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6/24/08 10:26 AM
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Viewed 2138, Replies 48
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Warhammer Online will employ one of the most interesting class systems in any MMORPG to date when they debut in the Fall. In part one of this two-part series, Jon Wood speaks to Mythic's Adam Gershowitz about the three ideas that formed the backbone of the careers design.
Read it all here. |
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6/24/08 9:50 AM
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Viewed 100, Replies 1
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While it doesn't quite meet our requirements for listing, NCsoft's Exteel is certainly an idea that is appealing to MMO gamers. In this developer paper, the game's devs give tips and strategies for The Boomrocker Mechanaught, weapon highlights and the Defrosted Summit Battle Map.
Check it out here. |
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6/20/08 5:17 PM
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Viewed 2988, Replies 80
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Originally posted by Quethel
Exactly TookyG. People seem to be upset that they can't spend skill points on Rope Use and Pottery anymore, as if anyone who ever understood the mechanics would ever waste points on that crap. Seems to be a duplicitous arguement going on here. A bunch of people upset that "WotC is catering to a no imagination no roleplay MMO demographic" by removing a bunch of crap no one used and isn't needed if you have imagination and can roleplay. It's an If you want to be a tailor or a side show freak or something, tell your DM. I'm sure you guys can figure something out on your own, you shouldn't need books and rules unless you have no imagination.
I disagree with the "as if anyone who ever understood the mechanics would ever waste points on that crap". I know that I and my own group understood the mechanics quite well. There was something awesome about taking points and putting them into a character building skill. I liked being able to make a conscious decision to not go with an obvious statistical advantage and instead opt for something different. I would also like to point out that I think you're right about the DM being able to work something out, but as I've said before, it's a lack of support for that particular play style. The same thing has happened in MMOs. I think that it is easy for developers to say that players will use their own imaginations for character building stuff and role-play elements. I think that probably has a lot to do with the reason that we so seldom see MMO mechanics that concentrate on who you are as an individual. If we want to see a real departure from the guided experince, do the same as everyone esle, be the same as everyone else, but be in a world WITH everyone else, mechanics that would make characters feel more individual would be more than welcome. Just sayin... |
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6/20/08 1:29 PM
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Viewed 2988, Replies 80
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Originally posted by Hexxeity
I should start this response by saying that I'm really personally enjoying the new rules. That being said, I think that what you said about roleplaying is valid, but I have a number of members of my group who have voiced this concern to me. It's as though a lack of rules in the core rulebooks invalidates the form of nuanced character that they are able to build without resorting to house rules. The great thing about DnD is that house rules can fix just about any gripe people may have with the game. The point though, is that there seems to be a trend toward steamlining the fine details away (in terms of the core rulebooks). I also want to say that from a personal perspective, as far as rules of that nature go, I'm not likley to pay them nearly as much heed if they're in a later-released supplement. I don't want to have to go back after new rules are made and suddenly have my character know things (statistically speaking) that he didn't know before. It's all personal preference in the ned and all this article really analyzes is the rules as they are presented in the PHB. |
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6/20/08 12:16 PM
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Viewed 2988, Replies 80
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Dungeons & Dragons is considered by many to be the forefather of the modern-day MMO. With the recent release of Dungeons and Dragons 4th Edition, we are seeing evidence that new Dungeons and Dragons design is being informed by MMOs. In this article, Managing Editor Jon Wood discusses some of the specific elements of the new edition that draw in elements of our genre of video game.
