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All Posts by lilmark_utsa

All Posts by lilmark_utsa

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60 posts found
Originally posted by azzamasin

And will be annoying to the vast majority of gamers as well, me included.  Hardly anyone plays video games to do more of the same crap we do in real life, farming, herding, building....menial jobs baked on a WoW clone PvE questing and Combat structure.

 

Huge pass for me.  This game is the next Aion, mark my words.

If that were true I guess that would make The Sims one of the biggest flops of all time.  You're making assumptions based soley on your distaste for such gameplay. 

I hope it is the next Aion.  At least it would hold my interest past lvl 5 unlike WoW.

Aion, WoW, SWTOR, Tera, GW2, FFXIV, and the soon to come ESO.....all the same thing.  Granted there's 2-3 from this list I enjoyed, but they're all virtually the same thing cover-to-cover.

Archeage on the other hand may have similar aspects to previous MMO's, but at least it's trying to venture away from the poor standard, in my opinion, that WoW set in place when it caught the horde of newbies that began venturing into the MMO world.  The majority of WoW players, and new MMO'ers, are the new hippies of the world today.  They want it easy.  Anything that proposes a challenge and requires effort is met with criticism and QQ's.  Elder Scrolls is a prime example of what's happening to all games (especially mmo's) today.  Watch this video and tell me my arguement isn't true.  Elder Scrolls: The Dumbing Down

 

I played UO for 5+ years.  I loved the PvP and full loot system before they carebeared it and added Trammel.  I didn't make a PKer until this happened.

Next I played Final Fantasy XI for 5+ years.  Aside from pointless Ballista, which I never participated in, there was no real PvP.  It was strictly a PvE game.

That being the game, saying that all hardcore PvPers are griefers who like to stroke their epeen is false.  If that was the case I'd never have played Final Fantasy XI that long.  I personally like all aspect of an MMO from fishing and decorating my house for hours to killing a miner by the mountain, stealing his home rune and key, recalling to his house, and robbing him blind. 

The problem is Non-PKers usually have a tendency to panic and scatter caring only for their own safety making them easy pickings.  PKers, in my experience, aren't like this.  They'll protect each other to increase their chances of survival which is why they travel in groups.  Besides, Non-PKers far outnumber PKers.  If you group up and play smart PKers won't have a chance.  However if you want to be solo and anti-social....that's your own fault for getting gang-banged.  Make friends...caring is sharing.  Besides, when I went rifting on Aion I jumped plenty of people and did a 1 v 2+.  Even when a rifting party came to our area I attacked them and did a 6x47+ v 1x50.  AoE knockdown.  Kill healer, kill sorcerer, kill ranger, kill assassin, kill gladiator....templar. ; ;  I may have outleveled them but they had the numbers and setup to easily take me down.  Downfall....panicing.

 

That's why they have jail in this game.  In UO if you died as a PKer you lost 5% or 10% of all your skills meaning you had to retrain yourself otherwise you're at a big disadvantage.

If I understand the penalty in Archeage correctly from what I read....I like their system better.  Jail.  From what I read/heard if you get thrown in jail as a pirate you can get up to 72 hours jail time.  3 days "real time".  Sure, you can "escape," but I also read/heard that even in doing this you cannot use your skills (combat) for those 3 days.  And it's an in-game counter so you can't just log off and wait for it to go away.   So, this "pirate" is out for 3 days.  I'd need someone else to confirm all this as a fact though. 

I'm personally not going to make a Pirate, but I am looking forward to that patch I heard on Bounties.  Hopefully it'll have some sort of system to help players "track" these bounties when they're online.  Of course in my mind I've never been able to get around the "flaw" of bounties like they had in UO.  What's to prevent a "friend" from collecting this bounty from that player?  The only way I see it having any affect is if there is some "harsh" punishment for being caught with a bounty that'll deter people from just having a friend collect it and split the gold.

