I am truly playing the class, race & gender I truly enjoy for years to come.

I always found it funny when I saw people paying real money for a gender, class or race change just to get that small edge and thought to myself  "what a sucker" lol

Well said... I play an Exorcist on TSW (it fits the background story I made for my Templar). You know, that class 100% healer who cant even make a single attack? I like the look and the clothes of it... It was a pain to evolve it, trust me... Worth every minute of play as well.. As someone spoke, mix-maxers are a bane to a mmoRPG ....

Stress test or not, the whole system of this game needs... A time machine!  To go 10 years in past to be in pair with its time ...
I dont have a betakey yet and I 'd thank anyone who could spare one....

thanks for the reply. I think I will pass it, I am not fond either of beta, for the reasons given above, but as I love Elder Scrolls I was almost hitting the buy button on instinct just to try to see the world of ESO (even if in beta).

 

Almost same thing happened with the new Sim City (not in beta, but in gold), but I overcame the urge of  buying it...

The title of the thread pretty much covers it all...

 

Oh, and is the beta worth? (almost forgot the most important one, heh)

Other things that bothers me is the need to use the cookie-cutter build of the week if you want to PvP, because PvP is a contest between 2 or more players. Nothing more need to be involved. Thats exactly the contrary of a RP vision... In RP you CAN as well be an Achilles, unstopable on PvP (as part of your background), however to be an unstopable PvPer you will have to do a lot of research in builds, perhaps you will discover that a melee is not appropriate on this game, then you will have to be a ranged mage (there goes the Achilles prospect). This happened a lot on DFO... The PvP pushs you to builds and gears which is to push you against the cosmetic side of RP (which is the most important thing on RP , IMHO). PvP is not about skills today, but about gears and levels (or skills used as levels), therefore you will have to research build, gather gear, etc...

 

So, if you wanna be a serious PvPer and a RPer, you will have to:

 

a) ignore all the n000bakilla213 of the game;

 

b) Use a appropriate build to PvP, which probably will kil your idea of char (bye-bye Achilles who fights almost naked);

 

c) Ignore all the non-sense ganking who is the soul of any PvP FFA;

 

d) Totally forget to RP with others PvPers (if you try you will be called ´carebear´ or something equally childish);

 

And thats in the case your char background is based on a fighter/mage PvPer. I am not even bringing the possibility of your char, on RP basis, be a masterfull cook or a drunk bard with a fear of rabits .... In that case you can totally want to avoid PvP.

 

Personal experience: I have a TSW char, an Exorcist (who know about this build knows that he dont even make damage, he is 100% healer), and I choosed it because of the looks and I made up a background of an old  french priest, recruited by the templars. I do PvP here and there, but when I do that I just enter in other ´mood´, even the clothes are changed and its like I am playing another game... Thats what PvP is to me, a contest, a video-game contest, with nothing to do with RP. Its almost like other char.

 

Thats why, when I want to PvP I turn on my PS3 and go to play BF or CoD .... Much more appropriate. (Althought I would call FIFA 14 the best PvP of all, but I will be bashed in here for this).

Originally posted by Viper482
Originally posted by Sabiancym

***Disclaimer***  I am not, have never been, and doubt I will ever be a roleplayer.  

 

I play mmos to PvP.  That's the entire purpose of the game for me.  Sure other things are fine for biding my time, but PvP is the focus.  I don't agree with PvE only players, but I can at least understand that they just want to fight mobs.

One thing I do not understand is the PvE only roleplayer.  I know some RPers pvp, but from my experience, the vast majority do so very seldomly or not at all.  Meanwhile, they stay completely in character and always adhere to the lore of the game........

Does anyone else see the glaring hole in that?  

Most games have some sort of conflict embedded in the lore.  Hell, most of the time it's the central point of the game.  So how can a roleplayer who has chosen to roleplay a heroic knight for the "good guys", completely ignore fighting the "bad guys"?

How can he potentially see a fight break out between his faction and another, and just ignore it?  Doesn't that kind of shatter the whole character they're playing?

 

Someone help me out here........

In Ultima Online RP'ers were THE pvp'ers. RP'ers only stopped pvping when the pvp community became inhabited by the scum of the internet world. 

Daoc was an awesome pvp-rp experience, but Ultima Online was hands down the best RP experience I ever had. I was in Defenders of Justice and we were allied with a few other RP guilds. We had a ongoing war against the Orc guilds who were players that would wear the same armor as the npc orcs and wore orc masks. They would orc-speak and hang out in the npc orc forts where we would attack them. The most awesome thing about this is they would only use orc armor and weapons to stay in character, even though it was not the best stuff available. Had some epic fights and it was fun and kept at a respectful level. You just don't see that these days and probably never will again.