Read the article here. |
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6/20/08 11:08 AM
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Viewed 3442, Replies 97
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Originally posted by TheFirst109 Ok, I'm going to step in here for a minute and explain exactly why this is a 1-20 review: First, yes, I realize that it doesn't take a long time to run through the content of 1-20 if you're running through the content to progress past it. It's a little bit different when you're playing a game to review it. When you're playing a game for the purposes of a review, you have to go much more slowly. You read every piece of dialogue, you go through unnecessary quests, and just generally spend time exploring. Also, it isn't enough to move through the content with only one character in only one class. Ideally, you should move through the content with every class and see how it differs both in terms of story and functionality. In this case, I have played four different characters through the content. Also, as you play those characters, you shoud also try playing on the different server types. In my case, I am playing on PvE, FFA PvP and RP. It would be totally irresponsible to write a review based on a casual viewing or even a typical play-through. A reviewer needs to be as familiar with the body of what they are reviewing as possible. Why haven't I reviewed the full game? Probably because I have four characters at and around level 20 and have barely ventured into the rest of the game. As the content is properly completed, we will update the review. Hope that clears things up for you |
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6/19/08 1:25 PM
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Viewed 3442, Replies 97
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Originally posted by SaintViktor
Actually, with the unique nature of the 1-20 campaign, a review on that aspect of the game is appropriate. Also, given the amount of time that it takes for someone writing a review to move through all of the content of a game is quite substantial, we wanted to provide our users with something opinion-wise until we can do a full and complete review of the entire game. MMORPGs aren't the same as single player games and shouldn't be reviewed in the same way and certainly can't be reviewed in the same amunt of time. Hope that clears things up for you. |
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6/19/08 12:46 PM
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Viewed 589, Replies 12
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The folks over at Webzen have provided us with this new, exclusive screenshot from their upcoming MMORPG / FPS hybrid, Huxley. Check out the full image here. |
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6/19/08 11:55 AM
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Viewed 3442, Replies 97
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MMORPG.com Managing Editor Jon Wood has been playing the first twenty levels of Funcom's Age of Conan. Today, he presents this review of the game to this point, telling us what worked in the game and what didn't.
Read the whole reivew here. |
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6/18/08 11:13 AM
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Viewed 267, Replies 5
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The folks from Requiem: Bloodymare have released this new information and new screenshots featuring the Kruxena race for their upcoming MMORPG. Check out the profile and all eleven screenshots here. |
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6/18/08 9:57 AM
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Viewed 556, Replies 7
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Lord of the Rings Online Executive producer Jeffrey Steefel has recently returned from a trip to Korea where Turbine is getting ready to launch Lord of the Rings Online. MMORPG.com Managing Editor Jon Wood recently caught up with Steefel to talk about developing for these two very different markets and what Noth American and European players can expect to see from the move.
Read the whole article here. |
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6/18/08 9:53 AM
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Viewed 331, Replies 6
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Originally posted by Performer
Wow. Have you ever had something in your head that just wouldn't go away? For some reason I've been mixing those two titles up in my head and I keep making that mistake. Damn mental block. |
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6/18/08 9:32 AM
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Viewed 331, Replies 6
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Lord of the Rings Online Executive Producer Jeffrey Steefel talks about the new content that was recently added to the game with the release of Book 13: Doom of the Last-king. Check it out here. |
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6/17/08 11:35 AM
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Viewed 572, Replies 14
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The folks over at SOE have sent us a video and some screenshots featuring Gathering Tempest (Game Update #46, a continuing part of their recently announced Living Legacy program.
Check it all out here. |
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6/17/08 8:55 AM
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Viewed 597, Replies 13
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MMORPG.com's Adele Caelia recently submitted some questions from EverQuest II players to the game's developers. Today, we present the final three answers provided by SOE.
Read the questions and answers here. |
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6/17/08 8:46 AM
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Viewed 702, Replies 14
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Originally posted by sadeyx I don't see how you feel "disrespected" by this article. It was labelled as a "beyond the MMORPG" article, and is presented for those who wish to read it. If you don't want to read about non-MMO games, don't read Beyond the MMORPG articles. |
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6/17/08 5:53 AM
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Viewed 702, Replies 14
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In this week`s Beyond the MMORPG feature, we take a look at a game called "The Continuum". The Continuum is a flash-based game currently in beta that comes down somewhere between a miniatures game and a trading card game.
Read the whole thing here. |
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6/16/08 11:37 AM
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Viewed 1027, Replies 27
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Originally posted by darquenblade
Yeah, bad news guys. Having been to the NCsoft studios, that looks a heck of a lot like their lobby, as in identical. |
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6/16/08 10:28 AM
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Viewed 110, Replies 1
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The folks behind Dreamlords: The Reawakening have sent over these new screenshots for our viewing pleasure. Check out all five images here. |
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6/16/08 9:14 AM
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Viewed 117, Replies 1
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Dana Baldwin, the Producer of Battleground Europe, brings our anniversary celebrations to a close with this internal Q&A.
Read the whole thing here. |
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