 

I don't mind the idea of a safe zone so much.  As much as I'd like open world entirely I agree restrictions are sometimes a necessary evil.  However, one thing I disagree about with the safe zones is that I heard people could "sail/run" into a safe zone and they're now untouchable.  I hate that.  If a player leaves the safe zone and engages in combat the opposing party should be able to continue their assault even if they return to a safe zone since they're still engaged in combat.

 

 

My biggest concern about the game is the economy.  I don't like the idea of "never losing" some things.  Iron/Ore should be needed for repair gear/weapons.  Ships shouldn't be able to be repaired with gold.  They should be repaired with wood/ore.  I'd personally like ships to be able to be "lost" permanently after being destroyed 3 times.  Otherwise, we'll eventually end up with players not needing wood that much.  Then again, there could be a lot of other things that'll keep the wood/ore/materials in balance.  I dont' know...I haven't played the game.  I just like things to be rough, not easy.  I get tired of played games (consoles) on hard settings and still yawning.  I just fear when everyone has their houses/ships....no one will need the materials that much anymore and the prices on them will drop.

 

Anyways, this game has risk vs reward which I haven't enjoyed since UO.  Even if it doesn't apply additional "risk" as I would like....I'm satisfied enough.  If a lot of these things bother you that much there are plenty of other games that have zero risk.  Oh, and I don't recommend looking into World of Darkness if this game's risk bother you. heh  Apparently in that game anyone who manages to become Prince of a city can mark any players they don't like for permanent death. :P

 

I like the labor point system.  Prevents players from making multiple alts and maxing their crafts in a short time.  In addition is prevents players from flooding the market with stacks of the same piece of crafted item.  You're generally either going to be a gatherer or crafter.  You can do both, but your progress will be slower than someone who focuses on just the one.

 

I'm concerned about the lvl 50 crafting though.  As someone else said the sets that can't be upgraded to the next level will just flood the market.  It does seem a little over the top, but at the same time I don't like it easy either, so I'm conflicted.

 

I kind of liked the way they did the crafting in Aion.

 

Need mats in order to attempt the ron Spear.

if it Crits you get a Noble Iron Spear.

Need the Noble Iron Spear + mats in order to attempt the Worthy Iron Spear.

If that crits you get the Worthy Noble Iron Spear.

Need the Worthy Noble Iron Spear + mats to attempt the...etc etc

If you fail the craft or the crit you basically have to start all over again.

 

It seems to me they're using this same method except throwing in a 2nd RNG so even if you succeed there's no guarantee it'll be the right version. 

I think at least 3/4 versions should be able to be upgraded.

And, even if they keep their RNG on which piece you get they should at least add it so the 3 sets that can be upgraded each have an additional 25% chance to upgrade to its same version of itself.

Originally posted by inporylemii

My concerns

1. Game is filled with safe zones

2. Guards inside cities / trading ports = PvP is only allowed in the middle of nowhere (where no one is)

3. Forced factions = The most retarded thing ever developed by human kind.

4. Not a single gold sink or material sink in the game. Economy is just horrible. The amount of cash you get from guesting will buy you a materials for 50 houses and boats. The awesome item decay mechanic got removed from the game so what now, rng is the right answer for everything?

5. Crafting, and gathering for the most part is useless since economy is so horrible you can buy everything for cash.

6. PvP is mainly a grief fest since it doesn't have any meaning in it. You kill people only for the joy of killing someone, but you never get anything from it so why would you have energy to do this longer than few weeks?

7. There is no risk loosing anything. Destroying someones boat is just for the annoying factor he doesn't really loose anything of the value. 3g to repair a galleon is just same as there wasn't any cost. Why couldn't it need like materials to rebuilt it? No risk on anything is just not the way to go. Loosing a trading pack is the only thing you can loose in this game that packs gold will still stay in the economy and the guy who lost it has a bit less bananas which he can buy supercheap from the ah..

8. Not really a concern since they are probably going to fix these, but the class balance is quite horrible at the moment and rather than 120 classes we have around 10.