Today pvp is about wtfpwndun00b and all that kind of crap rp'ers rather not be involved in. You can have it.

Perfect.

I may add that in the UO age the MMO player comunity was naive.. It was like most people didnt want to be on a random act of griefing, it was like some misterious god would punish you if you griefed too much (of course there was tons of PK, but they were not the rule as we have on a FFA PvP game). The times of UO were a more ´pure´ time... You had some space to RP due to the ignorance (of the others and your own ignorance of the perils of a FFA game) and due to the more mature comunity.

Today you have the same kind of thinking of a CoD guy on MMO (kill on sight ), save a few exceptions.

MMORPG evolved to some kind of FPS (without being first person) game for the ones who want to play a massive game. The PvPer today, as the OP told us, just want the massiveness of the MMO on his PvP. And I find funny that he, with this thinking, he cant understand why a RPer do not join in, when we know that a CoD would be much more rewarding in this level than any MMO (I dont use MMORPG anymore to some games like DFO or MO). MMOs today are the land of n00bkilla213, not Antoine Du Lac (I have a char with this name ). 

Originally posted by Kevyne-Shandris
Originally posted by Domenicus

I have dreamed with Mortal Online too many times, only to be remembered that there is no RPG on PvP full loot.

 

Which is why PvP is what's foreign in a MMO/RPG. If PvPers don't engage in RP even a little, they need to play the proper genre instead -- a FPS or tactical shooter.

 

A MMO/RPG is about role playing. From the Holy Trinity to being a peaceful Tauren or Monk in a game about war, as they're playing a MMO/RPG as intended...the only PvPer isn't.

 

Couple months ago I revisited some MuDs. It took 3 days before I even got the login credentials. Why? They had to verify that the avatar name fits it's community. No epeeners need to apply. The same I feel about PvP in a MMO/RPG, as it's clear the majority of PvPers in a MMO/RPG don't engage in it at all.

You will have trouble with this line of thinking... Not that I dont agree, I do agree, but, man, the PvPers will hound you like the Kindly Ones... I know one PvPer want me killed because I just told him ´have you experienced Call of Duty? Why dont you try to play Call of Duty on CoD instead of mmoRPGs?´

Being serious, I think they do not realize that their behavior is not RPG oriented, althought PvP IS RPG oriented... They just push it to a level that destroy completly the RPG. And its not their fault only, in my opinion. ITs because death is meaningless on MMORPGs, even in Full Loot PvPs...  you have PvP dragging out all others aspects of the game (including craft and RP).

Originally posted by RebelScum99
Originally posted by Sabiancym

***Disclaimer***  I am not, have never been, and doubt I will ever be a roleplayer.  

 

I play mmos to PvP.  That's the entire purpose of the game for me.  Sure other things are fine for biding my time, but PvP is the focus.  I don't agree with PvE only players, but I can at least understand that they just want to fight mobs.

One thing I do not understand is the PvE only roleplayer.  I know some RPers pvp, but from my experience, the vast majority do so very seldomly or not at all.  Meanwhile, they stay completely in character and always adhere to the lore of the game........

Does anyone else see the glaring hole in that?  

Most games have some sort of conflict embedded in the lore.  Hell, most of the time it's the central point of the game.  So how can a roleplayer who has chosen to roleplay a heroic knight for the "good guys", completely ignore fighting the "bad guys"?

How can he potentially see a fight break out between his faction and another, and just ignore it?  Doesn't that kind of shatter the whole character they're playing?

 

Someone help me out here........

How can PvPer's justify only playing MMOs for PvP?  Wouldn't it just be better to play first person shooters if all you want to do is pit yourself against other players?  

Just playing devil's advocate.  

 

dont ask this question to a PvPer. Trust me. If you do he will became violent. It seens to be some kind of taboo (well, of a few PvPers I got the answer of ´I dont have the skills to play with a videogamer controller´, but even those were outraged with the question).

Its all about the player, not the environment. I do agree that RPer should be also PvPer since the conflict is base of every MMORPG (or RPG), and physical conflict is the only one (until now) who can expose the conflict of the typical RPG lore.

