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All Posts by zekuel

All Posts by zekuel

2 Pages 1 2 »
38 posts found
necromancer / lich
I think they should do away with traditional levels and make it a total exp based design. You gain xp and you apply that xp to abilities to improve them or move up trees. Abilities could have exponential xp requirements that double in xp every time to move up that ability. You wouldn't even really need a cap on most abilities because the amount of xp would start getting ridiculous at some point where you would not want to add to that ability over another. This could also apply with stats for times used or hours played. The progression/xp cost for someone(new player) to get to a mid point on abilities could be rather quick but really long to get to the end point. Newer players could then be competitive against older players and yet still overall weaker at the same time . Newer players could also put all xp in 1-2 abilities and be a one trick pony at the same strength as older players who have lots of abilities.
Infinite gold means we need to pay taxes. Also there will be npc builders from what a recall they just won't be as good as player builders. As for crafters needing gold I would assume there are costs for crafting as well and many will play alts also. Crafting bot FTW. Rez sick will cost money too I would think. I believe MJ said that there would/could be a market to buy and sell materials but not for items. As far as just being a crafter with no alts I assume you will spend your money doing things you like to do being that you are just playing for that. That would include buying supplies for building too. Since crafters can not fight my assumption would be that they would use the market more after they have established funds and when the market as established reasonable resources. Of course there is a lot of assumptions here.
I would like to see them going even farther with the sell of items. In daoc you had to go to the houses but you could look up the item too. I think you shouldn't even be able to look up items. You should go look to see what you like. Maybe you can mark items your interested in and save there stats, or mark favorite stores on your map so you can quickly go back to them. You will have to actually interact with the environment, house merchants, and crafters more. Maybe you can put in orders for crafter acceptinhg orders and they can even list valued item they can make on a menu at there shop. You can see something you like and crafters can accept 1-x orders or even take orders from friends and guildies on the side.
Mark has hinted on the idea of stealthers so I thought I would throw in an idea here. I know this is not the page for that but since it was brought up. Stealthers should have a stealth bar just like endo,health,mana. When they move there stealth bar goes down so the can only move so far before they unstealth. Of course you could build the ability up where your bar could slowly regen while stealthed and go down slower when you move. If you attack from stealth your bar goes all the way down so you can't just re-stealth. Your bar has to be full to enter into stealth. Also stealthers could not just use it as an escape mechanism because while they where running off there bar would decrease and eventually unstealth them. Everyone in the game would figure out about how far a stealther could travel and would be looking for them. This would make stealthers viable for scouting and for backstab type abilities but also make them have to play unstealthed alot and not have an easy out in combat situations.
Yeah I figured but he wanted me to ask. Also I see all of the $1000 and $5000 tiers for this are sold out. There is only the $3000 tier and $10000 left. Just curious on how detailed it can be because there is only 145 total with all tiers that offer it. There is only 15 left to buy(13 $3000)(2 $10000) at the moment.
My brother wants to pledge either $1000 or $3000. He was wondering on how detailed custom built houses could be. He wants the Hearst Castle or the Parthenon. Not joking. This would be a question for MJ I guess. How big or unique can a custom built house be?
I like the idea of contract kills. Can put up 10 gold for first person to kill x-player 10 times(someone you hate and get rolled by all the time), but I only think this will work if you have assassin/hunter/scout type classes that have tracking skills. Maybe if you are with in 3000units you can see player footprints on ground if you are using tracking skills. Even further you could hunt down groups that are near you or players you have recently targeted.
I would like to see more positionals and how they work. I'm sure they will be in the game but I would rather they all don't come from stun styles mainly. It would be nice to see a slash type chain frontal style but aditionally see the same slash front style have a set up attack where you attack a little slower and do less damage if you hit but increase the other players chance to block/parry which could give you a side step chain style off of it. If we could incorporate (set-up styles) on most normal openers that would be great and if we land the opener we could have a choice to continue with normal style chains or even different ones than the other 2 options above. Also the chains side styles/back styles could be started from the side or back. Once you start them from the side or back and even if the player turns to you you will still side step around them and complete the style or a variation of the style for visual smoothnes and combat flow. Not saying that there should not be stuns (shields/hammers) but stuns should be lower in duration 1-2 (4seconds max) and there should more of a chaos effect on the player than stun. example.- you do a side swing with hammer and knock opponent back a couple of feet, they block with there body and slide back on ground as if on ice, full quick recovery but they are actually stunned for 1-2 seconds which gives the other player a chance to use another style. I would also like to see no stacking on stuns and more immunities-if you are stunned for 2 seconds you are immune for the next 2 seconds. I think positional styles need a little flare to them and more of a combat feal depending on your choices and not just stun move positional or pop from stealth.