9. Hacks like teleporting.

If nothing ever breaks and you don't have any risk of doing anything everything will just be pointless in few weeks and you are only left with ganking people that are not doing trade runs inside the safe zones.

I agree about the economy....at least it's a concern for me.  The one thing most, if not all, MMO's fail to fully think through is the economy.

They always seem to lack way of filtering out gold/items to prevent inflation and it normally ends up occuring rather quickly.  While it is likely inevitable there are many ways to slow it down. 

The problem though....are the players....

"This is too hard to get..." "I shouldn't lose anything when this happens..."  "This costs too much..."

A lot of players (mostly US I'm sad to say) just want it risk-free like their console games.

Things I'd like to see...

You ship is permanently lost if destroyed 3 times.

The first 2 times your ship is destroyed it costs 20% >> 40% of the "materials" to repair.

If I attack someone to steal the materials they're carrying on their back and successfully defeat them....a random % of those materials should be lost/destoryed during the scuffle.

If a ship carrying materials is destroyed some of those materials should be lost when they drop to the ocean.

Things of those nature help keep an economy stable and slow down inflation.

While I enjoyed "full looting" when someone died in Ultima Online I can understand why people loathe that idea.  However, they should at least damage all of your gear when you die whether it be PvE or PvP.  While you wouldn't lose your items, you'd at least have to pay gold to have it repaired.

Oh well, we'll see how the game goes.  As of now I like it more than all of the other MMO's out there.

 

Death System
General Discussion « ArcheAge
2/27/13 4:52:59 PM
Originally posted by DavisFlight
Originally posted by Kumapon

 


Originally posted by PvP4Life

Originally posted by Illudo What I gathered from different sources is that if you die you lose a percentage of your experience. You can remove this penalty by spending labor points, which are also spent by crafting, building, farming etc. These points regenerate over time. When you carry refined materials on your back for building or trading goods, you will lose them upon death.
Awesome thanks for a relevent answer :D

 


You lose 5% xp of current lvl, starting at lvl 10. You don't lose any xp from PVP. Again you can remove this by using Labour points.

Items decay but they don't break. So an item can reach 0, and needs to be repaired, but it won't break and become useless.

If you need to carry heavy or large items, or anything you carry on your back. That can be looted from other players in PVP.

 

Items don't break? That seems like a HORRIBLE oversight. Goodbye crafting econ.

That still depends on whether armor/weapons are bound to your character upon use.  I know Final Fantasy XI over looked this and what happened?  I buy a spear...use it...4 levels later I buy a new spear and sell the old one to someone else.  Poor crafters.  In the end they were not only competing against other crafters...but themselves as well.


 

Originally posted by Frenetic

I'm hyped. 

 

So many MMOs have come out with less than spectacular housing.

 

Even Aion with so much work put into it doesn't have multi-level homes. (Even though some houses look multi-level from the outside) They are ALL one boring boxed room with no real windows we can open or close. Very fail.

Age of Conan started doing guild cities right - and then failed to let us decorate them with our own furniture/colors/emblems/putting things wherever we want. Another major fail. So much potential there. They even have chickens you can buy, but you can't interact with them to get eggs or kill them for meat.

I hope ArcheAge gives us tons of more furniture and more land with upcoming expansions. 

I can see a storm coming with how many people want to build houses on the PvE lands. There simply isn't enough space.

If anything, they should give players incentive to want to build on the pvp continent - like crops/livestock produce faster or more quantities. Right now there's no reason to want to build there that I've come accross. 

The only MMO I've played (back in '97) that did a great job with housing was Ultima Online.  Originally, it only allowed you to buy a variety of homes ranging from a small house to a castle and place them in open land.  However, later they allowed you to buy empty lots of land and design your house from the ground up much like you would do in the Sims.  When I saw them mention they were taking pages from Ultima Online I knew the housing would at least be better than anything out there right now.

 

I think the limited land in the "protected" area was intentional.  It's basically meant to tease and lure you into venturing into the "unsafe" area to place your homes. 