However, as its said, the typical PvPer (specially the full looter) do not want to deal with aspects of RPG, in fact they do not even pick nicknames with RP purposes, if you notice their nicknames are very like the Call of Duty and Battlefront ones... They just dont care to RPG, and doing this they ruin the RP experience for RPers (specially because, as said before, the conflict on MMORPGs are mostly physical, and without heavy consequences). 

so, you have a game based mostly on conflict, and when you have the conflict between players (PvP) most probably the RPG aspect will be near zero (if you are putting a pure PvPer in equation). (in example: A RPer has spend most of his gold in good looking garments, then he meet a pvper named ´n000bkilla213´, he totally know he will have to fight, maybe against exploits and low level tactics, and he will lose and the ´n00bkilla213´ will certainly gank him and will be waving his e-peen around for sometime...

So, why in the hell a RPer , who enjoy certain aspects of RPG will lose time on a E-Sport contest if thats not what he is looking for? I mean, the PvP on a MMORPG Full-loot open PvP just drag you for a E-Sport game, it even has a gaming darwinism, that will not let someone who hasnt put almost 100% of his time on PvP training enjoy the game. Thats why PvP full loot game is a utopia, because never will be many people playing.

The RPerr  like myself have the eyes glowing when we think on the theorical aspects of a full loot pvp game, because we dream with a realism to give life to a RPG, then we, experienced gamers, remember what kind of player this kind of MMO brings in, and we know that will only be one more excelent oportunity of a good RPG being destroyed by a E-Sports, E-Peen contesters...

I have dreamed with Mortal Online too many times, only to be remembered that there is no RPG on PvP full loot.

 

Originally posted by Tamanous

Many role players pvp. There are many types of role play. Many players want to pvp as if the character were fighting in the world in the game. This is the ultimate role play but it has become nigh impossible to do so because the typical pvp player plays an mmo like Call of Duty.

The real question should be:

 

"Why can't typical pvp players in an mmoRPG play their character from the point of the view of the character?"

 

Making global assumptions makes your question meaningless. 

THIS!

 

Although I am a RPer and occasionally I do PvP, I am aware that I am not playing CoD (which, by the way I do play as well and love). The problem is that most PvPers just forget totally the RPG aspect of the game, turning it on a CoD, an e-sport or a e-peen contest.  This happens in almost 100% of the cases when we are talking about Full Loot. pvper fanatic... Because of the social aspect of the typical full loot pvper, the RPG aspect is totally bypassed. The game becames a FPS, an E-Sport, an E-Peen contest. In other words, the real RPer do not hate PvP or pvper, but do realize that it is impossible to RP or have any kind of RPG with the typical PvPer playing their Call of Duty on MMORPGs... 

 

Most of the PvPer I know told me that they do not want to play BF or CoD because they lack the skills with video-game controller...

Originally posted by Ayulin
Originally posted by CasualMaker
Originally posted by Deleted User

Im really not sure what all this 1-3 weeks to clear all the content is about.

I had the game for two months at launch, when there was less content, and I didn't get anywhere close to clearing it all.

I think theres a lot of people skipping a hell of a lot of content to make these claims.

I've been playing casually since last fall, and my highest character is in Transylvania but probably less than halfway thru. I haven't tried any dungeons after Solomon Island, have very limited experience with Lairs, and haven't touched any DLCs except Last Train to Cairo and first mission or two on A Dream to Kill. Why are some people in such a tearing hurry?

I've said it all along and I'll continue to say it: People tear through these games because they've (largely) come from a single-player/offline gaming background, where it's a kind of "badge of pride" to "finish" games as "fast as possible".

Most of them came to the MMO genre with WoW. Problem is, rather than adapting to the "never ending", on-going adventure feel of the genre, they forcibly shoe-horned their single-player "finish it as fast as possible" playstyle into it. They insisted that developers change the games to meet their inflexible gaming habits.

Since MMOs don't have a "finish" - they're forever expanding and evolving, and there is no "Win Screen" - players have adopted "Level Cap" and "End Game" as a surrogate "win condition". And so, they race through the game, skip past tons of content, barely even pay attention to the content they do complete (no time to pay attention! I gotta gooooo!!!!), and burn through it as fast as they can.

Then they get  to the end-game, they burn through that content (usually grinding on raids, etc to gear up), they reach the "peak" of what they can do in the game at that time, and then say "Okay, so now what? This game sucks! There's not enough content! I'm going to __Shiny New MMO Here__ instead! They're launching with a ton more content and the developers know how to develop a MMORPG!