I think we will see alot more of game concept and videos before kickstarter ends and that may sway alot of people to donate. seems like they do have alot for just starting game and kickstarter. I think what could bring in alot of pledges is to see some CU characters in the engine 10K test also with some more detailed environment. It would be nice to hear at least 2 classes per realm if not 4 announced and how they invision them filling the trinity rolls. concept or not I think alot of players will play a game for the classes and there play style. I don't really find to much of a problem with not knowing because we will have healer, tank, dps, and hybrid classes which really opens it up for almost all play styles. Anyways I'm sure we will see alot more in the next 24 days. So if your on the edge just keep waiting and watching for something to push you over.
Yes I see alot of people saying they don't like the idea and won't pledge and I think that that is ifne. I on the other hand throw my money away on games probably once a month to try to get some enjoyment like I had with the RvR in Daoc. I think MJ has been forth coming and honest. He has taken you in to his current studio and showed you his team. He has showed you his personality and humor. He has showed me that he wants to make a game that he would want to play. I don't think that this game has any bad ideas and they have said that there ideas are not for everyone. I don't get why people would bring down a game and or critisize the team and there efforts to show you some of the basics they have in mind. Saying the engine is BS is garbage. I know my computer couldn't put a current engine on it with 10K moving objects and not lag out. I would say that 95% of rigs out there could not do this. None the less it also looked like it was doing that on a laptop... Hmmm. I would love to give CSE 2 thumbs up for there creativity and there tolerance for ignorance.
Maybe in the higher tiers of crafting they can have combat abilities. I mean if your swinging a hammer at a forge all day you could probably pound someone pretty good. If your brewing potions all day you could make some nasty bombs/ poisons. Offer some combat abilities that the first tier that everyone can lv up does not.
I'm suggesting you tell your friends if your interested and you think they might be. I wouldn't see how talking about something your interested in would be against anything.
You wouldn't if your not interested in what you have seen heard or feal. I'm talking to the other people.
I seen yesterday actually trended below the amount per day we need. I know there will be a surge at the end and we will see the amount per day level off. Everyone needs to tell someone about kickstarter. If you have a War WoW GW2 Rift Defiance ect. account log into the pvp part of the game and spread the word if you haven't already. The current games running your current guilds and friends in game could be the best advertisment for kickstarter.
The amount of funding needed per/hour of the remaining time is still trending downward so I would say it is still in good shape. Even if the amount per day keeps trending down we will see a surge at the end. I think we need about $1800/hour right now; about 43,000 per day.
MJ has said he is going with a paper rock scissors class system and not a mirror system. My question is how do we not make the crafter class a mirrored class for relams. I would like to hear everyones ideas and opinions on this.
You are assuming that everyone with a life time sub will take full advandage of that life time sub. I would venture to say that 1/2 ot the people will be on to a new game by the time they can recoop the money they spent on the game not to mention expansions will still cost for most. If it takes 1-2 years to get your moneys worth from 2.5 years from now you don't think in 4.5 years there will be another game out there. Someone will probably start copying MJ's ideas the second they realize that people like this type of game and it is making money.
I would like to see them really focus on combat. weapons actually hitting eachother on blocks/parry. more and better blocking/parry graphics not just the same one. Make it look like actual combat. Sparks flying from weapons/ casters being able to use staffs at close range as a weapon and even close range hand to hand combat or forced hand to weapon combat after disarm. I really think the combat system should be peak since it is just a pvp game. maybe camera zoom in and out depending on combat situation. weapon tie-ups/breaks/disarm mechanics. I would love to see a fighting system and magic system based on them fighting and casting  and slowly adding more and more to a class by testing how it feels and looks in combat along with the use of the abilities. backing up gives greater defense moving forward greater offense strafe chance to side step higher ground better offense longer range attacks. make combat really pull you in on every character. armor denting and falling off in combat(can return to inventory after battle) sword breaking and even low %critical crits that can break bones cut of limbs and possible deal a death blow or close to it(real low chance on these) but can cause the chaos that is going to be part of the game. finely tuned combat system and improved from other mmos and a better worked crafter system (think sacred balcksmith or full metal alchemist) a magical and in combat crafting system new and improved from other systems.
Battleplate
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