 

I'd like to see a good written layout of how housing will work in the "unsafe" area.  I've read that homes within 250 meters of the castle/guild that owns an area are "safe" from being robbed by random players.  However, if that castle/guild is taken over by another guild the houses within 100 meters of the losing castle are destroyed?  Meaning you'll want to place your homes between 100-250 meters from the castle and you'll only need to worry about taxes changing when guild ownership of the land changes.  My only theory on that is the 100 meters radius is meant specifically for the conquering guild and their members to build their city/castle while the 100-250 is for other players.  I'd like confirmation on all this, or as I said before, a link to a well written description of the housing in "unsafe" areas.

 

Whatever the case I don't think they should increase "return value" from farm land there.  The guild that owns the lands will already be receiving taxes from nearby houses owned by other players.  If you add bonuses to farm lands on top of that it'll just create inflation.

 

So far I like the way they have things set up.  I'm looking forward to grouping with guildies and setting out into the "unknown" world not knowing what PKers are lying in wait.  I used to lead PK Hunting Parties in Ultima Online back in the day before they created Trammel (safe area).  After that I made a PK and I'm looking forward to doing that as well.

I reactivated my account the other day.  They've improved most things that people complained about.  I personally didn't have a problem with the game and I think they just made it easier.  Anyways, the on thing that the game still lacks is depth.  From lvls 1 - 55 it's just a long grind.  There's no good story to the game.  If you take FFXI for example every expansion had a big captivating story line to pull you in.  So, after so many lvls you felt like you were accomplishing stuff in the game world unlike Aion where the main story is worse than some of the random quests in the game.

Didn't APB shut down?  I heard someone else picked it up and were calling it APB Reloaded, but I didn't think it was out yet. 

Originally posted by Jianyu

Afraid not, resident of Lumiel / Israphel. Haven't used this name for Aion either. =X

When I think about it a little more I think it was Jianui.

Sorry, but I'd have to say poop to all the previous games listed.  Nothing I've personally played/seen has been better than Aion's character creation.  Here's a link to two vids rom before the game was released.  With version 2.5 recent release or close to being released there's supposed to be additional character creation selections I think. 

 

Character Creation

http://www.gametrailers.com/video/sdcc-09-aion/53219

 

Character Clothing/Couple Emotes

http://www.gametrailers.com/video/e3-2007-aion/21404

 

Version 2.5 which has recently been released or is soon to be.  3.0 is not far in the future either I think.

http://www.gametrailers.com/video/may-2-aion/713582

 

Ditto to Jianyu.  You can skin armor and paste it on your other armor so you always have the look you want and never look like you sewing 6 pieces of different gear together.  They're also adding housing in 3.0.

 

Hey Jianyu....you Jianyu from original Zikel before merges and all?

UO > Lineage

It's about time they added it to the Game List and created a forum for it.  I'm guessing it was finally added today.

Originally posted by jason_webb

Everyone that is on the site at the moment couldn't have missed the rift ads running down the sides and bottom of the screen with a small rift movie and the followed by the tag "We're not in Azeroth anymore,"

Is rift setting itself up in direct competition with WoW now and do you feel it is a wise move on the part of the rift advertisers to do so? There is no way to read this advert other than a direct poke at Warcraft and to tell it's players that it is time to make a switch and you have got to be pretty confident you have something special to offer if you are going to set yourself up as the game to take WoW's player base away.

Thoughts?

It's good marketing on Rift's side.  Rift blows...just like WoW (no offense).  However, given the large player base of WoW if Rift can manage to grab even 1/3 of that just to buy the game, test it, and dump it....they've made a nice chunk of change to put towards their next MMO.

 

MMO's today are in the trend of just being forced out like happy meals. 

Originally posted by stayontarget
Originally posted by lilmark_utsa

for being 2 hours long this video lacked sufficient nudity

 Tera does not have nudity, sorry.  But if your post was intended as a troll post then GTFO.