And they do... And they proceed to do the same thing all over again. The "tons of content" they boast about is meaningless, because - just like the previous game.. and the ones before that - they're going to completely skip most of it anyway. Why? "Because I gotta get to end game ASAP!! No time for content!! I've gotta goooooooo!!!".

And so, one MMO after another, after another, after another falls onto their "crappy MMO" list. Why? Because MMO gamers like that are their own worst enemy. So long as they insist on "beating MMOs", rather than "playing them", no MMO will ever exist to satisfy them. It isn't possible.

My conclusion is that there's a large population of people playing MMOs who really shouldn't be playing them.

TSW is a MMO for patient people, for thinkers, for people who know how to appreciate the depth of lore, puzzle-solving, storylines, excellently written and beautifully voice-acted characters, believable environments with enough atmosphere to choke a horse. It's not a game for the impatient, for those who think the combat system is "the most important part of the game", that "storyline isn't important", or that "end game is all that matters". It's for those who can appreciate and immerse themselves in a meticulously crafted world, not for those who just "gotta gooooooo!!!" every moment they're logged in.

There's a definite anti-intellectual, anti-journey, anti-story, anti-depth sentiment among the MMO community. Most newer MMOs are forever cranking up the hand-holding and coddling, while creating ever more shallow experiences. So long as that trend continues, TSW will remain a niche title.

And for me, that's absolutely fine. I love what Funcom have created in TSW. It's a brilliant game.

 

 

Spot on... Thats why I think TSW is better than never...All the locust left ...

Were you interested in this game before it came out? Why? Why not?:

Very interested. The setting, the storytelling, the ARG, the skill based system...

Do you currently play this game?:

Yes.

If yes, please explain why:

Basically, the storyline, the setting, the RP feeling, and the community (when I want  PvP, which means to have to accept a 12 years old community mentality, and yes, sometime I want it, I go to play the best PvP ever, Call of Duty, on MMORPG I search for imersion, not e-peen contest)

What MMOs are you currently playing and why do you play these particular titles?:

DC Universe, for fast and fun (PvP with the 12 year old mentality, when I am not in the mood for CoD)

Why compels you to post in this particular subforum as frequently (or infrequently) as you do?

I dont come very often in here, but sometimes I come to see the news and feel the temperature of the gamie outside the official forum

Originally posted by Dullahan

In a good sandbox pvp mmo, you can do all those things from the safety of your capital or your own city walls.  In the middle ages, the era from whence modern fantasy is derived, cities had builders, crafters, farmers as well as guards, knights and warriors.  There were raids and no one was ever completely safe, but in general the peasants did not fear for their lives walking through the city streets.

The misconception that an unrestricted pvp mmo implies that no one has any level of safety is false.  The fact that some games often fail to provide a more meaningful experience outside of combat, and the safety to enjoy other spheres of the game was merely a shortcoming of their game, not a definitive flaw in the PvP-sandbox model.

Perhaps they should offer safe zones within the walls of capitol cities, or perhaps games should incorporate a constable system where criminals are jailed for a period of time for mass murder.  Age of Wushu set up a pretty fantastic system in that respect, and while many players whine about having their character stuck on jail for hours on end, it actually makes PvP more meaningful when you have to pick and choose when and who you kill.

The problem is that the 'safety of your capital city' is a very limited place. Even EvE is limited in this way. High-sec zones are limited fun after some time. You need to have as much fun in your 'capital city'  as outside of it. Otherwise its just a matter of time the game became boring for those who dont want to PvP.

Originally posted by indomitus
Originally posted by Hodo
Originally posted by Marius6870
Permadeath is something I have enjoyed in games since back in the days of MUDs.   But most of todays gamers are spoiled and have a carefree attitude towards their characters.   I mean just look at half of the names in games now days, they dont even have the forethought to be original.  

Permadeath is ok if it's implemented right, it's not if that's not the case. If the gap in the advantage one gets is not great between new players and veterans, then it's ok (ofc that's not the only thing that matters). If that's not the case... I think you get it.

Permadeath must be made very carefully, noting the selfish and lack of responsibility that much gamers have. I would not be surprise with people who would make a char to only be permakilled and brag about it on forum or youtube... Depending on what is required to have permadeath, you can end having exactly the opposite effect. For instance, would receive permadeath the ones who gank 10 people , then you can be sure that whole guilds will make their alternate chars making a gankfest only to put on youtube or to make the Prince call bloodhunt on hundreds (and they probably would hunt each others with their mains). Thats why I think with permadeath would come a suspension or ban of account...

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