Tera doesn't have good PvP either.  It's turning out to be a disappointment just like GW2 and RIFT, though with RIFT it was obvious from the beginning.

for being 2 hours long this video lacked sufficient nudity

How is the travel in the game now?  My g/f and I used to rock-paper-scissors to see who would lead us for 30 min to the area we needed to go for a 2min quest while the other watched tv.

Dragon Age is an awesome game.  Graphics weren't horrible, but the storyline was awesome.

 

Lunar: The Silver Star Story is probably the only game I liked as much as the Final Fantasy series.  It's an older game so the Gameplay is oldschool like the older Final Fantasy series with Cecil, but it has anime cutscenes along with good voice acting and a good story.  I actually liked it better than Final Fantasy when I first played it.  You can probably find gameplay vids on youtube like the below link to the game intro.

http://www.youtube.com/watch?v=tEIURTJKek0

 

 

Originally posted by xxpigxx

Is there an english version of this game yet, or it is all in Korean?

Just Korean.

But this English speaking person managed to get into one of the Korean Closed Betas and wrote a review on it here.

 

http://aaportal.net/index.php?option=com_content&view=article&id=51&Itemid=72?=en

Originally posted by Corthagath

unfortunately i dont think this game is going to be seen for western people for few years from now, if its not even close release in asia right ? so being able to play this game even in 2012 is way off the charts... it would definetely take more time unless the devs are planning to open the game for both audience, asia and west simultaneously, am i mistaken ?

From what I read in an interview they're hoping to release it in Korea in 2011.  If that works out I would think we'd see it in the 1st or 2nd quarter of 2012.  Of course you know how it goes with MMO's.  Unless they say it's "official" it's always subject to change.

 

http://aaportal.net/index.php?option=com_content&view=article&id=65&Itemid=83?=en

- When will American and/or European players get a chance to beta test?
From the start of this project, the US and Europe have been key target markets for ArcheAge. We want to make sure that we do everything necessary to ensure the success of ArcheAge in these markets. We do not want to prematurely invite American or European players to the beta test. At the same time, we know how important it is not to delay it too long. So maybe after we have tested it somewhat in the Korean market and the development team has taken a breath.

- Do you have a targeted release window?
We do not have fixed dates for any market, but would like to commercialize in Korea during next year and expand into other overseas markets as early as possible.

Originally posted by hikaru77
Originally posted by lilmark_utsa

Originally posted by Nephaerius

Sadly, none of these changes will fix the broken pvp, combat mechanics, or the fact that they caved to PvE whiners that failed to read up on the game they were purchasing.

What broken PvP?  I've beaten good players of every class, but the real good players of class-A  can wipe the floor with me no problem.  LIkewise, I've seen other real good players of class-B wipe the real good player of class-A no problem.  I personally think the problem is more specifically Faction PvP.  They screwed up with the Balaur.  They said many times that the Balaur faction of NPCs were there to help keep BALANCE in the Abyss.  Truth is the Balaur NEVER posed a threat and the balance shifted to Elyos the majority of the time on nearly all servers.

Not sure what you mean by combat mechanics.  The only combat mechanic I had a problem was flight combat for melee.  I loved flight combat regardless, but getting that "cannot reach target" message unless you were having intercourse with your opponent in air was really annoying which gave ranged/casters advantage in the air.

I agree with you on the PvE whiners complaining about PvP, getting ganked (though they have no problem jumping one guy with their friends when the opportunity presents itself), that class is OP, or that guy is hacking.  Then, I go and find that so called "hack" and kill him and I'm thinking....what's the big deal? 

 

Lol, at least in NA/EU all the hardcore PvP community quit Months ago, and after the 100% pve patch notes of the 2.5, the pvp is dead. From a PvP point of view AION is probably the worst option in the p2p Market.  

I quit the game months ago, but I did resubscribe for the month of December and PvP is dead on Zikel.  However, talking to a few friends who still play and transferred to other servers they say there is PvP everywhere.  So, from what I heard Zikel is crap for PvP....3 other servers have PvP going on a lot.  But, the last server I dont' know.

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